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Find GUI thread
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HANDLE find_thread(HANDLE hProcess, DWORD thAccess, bool guiOnly) | |
{ | |
DWORD targetPid = GetProcessId(hProcess); | |
HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0); | |
THREADENTRY32 thEntry = { sizeof(THREADENTRY32) }; | |
GUITHREADINFO gui = { 0 }; | |
gui.cbSize = sizeof(GUITHREADINFO); | |
bool isGUIProcess = false; | |
DWORD uiFlags = 0; | |
if (GetGuiResources(hProcess, uiFlags)) { | |
isGUIProcess = true; | |
std::cout << "The process is GUI\n"; | |
} else if (guiOnly) { | |
std::cout << "The process is not GUI\n"; | |
return NULL; | |
} | |
std::vector<DWORD> threads; | |
if (Thread32First(snapshot, &thEntry)) { | |
do { | |
if (thEntry.th32OwnerProcessID == targetPid) { | |
if (isGUIProcess) { | |
if (!GetGUIThreadInfo(thEntry.th32ThreadID, &gui)) { | |
continue; | |
} | |
std::cout << "GUI thread: " << thEntry.th32ThreadID << "\n"; | |
} | |
threads.push_back(thEntry.th32ThreadID); | |
} | |
} while (Thread32Next(snapshot, &thEntry)); | |
} | |
CloseHandle(snapshot); | |
for (auto itr = threads.begin(); itr != threads.end(); ++itr) { | |
DWORD threadId = *itr; | |
HANDLE hThread = OpenThread(thAccess, FALSE, threadId); | |
if (!hThread || hThread == INVALID_HANDLE_VALUE) { | |
continue; | |
} | |
return hThread; | |
} | |
return NULL; | |
} |
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