Created
August 17, 2011 09:54
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CGAffineTransformFromRectToRect (not working)
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CGAffineTransform CGAffineTransformFromRectToRect(CGRect fromRect, CGRect toRect) | |
{ | |
CGSize scale = CGSizeMake(toRect.size.width / fromRect.size.width, toRect.size.height / fromRect.size.height); | |
CGRect scaledFromRect = CGRectMake(fromRect.origin.x * scale.width, fromRect.origin.y * scale.height, | |
fromRect.size.width * scale.width, fromRect.size.height * scale.height); | |
CGSize translation = CGSizeMake(fromRect.origin.x - scaledFromRect.origin.x, fromRect.origin.y - scaledFromRect.origin.y); | |
return CGAffineTransformMake(scale.width, 0.0, 0.0, scale.height, translation.width, translation.height); | |
} | |
CGRect fromRect = CGRectMake(3, -1, 1, 1); | |
CGRect toRect = CGRectMake(1, 3, 3, 2); | |
CGAffineTransform trans = OLVAffineTransformFromRectToRect(fromRect, toRect); // [3, 0, 0, 2, -6, 1] | |
CGRect calculatedFromRect = CGRectApplyAffineTransform(fromRect, trans); // {{3, -1}, {3, 2}} |
Thank you Neil!
Thank you. This was so useful. Here is a supplementary method which preserves the aspect ratio.
CGAffineTransform CGAffineTransformFromRectToRectKeepAspectRatio( CGRect fromRect, CGRect toRect )
{
float aspectRatio = fromRect.size.width / fromRect.size.height;
if( aspectRatio > ( toRect.size.width / toRect.size.height ))
{
toRect = CGRectInset( toRect, 0, ( toRect.size.height - toRect.size.width / aspectRatio ) / 2.0f );
}
else
{
toRect = CGRectInset( toRect, ( toRect.size.width - toRect.size.height * aspectRatio ) / 2.0f, 0 );
}
return CGAffineTransformFromRectToRect( fromRect, toRect );
}
I tried to use this for some CI work and noticed that it was just slightly off. I think you guys may have been missing a small bit to offset for the size change:
CGAffineTransform CGAffineTransformFromRectToRect(CGRect fromRect, CGRect toRect)
{
CGAffineTransform trans1 = CGAffineTransformMakeTranslation(-fromRect.origin.x, -fromRect.origin.y);
CGAffineTransform scale = CGAffineTransformMakeScale(toRect.size.width/fromRect.size.width, toRect.size.height/fromRect.size.height);
CGFloat heightDiff = fromRect.size.height - toRect.size.height;
CGFloat widthDiff = fromRect.size.width - toRect.size.width;
CGAffineTransform trans2 = CGAffineTransformMakeTranslation(toRect.origin.x - (widthDiff / 2), toRect.origin.y - (heightDiff / 2));
return CGAffineTransformConcat(CGAffineTransformConcat(trans1, scale), trans2);
}
What do you think?
improved @MattFoley variant (fix for non-zero initial coordinates)
func CGAffineTransformFromRectToRect(fromRect: CGRect, toRect: CGRect) -> CGAffineTransform {
let sx = toRect.size.width/fromRect.size.width
let sy = toRect.size.height/fromRect.size.height
let scale = CGAffineTransformMakeScale(sx, sy)
let heightDiff = fromRect.size.height - toRect.size.height
let widthDiff = fromRect.size.width - toRect.size.width
let dx = toRect.origin.x - widthDiff / 2 - fromRect.origin.x
let dy = toRect.origin.y - heightDiff / 2 - fromRect.origin.y
let trans = CGAffineTransformMakeTranslation(dx, dy)
return CGAffineTransformConcat(scale, trans)
}
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Not very optimised, but this works: