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@jarrettmeyer
jarrettmeyer / ObjectToDictionaryHelper.cs
Created January 27, 2011 15:53
C# convert an object to a dictionary of its properties
public static class ObjectToDictionaryHelper
{
public static IDictionary<string, object> ToDictionary(this object source)
{
return source.ToDictionary<object>();
}
public static IDictionary<string, T> ToDictionary<T>(this object source)
{
if (source == null)
@jxson
jxson / README.md
Created February 10, 2012 00:18
README.md template

Synopsis

At the top of the file there should be a short introduction and/ or overview that explains what the project is. This description should match descriptions added for package managers (Gemspec, package.json, etc.)

Code Example

Show what the library does as concisely as possible, developers should be able to figure out how your project solves their problem by looking at the code example. Make sure the API you are showing off is obvious, and that your code is short and concise.

Motivation

@JISyed
JISyed / MoveCamera.cs
Last active August 26, 2024 05:45
Camera movement script in Unity3D. Supports rotating, panning, and zooming. Attach to the main camera. Tutorial explaining code: http://jibransyed.wordpress.com/2013/02/22/rotating-panning-and-zooming-a-camera-in-unity/
// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement
// for using the mouse displacement for calculating the amount of camera movement and panning code.
using UnityEngine;
using System.Collections;
public class MoveCamera : MonoBehaviour
{
//
// VARIABLES
@atenni
atenni / README.md
Last active March 17, 2025 12:15
How to permalink to a gist's raw file

Problem: When linking to the raw version of a gist, the link changes with each revision.

Solution:

To return the first file from a gist: https://gist.github.com/[gist_user]/[gist_id]/raw/

To get a file from multi–file gist: https://gist.github.com/[gist_user]/[gist_id]/raw/[file_name]

@tmpvar
tmpvar / my-first-module.md
Last active December 20, 2021 18:48
how to create your very first node.js module and publish it to the npm registry

building your first node module

This is pretty simple, lets dive in!

choose a name

Find a name that isn't taken and clearly describes what your module is doing

$ npm view your-first-node-module
# sleepy flower girl
(◡ ‿ ◡ ✿)
# y u no
ლ(ಠ益ಠლ)
# smiling breasts
(^人^)
# flipping tables
@jashkenas
jashkenas / semantic-pedantic.md
Last active November 22, 2024 04:13
Why Semantic Versioning Isn't

Spurred by recent events (https://news.ycombinator.com/item?id=8244700), this is a quick set of jotted-down thoughts about the state of "Semantic" Versioning, and why we should be fighting the good fight against it.

For a long time in the history of software, version numbers indicated the relative progress and change in a given piece of software. A major release (1.x.x) was major, a minor release (x.1.x) was minor, and a patch release was just a small patch. You could evaluate a given piece of software by name + version, and get a feeling for how far away version 2.0.1 was from version 2.8.0.

But Semantic Versioning (henceforth, SemVer), as specified at http://semver.org/, changes this to prioritize a mechanistic understanding of a codebase over a human one. Any "breaking" change to the software must be accompanied with a new major version number. It's alright for robots, but bad for us.

SemVer tries to compress a huge amount of information — the nature of the change, the percentage of users that wil

@cjddmut
cjddmut / DelegateWrappers.cs
Last active January 28, 2024 21:39
Wrapper struct for delegates. Helps avoid mistakes like '=' when '+=' was intended. Also checks for null automatically before invoke.
/*
* Created by C.J. Kimberlin (http://cjkimberlin.com)
*
* The MIT License (MIT)
*
* Copyright (c) 2014
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
@fadookie
fadookie / CameraAnchor.cs
Last active February 13, 2025 09:20
Screen-relative anchoring component for Unity3D. Find more Unity code at http://www.eliotlash.com/2015/01/unity3d-components-and-code-snippets/
/***
* This script will anchor a GameObject to a relative screen position.
* This script is intended to be used with ViewportHandler.cs by Marcel Căşvan, available here: http://gamedev.stackexchange.com/a/89973/50623
* It is also copied in this gist below.
*
* Note: For performance reasons it's currently assumed that the game resolution will not change after the game starts.
* You could not make this assumption by periodically calling UpdateAnchor() in the Update() function or a coroutine, but is left as an exercise to the reader.
*/
/* The MIT License (MIT)
@dogfuntom
dogfuntom / CodeGenerator_Window.cs
Last active September 7, 2023 17:10
[Unity CodeDom] Editor-time code generator. Generates constant-declaration-only classes for Tags, Layers, Sorting layers and Input axes. Good for type-safety. #Unity #Unity3d #CodeDom
using Microsoft.CSharp;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;