Skip to content

Instantly share code, notes, and snippets.

@hasufell
Created September 2, 2012 18:03
Show Gist options
  • Save hasufell/3602377 to your computer and use it in GitHub Desktop.
Save hasufell/3602377 to your computer and use it in GitHub Desktop.
 * Package: games-fps/unvanquished-0.7.0
 * Repository: hasufell-overlay
 * Maintainer: [email protected]
 * Upstream: https://github.com/Unvanquished/Unvanquished/issues
 * USE: amd64 cpuinfo elibc_glibc glsl kernel_linux multilib server test userland_GNU voip vorbis webp xvid
 * FEATURES: ccache sandbox splitdebug test
>>> Unpacking source...
>>> Source unpacked in /var/tmp/portage/games-fps/unvanquished-0.7.0/work
>>> Preparing source in /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 ...
* Applying unvanquished-0.7.0-cmake.patch ...
 [ ok ]
>>> Source prepared.
>>> Configuring source in /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 ...
>>> Working in BUILD_DIR: "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0"
cmake --no-warn-unused-cli -C /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/gentoo_common_config.cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_INSTALL_BINDIR=/usr/games/bin -DCMAKE_INSTALL_LIBDIR=/usr/games/lib64/unvanquished -DQVM_DEBUG=OFF -DBUILD_CLIENT=ON -DBUILD_DAEMONMAP=OFF -DBUILD_SERVER=ON -DUSE_CPUINFIO=ON -DUSE_GLSL_OPTIMIZER=ON -DUSE_MUMBLE=OFF -DUSE_MYSQL=OFF -DUSE_CURSES=OFF -DUSE_OPENAL=OFF -DUSE_VOIP=ON -DUSE_CODEC_VORBIS=ON -DUSE_CIN_THEORA=OFF -DUSE_WEBP=ON -DUSE_CIN_XVID=ON -DCMAKE_BUILD_TYPE=Gentoo -DCMAKE_INSTALL_DO_STRIP=OFF -DCMAKE_USER_MAKE_RULES_OVERRIDE=/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/gentoo_rules.cmake /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0
Not searching for unused variables given on the command line.
loading initial cache file /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/gentoo_common_config.cmake
-- The C compiler identification is GNU
-- The CXX compiler identification is GNU
-- The ASM compiler identification is GNU
-- Found assembler: /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc
-- Check for working C compiler: /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc
-- Check for working C compiler: /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++
-- Check for working CXX compiler: /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Looking for XOpenDisplay in /usr/lib64/libX11.so;/usr/lib64/libXext.so
-- Looking for XOpenDisplay in /usr/lib64/libX11.so;/usr/lib64/libXext.so - found
-- Looking for gethostbyname
-- Looking for gethostbyname - found
-- Looking for connect
-- Looking for connect - found
-- Looking for remove
-- Looking for remove - found
-- Looking for shmat
-- Looking for shmat - found
-- Looking for IceConnectionNumber in ICE
-- Looking for IceConnectionNumber in ICE - found
-- Found X11: /usr/lib64/libX11.so
-- Found OpenGL: /usr/lib64/libGL.so
-- Looking for include files CMAKE_HAVE_PTHREAD_H
-- Looking for include files CMAKE_HAVE_PTHREAD_H - found
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - found
-- Found Threads: TRUE
-- Found JPEG: /usr/lib64/libjpeg.so
-- Found ZLIB: /usr/lib64/libz.so (found version "1.2.5.1")
-- Found PNG: /usr/lib64/libpng.so
-- Found Freetype: /usr/lib64/libfreetype.so
-- Found GLEW: /usr/lib64/libGLEW.so
-- Found WebP: /usr/lib64/libwebp.so
-- Found GMP: /usr/lib64/libgmp.so
-- Found CURL: /usr/lib64/libcurl.so
-- Found Nettle: /usr/lib64/libnettle.so
-- Found Speex: /usr/lib64/libspeex.so
-- Found Ogg: /usr/lib64/libogg.so
-- Found Vorbis: /usr/lib64/libvorbis.so
-- <<< Gentoo configuration >>>
Build type Gentoo
Install path /usr
Compiler flags:
C -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing
C++ -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing
Linker flags:
Executable -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu
Module -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu
Shared -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu
-- Configuring done
-- Generating done
-- Build files have been written to: /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0
>>> Source configured.
>>> Compiling source in /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 ...
>>> Working in BUILD_DIR: "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0"
make -j2 VERBOSE=1
/usr/bin/cmake -H/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 -B/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 --check-build-system CMakeFiles/Makefile.cmake 0
/usr/bin/cmake -E cmake_progress_start /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/progress.marks
make -f CMakeFiles/Makefile2 all
make[1]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f CMakeFiles/mesa.dir/build.make CMakeFiles/mesa.dir/depend
make -f CMakeFiles/glcpp-library.dir/build.make CMakeFiles/glcpp-library.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/mesa.dir/DependInfo.cmake --color=
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/glcpp-library.dir/DependInfo.cmake --color=
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/glcpp-library.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/glcpp-library.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/glcpp-library.dir/depend.internal".
Scanning dependencies of target glcpp-library
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/mesa.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/mesa.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/mesa.dir/depend.internal".
Scanning dependencies of target mesa
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f CMakeFiles/mesa.dir/build.make CMakeFiles/mesa.dir/build
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 0%] make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f CMakeFiles/glcpp-library.dir/build.make CMakeFiles/glcpp-library.dir/build
Building C object CMakeFiles/mesa.dir/src/libs/glsl-optimizer/src/mesa/program/hash_table.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/mesa.dir/src/libs/glsl-optimizer/src/mesa/program/hash_table.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa/program/hash_table.c
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 0%] Building C object CMakeFiles/glcpp-library.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-lex.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glcpp-library.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-lex.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-lex.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 19
[ 1%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building C object CMakeFiles/glcpp-library.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-parse.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glcpp-library.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-parse.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-parse.c
[ 1%] Building C object CMakeFiles/mesa.dir/src/libs/glsl-optimizer/src/mesa/program/symbol_table.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/mesa.dir/src/libs/glsl-optimizer/src/mesa/program/symbol_table.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa/program/symbol_table.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 1%] Building C object CMakeFiles/glcpp-library.dir/src/libs/glsl-optimizer/src/glsl/glcpp/pp.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glcpp-library.dir/src/libs/glsl-optimizer/src/glsl/glcpp/pp.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/glcpp/pp.c
Linking C static library libmesa.a
/usr/bin/cmake -P CMakeFiles/mesa.dir/cmake_clean_target.cmake
/usr/bin/cmake -E cmake_link_script CMakeFiles/mesa.dir/link.txt --verbose=1
/usr/bin/ar cr libmesa.a CMakeFiles/mesa.dir/src/libs/glsl-optimizer/src/mesa/program/hash_table.c.o CMakeFiles/mesa.dir/src/libs/glsl-optimizer/src/mesa/program/symbol_table.c.o
/usr/bin/ranlib libmesa.a
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 1%] Built target mesa
make -f CMakeFiles/gppgame.dir/build.make CMakeFiles/gppgame.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame.dir/DependInfo.cmake --color=
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame.dir/depend.internal".
Scanning dependencies of target gppgame
Linking C static library libglcpp-library.a
/usr/bin/cmake -P CMakeFiles/glcpp-library.dir/cmake_clean_target.cmake
/usr/bin/cmake -E cmake_link_script CMakeFiles/glcpp-library.dir/link.txt --verbose=1
/usr/bin/ar cr libglcpp-library.a CMakeFiles/glcpp-library.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-lex.c.o CMakeFiles/glcpp-library.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-parse.c.o CMakeFiles/glcpp-library.dir/src/libs/glsl-optimizer/src/glsl/glcpp/pp.c.o
/usr/bin/ranlib libglcpp-library.a
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 19
[ 1%] Built target glcpp-library
make -f lcc/CMakeFiles/lburg.dir/build.make lcc/CMakeFiles/lburg.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/lburg.dir/DependInfo.cmake --color=
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/lburg.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/lburg.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/lburg.dir/depend.internal".
Scanning dependencies of target lburg
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f lcc/CMakeFiles/lburg.dir/build.make lcc/CMakeFiles/lburg.dir/build
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 1%] Building C object lcc/CMakeFiles/lburg.dir/lburg/gram.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/lburg.dir/lburg/gram.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/lburg/gram.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 65
[ 2%] Building C object lcc/CMakeFiles/lburg.dir/lburg/lburg.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/lburg.dir/lburg/lburg.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/lburg/lburg.c
Linking C executable lburg
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/bin/cmake -E cmake_link_script CMakeFiles/lburg.dir/link.txt --verbose=1
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu CMakeFiles/lburg.dir/lburg/gram.c.o CMakeFiles/lburg.dir/lburg/lburg.c.o -o lburg -rdynamic
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 65
[ 2%] Built target lburg
make -f lcc/CMakeFiles/asm.dir/build.make lcc/CMakeFiles/asm.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/asm.dir/DependInfo.cmake --color=
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/asm.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/asm.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/asm.dir/depend.internal".
Scanning dependencies of target asm
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f lcc/CMakeFiles/asm.dir/build.make lcc/CMakeFiles/asm.dir/build
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f CMakeFiles/gppgame.dir/build.make CMakeFiles/gppgame.dir/build
[ 2%] make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 2%] Building C object lcc/CMakeFiles/asm.dir/asm/q3asm.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/asm.dir/asm/q3asm.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/asm/q3asm.c
Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_main.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_main.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_main.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 2%] Building C object lcc/CMakeFiles/asm.dir/asm/cmdlib.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/asm.dir/asm/cmdlib.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/asm/cmdlib.c
Linking C executable q3asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/bin/cmake -E cmake_link_script CMakeFiles/asm.dir/link.txt --verbose=1
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu CMakeFiles/asm.dir/asm/q3asm.c.o CMakeFiles/asm.dir/asm/cmdlib.c.o -o q3asm -rdynamic
[ 2%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/bg_misc.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/bg_misc.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_misc.c
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 2%] Built target asm
make -f lcc/CMakeFiles/cpp.dir/build.make lcc/CMakeFiles/cpp.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/cpp.dir/DependInfo.cmake --color=
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/cpp.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/cpp.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/cpp.dir/depend.internal".
Scanning dependencies of target cpp
[ 2%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/bg_pmove.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/bg_pmove.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_pmove.c
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f lcc/CMakeFiles/cpp.dir/build.make lcc/CMakeFiles/cpp.dir/build
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 2%] Building C object lcc/CMakeFiles/cpp.dir/cpp/cpp.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/cpp.dir/cpp/cpp.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp/cpp.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 2%] Building C object lcc/CMakeFiles/cpp.dir/cpp/lex.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/cpp.dir/cpp/lex.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp/lex.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 2%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 17
[ 3%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/bg_slidemove.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/bg_slidemove.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_slidemove.c
Building C object lcc/CMakeFiles/cpp.dir/cpp/nlist.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/cpp.dir/cpp/nlist.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp/nlist.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 3%] Building C object lcc/CMakeFiles/cpp.dir/cpp/tokens.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/cpp.dir/cpp/tokens.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp/tokens.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 35
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 4%] [ 4%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/bg_lib.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/bg_lib.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_lib.c
Building C object lcc/CMakeFiles/cpp.dir/cpp/macro.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/cpp.dir/cpp/macro.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp/macro.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 4%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 4%] Building C object lcc/CMakeFiles/cpp.dir/cpp/eval.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/cpp.dir/cpp/eval.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp/eval.c
Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/bg_alloc.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/bg_alloc.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_alloc.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 4%] Building C object lcc/CMakeFiles/cpp.dir/cpp/include.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/cpp.dir/cpp/include.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp/include.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 18
[ 5%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 5%] Building C object lcc/CMakeFiles/cpp.dir/cpp/hideset.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/cpp.dir/cpp/hideset.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp/hideset.c
Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/bg_voice.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/bg_voice.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_voice.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 5%] Building C object lcc/CMakeFiles/cpp.dir/cpp/getopt.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/cpp.dir/cpp/getopt.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp/getopt.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 5%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building C object lcc/CMakeFiles/cpp.dir/cpp/unix.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/cpp.dir/cpp/unix.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp/unix.c
[ 5%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_active.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_active.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_active.c
Linking C executable q3cpp
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/bin/cmake -E cmake_link_script CMakeFiles/cpp.dir/link.txt --verbose=1
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu CMakeFiles/cpp.dir/cpp/cpp.c.o CMakeFiles/cpp.dir/cpp/lex.c.o CMakeFiles/cpp.dir/cpp/nlist.c.o CMakeFiles/cpp.dir/cpp/tokens.c.o CMakeFiles/cpp.dir/cpp/macro.c.o CMakeFiles/cpp.dir/cpp/eval.c.o CMakeFiles/cpp.dir/cpp/include.c.o CMakeFiles/cpp.dir/cpp/hideset.c.o CMakeFiles/cpp.dir/cpp/getopt.c.o CMakeFiles/cpp.dir/cpp/unix.c.o -o q3cpp -rdynamic
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 17 18
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 5%] [ 5%] Built target cpp
make -f lcc/CMakeFiles/lcc.dir/build.make lcc/CMakeFiles/lcc.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/lcc.dir/DependInfo.cmake --color=
Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_client.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_client.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_client.c
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/lcc.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/lcc.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/lcc.dir/depend.internal".
Scanning dependencies of target lcc
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f lcc/CMakeFiles/lcc.dir/build.make lcc/CMakeFiles/lcc.dir/build
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 5%] Building C object lcc/CMakeFiles/lcc.dir/etc/lcc.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/lcc.dir/etc/lcc.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/etc/lcc.c
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_client.c: In function ‘ClientConnect’:
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_client.c:1332:3: warning: format ‘%i’ expects type ‘int’, but argument 2 has type ‘long int’
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 36
[ 6%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 6%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_cmds.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_cmds.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_cmds.c
Building C object lcc/CMakeFiles/lcc.dir/etc/bytecode.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/lcc.dir/etc/bytecode.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/etc/bytecode.c
Linking C executable q3lcc
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/bin/cmake -E cmake_link_script CMakeFiles/lcc.dir/link.txt --verbose=1
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu CMakeFiles/lcc.dir/etc/lcc.c.o CMakeFiles/lcc.dir/etc/bytecode.c.o -o q3lcc -rdynamic
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 6%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_combat.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_combat.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_combat.c
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 6%] Built target lcc
make -f CMakeFiles/gpptrem.dir/build.make CMakeFiles/gpptrem.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem.dir/DependInfo.cmake --color=
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem.dir/depend.internal".
Scanning dependencies of target gpptrem
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 6%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_physics.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_physics.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_physics.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 6%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_buildable.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_buildable.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_buildable.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 37
[ 7%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_misc.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_misc.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_misc.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 7%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_missile.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_missile.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_missile.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 7%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_mover.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_mover.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_mover.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 7%] make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f CMakeFiles/gpptrem.dir/build.make CMakeFiles/gpptrem.dir/build
Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_session.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_session.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_session.c
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 7%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_main.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_main.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_main.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 7%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_spawn.c.o
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 47
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_spawn.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_spawn.c
[ 8%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_misc.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_misc.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_misc.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 38
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 9%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_svcmds.c.o
[ 9%] /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_svcmds.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_svcmds.c
Building C object CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_pmove.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_pmove.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_pmove.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 9%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_target.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_target.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_target.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 9%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_slidemove.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_slidemove.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_slidemove.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 9%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_team.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_team.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_team.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 9%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_lib.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_lib.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_lib.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 9%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building C object CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_alloc.c.o
[ 9%] /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_alloc.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_alloc.c
Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_trigger.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_trigger.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_trigger.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 48
[ 10%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_voice.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_voice.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_voice.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 10%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_utils.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_utils.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_utils.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 10%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_consolecmds.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_consolecmds.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_consolecmds.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 39
[ 11%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_maprotation.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_maprotation.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_maprotation.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 11%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 11%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_buildable.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_buildable.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_buildable.c
Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_weapon.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_weapon.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_weapon.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 11%] [ 11%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_animation.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_animation.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_animation.c
Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_admin.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_admin.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_admin.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 11%] [ 11%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_animmapobj.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_animmapobj.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_animmapobj.c
Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_namelog.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_namelog.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_namelog.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 11%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 49
Building C object CMakeFiles/gppgame.dir/src/engine/qcommon/q_math.c.o
[ 12%] /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/engine/qcommon/q_math.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_math.c
Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_draw.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_draw.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_draw.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 40
[ 13%] Building C object CMakeFiles/gppgame.dir/src/engine/qcommon/q_shared.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/engine/qcommon/q_shared.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_shared.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 13%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_drawtools.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_drawtools.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_drawtools.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 13%] Building C object CMakeFiles/gppgame.dir/src/gamelogic/game/g_api.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppgame_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppgame.dir/src/gamelogic/game/g_api.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_api.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 13%] Linking C shared library main/qagame.mp.x86_64.so
Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_ents.c.o
/usr/bin/cmake -E cmake_link_script CMakeFiles/gppgame.dir/link.txt --verbose=1
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_ents.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_ents.c
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -fPIC -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu -shared -Wl,-soname,qagame.mp.x86_64.so -o main/qagame.mp.x86_64.so CMakeFiles/gppgame.dir/src/gamelogic/game/g_main.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/bg_misc.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/bg_pmove.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/bg_slidemove.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/bg_lib.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/bg_alloc.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/bg_voice.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_active.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_client.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_cmds.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_combat.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_physics.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_buildable.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_misc.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_missile.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_mover.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_session.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_spawn.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_svcmds.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_target.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_team.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_trigger.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_utils.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_maprotation.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_weapon.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_admin.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_namelog.c.o CMakeFiles/gppgame.dir/src/engine/qcommon/q_math.c.o CMakeFiles/gppgame.dir/src/engine/qcommon/q_shared.c.o CMakeFiles/gppgame.dir/src/gamelogic/game/g_api.c.o -lm
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 13%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_event.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_event.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_event.c
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 35 36 37 38 39 40
[ 13%] Built target gppgame
make -f CMakeFiles/gppui.dir/build.make CMakeFiles/gppui.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui.dir/DependInfo.cmake --color=
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui.dir/depend.internal".
Scanning dependencies of target gppui
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 13%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_marks.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_marks.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_marks.c
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f CMakeFiles/gppui.dir/build.make CMakeFiles/gppui.dir/build
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 50
[ 13%] [ 14%] Building C object CMakeFiles/gppui.dir/src/gamelogic/ui/ui_main.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppui_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppui.dir/src/gamelogic/ui/ui_main.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_main.c
Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_players.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_players.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_players.c
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_main.c:145:13: warning: ‘translated_yes’ defined but not used
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_main.c:145:34: warning: ‘translated_no’ defined but not used
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 14%] [ 14%] Building C object CMakeFiles/gppui.dir/src/gamelogic/ui/ui_atoms.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppui_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppui.dir/src/gamelogic/ui/ui_atoms.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_atoms.c
Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_playerstate.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_playerstate.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_playerstate.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 14%] Building C object CMakeFiles/gppui.dir/src/gamelogic/ui/ui_shared.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppui_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppui.dir/src/gamelogic/ui/ui_shared.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_shared.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 14%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_predict.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_predict.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_predict.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 61
[ 15%] Building C object CMakeFiles/gppui.dir/src/gamelogic/ui/ui_gameinfo.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppui_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppui.dir/src/gamelogic/ui/ui_gameinfo.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_gameinfo.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 15%] [ 15%] Building C object CMakeFiles/gppui.dir/src/gamelogic/game/bg_misc.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppui_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppui.dir/src/gamelogic/game/bg_misc.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_misc.c
Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_servercmds.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_servercmds.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_servercmds.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 15%] [ 15%] Building C object CMakeFiles/gppui.dir/src/gamelogic/game/bg_lib.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppui_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppui.dir/src/gamelogic/game/bg_lib.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_lib.c
Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_snapshot.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_snapshot.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_snapshot.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 51
[ 15%] [ 16%] Building C object CMakeFiles/gppui.dir/src/engine/qcommon/q_math.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppui_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppui.dir/src/engine/qcommon/q_math.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_math.c
Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_view.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_view.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_view.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 16%] [ 16%] Building C object CMakeFiles/gppui.dir/src/engine/qcommon/q_shared.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppui_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppui.dir/src/engine/qcommon/q_shared.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_shared.c
Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_weapons.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_weapons.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_weapons.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 62
[ 17%] /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_weapons.c: In function ‘CG_ParseWeaponAnimationFile’:
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_weapons.c:106:17: warning: unused variable ‘prev’
Building C object CMakeFiles/gppui.dir/src/gamelogic/ui/ui_utf8.c.o
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppui_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppui.dir/src/gamelogic/ui/ui_utf8.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_utf8.c
[ 17%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_scanner.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_scanner.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_scanner.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 17%] Building C object CMakeFiles/gppui.dir/src/gamelogic/ui/ui_api.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgppui_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gppui.dir/src/gamelogic/ui/ui_api.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_api.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 17%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_attachment.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_attachment.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_attachment.c
Linking C shared library main/ui.mp.x86_64.so
/usr/bin/cmake -E cmake_link_script CMakeFiles/gppui.dir/link.txt --verbose=1
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -fPIC -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu -shared -Wl,-soname,ui.mp.x86_64.so -o main/ui.mp.x86_64.so CMakeFiles/gppui.dir/src/gamelogic/ui/ui_main.c.o CMakeFiles/gppui.dir/src/gamelogic/ui/ui_atoms.c.o CMakeFiles/gppui.dir/src/gamelogic/ui/ui_shared.c.o CMakeFiles/gppui.dir/src/gamelogic/ui/ui_gameinfo.c.o CMakeFiles/gppui.dir/src/gamelogic/game/bg_misc.c.o CMakeFiles/gppui.dir/src/gamelogic/game/bg_lib.c.o CMakeFiles/gppui.dir/src/engine/qcommon/q_math.c.o CMakeFiles/gppui.dir/src/engine/qcommon/q_shared.c.o CMakeFiles/gppui.dir/src/gamelogic/ui/ui_utf8.c.o CMakeFiles/gppui.dir/src/gamelogic/ui/ui_api.c.o -lm
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 17%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_trails.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_trails.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_trails.c
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 61 62
[ 17%] Built target gppui
make -f CMakeFiles/renderer.dir/build.make CMakeFiles/renderer.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/renderer.dir/DependInfo.cmake --color=
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/renderer.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/renderer.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/renderer.dir/depend.internal".
Scanning dependencies of target renderer
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 52
[ 18%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_particles.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_particles.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_particles.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 18%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_tutorial.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_tutorial.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_tutorial.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 18%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/ui/ui_shared.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/ui/ui_shared.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_shared.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 18%] Building C object CMakeFiles/gpptrem.dir/src/gamelogic/ui/ui_utf8.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/ui/ui_utf8.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_utf8.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 18%] Building C object CMakeFiles/gpptrem.dir/src/engine/qcommon/q_math.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/engine/qcommon/q_math.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_math.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 53
[ 19%] Building C object CMakeFiles/gpptrem.dir/src/engine/qcommon/q_shared.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/engine/qcommon/q_shared.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_shared.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
[ 19%] make -f CMakeFiles/renderer.dir/build.make CMakeFiles/renderer.dir/build
Building C object CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_api.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Dgpptrem_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_api.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_api.c
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 72
[ 20%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_animation.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_animation.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_animation.c
Linking C shared library main/cgame.mp.x86_64.so
/usr/bin/cmake -E cmake_link_script CMakeFiles/gpptrem.dir/link.txt --verbose=1
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -fPIC -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu -shared -Wl,-soname,cgame.mp.x86_64.so -o main/cgame.mp.x86_64.so CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_main.c.o CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_misc.c.o CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_pmove.c.o CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_slidemove.c.o CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_lib.c.o CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_alloc.c.o CMakeFiles/gpptrem.dir/src/gamelogic/game/bg_voice.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_consolecmds.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_buildable.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_animation.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_animmapobj.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_draw.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_drawtools.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_ents.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_event.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_marks.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_players.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_playerstate.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_predict.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_servercmds.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_snapshot.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_view.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_weapons.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_scanner.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_attachment.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_trails.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_particles.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_tutorial.c.o CMakeFiles/gpptrem.dir/src/gamelogic/ui/ui_shared.c.o CMakeFiles/gpptrem.dir/src/gamelogic/ui/ui_utf8.c.o CMakeFiles/gpptrem.dir/src/engine/qcommon/q_math.c.o CMakeFiles/gpptrem.dir/src/engine/qcommon/q_shared.c.o CMakeFiles/gpptrem.dir/src/gamelogic/cgame/cg_api.c.o -lm
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_animation.c:413:13: warning: ‘GetChunkHeader’ defined but not used
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_animation.c:427:13: warning: ‘PrintChunkHeader’ defined but not used
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_animation.c:438:13: warning: ‘GetBone’ defined but not used
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 20%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_animation_mdm.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_animation_mdm.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_animation_mdm.c
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 47 48 49 50 51 52 53
[ 20%] Built target gpptrem
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 20%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_animation_mds.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_animation_mds.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_animation_mds.c
make -f CMakeFiles/server.dir/build.make CMakeFiles/server.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/server.dir/DependInfo.cmake --color=
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/server.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/server.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/server.dir/depend.internal".
Scanning dependencies of target server
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 20%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_backend.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_backend.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_backend.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 73
[ 21%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_bsp.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_bsp.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_bsp.c
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f CMakeFiles/server.dir/build.make CMakeFiles/server.dir/build
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 21%] Building C object CMakeFiles/server.dir/src/engine/server/sv_bot.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/server/sv_bot.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_bot.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 21%] [ 21%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_cmds.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_cmds.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_cmds.c
Building C object CMakeFiles/server.dir/src/engine/server/sv_ccmds.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/server/sv_ccmds.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_ccmds.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 89
[ 22%] Building C object CMakeFiles/server.dir/src/engine/server/sv_client.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/server/sv_client.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_client.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 22%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_cmesh.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_cmesh.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_cmesh.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 22%] Building C object CMakeFiles/server.dir/src/engine/server/sv_game.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/server/sv_game.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_game.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 22%] Building C object CMakeFiles/server.dir/src/engine/server/sv_init.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/server/sv_init.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_init.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 22%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_curve.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_curve.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_curve.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 22%] Building C object CMakeFiles/server.dir/src/engine/server/sv_main.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/server/sv_main.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_main.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 22%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_decals.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_decals.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_decals.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 22%] Building C object CMakeFiles/server.dir/src/engine/server/sv_net_chan.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/server/sv_net_chan.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_net_chan.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 90
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 74
[ 23%] [ 24%] Building C object CMakeFiles/server.dir/src/engine/server/sv_snapshot.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/server/sv_snapshot.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_snapshot.c
Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_flares.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_flares.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_flares.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 24%] Building C object CMakeFiles/server.dir/src/engine/server/sv_world.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/server/sv_world.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_world.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 24%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_font.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_font.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_font.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 24%] Building C object CMakeFiles/server.dir/src/engine/sys/sys_unix.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/sys/sys_unix.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/sys_unix.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 24%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building C object CMakeFiles/server.dir/src/engine/sys/sys_main.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/sys/sys_main.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/sys_main[ 24%] .c
Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_image.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_image.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_image.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 24%] Building C object CMakeFiles/renderer.dir/src/engine/rendererGL/tr_image_webp.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/rendererGL/tr_image_webp.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_image_webp.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 24%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_init.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_init.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_init.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 75
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 91
[ 25%] [ 26%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_light.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_light.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_light.c
Building C object CMakeFiles/server.dir/src/engine/sys/con_log.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/sys/con_log.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/con_log.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 26%] Building C object CMakeFiles/server.dir/src/engine/sys/con_tty.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/sys/con_tty.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/con_tty.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 26%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_main.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_main.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_main.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 26%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_marks.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_marks.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_marks.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 26%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_mesh.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_mesh.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_mesh.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 26%] Building C object CMakeFiles/server.dir/src/libs/cpuinfo/CPUInfo.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/libs/cpuinfo/CPUInfo.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo/CPUInfo.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 26%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 26%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_model.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_model.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_model.c
Building C object CMakeFiles/server.dir/src/engine/qcommon/cm_load.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/cm_load.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cm_load.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 26%] Building C object CMakeFiles/server.dir/src/engine/qcommon/cm_trisoup.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/cm_trisoup.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cm_trisoup.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 76
[ 27%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_model_md5.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_model_md5.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_model_md5.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 92
[ 28%] Building C object CMakeFiles/server.dir/src/engine/qcommon/cm_patch.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/cm_patch.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cm_patch.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 28%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 28%] Building C object CMakeFiles/server.dir/src/engine/qcommon/cm_polylib.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/cm_polylib.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cm_polylib.c
Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_noise.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_noise.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_noise.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 28%] Building C object CMakeFiles/server.dir/src/engine/qcommon/cm_test.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/cm_test.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cm_test.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 28%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 28%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_scene.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_scene.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_scene.c
Building C object CMakeFiles/server.dir/src/engine/qcommon/cm_trace.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/cm_trace.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cm_trace.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 28%] Building C object CMakeFiles/server.dir/src/engine/qcommon/cmd.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/cmd.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cmd.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 28%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 93
Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_shade.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_shade.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_shade.c
[ 29%] Building C object CMakeFiles/server.dir/src/engine/qcommon/common.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/common.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/common.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 29%] Building C object CMakeFiles/server.dir/src/engine/qcommon/crypto.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/crypto.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/crypto.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 29%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_shade_calc.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_shade_calc.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_shade_calc.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 29%] Building C object CMakeFiles/server.dir/src/engine/qcommon/cvar.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/cvar.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cvar.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 77
[ 30%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_shader.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_shader.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_shader.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 30%] Building C object CMakeFiles/server.dir/src/engine/qcommon/files.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/files.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/files.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 30%] Building C object CMakeFiles/server.dir/src/engine/qcommon/htable.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/htable.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/htable.c
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_shader.c:4165:13: warning: ‘VertexLightingCollapse’ defined but not used
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 30%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_shadows.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_shadows.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_shadows.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 94
[ 31%] Building C object CMakeFiles/server.dir/src/engine/qcommon/huffman.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/huffman.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/huffman.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 31%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_skin.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_skin.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
.7.0/src/engine/renderer/tr_skin.c
[ 31%] Building C object CMakeFiles/server.dir/src/engine/qcommon/md4.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/md4.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/md4.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 31%] Building C object CMakeFiles/server.dir/src/engine/qcommon/md5.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/md5.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/md5.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 31%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_sky.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_sky.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_sky.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 31%] Building C object CMakeFiles/server.dir/src/engine/qcommon/msg.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/msg.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/msg.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 31%] [ 31%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_surface.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_surface.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_surface.c
Building C object CMakeFiles/server.dir/src/engine/qcommon/net_chan.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/net_chan.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/net_chan.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 95
[ 32%] Building C object CMakeFiles/server.dir/src/engine/qcommon/net_ip.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/net_ip.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/net_ip.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 78
[ 33%] Building C object CMakeFiles/renderer.dir/src/engine/renderer/tr_world.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/renderer/tr_world.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_world.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 33%] Building C object CMakeFiles/server.dir/src/engine/qcommon/parse.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/parse.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/parse.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 33%] Building CXX object CMakeFiles/server.dir/src/engine/qcommon/translation.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/translation.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/translation.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 33%] Building C object CMakeFiles/renderer.dir/src/engine/sys/sdl_glimp.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/sys/sdl_glimp.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/sdl_glimp.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 33%] Building C object CMakeFiles/server.dir/src/engine/qcommon/unzip.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/unzip.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/unzip.c
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/sdl_glimp.c:103:13: warning: ‘GLimp_GetCurrentContext’ defined but not used
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 33%] Building C object CMakeFiles/renderer.dir/src/engine/sys/sdl_gamma.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/sys/sdl_gamma.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/sdl_gamma.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 33%] Building C object CMakeFiles/server.dir/src/engine/qcommon/ioapi.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/ioapi.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/ioapi.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 96
[ 34%] Building C object CMakeFiles/server.dir/src/engine/qcommon/vm.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/vm.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/vm.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 34%] Building C object CMakeFiles/renderer.dir/src/engine/qcommon/q_shared.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/qcommon/q_shared.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_shared.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 34%] Building C object CMakeFiles/server.dir/src/engine/qcommon/vm_x86.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/vm_x86.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/vm_x86.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 34%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 34%] Building C object CMakeFiles/renderer.dir/src/engine/qcommon/q_math.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -Drenderer_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/renderer.dir/src/engine/qcommon/q_math.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_math.c
Building C object CMakeFiles/server.dir/src/engine/qcommon/vm_interpreted.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/vm_interpreted.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/vm_interpreted.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 34%] Linking C shared library librendererGLx86_64.so
/usr/bin/cmake -E cmake_link_script CMakeFiles/renderer.dir/link.txt --verbose=1
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -fPIC -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu -shared -Wl,-soname,librendererGLx86_64.so -o librendererGLx86_64.so CMakeFiles/renderer.dir/src/engine/renderer/tr_animation.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_animation_mdm.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_animation_mds.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_backend.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_bsp.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_cmds.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_cmesh.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_curve.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_decals.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_flares.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_font.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_image.c.o CMakeFiles/renderer.dir/src/engine/rendererGL/tr_image_webp.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_init.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_light.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_main.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_marks.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_mesh.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_model.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_model_md5.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_noise.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_scene.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_shade.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_shade_calc.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_shader.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_shadows.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_skin.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_sky.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_surface.c.o CMakeFiles/renderer.dir/src/engine/renderer/tr_world.c.o CMakeFiles/renderer.dir/src/engine/sys/sdl_glimp.c.o CMakeFiles/renderer.dir/src/engine/sys/sdl_gamma.c.o CMakeFiles/renderer.dir/src/engine/qcommon/q_shared.c.o CMakeFiles/renderer.dir/src/engine/qcommon/q_math.c.o -lm -lpng -lz -Wl,-Bstatic -lSDLmain -Wl,-Bdynamic -lSDL -lpthread -lGLEW -lGLU -lGL -lSM -lICE -lX11 -lXext -ljpeg -lfreetype -lwebp
Building C object CMakeFiles/server.dir/src/engine/asm/ftola.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/asm/ftola.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/asm/ftola.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 34%] Building C object CMakeFiles/server.dir/src/engine/asm/snapvector.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/asm/snapvector.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/asm/snapvector.c
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 72 73 74 75 76 77 78
[ 34%] Built target renderer
make -f CMakeFiles/glsl_optimizer.dir/build.make CMakeFiles/glsl_optimizer.dir/depend
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 97
[ 35%] make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/glsl_optimizer.dir/DependInfo.cmake --color=
Building C object CMakeFiles/server.dir/src/engine/qcommon/q_shared.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/q_shared.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_shared.c
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/glsl_optimizer.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/glsl_optimizer.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/glsl_optimizer.dir/depend.internal".
Scanning dependencies of target glsl_optimizer
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 35%] Building C object CMakeFiles/server.dir/src/engine/qcommon/q_math.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/q_math.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_math.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 35%] Building C object CMakeFiles/server.dir/src/engine/null/null_client.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/null/null_client.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/null/null_client.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 35%] Building CXX object CMakeFiles/server.dir/src/libs/tinygettext/iconv.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/libs/tinygettext/iconv.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/iconv.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 35%] Building CXX object CMakeFiles/server.dir/src/libs/tinygettext/tinygettext.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/libs/tinygettext/tinygettext.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/tinygettext.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 98
[ 36%] Building CXX object CMakeFiles/server.dir/src/libs/tinygettext/dictionary.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/libs/tinygettext/dictionary.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/dictionary.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 36%] Building CXX object CMakeFiles/server.dir/src/libs/tinygettext/dictionary_manager.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/libs/tinygettext/dictionary_manager.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/dictionary_manager.cpp
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/dictionary_manager.cpp:32:13: warning: ‘bool tinygettext::has_suffix(const std::string&, std::string)’ defined but not used
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 36%] Building CXX object CMakeFiles/server.dir/src/libs/tinygettext/language.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/libs/tinygettext/language.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/language.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 36%] Building CXX object CMakeFiles/server.dir/src/libs/tinygettext/log.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/libs/tinygettext/log.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/log.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 36%] Building CXX object CMakeFiles/server.dir/src/libs/tinygettext/plural_forms.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/libs/tinygettext/plural_forms.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/plural_forms.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 99
[ 37%] Building CXX object CMakeFiles/server.dir/src/libs/tinygettext/po_parser.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/libs/tinygettext/po_parser.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/po_parser.cpp
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f CMakeFiles/glsl_optimizer.dir/build.make CMakeFiles/glsl_optimizer.dir/build
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 37%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/loop_analysis.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/loop_analysis.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/loop_analysis.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 37%] Building C object CMakeFiles/server.dir/src/libs/findlocale/findlocale.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/libs/findlocale/findlocale.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/findlocale/findlocale.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 37%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 37%] Building C object CMakeFiles/server.dir/src/engine/null/null_input.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/null/null_input.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/null/null_input.c
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_jumps.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_jumps.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/lower_jumps.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 37%] Building C object CMakeFiles/server.dir/src/engine/null/null_snddma.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/null/null_snddma.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/null/null_snddma.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 37%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ast_function.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ast_function.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ast_function.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 100
[ 38%] Building C object CMakeFiles/server.dir/src/engine/qcommon/dl_main_stubs.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DDEDICATED -DCOMPAT_ET -DUSE_VOIP -DFLOATING_POINT -DHAVE_SDL -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/server.dir/src/engine/qcommon/dl_main_stubs.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/dl_main_stubs.c
Linking CXX executable daemonded
/usr/bin/cmake -E cmake_link_script CMakeFiles/server.dir/link.txt --verbose=1
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu CMakeFiles/server.dir/src/engine/server/sv_bot.c.o CMakeFiles/server.dir/src/engine/server/sv_ccmds.c.o CMakeFiles/server.dir/src/engine/server/sv_client.c.o CMakeFiles/server.dir/src/engine/server/sv_game.c.o CMakeFiles/server.dir/src/engine/server/sv_init.c.o CMakeFiles/server.dir/src/engine/server/sv_main.c.o CMakeFiles/server.dir/src/engine/server/sv_net_chan.c.o CMakeFiles/server.dir/src/engine/server/sv_snapshot.c.o CMakeFiles/server.dir/src/engine/server/sv_world.c.o CMakeFiles/server.dir/src/engine/sys/sys_unix.c.o CMakeFiles/server.dir/src/engine/sys/sys_main.c.o CMakeFiles/server.dir/src/engine/sys/con_log.c.o CMakeFiles/server.dir/src/engine/sys/con_tty.c.o CMakeFiles/server.dir/src/libs/cpuinfo/CPUInfo.c.o CMakeFiles/server.dir/src/engine/qcommon/cm_load.c.o CMakeFiles/server.dir/src/engine/qcommon/cm_trisoup.c.o CMakeFiles/server.dir/src/engine/qcommon/cm_patch.c.o CMakeFiles/server.dir/src/engine/qcommon/cm_polylib.c.o CMakeFiles/server.dir/src/engine/qcommon/cm_test.c.o CMakeFiles/server.dir/src/engine/qcommon/cm_trace.c.o CMakeFiles/server.dir/src/engine/qcommon/cmd.c.o CMakeFiles/server.dir/src/engine/qcommon/common.c.o CMakeFiles/server.dir/src/engine/qcommon/crypto.c.o CMakeFiles/server.dir/src/engine/qcommon/cvar.c.o CMakeFiles/server.dir/src/engine/qcommon/files.c.o CMakeFiles/server.dir/src/engine/qcommon/htable.c.o CMakeFiles/server.dir/src/engine/qcommon/huffman.c.o CMakeFiles/server.dir/src/engine/qcommon/md4.c.o CMakeFiles/server.dir/src/engine/qcommon/md5.c.o CMakeFiles/server.dir/src/engine/qcommon/msg.c.o CMakeFiles/server.dir/src/engine/qcommon/net_chan.c.o CMakeFiles/server.dir/src/engine/qcommon/net_ip.c.o CMakeFiles/server.dir/src/engine/qcommon/parse.c.o CMakeFiles/server.dir/src/engine/qcommon/translation.cpp.o CMakeFiles/server.dir/src/engine/qcommon/unzip.c.o CMakeFiles/server.dir/src/engine/qcommon/ioapi.c.o CMakeFiles/server.dir/src/engine/qcommon/vm.c.o CMakeFiles/server.dir/src/engine/qcommon/vm_x86.c.o CMakeFiles/server.dir/src/engine/qcommon/vm_interpreted.c.o CMakeFiles/server.dir/src/engine/asm/ftola.c.o CMakeFiles/server.dir/src/engine/asm/snapvector.c.o CMakeFiles/server.dir/src/engine/qcommon/q_shared.c.o CMakeFiles/server.dir/src/engine/qcommon/q_math.c.o CMakeFiles/server.dir/src/engine/null/null_client.c.o CMakeFiles/server.dir/src/libs/tinygettext/iconv.cpp.o CMakeFiles/server.dir/src/libs/tinygettext/tinygettext.cpp.o CMakeFiles/server.dir/src/libs/tinygettext/dictionary.cpp.o CMakeFiles/server.dir/src/libs/tinygettext/dictionary_manager.cpp.o CMakeFiles/server.dir/src/libs/tinygettext/language.cpp.o CMakeFiles/server.dir/src/libs/tinygettext/log.cpp.o CMakeFiles/server.dir/src/libs/tinygettext/plural_forms.cpp.o CMakeFiles/server.dir/src/libs/tinygettext/po_parser.cpp.o CMakeFiles/server.dir/src/libs/findlocale/findlocale.c.o CMakeFiles/server.dir/src/engine/null/null_input.c.o CMakeFiles/server.dir/src/engine/null/null_snddma.c.o CMakeFiles/server.dir/src/engine/qcommon/dl_main_stubs.c.o -o daemonded -ldl -lm -lz -lrt -lnettle -lhogweed -lgmp -lz -Wl,-Bstatic -lSDLmain -Wl,-Bdynamic -lSDL -lpthread
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 20
[ 39%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ast_type.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ast_type.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ast_type.cpp
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 89 90 91 92 93 94 95 96 97 98 99 100
[ 39%] Built target server
make -f lcc/CMakeFiles/rcc.dir/build.make lcc/CMakeFiles/rcc.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 39%] Generating ../CMakeFiles/dagcheck.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 39%] cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && ./lburg /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/dagcheck.md >"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/dagcheck.c"
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_hv_accept.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_hv_accept.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_hv_accept.cpp
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/rcc.dir/DependInfo.cmake --color=
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/rcc.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/rcc.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/CMakeFiles/rcc.dir/depend.internal".
Scanning dependencies of target rcc
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f lcc/CMakeFiles/rcc.dir/build.make lcc/CMakeFiles/rcc.dir/build
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 66
[ 40%] Building C object lcc/CMakeFiles/rcc.dir/src/alloc.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/alloc.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/alloc.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 40%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_types.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_types.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/glsl_types.cpp
[ 40%] Building C object lcc/CMakeFiles/rcc.dir/src/bind.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/bind.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/bind.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 40%] Building C object lcc/CMakeFiles/rcc.dir/src/bytecode.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/bytecode.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/bytecode.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 40%] Building C object lcc/CMakeFiles/rcc.dir/src/dag.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/dag.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/dag.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 40%] Building C object lcc/CMakeFiles/rcc.dir/src/decl.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/decl.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/decl.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 67
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 41%] [ 41%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_reader.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_reader.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_reader.cpp
Building C object lcc/CMakeFiles/rcc.dir/src/enode.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/enode.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/enode.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 41%] Building C object lcc/CMakeFiles/rcc.dir/src/error.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/error.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/error.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 41%] Building C object lcc/CMakeFiles/rcc.dir/src/event.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/event.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/event.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 41%] Building C object lcc/CMakeFiles/rcc.dir/src/expr.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/expr.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/expr.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 41%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 41%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/hir_field_selection.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/hir_field_selection.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/hir_field_selection.cpp
Building C object lcc/CMakeFiles/rcc.dir/src/gen.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/gen.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/gen.c
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/gen.c:307:13: warning: ‘dumpcover’ defined but not used
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/gen.c:814:13: warning: ‘dumpregs’ defined but not used
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/gen.c:265:13: warning: ‘dumptree’ defined but not used
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 68
[ 42%] Building C object lcc/CMakeFiles/rcc.dir/src/init.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/init.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/init.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 42%] Building C object lcc/CMakeFiles/rcc.dir/src/inits.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/inits.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/inits.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 21
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 43%] [ 43%] Building C object lcc/CMakeFiles/rcc.dir/src/input.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/input.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/input.c
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_dead_functions.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_dead_functions.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_dead_functions.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 43%] Building C object lcc/CMakeFiles/rcc.dir/src/lex.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/lex.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/lex.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 43%] Building C object lcc/CMakeFiles/rcc.dir/src/list.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/list.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/list.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 69
[ 44%] Building C object lcc/CMakeFiles/rcc.dir/src/main.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/main.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/main.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 44%] [ 44%] Building C object lcc/CMakeFiles/rcc.dir/src/null.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/null.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/null.c
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_variable.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_variable.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_variable.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 44%] Building C object lcc/CMakeFiles/rcc.dir/src/output.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/output.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/output.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 44%] Building C object lcc/CMakeFiles/rcc.dir/src/prof.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/prof.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/prof.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 44%] Building C object lcc/CMakeFiles/rcc.dir/src/profio.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/profio.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/profio.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 70
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 45%] [ 45%] Building C object lcc/CMakeFiles/rcc.dir/src/simp.c.o
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_redundant_jumps.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_redundant_jumps.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/ucd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/simp.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/simp.c
nvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_redundant_jumps.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 45%] Building C object lcc/CMakeFiles/rcc.dir/src/stmt.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/stmt.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/stmt.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 45%] Building C object lcc/CMakeFiles/rcc.dir/src/string.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/string.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/string.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 45%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building C object lcc/CMakeFiles/rcc.dir/src/sym.c.o
[ 45%] cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/sym.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/sym.c
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_tree_grafting.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_tree_grafting.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_tree_grafting.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 45%] Building C object lcc/CMakeFiles/rcc.dir/src/symbolic.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/symbolic.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/symbolic.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 71
[ 46%] Building C object lcc/CMakeFiles/rcc.dir/src/trace.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/trace.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/trace.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 46%] Building C object lcc/CMakeFiles/rcc.dir/src/tree.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/tree.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/tree.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 46%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 46%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_instructions.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_instructions.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/lower_instructions.cpp
Building C object lcc/CMakeFiles/rcc.dir/src/types.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/src/types.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src/types.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 46%] Building C object lcc/CMakeFiles/rcc.dir/__/CMakeFiles/dagcheck.c.o
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DTEMPDIR=\"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0\" -DSYSTEM="" -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/src -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/tools/lcc/cpp -o CMakeFiles/rcc.dir/__/CMakeFiles/dagcheck.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/dagcheck.c
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/dagcheck.c:25:14: warning: ‘_ntname’ defined but not used
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/dagcheck.c:195:14: warning: ‘_templates’ defined but not used
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/dagcheck.c:318:13: warning: ‘_isinstruction’ defined but not used
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/dagcheck.c:441:14: warning: ‘_string’ defined but not used
Linking C executable q3rcc
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc && /usr/bin/cmake -E cmake_link_script CMakeFiles/rcc.dir/link.txt --verbose=1
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu CMakeFiles/rcc.dir/src/alloc.c.o CMakeFiles/rcc.dir/src/bind.c.o CMakeFiles/rcc.dir/src/bytecode.c.o CMakeFiles/rcc.dir/src/dag.c.o CMakeFiles/rcc.dir/src/decl.c.o CMakeFiles/rcc.dir/src/enode.c.o CMakeFiles/rcc.dir/src/error.c.o CMakeFiles/rcc.dir/src/event.c.o CMakeFiles/rcc.dir/src/expr.c.o CMakeFiles/rcc.dir/src/gen.c.o CMakeFiles/rcc.dir/src/init.c.o CMakeFiles/rcc.dir/src/inits.c.o CMakeFiles/rcc.dir/src/input.c.o CMakeFiles/rcc.dir/src/lex.c.o CMakeFiles/rcc.dir/src/list.c.o CMakeFiles/rcc.dir/src/main.c.o CMakeFiles/rcc.dir/src/null.c.o CMakeFiles/rcc.dir/src/output.c.o CMakeFiles/rcc.dir/src/prof.c.o CMakeFiles/rcc.dir/src/profio.c.o CMakeFiles/rcc.dir/src/simp.c.o CMakeFiles/rcc.dir/src/stmt.c.o CMakeFiles/rcc.dir/src/string.c.o CMakeFiles/rcc.dir/src/sym.c.o CMakeFiles/rcc.dir/src/symbolic.c.o CMakeFiles/rcc.dir/src/trace.c.o CMakeFiles/rcc.dir/src/tree.c.o CMakeFiles/rcc.dir/src/types.c.o CMakeFiles/rcc.dir/__/CMakeFiles/dagcheck.c.o -o q3rcc -rdynamic
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 22
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 66 67 68 69 70 71
[ 47%] [ 47%] Built target rcc
make -f CMakeFiles/gppgame-qvm.dir/build.make CMakeFiles/gppgame-qvm.dir/depend
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_dead_code_local.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_dead_code_local.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_dead_code_local.cpp
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/DependInfo.cmake --color=
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/depend.internal".
Scanning dependencies of target gppgame-qvm
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 47%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 47%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_function_detect_recursion.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_function_detect_recursion.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_function_detect_recursion.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 47%] make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f CMakeFiles/gppgame-qvm.dir/build.make CMakeFiles/gppgame-qvm.dir/build
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_if_to_cond_assign.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_if_to_cond_assign.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/lower_if_to_cond_assign.cpp
[ 47%] Generating CMakeFiles/gppgame-qvm.dir/g_main.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_main.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 47%] Generating CMakeFiles/gppgame-qvm.dir/bg_misc.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_misc.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 47%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_symbol_table.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_symbol_table.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/glsl_symbol_table.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 41
[ 48%] Generating CMakeFiles/gppgame-qvm.dir/bg_pmove.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_pmove.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 23
[ 49%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_rvalue_visitor.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_rvalue_visitor.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_rvalue_visitor.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 49%] Generating CMakeFiles/gppgame-qvm.dir/bg_slidemove.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_slidemove.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 49%] Generating CMakeFiles/gppgame-qvm.dir/bg_lib.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_lib.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 49%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/loop_unroll.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/loop_unroll.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/loop_unroll.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 49%] Generating CMakeFiles/gppgame-qvm.dir/bg_alloc.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_alloc.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 49%] Generating CMakeFiles/gppgame-qvm.dir/bg_voice.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_voice.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 49%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_if_simplification.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_if_simplification.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_if_simplification.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 42
[ 50%] Generating CMakeFiles/gppgame-qvm.dir/g_active.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_active.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 50%] Generating CMakeFiles/gppgame-qvm.dir/g_client.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_client.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 50%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ast_expr.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ast_expr.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ast_expr.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 50%] Generating CMakeFiles/gppgame-qvm.dir/g_cmds.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_cmds.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 50%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_validate.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_validate.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_validate.cpp
[ 50%] Generating CMakeFiles/gppgame-qvm.dir/g_combat.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_combat.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 50%] Generating CMakeFiles/gppgame-qvm.dir/g_physics.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_physics.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 24
[ 51%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_vector.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_vector.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/lower_vector.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 43
[ 52%] Generating CMakeFiles/gppgame-qvm.dir/g_buildable.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_buildable.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 52%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Generating CMakeFiles/gppgame-qvm.dir/g_misc.asm
[ 52%] cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_misc.c
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_variable_refcount.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_variable_refcount.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_variable_refcount.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 52%] Generating CMakeFiles/gppgame-qvm.dir/g_missile.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_missile.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 52%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Generating CMakeFiles/gppgame-qvm.dir/g_mover.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_mover.c
[ 52%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_set_program_inouts.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_set_program_inouts.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_set_program_inouts.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 52%] Generating CMakeFiles/gppgame-qvm.dir/g_session.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_session.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 44
[ 53%] Generating CMakeFiles/gppgame-qvm.dir/g_spawn.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_spawn.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 53%] [ 53%] Generating CMakeFiles/gppgame-qvm.dir/g_svcmds.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_svcmds.c
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_noise.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_noise.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/lower_noise.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 53%] Generating CMakeFiles/gppgame-qvm.dir/g_target.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_target.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 53%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_swizzle_swizzle.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_swizzle_swizzle.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_swizzle_swizzle.cpp
[ 53%] Generating CMakeFiles/gppgame-qvm.dir/g_team.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_team.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 53%] Generating CMakeFiles/gppgame-qvm.dir/g_trigger.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_trigger.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 25
[ 54%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_parser.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_parser.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/glsl_parser.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 45
[ 55%] Generating CMakeFiles/gppgame-qvm.dir/g_utils.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_utils.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 55%] Generating CMakeFiles/gppgame-qvm.dir/g_maprotation.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_maprotation.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 55%] [ 55%] Generating CMakeFiles/gppgame-qvm.dir/g_weapon.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_weapon.c
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_structure_splitting.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_structure_splitting.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_structure_splitting.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 55%] Generating CMakeFiles/gppgame-qvm.dir/g_admin.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_admin.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 55%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_dead_code.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_dead_code.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_dead_code.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 46
[ 56%] Generating CMakeFiles/gppgame-qvm.dir/g_namelog.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_namelog.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 56%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Generating CMakeFiles/gppgame-qvm.dir/q_math.asm
[ 56%] cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_math.c
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_import_prototypes.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_import_prototypes.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_import_prototypes.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 56%] Generating CMakeFiles/gppgame-qvm.dir/q_shared.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_shared.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 56%] [ 56%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_basic_block.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_basic_block.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_basic_block.cpp
Generating CMakeFiles/gppgame-qvm.dir/q_static.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DGAME -DGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_static.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 56%] Generating main/vm/qagame.qvm
lcc/q3asm -o /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/main/vm/qagame.qvm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_main.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/bg_misc.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/bg_pmove.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/bg_slidemove.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/bg_lib.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/bg_alloc.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/bg_voice.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_active.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_client.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_cmds.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_combat.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_physics.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_buildable.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_misc.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_missile.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_mover.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_session.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_spawn.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_svcmds.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_target.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_team.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_trigger.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_utils.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_maprotation.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_weapon.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_admin.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/g_namelog.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/q_math.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/q_shared.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppgame-qvm.dir/q_static.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/g_api.asm
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 26
[ 57%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/s_expression.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/s_expression.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/s_expression.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 57%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_texture_projection.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_texture_projection.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/lower_texture_projection.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 57%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_constant_variable.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_constant_variable.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_constant_variable.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 57%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ast_to_hir.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ast_to_hir.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ast_to_hir.cpp
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 41 42 43 44 45 46
[ 57%] Built target gppgame-qvm
make -f CMakeFiles/gpptrem-qvm.dir/build.make CMakeFiles/gpptrem-qvm.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/DependInfo.cmake --color=
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/depend.internal".
Scanning dependencies of target gpptrem-qvm
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 57%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/linker.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/linker.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/linker.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 27
[ 58%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_copy_propagation.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_copy_propagation.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_copy_propagation.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 58%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_noop_swizzle.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_noop_swizzle.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_noop_swizzle.cpp
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f CMakeFiles/gpptrem-qvm.dir/build.make CMakeFiles/gpptrem-qvm.dir/build
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 58%] Generating CMakeFiles/gpptrem-qvm.dir/cg_main.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_main.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 58%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/standalone_scaffolding.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/standalone_scaffolding.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/standalone_scaffolding.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 58%] Generating CMakeFiles/gpptrem-qvm.dir/bg_misc.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_misc.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 58%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_print_visitor.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_print_visitor.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_print_visitor.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 54
[ 59%] Generating CMakeFiles/gpptrem-qvm.dir/bg_pmove.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_pmove.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 28
[ 60%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 60%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_function_can_inline.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_function_can_inline.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_function_can_inline.cpp
Generating CMakeFiles/gpptrem-qvm.dir/bg_slidemove.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_slidemove.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 60%] Generating CMakeFiles/gpptrem-qvm.dir/bg_lib.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_lib.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 60%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Generating CMakeFiles/gpptrem-qvm.dir/bg_alloc.asm
[ 60%] cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_alloc.c
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_discard.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_discard.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/lower_discard.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 55
[ 61%] Generating CMakeFiles/gpptrem-qvm.dir/bg_voice.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_voice.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 61%] Generating CMakeFiles/gpptrem-qvm.dir/cg_consolecmds.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_consolecmds.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 61%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/loop_controls.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/loop_controls.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/loop_controls.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 61%] Generating CMakeFiles/gpptrem-qvm.dir/cg_buildable.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_buildable.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 61%] [ 61%] Generating CMakeFiles/gpptrem-qvm.dir/cg_animation.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_animation.c
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_constant_propagation.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_constant_propagation.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_constant_propagation.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 61%] Generating CMakeFiles/gpptrem-qvm.dir/cg_animmapobj.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_animmapobj.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 56
[ 61%] [ 62%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_function_inlining.cpp.o
Generating CMakeFiles/gpptrem-qvm.dir/cg_draw.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_draw.c
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_function_inlining.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_function_inlining.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 29
[ 62%] [ 63%] Generating CMakeFiles/gpptrem-qvm.dir/cg_drawtools.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_drawtools.c
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/link_functions.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/link_functions.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/link_functions.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 63%] Generating CMakeFiles/gpptrem-qvm.dir/cg_ents.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_ents.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 63%] [ 63%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_vec_index_to_swizzle.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_vec_index_to_swizzle.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/lower_vec_index_to_swizzle.cpp
Generating CMakeFiles/gpptrem-qvm.dir/cg_event.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_event.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 63%] Generating CMakeFiles/gpptrem-qvm.dir/cg_marks.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_marks.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 63%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/builtin_function.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/builtin_function.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/builtin_function.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 57
[ 64%] Generating CMakeFiles/gpptrem-qvm.dir/cg_players.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_players.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 64%] Generating CMakeFiles/gpptrem-qvm.dir/cg_playerstate.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_playerstate.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 64%] Generating CMakeFiles/gpptrem-qvm.dir/cg_predict.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_predict.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 64%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_function.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_function.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_function.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 64%] Generating CMakeFiles/gpptrem-qvm.dir/cg_servercmds.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_servercmds.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 64%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_mat_op_to_vec.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_mat_op_to_vec.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/lower_mat_op_to_vec.cpp
[ 64%] Generating CMakeFiles/gpptrem-qvm.dir/cg_snapshot.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_snapshot.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 58
[ 65%] Generating CMakeFiles/gpptrem-qvm.dir/cg_view.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_view.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 30
[ 66%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_print_glsl_visitor.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_print_glsl_visitor.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_print_glsl_visitor.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 66%] Generating CMakeFiles/gpptrem-qvm.dir/cg_weapons.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_weapons.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 66%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 66%] Generating CMakeFiles/gpptrem-qvm.dir/cg_scanner.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_scanner.c
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_optimizer.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_optimizer.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/glsl_optimizer.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 66%] Generating CMakeFiles/gpptrem-qvm.dir/cg_attachment.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_attachment.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 66%] Generating CMakeFiles/gpptrem-qvm.dir/cg_trails.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_trails.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 66%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_vec_index_to_cond_assign.cpp.o
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 59
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_vec_index_to_cond_assign.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/lower_vec_index_to_cond_assign.cpp
[ 67%] Generating CMakeFiles/gpptrem-qvm.dir/cg_particles.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_particles.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 67%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Generating CMakeFiles/gpptrem-qvm.dir/cg_tutorial.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_tutorial.c
[ 67%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_copy_propagation_elements.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_copy_propagation_elements.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_copy_propagation_elements.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 67%] Generating CMakeFiles/gpptrem-qvm.dir/ui_shared.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_shared.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 67%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_unused_structs.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_unused_structs.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_unused_structs.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 31
[ 68%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 68%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_constant_folding.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_constant_folding.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_constant_folding.cpp
Generating CMakeFiles/gpptrem-qvm.dir/ui_utf8.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_utf8.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 68%] Generating CMakeFiles/gpptrem-qvm.dir/q_math.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_math.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 68%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_lexer.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_lexer.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/glsl_lexer.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 60
[ 69%] Generating CMakeFiles/gpptrem-qvm.dir/q_shared.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_shared.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 69%] Generating CMakeFiles/gpptrem-qvm.dir/q_static.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DCGAME -DCGAMEDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_static.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 69%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_clone.cpp.o
[ 69%] /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_clone.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_clone.cpp
Generating main/vm/cgame.qvm
lcc/q3asm -o /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/main/vm/cgame.qvm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_main.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/bg_misc.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/bg_pmove.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/bg_slidemove.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/bg_lib.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/bg_alloc.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/bg_voice.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_consolecmds.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_buildable.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_animation.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_animmapobj.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_draw.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_drawtools.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_ents.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_event.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_marks.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_players.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_playerstate.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_predict.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_servercmds.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_snapshot.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_view.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_weapons.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_scanner.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_attachment.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_trails.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_particles.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/cg_tutorial.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/ui_shared.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/ui_utf8.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/q_math.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/q_shared.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gpptrem-qvm.dir/q_static.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/cgame/cg_api.asm
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 69%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_variable_index_to_cond_assign.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_variable_index_to_cond_assign.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/lower_variable_index_to_cond_assign.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 69%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_hierarchical_visitor.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_hierarchical_visitor.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_hierarchical_visitor.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 32
[ 70%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_algebraic.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_algebraic.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_algebraic.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 70%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_expression_flattening.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_expression_flattening.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_expression_flattening.cpp
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 54 55 56 57 58 59 60
[ 70%] Built target gpptrem-qvm
make -f CMakeFiles/gppui-qvm.dir/build.make CMakeFiles/gppui-qvm.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir/DependInfo.cmake --color=
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir/depend.internal".
Scanning dependencies of target gppui-qvm
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 70%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_constant_expression.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_constant_expression.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ir_constant_expression.cpp
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f CMakeFiles/gppui-qvm.dir/build.make CMakeFiles/gppui-qvm.dir/build
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 70%] Generating CMakeFiles/gppui-qvm.dir/ui_main.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_main.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 70%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_parser_extras.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_parser_extras.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/glsl_parser_extras.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 70%] Generating CMakeFiles/gppui-qvm.dir/ui_atoms.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_atoms.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 63
[ 71%] Generating CMakeFiles/gppui-qvm.dir/ui_shared.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_shared.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 71%] Building CXX object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_discard_simplification.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_discard_simplification.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/opt_discard_simplification.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 33
[ 72%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 72%] Building C object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-parse.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-parse.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-parse.c
Generating CMakeFiles/gppui-qvm.dir/ui_gameinfo.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_gameinfo.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 72%] Generating CMakeFiles/gppui-qvm.dir/bg_misc.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_misc.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 72%] [ 72%] Generating CMakeFiles/gppui-qvm.dir/bg_lib.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game/bg_lib.c
Building C object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-lex.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-lex.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-lex.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 64
[ 73%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Generating CMakeFiles/gppui-qvm.dir/q_math.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_math.c
[ 73%] Building C object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glcpp/pp.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glcpp/pp.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/glcpp/pp.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 73%] Building C object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 73%] Generating CMakeFiles/gppui-qvm.dir/q_shared.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_shared.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 73%] Generating CMakeFiles/gppui-qvm.dir/ui_utf8.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_utf8.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 73%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Generating CMakeFiles/gppui-qvm.dir/q_static.asm
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir && /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/lcc/q3lcc -target bytecode -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/game" -I"/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon" -D__inline= -DQ3_VM -DUI -DUIDLL -DGPP -DUSE_REFENTITY_ANIMATIONSYSTEM /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_static.c
[ 73%] Building C object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ralloc.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ralloc.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/ralloc.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 73%] Generating main/vm/ui.qvm
lcc/q3asm -o /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/main/vm/ui.qvm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir/ui_main.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir/ui_atoms.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir/ui_shared.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir/ui_gameinfo.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir/bg_misc.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir/bg_lib.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir/q_math.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir/q_shared.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir/ui_utf8.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/gppui-qvm.dir/q_static.asm /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/gamelogic/ui/ui_api.asm
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 34
[ 74%] Building C object CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/strtod.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -fPIC -o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/strtod.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl/strtod.c
Linking CXX static library libglsl_optimizer.a
/usr/bin/cmake -P CMakeFiles/glsl_optimizer.dir/cmake_clean_target.cmake
/usr/bin/cmake -E cmake_link_script CMakeFiles/glsl_optimizer.dir/link.txt --verbose=1
/usr/bin/ar cr libglsl_optimizer.a CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/loop_analysis.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_jumps.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ast_function.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ast_type.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_hv_accept.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_types.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_reader.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/hir_field_selection.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_dead_functions.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_variable.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_redundant_jumps.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_tree_grafting.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_instructions.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_dead_code_local.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_function_detect_recursion.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_if_to_cond_assign.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_symbol_table.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_rvalue_visitor.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/loop_unroll.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_if_simplification.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ast_expr.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_validate.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_vector.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_variable_refcount.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_set_program_inouts.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_noise.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_swizzle_swizzle.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_parser.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_structure_splitting.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_dead_code.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_import_prototypes.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_basic_block.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/s_expression.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_texture_projection.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_constant_variable.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ast_to_hir.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/linker.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_copy_propagation.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_noop_swizzle.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/standalone_scaffolding.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_print_visitor.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_function_can_inline.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_discard.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/loop_controls.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_constant_propagation.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_function_inlining.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/link_functions.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_vec_index_to_swizzle.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/builtin_function.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_function.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_mat_op_to_vec.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_print_glsl_visitor.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_optimizer.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_vec_index_to_cond_assign.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_copy_propagation_elements.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_unused_structs.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_constant_folding.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_lexer.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_clone.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/lower_variable_index_to_cond_assign.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_hierarchical_visitor.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_algebraic.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_expression_flattening.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ir_constant_expression.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glsl_parser_extras.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/opt_discard_simplification.cpp.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-parse.c.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp-lex.c.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glcpp/pp.c.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/glcpp/glcpp.c.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/ralloc.c.o CMakeFiles/glsl_optimizer.dir/src/libs/glsl-optimizer/src/glsl/strtod.c.o
/usr/bin/ranlib libglsl_optimizer.a
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 63 64
[ 74%] Built target gppui-qvm
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
[ 74%] Built target glsl_optimizer
make -f CMakeFiles/rendererGL.dir/build.make CMakeFiles/rendererGL.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/rendererGL.dir/DependInfo.cmake --color=
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/rendererGL.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/rendererGL.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/rendererGL.dir/depend.internal".
Scanning dependencies of target rendererGL
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f CMakeFiles/rendererGL.dir/build.make CMakeFiles/rendererGL.dir/build
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 79
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 74%] [ 75%] Building C object CMakeFiles/rendererGL.dir/src/engine/qcommon/q_shared.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/qcommon/q_shared.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_shared.c
Building C object CMakeFiles/rendererGL.dir/src/engine/qcommon/q_math.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/qcommon/q_math.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_math.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 75%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 75%] Building CXX object CMakeFiles/rendererGL.dir/src/libs/openexr/half.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/libs/openexr/half.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/openexr/half.cpp
Building CXX object CMakeFiles/rendererGL.dir/src/engine/rendererGL/gl_shader.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/gl_shader.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/gl_shader.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 75%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_animation_mdm.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_animation_mdm.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_animation_mdm.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 80
[ 76%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_animation.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_animation.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_animation.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 76%] Building CXX object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_backend.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_backend.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_backend.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 76%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_bsp.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_bsp.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_bsp.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 76%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_cmds.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_cmds.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_cmds.c
[ 76%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_curve.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_curve.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_curve.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 81
[ 77%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_decals.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_decals.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_decals.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 77%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_fbo.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_fbo.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_fbo.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 77%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_flares.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_flares.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_flares.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 77%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_fog.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_fog.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_fog.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 82
[ 78%] Building C object CMakeFiles/rendererGL.dir/src/engine/renderer/tr_font.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/renderer/tr_font.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/renderer/tr_font.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 78%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_image.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 78%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_dds.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_dds.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_image_dds.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 78%] Building CXX object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_exr.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_exr.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_image_exr.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 78%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_jpg.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_jpg.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_image_jpg.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 83
[ 79%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_png.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_png.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_image_png.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 79%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_tga.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_tga.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_image_tga.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 79%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_webp.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_webp.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_image_webp.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 79%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building CXX object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_init.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_init.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_init.cpp
[ 79%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_light.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_light.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_light.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 84
[ 80%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_main.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_main.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_main.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 80%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_marks.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_marks.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_marks.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 80%] [ 80%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_mesh.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_mesh.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_mesh.c
Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_model.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 85
[ 80%] [ 81%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_md3.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_md3.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_model_md3.c
Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_md5.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_md5.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_model_md5.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 81%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_mdc.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_mdc.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_model_mdc.c
[ 81%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_mdm.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_mdm.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_model_mdm.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 81%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_psk.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_psk.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_model_psk.c
[ 81%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_skel.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_skel.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_model_skel.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 86
[ 82%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_noise.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_noise.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_noise.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 82%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_scene.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_scene.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_scene.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 82%] Building CXX object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_shade.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_shade.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_shade.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 82%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_shade_calc.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_shade_calc.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_shade_calc.c
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_shade.cpp:99:13: warning: ‘void GLSL_LoadGPUShader(GLuint, const char*, const char*, const char*, GLenum, qboolean)’ defined but not used
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_shade.cpp:630:13: warning: ‘void GLSL_LinkProgram(GLuint)’ defined but not used
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_shade.cpp:685:13: warning: ‘void GLSL_BindAttribLocations(GLuint, uint32_t)’ defined but not used
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_shade.cpp:4175:13: warning: ‘void Render_volumetricFog()’ defined but not used
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_shade.cpp:4631:13: warning: ‘void SetIteratorFog()’ defined but not used
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 82%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_shader.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_shader.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_shader.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 87
[ 83%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_shadows.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_shadows.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_shadows.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 83%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_skin.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_skin.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_skin.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 83%] [ 83%] Building CXX object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_sky.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_sky.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_sky.cpp
Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_surface.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_surface.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_surface.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 83%] Building C object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_vbo.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_vbo.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_vbo.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 88
[ 84%] Building CXX object CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_world.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_world.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_world.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 84%] Building C object CMakeFiles/rendererGL.dir/src/engine/sys/sdl_glimp.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/sys/sdl_glimp.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/sdl_glimp.c
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/rendererGL/tr_world.cpp:839:12: warning: ‘int BSPSurfaceCompare(const void*, const void*)’ defined but not used
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 84%] Building C object CMakeFiles/rendererGL.dir/src/engine/sys/sdl_gamma.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DrendererGL_EXPORTS -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DBUILD_FREETYPE -DFT_FREETYPE -DUSE_XREAL_RENDERER -DUSE_REFENTITY_ANIMATIONSYSTEM -DUSE_WEBP -DUSE_GLSL_OPTIMIZER -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -fPIC -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/rendererGL.dir/src/engine/sys/sdl_gamma.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/sdl_gamma.c
Linking CXX shared library librendererGL3x86_64.so
/usr/bin/cmake -E cmake_link_script CMakeFiles/rendererGL.dir/link.txt --verbose=1
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -fPIC -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu -shared -Wl,-soname,librendererGL3x86_64.so -o librendererGL3x86_64.so CMakeFiles/rendererGL.dir/src/engine/qcommon/q_shared.c.o CMakeFiles/rendererGL.dir/src/engine/qcommon/q_math.c.o CMakeFiles/rendererGL.dir/src/libs/openexr/half.cpp.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/gl_shader.cpp.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_animation_mdm.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_animation.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_backend.cpp.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_bsp.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_cmds.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_curve.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_decals.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_fbo.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_flares.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_fog.c.o CMakeFiles/rendererGL.dir/src/engine/renderer/tr_font.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_dds.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_exr.cpp.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_jpg.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_png.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_tga.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_image_webp.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_init.cpp.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_light.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_main.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_marks.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_mesh.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_md3.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_md5.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_mdc.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_mdm.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_psk.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_model_skel.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_noise.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_scene.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_shade.cpp.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_shade_calc.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_shader.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_shadows.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_skin.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_sky.cpp.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_surface.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_vbo.c.o CMakeFiles/rendererGL.dir/src/engine/rendererGL/tr_world.cpp.o CMakeFiles/rendererGL.dir/src/engine/sys/sdl_glimp.c.o CMakeFiles/rendererGL.dir/src/engine/sys/sdl_gamma.c.o -ldl -lm -lz -lrt -lpng -lz -lGLEW -lGLU -lGL -lSM -lICE -lX11 -lXext -ljpeg -lfreetype -Wl,-Bstatic -lSDLmain -Wl,-Bdynamic -lSDL -lpthread -lwebp libglsl_optimizer.a libglcpp-library.a libmesa.a
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 79 80 81 82 83 84 85 86 87 88
[ 84%] Built target rendererGL
make -f CMakeFiles/client.dir/build.make CMakeFiles/client.dir/depend
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
cd /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0 /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/client.dir/DependInfo.cmake --color=
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/client.dir/DependInfo.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/client.dir/depend.internal".
Dependee "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles/client.dir/depend.internal".
Scanning dependencies of target client
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
make -f CMakeFiles/client.dir/build.make CMakeFiles/client.dir/build
make[2]: Entering directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 84%] [ 84%] Building C object CMakeFiles/client.dir/src/engine/server/sv_bot.c.o
Building C object CMakeFiles/client.dir/src/engine/server/sv_ccmds.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/server/sv_bot.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_bot.c
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/server/sv_ccmds.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_ccmds.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 1
[ 85%] Building C object CMakeFiles/client.dir/src/engine/server/sv_client.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/server/sv_client.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_client.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 85%] Building C object CMakeFiles/client.dir/src/engine/server/sv_game.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/server/sv_game.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_game.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 85%] Building C object CMakeFiles/client.dir/src/engine/server/sv_init.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/server/sv_init.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_init.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 85%] Building C object CMakeFiles/client.dir/src/engine/server/sv_main.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/server/sv_main.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_main.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 85%] Building C object CMakeFiles/client.dir/src/engine/server/sv_net_chan.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/server/sv_net_chan.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_net_chan.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 2
[ 86%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building C object CMakeFiles/client.dir/src/engine/server/sv_snapshot.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/server/sv_snapshot.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_snapshot.c
[ 86%] Building C object CMakeFiles/client.dir/src/engine/server/sv_world.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/server/sv_world.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/server/sv_world.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 86%] [ 86%] Building C object CMakeFiles/client.dir/src/engine/client/cin_ogm.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/cin_ogm.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/cin_ogm.c
Building C object CMakeFiles/client.dir/src/engine/client/cl_avi.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/cl_avi.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/cl_avi.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 3
[ 86%] [ 87%] Building C object CMakeFiles/client.dir/src/engine/client/cl_cin.c.o
Building C object CMakeFiles/client.dir/src/engine/client/cl_cgame.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/cl_cin.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/cl_cin.c
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/cl_cgame.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/cl_cgame.c
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/cl_cgame.c:600:12: warning: ‘FloatAsInt’ defined but not used
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 87%] [ 87%] Building C object CMakeFiles/client.dir/src/engine/client/cl_console.c.o
Building C object CMakeFiles/client.dir/src/engine/client/cl_input.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/cl_console.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/cl_console.c
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/cl_input.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/cl_input.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 87%] [ 87%] Building C object CMakeFiles/client.dir/src/engine/client/cl_keys.c.o
Building C object CMakeFiles/client.dir/src/engine/client/cl_irc.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/cl_irc.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/cl_irc.c
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/cl_keys.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/cl_keys.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 4
[ 88%] Building C object CMakeFiles/client.dir/src/engine/client/cl_main.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/cl_main.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/cl_main.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 88%] Building C object CMakeFiles/client.dir/src/engine/client/cl_net_chan.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/cl_net_chan.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/cl_net_chan.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 88%] Building C object CMakeFiles/client.dir/src/engine/client/cl_parse.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/cl_parse.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/cl_parse.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 88%] Building C object CMakeFiles/client.dir/src/engine/client/cl_scrn.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/cl_scrn.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/cl_scrn.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 88%] Building C object CMakeFiles/client.dir/src/engine/client/cl_ui.c.o
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 5
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/cl_ui.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/cl_ui.c
[ 89%] Building C object CMakeFiles/client.dir/src/engine/client/snd_adpcm.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/snd_adpcm.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/snd_adpcm.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 89%] [ 89%] Building C object CMakeFiles/client.dir/src/engine/client/snd_codec.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/snd_codec.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/snd_codec.c
Building C object CMakeFiles/client.dir/src/engine/client/snd_codec_ogg.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/snd_codec_ogg.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/snd_codec_ogg.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 89%] [ 89%] Building C object CMakeFiles/client.dir/src/engine/client/snd_codec_wav.c.o
Building C object CMakeFiles/client.dir/src/engine/client/snd_dma.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/snd_dma.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/snd_dma.c
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/snd_codec_wav.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/snd_codec_wav.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 6
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 90%] [ 90%] Building C object CMakeFiles/client.dir/src/engine/client/snd_openal.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/snd_openal.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/snd_openal.c
Building C object CMakeFiles/client.dir/src/engine/client/snd_main.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/snd_main.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/snd_main.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 90%] [ 90%] Building C object CMakeFiles/client.dir/src/engine/client/snd_mem.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/snd_mem.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/snd_mem.c
Building C object CMakeFiles/client.dir/src/engine/client/snd_mix.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/snd_mix.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/snd_mix.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 90%] Building C object CMakeFiles/client.dir/src/engine/client/snd_wavelet.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/snd_wavelet.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/snd_wavelet.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 7
[ 91%] Building C object CMakeFiles/client.dir/src/engine/client/qal.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/client/qal.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/client/qal.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 91%] [ 91%] Building C object CMakeFiles/client.dir/src/engine/sys/sys_unix.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/sys/sys_unix.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/sys_unix.c
Building C object CMakeFiles/client.dir/src/engine/sys/sys_main.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/sys/sys_main.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/sys_main.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 91%] Building C object CMakeFiles/client.dir/src/engine/sys/con_log.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/sys/con_log.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/con_log.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 91%] Building C object CMakeFiles/client.dir/src/engine/sys/con_tty.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/sys/con_tty.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/con_tty.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 8
[ 92%] Building C object CMakeFiles/client.dir/src/libs/cpuinfo/CPUInfo.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/libs/cpuinfo/CPUInfo.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo/CPUInfo.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 92%] Building C object CMakeFiles/client.dir/src/engine/sys/sdl_input.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/sys/sdl_input.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/sdl_input.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 92%] Building C object CMakeFiles/client.dir/src/engine/sys/sdl_snd.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/sys/sdl_snd.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/sys/sdl_snd.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 92%] Building C object CMakeFiles/client.dir/src/engine/qcommon/cm_load.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/cm_load.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cm_load.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 9
[ 92%] [ 93%] Building C object CMakeFiles/client.dir/src/engine/qcommon/cm_trisoup.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/cm_trisoup.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cm_trisoup.c
Building C object CMakeFiles/client.dir/src/engine/qcommon/cm_patch.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/cm_patch.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cm_patch.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 93%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building C object CMakeFiles/client.dir/src/engine/qcommon/cm_polylib.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/cm_polylib.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cm_polylib.c
[ 93%] Building C object CMakeFiles/client.dir/src/engine/qcommon/cm_test.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/cm_test.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cm_test.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 93%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 10
Building C object CMakeFiles/client.dir/src/engine/qcommon/cm_trace.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/cm_trace.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cm_trace.c
[ 94%] Building C object CMakeFiles/client.dir/src/engine/qcommon/cmd.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/cmd.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cmd.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 94%] Building C object CMakeFiles/client.dir/src/engine/qcommon/common.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/common.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/common.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 94%] Building C object CMakeFiles/client.dir/src/engine/qcommon/crypto.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/crypto.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/crypto.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 94%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building C object CMakeFiles/client.dir/src/engine/qcommon/cvar.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/cvar.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/cvar.c
[ 94%] Building C object CMakeFiles/client.dir/src/engine/qcommon/files.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/files.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/files.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 11
[ 95%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building C object CMakeFiles/client.dir/src/engine/qcommon/htable.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/htable.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/htable.c
[ 95%] Building C object CMakeFiles/client.dir/src/engine/qcommon/huffman.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/huffman.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/huffman.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 95%] [ 95%] Building C object CMakeFiles/client.dir/src/engine/qcommon/md4.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/md4.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/md4.c
Building C object CMakeFiles/client.dir/src/engine/qcommon/md5.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/md5.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/md5.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 95%] Building C object CMakeFiles/client.dir/src/engine/qcommon/msg.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/msg.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/msg.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 12
[ 96%] Building C object CMakeFiles/client.dir/src/engine/qcommon/net_chan.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/net_chan.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/net_chan.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 96%] Building C object CMakeFiles/client.dir/src/engine/qcommon/net_ip.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/net_ip.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/net_ip.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 96%] Building C object CMakeFiles/client.dir/src/engine/qcommon/parse.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/parse.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/parse.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 96%] Building CXX object CMakeFiles/client.dir/src/engine/qcommon/translation.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/translation.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/translation.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 96%] Building C object CMakeFiles/client.dir/src/engine/qcommon/unzip.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/unzip.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/unzip.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 13
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 97%] [ 97%] Building C object CMakeFiles/client.dir/src/engine/qcommon/ioapi.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/ioapi.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/ioapi.c
Building C object CMakeFiles/client.dir/src/engine/qcommon/vm.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/vm.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/vm.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 97%] Building C object CMakeFiles/client.dir/src/engine/qcommon/vm_x86.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/vm_x86.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/vm_x86.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 97%] Building C object CMakeFiles/client.dir/src/engine/qcommon/vm_interpreted.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/vm_interpreted.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/vm_interpreted.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 97%] Building C object CMakeFiles/client.dir/src/engine/asm/ftola.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/asm/ftola.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/asm/ftola.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 14
[ 98%] Building C object CMakeFiles/client.dir/src/engine/asm/snapvector.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/asm/snapvector.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/asm/snapvector.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 98%] Building C object CMakeFiles/client.dir/src/engine/qcommon/q_shared.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/q_shared.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_shared.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 98%] /usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
Building C object CMakeFiles/client.dir/src/engine/qcommon/q_math.c.o
[ 98%] /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/q_math.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/q_math.c
Building CXX object CMakeFiles/client.dir/src/libs/tinygettext/iconv.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/libs/tinygettext/iconv.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/iconv.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 98%] Building CXX object CMakeFiles/client.dir/src/libs/tinygettext/tinygettext.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/libs/tinygettext/tinygettext.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/tinygettext.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 15
[ 99%] Building CXX object CMakeFiles/client.dir/src/libs/tinygettext/dictionary.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/libs/tinygettext/dictionary.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/dictionary.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 99%] Building CXX object CMakeFiles/client.dir/src/libs/tinygettext/dictionary_manager.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/libs/tinygettext/dictionary_manager.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/dictionary_manager.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 99%] Building CXX object CMakeFiles/client.dir/src/libs/tinygettext/language.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/libs/tinygettext/language.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/language.cpp
/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/dictionary_manager.cpp:32:13: warning: ‘bool tinygettext::has_suffix(const std::string&, std::string)’ defined but not used
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 99%] Building CXX object CMakeFiles/client.dir/src/libs/tinygettext/log.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/libs/tinygettext/log.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/log.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[ 99%] Building CXX object CMakeFiles/client.dir/src/libs/tinygettext/plural_forms.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/libs/tinygettext/plural_forms.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/plural_forms.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 16
[100%] Building CXX object CMakeFiles/client.dir/src/libs/tinygettext/po_parser.cpp.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/libs/tinygettext/po_parser.cpp.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/tinygettext/po_parser.cpp
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[100%] Building C object CMakeFiles/client.dir/src/libs/findlocale/findlocale.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/libs/findlocale/findlocale.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/findlocale/findlocale.c
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles
[100%] Building C object CMakeFiles/client.dir/src/engine/qcommon/dl_main_curl.c.o
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -DUSE_CPUINFO -DNO_UNTRUSTED_PLUGINS -DUSE_XREAL_RENDERER -DCOMPAT_ET -DUSE_REFENTITY_ANIMATIONSYSTEM -DHAVE_SDL -DUSE_VOIP -DFLOATING_POINT -DUSE_CODEC_VORBIS -DUSE_CIN_XVID -DNDEBUG -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles -I/usr/include/freetype2 -I/usr/include/SDL -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/include -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mesa -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/mapi -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/glsl-optimizer/src/glsl -I/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/libs/cpuinfo -o CMakeFiles/client.dir/src/engine/qcommon/dl_main_curl.c.o -c /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/src/engine/qcommon/dl_main_curl.c
Linking CXX executable daemon
/usr/bin/cmake -E cmake_link_script CMakeFiles/client.dir/link.txt --verbose=1
/usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -march=native -O0 -pipe -Wall -ggdb -frecord-gcc-switches -fno-strict-aliasing -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu CMakeFiles/client.dir/src/engine/server/sv_bot.c.o CMakeFiles/client.dir/src/engine/server/sv_ccmds.c.o CMakeFiles/client.dir/src/engine/server/sv_client.c.o CMakeFiles/client.dir/src/engine/server/sv_game.c.o CMakeFiles/client.dir/src/engine/server/sv_init.c.o CMakeFiles/client.dir/src/engine/server/sv_main.c.o CMakeFiles/client.dir/src/engine/server/sv_net_chan.c.o CMakeFiles/client.dir/src/engine/server/sv_snapshot.c.o CMakeFiles/client.dir/src/engine/server/sv_world.c.o CMakeFiles/client.dir/src/engine/client/cin_ogm.c.o CMakeFiles/client.dir/src/engine/client/cl_avi.c.o CMakeFiles/client.dir/src/engine/client/cl_cgame.c.o CMakeFiles/client.dir/src/engine/client/cl_cin.c.o CMakeFiles/client.dir/src/engine/client/cl_console.c.o CMakeFiles/client.dir/src/engine/client/cl_input.c.o CMakeFiles/client.dir/src/engine/client/cl_irc.c.o CMakeFiles/client.dir/src/engine/client/cl_keys.c.o CMakeFiles/client.dir/src/engine/client/cl_main.c.o CMakeFiles/client.dir/src/engine/client/cl_net_chan.c.o CMakeFiles/client.dir/src/engine/client/cl_parse.c.o CMakeFiles/client.dir/src/engine/client/cl_scrn.c.o CMakeFiles/client.dir/src/engine/client/cl_ui.c.o CMakeFiles/client.dir/src/engine/client/snd_adpcm.c.o CMakeFiles/client.dir/src/engine/client/snd_codec.c.o CMakeFiles/client.dir/src/engine/client/snd_codec_ogg.c.o CMakeFiles/client.dir/src/engine/client/snd_codec_wav.c.o CMakeFiles/client.dir/src/engine/client/snd_dma.c.o CMakeFiles/client.dir/src/engine/client/snd_openal.c.o CMakeFiles/client.dir/src/engine/client/snd_main.c.o CMakeFiles/client.dir/src/engine/client/snd_mem.c.o CMakeFiles/client.dir/src/engine/client/snd_mix.c.o CMakeFiles/client.dir/src/engine/client/snd_wavelet.c.o CMakeFiles/client.dir/src/engine/client/qal.c.o CMakeFiles/client.dir/src/engine/sys/sys_unix.c.o CMakeFiles/client.dir/src/engine/sys/sys_main.c.o CMakeFiles/client.dir/src/engine/sys/con_log.c.o CMakeFiles/client.dir/src/engine/sys/con_tty.c.o CMakeFiles/client.dir/src/libs/cpuinfo/CPUInfo.c.o CMakeFiles/client.dir/src/engine/sys/sdl_input.c.o CMakeFiles/client.dir/src/engine/sys/sdl_snd.c.o CMakeFiles/client.dir/src/engine/qcommon/cm_load.c.o CMakeFiles/client.dir/src/engine/qcommon/cm_trisoup.c.o CMakeFiles/client.dir/src/engine/qcommon/cm_patch.c.o CMakeFiles/client.dir/src/engine/qcommon/cm_polylib.c.o CMakeFiles/client.dir/src/engine/qcommon/cm_test.c.o CMakeFiles/client.dir/src/engine/qcommon/cm_trace.c.o CMakeFiles/client.dir/src/engine/qcommon/cmd.c.o CMakeFiles/client.dir/src/engine/qcommon/common.c.o CMakeFiles/client.dir/src/engine/qcommon/crypto.c.o CMakeFiles/client.dir/src/engine/qcommon/cvar.c.o CMakeFiles/client.dir/src/engine/qcommon/files.c.o CMakeFiles/client.dir/src/engine/qcommon/htable.c.o CMakeFiles/client.dir/src/engine/qcommon/huffman.c.o CMakeFiles/client.dir/src/engine/qcommon/md4.c.o CMakeFiles/client.dir/src/engine/qcommon/md5.c.o CMakeFiles/client.dir/src/engine/qcommon/msg.c.o CMakeFiles/client.dir/src/engine/qcommon/net_chan.c.o CMakeFiles/client.dir/src/engine/qcommon/net_ip.c.o CMakeFiles/client.dir/src/engine/qcommon/parse.c.o CMakeFiles/client.dir/src/engine/qcommon/translation.cpp.o CMakeFiles/client.dir/src/engine/qcommon/unzip.c.o CMakeFiles/client.dir/src/engine/qcommon/ioapi.c.o CMakeFiles/client.dir/src/engine/qcommon/vm.c.o CMakeFiles/client.dir/src/engine/qcommon/vm_x86.c.o CMakeFiles/client.dir/src/engine/qcommon/vm_interpreted.c.o CMakeFiles/client.dir/src/engine/asm/ftola.c.o CMakeFiles/client.dir/src/engine/asm/snapvector.c.o CMakeFiles/client.dir/src/engine/qcommon/q_shared.c.o CMakeFiles/client.dir/src/engine/qcommon/q_math.c.o CMakeFiles/client.dir/src/libs/tinygettext/iconv.cpp.o CMakeFiles/client.dir/src/libs/tinygettext/tinygettext.cpp.o CMakeFiles/client.dir/src/libs/tinygettext/dictionary.cpp.o CMakeFiles/client.dir/src/libs/tinygettext/dictionary_manager.cpp.o CMakeFiles/client.dir/src/libs/tinygettext/language.cpp.o CMakeFiles/client.dir/src/libs/tinygettext/log.cpp.o CMakeFiles/client.dir/src/libs/tinygettext/plural_forms.cpp.o CMakeFiles/client.dir/src/libs/tinygettext/po_parser.cpp.o CMakeFiles/client.dir/src/libs/findlocale/findlocale.c.o CMakeFiles/client.dir/src/engine/qcommon/dl_main_curl.c.o -o daemon -ldl -lm -lz -lrt -lnettle -lhogweed -lGLU -lGL -lSM -lICE -lX11 -lXext -Wl,-Bstatic -lSDLmain -Wl,-Bdynamic -lSDL -lpthread -lfreetype -lGLEW -lgmp -lz -lcurl -lspeexdsp -lspeex -lvorbisfile -lvorbis -logg -lxvidcore
make[2]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_report /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
[100%] Built target client
make[1]: Leaving directory `/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0'
/usr/bin/cmake -E cmake_progress_start /var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0/CMakeFiles 0
>>> Source compiled.
>>> Working in BUILD_DIR: "/var/tmp/portage/games-fps/unvanquished-0.7.0/work/unvanquished-0.7.0"
No tests found. Skipping.
>>> Install unvanquished-0.7.0 into /var/tmp/portage/games-fps/unvanquished-0.7.0/image/ category games-fps
>>> Completed installing unvanquished-0.7.0 into /var/tmp/portage/games-fps/unvanquished-0.7.0/image/
strip: x86_64-pc-linux-gnu-strip --strip-unneeded -R .comment -R .GCC.command.line
usr/games/lib64/unvanquished/librendererGL3x86_64.so
usr/games/lib64/unvanquished/main/cgame.mp.x86_64.so
usr/games/lib64/unvanquished/main/ui.mp.x86_64.so
usr/games/lib64/unvanquished/main/qagame.mp.x86_64.so
usr/games/lib64/unvanquished/librendererGLx86_64.so
usr/games/bin/unvanquishedded
usr/games/bin/unvanquishedclient
* checking 22 files for package collisions
>>> Merging games-fps/unvanquished-0.7.0 to /
etckeeper preinst phase...
[master a3f42b3] saving uncommitted changes in /etc prior to emerge run
1 file changed, 1 insertion(+), 1 deletion(-)
--- /etc/
--- /etc/games/
--- /etc/games/unvanquished/
--- /etc/games/unvanquished/maprotation.cfg
--- /etc/games/unvanquished/server.cfg
--- /etc/conf.d/
--- /etc/conf.d/unvanquished-server
--- /etc/init.d/
>>> /etc/init.d/unvanquished-server
--- /usr/
--- /usr/share/
--- /usr/share/applications/
--- /usr/share/applications/unvanquished-unvanquished.desktop
--- /usr/share/icons/
--- /usr/share/icons/hicolor/
--- /usr/share/icons/hicolor/128x128/
--- /usr/share/icons/hicolor/128x128/apps/
>>> /usr/share/icons/hicolor/128x128/apps/unvanquished.png
--- /usr/games/
--- /usr/games/lib64/
--- /usr/games/lib64/unvanquished/
>>> /usr/games/lib64/unvanquished/librendererGL3x86_64.so
--- /usr/games/lib64/unvanquished/main/
>>> /usr/games/lib64/unvanquished/main/cgame.mp.x86_64.so
>>> /usr/games/lib64/unvanquished/main/ui.mp.x86_64.so
>>> /usr/games/lib64/unvanquished/main/qagame.mp.x86_64.so
>>> /usr/games/lib64/unvanquished/librendererGLx86_64.so
--- /usr/games/bin/
>>> /usr/games/bin/unvanquished-server
>>> /usr/games/bin/unvanquished
>>> /usr/games/bin/unvanquishedded
>>> /usr/games/bin/unvanquishedclient
--- /usr/lib/
--- /usr/lib/debug/
--- /usr/lib/debug/usr/
--- /usr/lib/debug/usr/games/
--- /usr/lib/debug/usr/games/lib64/
--- /usr/lib/debug/usr/games/lib64/unvanquished/
--- /usr/lib/debug/usr/games/lib64/unvanquished/main/
>>> /usr/lib/debug/usr/games/lib64/unvanquished/main/qagame.mp.x86_64.so.debug
>>> /usr/lib/debug/usr/games/lib64/unvanquished/main/ui.mp.x86_64.so.debug
>>> /usr/lib/debug/usr/games/lib64/unvanquished/main/cgame.mp.x86_64.so.debug
>>> /usr/lib/debug/usr/games/lib64/unvanquished/librendererGL3x86_64.so.debug
>>> /usr/lib/debug/usr/games/lib64/unvanquished/librendererGLx86_64.so.debug
--- /usr/lib/debug/usr/games/bin/
>>> /usr/lib/debug/usr/games/bin/unvanquishedded.debug
>>> /usr/lib/debug/usr/games/bin/unvanquishedclient.debug
>>> Safely unmerging already-installed instance...
etckeeper preinst phase...
No package files given... Grabbing a set.
--- replaced obj /usr/share/icons/hicolor/128x128/apps/unvanquished.png
--- replaced dir /usr/share/icons/hicolor/128x128/apps
--- replaced dir /usr/share/icons/hicolor/128x128
--- replaced dir /usr/share/icons/hicolor
--- replaced dir /usr/share/icons
--- replaced obj /usr/share/applications/unvanquished-unvanquished.desktop
--- replaced dir /usr/share/applications
--- replaced dir /usr/share
--- replaced obj /usr/lib/debug/usr/games/lib64/unvanquished/main/ui.mp.x86_64.so.debug
--- replaced obj /usr/lib/debug/usr/games/lib64/unvanquished/main/qagame.mp.x86_64.so.debug
--- replaced obj /usr/lib/debug/usr/games/lib64/unvanquished/main/cgame.mp.x86_64.so.debug
--- replaced dir /usr/lib/debug/usr/games/lib64/unvanquished/main
--- replaced obj /usr/lib/debug/usr/games/lib64/unvanquished/librendererGLx86_64.so.debug
--- replaced obj /usr/lib/debug/usr/games/lib64/unvanquished/librendererGL3x86_64.so.debug
--- replaced dir /usr/lib/debug/usr/games/lib64/unvanquished
--- replaced dir /usr/lib/debug/usr/games/lib64
--- replaced obj /usr/lib/debug/usr/games/bin/unvanquishedded.debug
--- replaced obj /usr/lib/debug/usr/games/bin/unvanquishedclient.debug
--- replaced dir /usr/lib/debug/usr/games/bin
--- replaced dir /usr/lib/debug/usr/games
--- replaced dir /usr/lib/debug/usr
--- replaced dir /usr/lib/debug
--- cfgpro dir /usr/lib
--- replaced obj /usr/games/lib64/unvanquished/main/ui.mp.x86_64.so
--- replaced obj /usr/games/lib64/unvanquished/main/qagame.mp.x86_64.so
--- replaced obj /usr/games/lib64/unvanquished/main/cgame.mp.x86_64.so
--- replaced dir /usr/games/lib64/unvanquished/main
--- replaced obj /usr/games/lib64/unvanquished/librendererGLx86_64.so
--- replaced obj /usr/games/lib64/unvanquished/librendererGL3x86_64.so
--- replaced dir /usr/games/lib64/unvanquished
--- replaced dir /usr/games/lib64
--- replaced obj /usr/games/bin/unvanquishedded
--- replaced obj /usr/games/bin/unvanquishedclient
--- replaced obj /usr/games/bin/unvanquished-server
--- replaced obj /usr/games/bin/unvanquished
--- replaced dir /usr/games/bin
--- replaced dir /usr/games
--- replaced dir /usr
--- replaced obj /etc/init.d/unvanquished-server
--- replaced dir /etc/init.d
--- replaced obj /etc/games/unvanquished/server.cfg
--- replaced obj /etc/games/unvanquished/maprotation.cfg
--- replaced dir /etc/games/unvanquished
--- replaced dir /etc/games
--- replaced obj /etc/conf.d/unvanquished-server
--- replaced dir /etc/conf.d
--- replaced dir /etc
etckeeper postinst phase...
* Updating icons cache ...
 [ ok ]
>>> Regenerating /etc/ld.so.cache...
>>> Original instance of package unmerged safely.
etckeeper postinst phase...
[master a577a07] committing changes in /etc after emerge run
1 file changed, 1 insertion(+), 1 deletion(-)
 * Maintainer: [email protected]
*
* build log is at /home/portage-log/build/games-fps/unvanquished-0.7.0:20120902-173827.log
*
* Updating icons cache ...
 [ ok ]
* Remember, in order to play games, you have to
* be in the 'games' group.
* Just run 'gpasswd -a <USER> games', then have <USER> re-login.
* For more info about Gentoo gaming in general, see our website:
* http://games.gentoo.org/
* To configure your dedicated server, edit the files:
* /etc/games/unvanquished/server.cfg
* /etc/games/unvanquished/maprotation.cfg
* /etc/conf.d/unvanquished-server
*
* To run your dedicated server use the initscript
* /etc/init.d/unvanquished-server which is run
* as user 'unvanquished-server' in a screen session.
* The homedir is '/var/games/unvanquished-server'.
>>> games-fps/unvanquished-0.7.0 merged.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment