Created
December 6, 2012 13:52
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lifegame
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# encoding: utf-8 | |
module LifeGame | |
describe "Spaceの中央セルの状態について" do | |
subject { Space.start(seeds).next_time.status(1, 1) } | |
context "誕生:死んでいるセルに隣接する生きたセルがちょうど3つあれば次世代が誕生する" do | |
let(:seeds) {[ [1,1,0], | |
[1,0,0], | |
[0,0,0]]} | |
it { should == Space::ALIVE } | |
end | |
context "生存:生きているセルに隣接する生きたセルが2つならば、次の世代でも生存する。" do | |
let(:seeds) {[ [1,1,0], | |
[0,1,0], | |
[0,0,0]]} | |
it { should == Space::ALIVE } | |
end | |
context "生存:生きているセルに隣接する生きたセルが3つならば、次の世代でも生存する。" do | |
let(:seeds) {[ [1,1,1], | |
[0,1,0], | |
[0,0,0]]} | |
it { should == Space::ALIVE } | |
end | |
context "過疎:生きているセルに隣接する生きたセルが1つ以下ならば、過疎により死滅する。" do | |
let(:seeds) {[ [0,0,0], | |
[0,1,1], | |
[0,0,0]]} | |
it { should == Space::DEAD } | |
end | |
context "過密:生きているセルに隣接する生きたセルが4つ以上ならば、過密により死滅する。" do | |
let(:seeds) {[ [1,1,1], | |
[1,1,0], | |
[0,0,0]]} | |
it { should == Space::DEAD } | |
end | |
end | |
describe "サンプル例題" do | |
let(:first) {[ [1,1,0], | |
[0,0,1], | |
[0,1,0]]} | |
let(:second) {[ [0,1,0], | |
[1,0,1], | |
[0,0,0]]} | |
let(:third) {[ [0,1,0], | |
[0,1,0], | |
[0,0,0]]} | |
let(:fourth) {[ [0,0,0], | |
[0,0,0], | |
[0,0,0]] } | |
context "2世代目" do | |
subject { Space.start(first).next_time } | |
it { should equals_cells_status(second) } | |
end | |
context "3世代目" do | |
subject { Space.start(first).next_time.next_time } | |
it { should equals_cells_status(third) } | |
end | |
context "4世代目" do | |
subject { Space.start(first).next_time.next_time.next_time } | |
it { should equals_cells_status(fourth) } | |
end | |
end | |
describe "cell#count_alive_around" do | |
let(:seeds) {[ [1,1,1,1], | |
[1,1,0,1], | |
[1,0,0,1], | |
[0,0,1,1]]} | |
subject(:space) { Space.start(seeds) } | |
it "8周辺がある場合の隣接する生きている要素が取得できること" do | |
space.cell(2, 2).count_alive_around.should == 5 | |
end | |
it "左上隅の場合の隣接する生きている要素が取得できること" do | |
space.cell(0, 0).count_alive_around.should == 3 | |
end | |
it "上辺の場合の隣接する生きている要素が取得できること" do | |
space.cell(0, 1).count_alive_around.should == 4 | |
end | |
it "右上の場合の隣接する生きている要素が取得できること" do | |
space.cell(0, 3).count_alive_around.should == 2 | |
end | |
it "左下の場合の隣接する生きている要素が取得できること" do | |
space.cell(3, 0).count_alive_around.should == 1 | |
end | |
it "右下の場合の隣接する生きている要素が取得できること" do | |
space.cell(3, 3).count_alive_around .should == 2 | |
end | |
end | |
RSpec::Matchers.define :equals_cells_status do |expected| | |
match do |actual| | |
actual.cells.group_by(&:row).values.map{|a| a.map(&:status) } == expected | |
end | |
failure_message_for_should do |actual| | |
"expected #{expected}\nbut actual #{actual.cells.group_by {|c| c.row }.values.map{|a| a.map {|c| c.status } }}" | |
end | |
end | |
end | |
module LifeGame | |
class Space | |
ALIVE = 1 | |
DEAD = 0 | |
attr_accessor :cells | |
def initialize(&block) | |
yield self if block_given? | |
end | |
def self.start(seeds=[]) | |
Space.new {|s| | |
s.cells = [] | |
seeds.each_with_index do |rows, row_i| | |
rows.each_with_index do |status, col_i| | |
s.cells << Cell.new(status, row_i, col_i, s.cells) | |
end | |
end | |
} | |
end | |
def next_time | |
Space.new {|s| | |
s.cells = cells.inject([]) {|next_cells, current_cell| | |
next_cells << current_cell.next_time(next_cells) | |
} | |
} | |
end | |
def cell(row, col) | |
@cells.find {|c| c.row == row && c.col == col } | |
end | |
def status(row, col) | |
cell(row, col).status | |
end | |
class Cell | |
attr_accessor :status, :cells, :row, :col | |
def initialize(status, row, col, cells) | |
@status, @row, @col, @cells = status, row, col, cells | |
end | |
def next_time(next_cells) | |
Cell.new(next_time_status, row, col, next_cells) | |
end | |
def next_time_status | |
# 誕生 | |
if dead? and count_alive_around == 3 | |
return ALIVE | |
# 生存(維持) | |
elsif alive? and (count_alive_around == 2 or count_alive_around == 3) | |
return ALIVE | |
end | |
# 過疎、過密 | |
DEAD | |
end | |
def count_alive_around | |
cells.select {|cell| | |
around?(cell) and | |
cell.alive? | |
}.size | |
end | |
def around?(other_cell) | |
other_cell != self and | |
(row - 1 <= other_cell.row and other_cell.row <= row + 1 and | |
col - 1 <= other_cell.col and other_cell.col <= col + 1) | |
end | |
def dead? | |
status == Space::DEAD | |
end | |
def alive? | |
not dead? | |
end | |
end | |
end | |
end |
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