Skip to content

Instantly share code, notes, and snippets.

@harunpehlivan
Created July 10, 2021 11:26
Show Gist options
  • Save harunpehlivan/964cf652cca4c8e05006f234af8a4512 to your computer and use it in GitHub Desktop.
Save harunpehlivan/964cf652cca4c8e05006f234af8a4512 to your computer and use it in GitHub Desktop.
Beat Burger
<div id="root"></div>
console.clear();
import React, { useEffect, useRef, useState } from 'https://cdn.skypack.dev/react@17';
import ReactDOM from 'https://cdn.skypack.dev/react-dom@17';
import gsap from "https://cdn.skypack.dev/[email protected]";
import { MotionPathPlugin } from "https://cdn.skypack.dev/[email protected]/MotionPathPlugin";
import * as THREE from "https://cdn.skypack.dev/[email protected]";
import { GLTFLoader } from 'https://cdn.skypack.dev/[email protected]/examples/jsm/loaders/GLTFLoader.js'
const FILES = {
drum: "https://assets.codepen.io/557388/drums.glb",
burger: "https://assets.codepen.io/557388/burger.glb",
snare: "https://res.cloudinary.com/tercuman-b-l-m-merkez/video/upload/v1625915365/snare_gif5zd.mp3",
bass: "https://res.cloudinary.com/tercuman-b-l-m-merkez/video/upload/v1625915462/bass_duijtn.mp3",
tom1: "https://res.cloudinary.com/tercuman-b-l-m-merkez/video/upload/v1625915501/tom-1_k5hgzb.mp3",
tom2: "https://res.cloudinary.com/tercuman-b-l-m-merkez/video/upload/v1625915561/tom-2_iapm3o.mp3",
tom3: "https://res.cloudinary.com/tercuman-b-l-m-merkez/video/upload/v1625915617/tom-3_ue9wxl.mp3",
cymbal1: "https://res.cloudinary.com/tercuman-b-l-m-merkez/video/upload/v1625915674/cymbal-1_ap5c05.mp3",
cymbal2: "https://res.cloudinary.com/tercuman-b-l-m-merkez/video/upload/v1625915718/cymbal-2_ir5aw3.mp3"
}
gsap.registerPlugin(MotionPathPlugin);
function App() {
return (
<div className="App">
<BurgerDrum />
<a href="http://harunpehlivan.fm.tc/" target="_blank" className="component-carousel">
<span>HARUN PEHLİVAN FOUNDER CEO</span>
<img src="https://res.cloudinary.com/tercuman-b-l-m-merkez/image/upload/v1624991448/210313392_2960210997593940_3313825535339149962_n_ix59fg.jpg" alt="Component Carousel" />
</a>
</div>
);
}
function BurgerDrum() {
const mount = useRef();
const [view, setView] = useState('loading');
const [manager, setManager] = useState(null);
const init = () => {
if(mount.current)
{
const stage = new Stage(mount.current)
const _manager = new Manager(stage, view, setView);
setManager(_manager);
return () => {
stage.destroy();
_manager.fire();
}
}
}
const toggleView = () => { setView(view === 'burger' ? 'drums' : 'burger') }
useEffect(init, [mount])
useEffect(() => { if(manager) manager.updateView(view) }, [view, manager])
return (
<div className={`burger-drum ${view}`}>
<div className="container" ref={mount}></div>
<div className="info">
<p className="presents">Buns N' Roses presents:</p>
<h1>Beat Burger</h1>
<p>Our signature burger, inspired by legendary drummer <i>[your favorite drummer here]</i>. Order online now <i>(or don't because this is all pretend)</i> or transform this burger into a drum kit and play some sweet beats!</p>
<div className="buttons">
<button onClick={(toggleView)}>Play</button>
</div>
</div>
<div className="controls">
<button onClick={(toggleView)}>Back</button>
<div>Tap the drums or use these keyboard keys: <span>T</span><span>T</span><span>G</span><span>R</span><span>T</span></div></div>
<div className="loader">🤘 Loading 🤘</div>
</div>
)
}
class Manager {
constructor(stage, view, setView) {
this.stage = stage;
this.setView = setView;
this.debug = false;
this.sounds = {};
this.raycaster = new THREE.Raycaster();
this.view = view;
this.models = {
burger: {
file: FILES.burger,
items: {}
},
drumkit: {
file: FILES.drum,
items: {}
}
}
this.setupSpotLights();
this.loadModels();
}
setupSpotLights() {
this.spotlights = {
left: { light: new THREE.SpotLight('white', 0), target: new THREE.Object3D() },
right: { light: new THREE.SpotLight('white', 0), target: new THREE.Object3D() }
}
const sides = ['left', 'right'];
sides.forEach(side => {
const spotLight = this.spotlights[side].light;
const target = this.spotlights[side].target;
spotLight.penumbra = 0.1;
spotLight.angle = 0.6;
spotLight.castShadow = true;
spotLight.shadow.mapSize.width = 1024;
spotLight.shadow.mapSize.height = 1024;
spotLight.shadow.camera.near = 1;
spotLight.shadow.camera.far = 10;
spotLight.shadow.camera.fov = 50;
spotLight.target = target;
this.stage.add(spotLight)
this.stage.add(target)
})
this.spotlights.left.light.position.set(-3, 5, 1)
this.spotlights.right.light.position.set(3, 5, 1)
}
playSound(id) {
const sound = this.sounds[id];
if(this.view === 'drums' && sound)
{
sound.audio.currentTime = 0;
sound.audio.play()
gsap.fromTo(sound.object.position, {...sound.from}, {...sound.to, ease: 'elastic' })
}
}
setupSounds() {
const testObjects = [];
for (const [name, drum] of Object.entries(drumSettings)) {
if(drum.sound){
const sound = {
audio: new Audio(drum.sound),
object: this.models.burger.items[name],
from: {[drum.direction] : drum.position[drum.direction] - 0.3},
to: {[drum.direction] : drum.position[drum.direction]},
}
// test doesn't work on groups, so need to add children and rename
if(sound.object instanceof THREE.Mesh)
{
testObjects.push(sound.object)
}
else {
sound.object.children.forEach(obj => {
obj.name = sound.object.name;
testObjects.push(obj)
})
}
this.sounds[drum.key] = sound;
this.sounds[name] = sound;
}
}
document.addEventListener("keydown", (event) => { this.playSound(event.key)})
this.stage.container.addEventListener('click', (event) =>
{
const mouse = {
x: event.offsetX / this.stage.size.width * 2 - 1,
y: - (event.offsetY / this.stage.size.height) * 2 + 1
}
this.raycaster.setFromCamera(mouse, this.stage.camera);
const intersects = this.raycaster.intersectObjects(testObjects);
if(intersects.length) {
this.playSound(intersects[0].object.name)
}
})
}
loadModels() {
const loadingManager = new THREE.LoadingManager(() => {
this.setupSounds();
this.setView('burger');
})
const gltfLoader = new GLTFLoader(loadingManager)
Object.keys(this.models).forEach(id => {
const model = this.models[id];
gltfLoader.load(
model.file,
(gltf) =>
{
gltf.scene.traverse(child => {
if(child instanceof THREE.Mesh)
{
child.receiveShadow = true;
child.castShadow = true;
}
})
const children = [ ...gltf.scene.children ]
children.forEach(child => {
model.items[child.name] = child;
child.home = {
position: {...child.position},
rotation: {x: child.rotation.x, y: child.rotation.y, z: child.rotation.z},
scale: {...child.scale},
}
child.position.y *= 2;
child.visible = false;
this.stage.add(child)
})
}
)
})
}
moveToDrums() {
gsap.to(this.stage.camera.position, { x: 0, y: 6, z: 6 })
gsap.to(this.stage.lookAt, { x: 0, y: 1, z: -1 })
gsap.to(this.stage, { light: 0 })
gsap.to(this.spotlights.left.target.position, {x: -1, z: -1})
gsap.to(this.spotlights.right.target.position, {x: 1, z: -1})
gsap.to(this.spotlights.left.light, {intensity: 10, delay: 0.3})
gsap.to(this.spotlights.right.light, {intensity: 10, delay: 0.3})
Object.keys(this.models.burger.items).forEach(key => {
const item = this.models.burger.items[key];
const pos = drumSettings[item.name];
const delay = 0.6 - item.home.position.y * 0.6;
gsap.to(item.position, {motionPath: [{x: pos.position.x , y: pos.position.y + 0.5 , z: pos.position.z}, {...pos.position}], delay, duration: 1, ease: 'power2.inOut'})
gsap.to(item.rotation, {...pos.rotation, duration: 3, delay: delay + 0.5, ease: 'elastic'})
gsap.to(item.scale, {...pos.scale, duration: 1, delay: delay, ease: 'power2.inOut'})
})
Object.keys(this.models.drumkit.items).forEach(key => {
const item = this.models.drumkit.items[key];
item.visible = true;
gsap.to(item.position, {...item.home.position, duration: 1, ease: 'power4.out'})
gsap.to(item.rotation, {...item.home.rotation, duration: 1, ease: 'power4.out'})
gsap.to(item.scale, {...item.home.scale, duration: 1, ease: 'power4.out'})
})
}
moveToBurger() {
gsap.to(this.stage.camera.position, {...this.stage.camera.home.position, duration: 0.6})
gsap.to(this.stage.lookAt, { x: -1.5, y: 1, z: 0, duration: 0.6 })
gsap.to(this.stage, { light: 2 })
gsap.to(this.spotlights.left.target.position, {x: -10, y: 1})
gsap.to(this.spotlights.right.target.position, {x: 10, y: 1})
gsap.to(this.spotlights.left.light, {intensity: 0})
gsap.to(this.spotlights.right.light, {intensity: 0})
Object.keys(this.models.burger.items).forEach(key => {
const item = this.models.burger.items[key];
const delay = 0.2 + item.home.position.y * 0.4;
item.visible = true;
gsap.to(item.position, {motionPath: [{x: item.home.position.x , y: item.home.position.y * 3, z: item.home.position.z}, {...item.home.position}], delay, duration: 1.5, ease: 'bounce'})
gsap.to(item.rotation, {...item.home.rotation, duration: 1, delay, ease: 'power4.inOut'})
gsap.to(item.scale, {...item.home.scale, duration: 1, delay, ease: 'power4.inOut'})
})
Object.keys(this.models.drumkit.items).forEach(key => {
const item = this.models.drumkit.items[key];
gsap.to(item.position, {y: -3, duration: 0.5})
gsap.to(item.rotation, {z: (Math.random() * 0.5) - 0.25, duration: 0.5})
})
}
updateView(newState) {
this.view = newState;
gsap.globalTimeline.clear();
if(newState === 'burger') this.moveToBurger();
if(newState === 'drums') this.moveToDrums();
}
fire() {
this.gui.destroy()
}
}
const COLORS = {
background: '#142522',
floor: '#522142'
}
class Stage {
constructor(mount) {
this.container = mount;
this.scene = new THREE.Scene();
this.scene.background = new THREE.Color( COLORS.background );
this.size = {
width: 1,
height: 1
}
this.setupLights();
this.setupCamera();
this.setupFloor();
this.setupFog();
this.setupRenderer();
this.onResize();
window.addEventListener('resize', () => this.onResize());
this.tick();
}
setupLights() {
this.directionalLight = new THREE.DirectionalLight('#ffffff', 2);
this.directionalLight.castShadow = true;
this.directionalLight.shadow.camera.far = 10;
this.directionalLight.shadow.mapSize.set(1024, 1024);
this.directionalLight.shadow.normalBias = 0.05;
this.directionalLight.position.set(2, 4, 1);
this.add(this.directionalLight);
const hemisphereLight = new THREE.HemisphereLight( 0xffffff, COLORS.floor, 0.5 );
this.add(hemisphereLight)
}
setupCamera() {
this.lookAt = new THREE.Vector3(2, 1, 0);
this.camera = new THREE.PerspectiveCamera(40, this.size.width / this.size.height, 0.1, 100);
this.camera.position.set(0, 3, 6);
this.camera.home = {
position: { ...this.camera.position }
}
this.add(this.camera);
}
setupFloor() {
const plane = new THREE.PlaneGeometry(100, 100);
const floorMaterial = new THREE.MeshStandardMaterial({ color: COLORS.floor })
const floor = new THREE.Mesh(plane, floorMaterial);
floor.receiveShadow = true;
floor.rotateX(-Math.PI * 0.5)
this.add(floor);
}
setupFog() {
const fog = new THREE.Fog(COLORS.background, 6, 20)
this.scene.fog = fog;
}
setupRenderer() {
this.renderer = new THREE.WebGLRenderer({
canvas: this.canvas,
antialias: true,
})
this.renderer.physicallyCorrectLights = true;
this.renderer.outputEncoding = THREE.sRGBEncoding;
this.renderer.toneMapping = THREE.ReinhardToneMapping;
this.renderer.toneMappingExposure = 3;
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
this.container.appendChild( this.renderer.domElement );
}
onResize() {
this.size.width = this.container.clientWidth;
this.size.height = this.container.clientHeight;
this.camera.aspect = this.size.width / this.size.height
this.camera.updateProjectionMatrix()
this.renderer.setSize(this.size.width, this.size.height)
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
}
tick() {
this.camera.lookAt(this.lookAt);
this.renderer.render(this.scene, this.camera);
window.requestAnimationFrame(() => this.tick())
}
add(element) { this.scene.add(element);}
set light(value) {
this.directionalLight.intensity = value;
}
get light() {
return this.directionalLight.intensity;
}
destroy() {
this.container.removeChild( this.renderer.domElement);
window.removeEventListener('resize', this.onResize);
}
}
const drumSettings = {
"bun-bottom": {
"sound": FILES.snare,
"key": "q",
"direction": "y",
"position": {
"x": -1.6,
"y": 1.55,
"z": 0
},
"rotation": {
"x": 0,
"y": 0.67,
"z": 0
},
"scale": {
"x": 0.6000000000000001,
"y": 0.6000000000000001,
"z": 0.6000000000000001
}
},
"bun-top": {
"sound": FILES.bass,
"key": "w",
"direction": "z",
"position": {
"x": 0,
"y": 0.9,
"z": -0.5
},
"rotation": {
"x": -1.9000000000000001,
"y": 1.7000000000000002,
"z": 0
},
"scale": {
"x": 0.8,
"y": 0.8,
"z": 0.8
}
},
"tomato-1": {
"position": {
"x": 1.6,
"y": 1,
"z": 0.2
},
"rotation": {
"x": -3.141592653589793,
"y": -5,
"z": 0
},
"scale": {
"x": 0.7000000000000001,
"y": 0.7000000000000001,
"z": 0.7000000000000001
}
},
"patty-1": {
"sound": FILES.tom1,
"key": "e",
"direction": "y",
"position": {
"x": -0.5,
"y": 2.1,
"z": -0.1
},
"rotation": {
"x": 0,
"y": 3.1,
"z": 0
},
"scale": {
"x": 0.5,
"y": 0.5,
"z": 0.5
}
},
"lettuce": {
"sound": FILES.tom3,
"key": "r",
"direction": "y",
"position": {
"x": 1.6,
"y": 1.4000000000000001,
"z": 0.2
},
"rotation": {
"x": 0,
"y": 0,
"z": 0
},
"scale": {
"x": 0.6000000000000001,
"y": 0.6000000000000001,
"z": 0.6000000000000001
}
},
"tomato-2": {
"position": {
"x": 1.5,
"y": 1.2000000000000002,
"z": 0.30000000000000004
},
"rotation": {
"x": -3.141592653589793,
"y": 0.39626465267840905,
"z": 0
},
"scale": {
"x": 0.7000000000000001,
"y": 0.7000000000000001,
"z": 0.7000000000000001
}
},
"cheese-2": {
"sound": FILES.cymbal1,
"key": "t",
"direction": "y",
"position": {
"x": -0.98,
"y": 2.43,
"z": -0.5
},
"rotation": {
"x": 0.01,
"y": -1.6500000000000001,
"z": 0.01
},
"scale": {
"x": 0.7000000000000001,
"y": 0.7000000000000001,
"z": 0.7000000000000001
}
},
"patty-2": {
"sound": FILES.tom2,
"key": "y",
"direction": "y",
"position": {
"x": 0.6000000000000001,
"y": 2.1,
"z": -0.1
},
"rotation": {
"x": 0,
"y": -4.18,
"z": 0
},
"scale": {
"x": 0.5,
"y": 0.5,
"z": 0.5
}
},
"cheese-1": {
"sound": FILES.cymbal2,
"key": "u",
"direction": "y",
"position": {
"x": 1,
"y": 2.85,
"z": -0.4
},
"rotation": {
"x": -3.141592653589793,
"y": -1.32,
"z": -3.141592653589793
},
"scale": {
"x": 0.6,
"y": 0.6,
"z": 0.6
}
}
}
ReactDOM.render(
<React.StrictMode>
<App />
</React.StrictMode>,
document.getElementById('root')
);
.App {
text-align: center;
display: flex;
width: 100%;
height: 100%;
}
.component-carousel {
position: absolute;
top: 20px;
right: 20px;
flex-direction: column;
display: flex;
align-items: center;
justify-content: center;
color: white;
text-decoration: none;
transition: transform 0.2s ease-in-out;
}
.component-carousel img {
width: 187px;
margin-top: 10px;
}
.component-carousel:hover {
text-decoration: underline;
}
.component-carousel:hover img {
transform: translate(2px, 2px) ;
}
@import url('https://fonts.googleapis.com/css2?family=Metal+Mania&display=swap');
html, body {
width: 100%;
height: 100%;
overflow: hidden;
margin: 0;
padding: 0;
display: flex;
align-items: center;
justify-content: center;
color: white;
background-color: #142522;
font-family: sans-serif;
}
.burger-drum {
overflow: hidden;
position: relative;
}
.burger-drum .container {
width: 100vw;
max-width: 1800px;
height: 60vw;
min-height: 400px;
max-height: 100vh;
}
.info {
position: absolute;
bottom: 40px;
left: 40px;
width: 40vw;
max-width: 500px;
display: flex;
justify-content: center;
align-items: flex-start;
flex-direction: column;
transform: translateX(-50vw);
transition: transform 0.5s ease-in-out;
}
.presents {
margin-bottom: 20px;
}
.burger .info {
transform: translateX(0);
}
h1 {
font-family: 'Metal Mania', cursive;
font-size: clamp(40px, 6vw, 100px);
letter-spacing: 5px;
margin: 0;
white-space: nowrap;
}
p {
text-align: left;
font-size: 20px;
margin-bottom: 40px;
/* letter-spacing: 0.03em; */
line-height: 130%;
}
.buttons {
}
button {
margin-right: 40px;
background-color: rgba(0, 0, 0, 0.3);
padding: 10px 30px;
border: solid 1px white;
color: white;
font-size: 30px;
/* text-transform: uppercase; */
letter-spacing: 3px;
font-family: 'Metal Mania', cursive;
cursor: pointer;
outline: solid 1px transparent;
outline-offset: 0px;
transition-property: background-color, outline-offset, outline;
transition-duration: 0.1s;
transition-timing-function: ease-in-out;
}
button:hover:not(:disabled) {
background-color: darkred;
outline: solid 1px white;
outline-offset: 2px;
}
button:disabled {
opacity: 0.3;
}
.controls {
position: absolute;
bottom: 40px;
right: 40px;
width: calc(100% - 80px);
display: flex;
justify-content: space-between;
align-items: flex-end;
transform: translateY(200%);
transition: transform 0.5s ease-in-out;
}
.drums .controls {
transform: translateY(0%);
}
.loader {
position: absolute;
top: 50%;
left: 50%;
font-size: 50px;
font-family: 'Metal Mania', cursive;
transform: translate(-50%, -50%);
pointer-events: none;
opacity: 0;
transition: opacity 0.2s ease-in-out;
}
.loading .loader {
opacity:10;
}
.controls span {
text-transform: uppercase;
padding: 2px;
display: inline-block;
border: 2px solid white;
border-bottom: 4px solid white;
border-radius: 6px;
width: 20px;
height: 20px;
margin-left: 10px
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment