This script includes additional methods for drawing GUI in Unity Editor.
- ReadonlyTextArea
 - ReadonlyTextField
 
| using UnityEngine; | |
| using UnityEditor; | |
| public static class ExtraEditorGUILayout | |
| { | |
| public static void ReadonlyTextArea(string text, params GUILayoutOption[] options) | |
| { | |
| EditorGUILayout.SelectableLabel(text, EditorStyles.textArea, options); | |
| } | |
| public static void ReadonlyTextField(string text, params GUILayoutOption[] options) | |
| { | |
| EditorGUILayout.TextField(text, EditorStyles.textField, options); | |
| } | |
| } |