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| struct Vec { x: float, y: float } | |
| trait VecRhs { | |
| fn add_to_Vec(&self, lhs: &Vec) -> Vec; | |
| } | |
| impl<R: VecRhs> Add<R, Vec> for Vec { | |
| fn add(&self, rhs: &R) -> Vec { | |
| rhs.add_to_Vec(self) | |
| } | |
| } | |
| impl VecRhs for Vec { | |
| fn add_to_Vec(&self, lhs: &Vec) -> Vec { | |
| Vec { x:lhs.x+self.x, y:lhs.y+self.y } | |
| } | |
| } | |
| impl VecRhs for float { | |
| fn add_to_Vec(&self, lhs: &Vec) -> Vec { | |
| Vec { x:lhs.x+*self, y:lhs.y+*self } | |
| } | |
| } | |
| fn main() { | |
| let mut foo = Vec { x: 2.0, y: 4.0 }; | |
| foo += 2.0; | |
| println(fmt!("%?", foo)); | |
| foo += Vec { x: 1.0, y: 3.0 }; | |
| println(fmt!("%?", foo)); | |
| } |
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