Created
September 30, 2020 00:11
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[AutoIt] Bezier Mouse Movement
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;~ https://www.elitepvpers.com/forum/general-gaming-discussion/303245-autoit-bezier-mouse-movement.html | |
Dim $PtX[4] | |
Dim $PtY[4] | |
Dim $MaxPt = 3 | |
Func Factorial($n) | |
$value = 1 | |
For $i = 2 To $n | |
$value = $value * $i | |
Next | |
Return $value | |
EndFunc | |
Func Y($t) | |
$value = 0 | |
For $i = 0 To $MaxPt | |
$value = $value + $PtY[$i] * Blend($i, $MaxPt, $t) | |
Next | |
Return $value | |
EndFunc | |
Func X($t) | |
$value = 0 | |
For $i = 0 To $MaxPt | |
$value = $value + $PtX[$i] * Blend($i, $MaxPt, $t) | |
Next | |
Return $value | |
EndFunc | |
Func MouseClickEx($btn, $x, $y, $num) | |
MouseBezier($x, $y) | |
MouseClick($btn, $x, $y, $num) | |
EndFunc | |
Func MouseBezier($ex, $ey) | |
$pos = MouseGetPos() | |
If IsArray($pos) Then | |
If $pos[0] < $ex Then | |
$PtX[0] = $pos[0] | |
$PtX[1] = $pos[0] * Random(2, 3) | |
$PtX[2] = $PtX[1] | |
$PtX[3] = $ex | |
Else | |
$PtX[0] = $pos[0] | |
$PtX[1] = $pos[0] / Random(2, 3) | |
$PtX[2] = $PtX[1] | |
$PtX[3] = $ex | |
EndIf | |
If $pos[1] < $ey Then | |
$PtY[0] = $pos[1] | |
$PtY[1] = $pos[1] | |
$PtY[2] = $pos[1] * Random(2, 3) | |
$PtY[3] = $ey; | |
Else | |
$PtY[0] = $pos[1] | |
$PtY[1] = $pos[1] | |
$PtY[2] = $pos[1] / Random(2, 3) | |
$PtY[3] = $ey; | |
EndIf | |
MouseCurve(0, 1) | |
EndIf | |
EndFunc | |
Func MouseCurve($start_t, $stop_t) | |
$dt = 0.01 | |
$t = $start_t + $dt | |
While $t < $stop_t | |
MouseMove(X($t), Y($t),1) | |
$t = $t + $dt | |
Wend | |
;MouseMove(X($start_t), Y($stop_t),1) | |
EndFunc | |
Func Blend($i, $n, $t) | |
Return Factorial($n) / Factorial($i) / Factorial($n - $i) * $t ^ $i * (1 - $t) ^ ($n - $i) | |
EndFunc | |
MouseBezier(640, 512) |
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