Created
May 13, 2014 17:42
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How to call blocks?
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#import <Foundation/Foundation.h> | |
// 2nd class | |
@interface DownTheLine : NSObject | |
@end | |
@implementation DownTheLine | |
-(void)deepDown:(void (^)(int var))completionHandler { | |
completionHandler(4); | |
} | |
@end | |
// 1st class | |
@interface FirstRecv : NSObject | |
@end | |
@implementation FirstRecv | |
-(void)first:(void (^)(int var))completionHandler { | |
DownTheLine *down = [[DownTheLine alloc] init]; | |
[down deepDown:completionHandler]; | |
} | |
-(void)second:(void (^)(int var))completionHandler { | |
DownTheLine *down = [[DownTheLine alloc] init]; | |
[down deepDown:^(int var) { | |
completionHandler(var); | |
}]; | |
} | |
@end | |
#define NUM 2000 | |
// main | |
int main(int argc, char *argv[]) { | |
@autoreleasepool { | |
FirstRecv *a = [[FirstRecv alloc] init]; | |
CFAbsoluteTime startTime; | |
__block int counter; | |
startTime = CFAbsoluteTimeGetCurrent(); | |
counter = 0; | |
for (int i = 0; i < NUM; ++i) { | |
[a first:^(int var) { | |
//NSLog(@"1st run: %d", var); | |
counter += i; | |
}]; | |
} | |
NSLog(@"%.2fms", 1000.0*(CFAbsoluteTimeGetCurrent() - startTime)); | |
startTime = CFAbsoluteTimeGetCurrent(); | |
counter = 0; | |
for (int i = 0; i < NUM; ++i) { | |
[a second:^(int var) { | |
//NSLog(@"2nd run: %d", var); | |
counter += i; | |
}]; | |
} | |
NSLog(@"%.2fms", 1000.0*(CFAbsoluteTimeGetCurrent() - startTime)); | |
} | |
} |
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