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December 6, 2019 00:27
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Save hasanbayatme/45e07eaec2533c55ceecdf2e872bc470 to your computer and use it in GitHub Desktop.
Learn how to make a inventory save and load using Save Game Pro.
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using SaveGamePro; | |
public class Inventory : MonoBehaviour { | |
public struct Item { | |
public string name; | |
public int amount; | |
} | |
protected Dictionary<string, Item> m_Items; | |
void Awake () { | |
m_Items = new Dictionary<string, Item> (); | |
Load (); | |
} | |
void OnApplicationQuit () { | |
Save (); | |
} | |
public void Pick (GameObject item) { | |
if (m_Items.ContainsKey (item.name)) { | |
m_Items[item.name].amount++; | |
} else { | |
Item value = new Item (); | |
value.name = item.name; | |
value.amount = 1; | |
m_Items.Add (item.name, value); | |
} | |
} | |
public void Save () { | |
SaveGame.Save<Item> (m_Items, "inventory-items"); | |
} | |
public void Load () { | |
if (SaveGame.Exists ("inventory-items")) { | |
m_Items = SaveGame.LoadDictionary ("inventory-items"); | |
} else { | |
m_Items = new Dictionary<string, Item> (); | |
} | |
} | |
} |
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