Three.js is hard to learn but I am trying
Photo: NASA Images & freepic.com
A Pen by HARUN PEHLİVAN on CodePen.
| <div id="canvas_container"></div> | |
| <button id="fullscr">Go Fullscreen</button> |
| let renderer, | |
| scene, | |
| camera, | |
| sphereBg, | |
| nucleus, | |
| stars, | |
| controls, | |
| container = document.getElementById("canvas_container"), | |
| timeout_Debounce, | |
| noise = new SimplexNoise(), | |
| cameraSpeed = 0, | |
| blobScale = 3; | |
| init(); | |
| animate(); | |
| function init() { | |
| scene = new THREE.Scene(); | |
| camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.01, 1000) | |
| camera.position.set(0,0,230); | |
| const directionalLight = new THREE.DirectionalLight("#fff", 2); | |
| directionalLight.position.set(0, 50, -20); | |
| scene.add(directionalLight); | |
| let ambientLight = new THREE.AmbientLight("#ffffff", 1); | |
| ambientLight.position.set(0, 20, 20); | |
| scene.add(ambientLight); | |
| renderer = new THREE.WebGLRenderer({ | |
| antialias: true, | |
| alpha: true | |
| }); | |
| renderer.setSize(container.clientWidth, container.clientHeight); | |
| renderer.setPixelRatio(window.devicePixelRatio); | |
| container.appendChild(renderer.domElement); | |
| //OrbitControl | |
| controls = new THREE.OrbitControls(camera, renderer.domElement); | |
| controls.autoRotate = true; | |
| controls.autoRotateSpeed = 4; | |
| controls.maxDistance = 350; | |
| controls.minDistance = 150; | |
| controls.enablePan = false; | |
| const loader = new THREE.TextureLoader(); | |
| const textureSphereBg = loader.load('https://i.ibb.co/4gHcRZD/bg3-je3ddz.jpg'); | |
| const texturenucleus = loader.load('https://i.ibb.co/hcN2qXk/star-nc8wkw.jpg'); | |
| const textureStar = loader.load("https://i.ibb.co/ZKsdYSz/p1-g3zb2a.png"); | |
| const texture1 = loader.load("https://i.ibb.co/F8by6wW/p2-b3gnym.png"); | |
| const texture2 = loader.load("https://i.ibb.co/yYS2yx5/p3-ttfn70.png"); | |
| const texture4 = loader.load("https://i.ibb.co/yWfKkHh/p4-avirap.png"); | |
| /* Nucleus */ | |
| texturenucleus.anisotropy = 16; | |
| let icosahedronGeometry = new THREE.IcosahedronGeometry(30, 10); | |
| let lambertMaterial = new THREE.MeshPhongMaterial({ map: texturenucleus }); | |
| nucleus = new THREE.Mesh(icosahedronGeometry, lambertMaterial); | |
| scene.add(nucleus); | |
| /* Sphere Background */ | |
| textureSphereBg.anisotropy = 16; | |
| let geometrySphereBg = new THREE.SphereBufferGeometry(150, 40, 40); | |
| let materialSphereBg = new THREE.MeshBasicMaterial({ | |
| side: THREE.BackSide, | |
| map: textureSphereBg, | |
| }); | |
| sphereBg = new THREE.Mesh(geometrySphereBg, materialSphereBg); | |
| scene.add(sphereBg); | |
| /* Moving Stars */ | |
| let starsGeometry = new THREE.Geometry(); | |
| for (let i = 0; i < 50; i++) { | |
| let particleStar = randomPointSphere(150); | |
| particleStar.velocity = THREE.MathUtils.randInt(50, 200); | |
| particleStar.startX = particleStar.x; | |
| particleStar.startY = particleStar.y; | |
| particleStar.startZ = particleStar.z; | |
| starsGeometry.vertices.push(particleStar); | |
| } | |
| let starsMaterial = new THREE.PointsMaterial({ | |
| size: 5, | |
| color: "#ffffff", | |
| transparent: true, | |
| opacity: 0.8, | |
| map: textureStar, | |
| blending: THREE.AdditiveBlending, | |
| }); | |
| starsMaterial.depthWrite = false; | |
| stars = new THREE.Points(starsGeometry, starsMaterial); | |
| scene.add(stars); | |
| /* Fixed Stars */ | |
| function createStars(texture, size, total) { | |
| let pointGeometry = new THREE.Geometry(); | |
| let pointMaterial = new THREE.PointsMaterial({ | |
| size: size, | |
| map: texture, | |
| blending: THREE.AdditiveBlending, | |
| }); | |
| for (let i = 0; i < total; i++) { | |
| let radius = THREE.MathUtils.randInt(149, 70); | |
| let particles = randomPointSphere(radius); | |
| pointGeometry.vertices.push(particles); | |
| } | |
| return new THREE.Points(pointGeometry, pointMaterial); | |
| } | |
| scene.add(createStars(texture1, 15, 20)); | |
| scene.add(createStars(texture2, 5, 5)); | |
| scene.add(createStars(texture4, 7, 5)); | |
| function randomPointSphere (radius) { | |
| let theta = 2 * Math.PI * Math.random(); | |
| let phi = Math.acos(2 * Math.random() - 1); | |
| let dx = 0 + (radius * Math.sin(phi) * Math.cos(theta)); | |
| let dy = 0 + (radius * Math.sin(phi) * Math.sin(theta)); | |
| let dz = 0 + (radius * Math.cos(phi)); | |
| return new THREE.Vector3(dx, dy, dz); | |
| } | |
| } | |
| function animate() { | |
| //Stars Animation | |
| stars.geometry.vertices.forEach(function (v) { | |
| v.x += (0 - v.x) / v.velocity; | |
| v.y += (0 - v.y) / v.velocity; | |
| v.z += (0 - v.z) / v.velocity; | |
| v.velocity -= 0.3; | |
| if (v.x <= 5 && v.x >= -5 && v.z <= 5 && v.z >= -5) { | |
| v.x = v.startX; | |
| v.y = v.startY; | |
| v.z = v.startZ; | |
| v.velocity = THREE.MathUtils.randInt(50, 300); | |
| } | |
| }); | |
| //Nucleus Animation | |
| nucleus.geometry.vertices.forEach(function (v) { | |
| let time = Date.now(); | |
| v.normalize(); | |
| let distance = nucleus.geometry.parameters.radius + noise.noise3D( | |
| v.x + time * 0.0005, | |
| v.y + time * 0.0003, | |
| v.z + time * 0.0008 | |
| ) * blobScale; | |
| v.multiplyScalar(distance); | |
| }) | |
| nucleus.geometry.verticesNeedUpdate = true; | |
| nucleus.geometry.normalsNeedUpdate = true; | |
| nucleus.geometry.computeVertexNormals(); | |
| nucleus.geometry.computeFaceNormals(); | |
| nucleus.rotation.y += 0.002; | |
| //Sphere Beckground Animation | |
| sphereBg.rotation.x += 0.002; | |
| sphereBg.rotation.y += 0.002; | |
| sphereBg.rotation.z += 0.002; | |
| controls.update(); | |
| stars.geometry.verticesNeedUpdate = true; | |
| renderer.render(scene, camera); | |
| requestAnimationFrame(animate); | |
| } | |
| /* Resize */ | |
| window.addEventListener("resize", () => { | |
| clearTimeout(timeout_Debounce); | |
| timeout_Debounce = setTimeout(onWindowResize, 80); | |
| }); | |
| function onWindowResize() { | |
| camera.aspect = container.clientWidth / container.clientHeight; | |
| camera.updateProjectionMatrix(); | |
| renderer.setSize(container.clientWidth, container.clientHeight); | |
| } | |
| /* Fullscreen btn */ | |
| let fullscreen; | |
| let fsEnter = document.getElementById('fullscr'); | |
| fsEnter.addEventListener('click', function (e) { | |
| e.preventDefault(); | |
| if (!fullscreen) { | |
| fullscreen = true; | |
| document.documentElement.requestFullscreen(); | |
| fsEnter.innerHTML = "Exit Fullscreen"; | |
| } | |
| else { | |
| fullscreen = false; | |
| document.exitFullscreen(); | |
| fsEnter.innerHTML = "Go Fullscreen"; | |
| } | |
| }); |
| <script src="https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script> | |
| <script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.js"></script> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/simplex-noise/2.4.0/simplex-noise.min.js"></script> |
Three.js is hard to learn but I am trying
Photo: NASA Images & freepic.com
A Pen by HARUN PEHLİVAN on CodePen.
| body { | |
| margin: 0; | |
| overflow: hidden; | |
| width: 100vw; | |
| height: 100vh; | |
| background-image: url("https://user-images.githubusercontent.com/26748614/96337246-f14d4580-1085-11eb-8793-a86d929e034d.jpg"); | |
| background-size: cover; | |
| backdrop-filter: brightness(50%); | |
| } | |
| canvas { | |
| display: block; | |
| } | |
| #canvas_container { | |
| width: 100%; | |
| height: 100vh; | |
| } | |
| button { | |
| position: absolute; | |
| bottom: 5%; | |
| left: 50%; | |
| transform: translateX(-50%); | |
| border: 1px solid white; | |
| border-radius: 5px; | |
| font-size: 0.9rem; | |
| padding: 0.5rem 0.9em; | |
| background: #000000; | |
| color: white; | |
| -webkit-font-smoothing: antialiased; | |
| font-weight: bold; | |
| cursor: pointer; | |
| transition: all .3s; | |
| } | |
| button:hover { | |
| background: #ffffff; | |
| color: #000000; | |
| } |