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SVG Drag and Drop with React Hooks
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import React from "react"; | |
import ReactDOM from "react-dom"; | |
const Circle = () => { | |
const [position, setPosition] = React.useState({ | |
x: 100, | |
y: 100, | |
active: false, | |
offset: { } | |
}); | |
const handlePointerDown = e => { | |
const el = e.target; | |
const bbox = e.target.getBoundingClientRect(); | |
const x = e.clientX - bbox.left; | |
const y = e.clientY - bbox.top; | |
el.setPointerCapture(e.pointerId); | |
setPosition({ | |
...position, | |
active: true, | |
offset: { | |
x, | |
y | |
} | |
}); | |
}; | |
const handlePointerMove = e => { | |
const bbox = e.target.getBoundingClientRect(); | |
const x = e.clientX - bbox.left; | |
const y = e.clientY - bbox.top; | |
if (position.active) { | |
setPosition({ | |
...position, | |
x: position.x - (position.offset.x - x), | |
y: position.y - (position.offset.y - y) | |
}); | |
} | |
}; | |
const handlePointerUp = e => { | |
setPosition({ | |
...position, | |
active: false | |
}); | |
}; | |
return ( | |
<circle | |
cx={position.x} | |
cy={position.y} | |
r={50} | |
onPointerDown={handlePointerDown} | |
onPointerUp={handlePointerUp} | |
onPointerMove={handlePointerMove} | |
fill={position.active ? "blue" : "black"} | |
/> | |
); | |
}; | |
function App() { | |
return ( | |
<svg viewBox="0 0 400 400" width="400" height="400"> | |
<Circle /> | |
</svg> | |
); | |
} | |
const Application = () => { | |
return ( | |
<div> | |
<h1>Drag Me</h1> | |
<App /> | |
</div> | |
); | |
}; | |
ReactDOM.render(<Application />, document.getElementById("app")); |
@Minious
That's right, when you rearrange elements during a drag operation, you lose the reference to the DOM.
The rearrangement should be done when the dragging is finished.
If it were me, I would probably just render the object coming to the forefront twice.
return (
<svg
width={800}
height={800}
viewBox="-100 -100 400 400"
style={{
backgroundColor: "#ff0000",
position: "absolute",
left: 50,
top: 50,
}}
>
{rectElements}
{elements.filter((item) => item.active === true).map((item) => {
return (
<rect
key="active"
x={item.x}
y={item.y}
fill="yellow"
stroke="white"
width={item.width}
height={item.height}
style={{ pointerEvents: "none" }}
/>
);
}
)}
</svg>
);
I often use techniques to create a UI layer that is just for appearance and disconnected from the actual contents. By using pointer-events: none
, it is possible to make events transparent.
https://dev.to/hashrock/writing-spreadsheet-with-svg-and-vuejs--23ed
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I found a quite convoluted fix. The issue came from the reordering of elements. Using a useEffect to trigger setPointerCapture after the redraw solve the problem but is quite ugly imo. Let me know if you know any better workaround.