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//THREE.hx r68 | |
import js.html.*; | |
typedef HTMLElement = js.html.Element; | |
typedef HTMLCanvasElement = js.html.CanvasElement; | |
typedef HTMLImageElement = js.html.ImageElement; | |
typedef WebGLRenderingContext = js.html.webgl.RenderingContext; | |
/* Auto-generated using ts2hx */ | |
@:enum @:native("THREE.CullFace") abstract CullFace(Int) { | |
} | |
@:enum @:native("THREE.FrontFaceDirection") abstract FrontFaceDirection(Int) { | |
} | |
@:enum @:native("THREE.ShadowMapType") abstract ShadowMapType(Int) { | |
} | |
@:enum @:native("THREE.Side") abstract Side(Int) { | |
} | |
@:enum @:native("THREE.Shading") abstract Shading(Int) { | |
} | |
@:enum @:native("THREE.Colors") abstract Colors(Int) { | |
} | |
@:enum @:native("THREE.Blending") abstract Blending(Int) { | |
} | |
@:enum @:native("THREE.BlendingEquation") abstract BlendingEquation(Int) { | |
} | |
@:enum @:native("THREE.BlendingDstFactor") abstract BlendingDstFactor(Int) { | |
} | |
@:enum @:native("THREE.BlendingSrcFactor") abstract BlendingSrcFactor(Int) { | |
} | |
@:enum @:native("THREE.Combine") abstract Combine(Int) { | |
} | |
@:enum @:native("THREE.Mapping") abstract Mapping(Int) { | |
} | |
@:native("THREE.MappingConstructor") typedef MappingConstructor = { | |
public function new():Mapping; | |
}; | |
@:enum @:native("THREE.Wrapping") abstract Wrapping(Int) { | |
} | |
@:enum @:native("THREE.TextureFilter") abstract TextureFilter(Int) { | |
} | |
@:enum @:native("THREE.TextureDataType") abstract TextureDataType(Int) { | |
} | |
@:enum @:native("THREE.PixelType") abstract PixelType(Int) { | |
} | |
@:enum @:native("THREE.PixelFormat") abstract PixelFormat(Int) { | |
} | |
@:enum @:native("THREE.CompressedPixelFormat") abstract CompressedPixelFormat(Int) { | |
} | |
@:native("THREE.Camera") extern class Camera extends Object3D { | |
public function new():Void; | |
public var matrixWorldInverse : Matrix4; | |
public var projectionMatrix : Matrix4; | |
} | |
@:native("THREE.CubeCamera") extern class CubeCamera extends Object3D { | |
public function new(?near:Float, ?far:Float, ?cubeResolution:Float):Void; | |
public var renderTarget : WebGLRenderTargetCube; | |
public function updateCubeMap(renderer:Renderer, scene:Scene):Void; | |
} | |
@:native("THREE.OrthographicCamera") extern class OrthographicCamera extends Camera { | |
public function new(left:Float, right:Float, top:Float, bottom:Float, ?near:Float, ?far:Float):Void; | |
public var left : Float; | |
public var right : Float; | |
public var top : Float; | |
public var bottom : Float; | |
public var near : Float; | |
public var far : Float; | |
public function updateProjectionMatrix():Void; | |
} | |
@:native("THREE.PerspectiveCamera") extern class PerspectiveCamera extends Camera { | |
public function new(?fov:Float, ?aspect:Float, ?near:Float, ?far:Float):Void; | |
public var fov : Float; | |
public var aspect : Float; | |
public var near : Float; | |
public var far : Float; | |
public function setLens(focalLength:Float, ?frameHeight:Float):Void; | |
public function setViewOffset(fullWidth:Float, fullHeight:Float, x:Float, y:Float, width:Float, height:Float):Void; | |
public function updateProjectionMatrix():Void; | |
} | |
@:native("THREE.BufferAttribute") extern class BufferAttribute { | |
public function new(array:Dynamic, itemSize:Float):Void; | |
public var array : Array<Float>; | |
public var itemSize : Float; | |
public var length : Float; | |
public function set(value:Float):BufferAttribute; | |
public function setX(index:Float, x:Float):BufferAttribute; | |
public function setY(index:Float, y:Float):BufferAttribute; | |
public function setZ(index:Float, z:Float):BufferAttribute; | |
public function setXY(index:Float, x:Float, y:Float):BufferAttribute; | |
public function setXYZ(index:Float, x:Float, y:Float, z:Float):BufferAttribute; | |
public function setXYZW(index:Float, x:Float, y:Float, z:Float, w:Float):BufferAttribute; | |
} | |
@:native("THREE.Int8Attribute") extern class Int8Attribute extends BufferAttribute { | |
public function new(data:Dynamic, itemSize:Float):Void; | |
} | |
@:native("THREE.Uint8Attribute") extern class Uint8Attribute extends BufferAttribute { | |
public function new(data:Dynamic, itemSize:Float):Void; | |
} | |
@:native("THREE.Uint8ClampedAttribute") extern class Uint8ClampedAttribute extends BufferAttribute { | |
public function new(data:Dynamic, itemSize:Float):Void; | |
} | |
@:native("THREE.Int16Attribute") extern class Int16Attribute extends BufferAttribute { | |
public function new(data:Dynamic, itemSize:Float):Void; | |
} | |
@:native("THREE.Uint16Attribute") extern class Uint16Attribute extends BufferAttribute { | |
public function new(data:Dynamic, itemSize:Float):Void; | |
} | |
@:native("THREE.Int32Attribute") extern class Int32Attribute extends BufferAttribute { | |
public function new(data:Dynamic, itemSize:Float):Void; | |
} | |
@:native("THREE.Uint32Attribute") extern class Uint32Attribute extends BufferAttribute { | |
public function new(data:Dynamic, itemSize:Float):Void; | |
} | |
@:native("THREE.Float32Attribute") extern class Float32Attribute extends BufferAttribute { | |
public function new(data:Dynamic, itemSize:Float):Void; | |
} | |
@:native("THREE.Float64Attribute") extern class Float64Attribute extends BufferAttribute { | |
public function new(data:Dynamic, itemSize:Float):Void; | |
} | |
@:native("THREE.BufferGeometry") extern class BufferGeometry { | |
public function new():Void; | |
public var id : Float; | |
public var uuid : String; | |
public var name : String; | |
public var attributes : Array<BufferAttribute>; | |
public var drawcalls : Array<{ public var start : Float; public var count : Float; public var index : Float; }>; | |
public var offsets : Array<{ public var start : Float; public var count : Float; public var index : Float; }>; | |
public var boundingBox : BoundingBox3D; | |
public var boundingSphere : BoundingSphere; | |
@:overload(function(name:String, array:Dynamic, itemSize:Float):Dynamic { }) | |
public function addAttribute(name:String, attribute:BufferAttribute):Dynamic; | |
public function getAttribute(name:String):Dynamic; | |
public function addDrawCall(start:Float, count:Float, index:Float):Void; | |
public function applyMatrix(matrix:Matrix4):Void; | |
public function fromGeometry(geometry:Geometry, ?settings:Dynamic):BufferGeometry; | |
public function computeBoundingBox():Void; | |
public function computeBoundingSphere():Void; | |
public function computeFaceNormals():Void; | |
public function computeVertexNormals():Void; | |
public function computeTangents():Void; | |
public function computeOffsets(indexBufferSize:Float):Void; | |
public function merge():Void; | |
public function normalizeNormals():Void; | |
public function reorderBuffers(indexBuffer:Float, indexMap:Array<Float>, vertexCount:Float):Void; | |
public function clone():BufferGeometry; | |
public function dispose():Void; | |
public function addEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function hasEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function removeEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function dispatchEvent(event:{ public var type : String; public var target : Dynamic; }):Void; | |
} | |
@:native("THREE.Clock") extern class Clock { | |
public function new(?autoStart:Bool):Void; | |
public var autoStart : Bool; | |
public var startTime : Float; | |
public var oldTime : Float; | |
public var elapsedTime : Float; | |
public var running : Bool; | |
public function start():Void; | |
public function stop():Void; | |
public function getElapsedTime():Float; | |
public function getDelta():Float; | |
} | |
@:native("THREE.EventDispatcher") extern class EventDispatcher { | |
public function new():Void; | |
public function addEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function hasEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function removeEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function dispatchEvent(event:{ public var type : String; public var target : Dynamic; }):Void; | |
} | |
@:native("THREE.Face3") extern class Face3 { | |
@:overload(function(a:Float, b:Float, c:Float, ?normal:Vector3, ?vertexColors:Array<Color>, ?materialIndex:Float):Dynamic { }) | |
@:overload(function(a:Float, b:Float, c:Float, ?vertexNormals:Array<Vector3>, ?color:Color, ?materialIndex:Float):Dynamic { }) | |
@:overload(function(a:Float, b:Float, c:Float, ?vertexNormals:Array<Vector3>, ?vertexColors:Array<Color>, ?materialIndex:Float):Dynamic { }) | |
public function new(a:Float, b:Float, c:Float, ?normal:Vector3, ?color:Color, ?materialIndex:Float):Void; | |
public var a : Float; | |
public var b : Float; | |
public var c : Float; | |
public var normal : Vector3; | |
public var vertexNormals : Array<Vector3>; | |
public var color : Color; | |
public var vertexColors : Array<Color>; | |
public var vertexTangents : Array<Float>; | |
public var materialIndex : Float; | |
public function clone():Face3; | |
} | |
@:native("THREE.MorphTarget") typedef MorphTarget = { | |
public var name : String; | |
public var vertices : Array<Vector3>; | |
}; | |
@:native("THREE.MorphColor") typedef MorphColor = { | |
public var name : String; | |
public var colors : Array<Color>; | |
}; | |
@:native("THREE.MorphNormals") typedef MorphNormals = { | |
public var name : String; | |
public var normals : Array<Vector3>; | |
}; | |
@:native("THREE.BoundingBox3D") typedef BoundingBox3D = { | |
public var min : Vector3; | |
public var max : Vector3; | |
}; | |
@:native("THREE.BoundingSphere") typedef BoundingSphere = { | |
public var radius : Float; | |
}; | |
@:native("THREE.Geometry") extern class Geometry { | |
public function new():Void; | |
public var id : Float; | |
public var uuid : String; | |
public var name : String; | |
public var vertices : Array<Vector3>; | |
public var colors : Array<Color>; | |
public var faces : Array<Face3>; | |
public var faceVertexUvs : Array<Array<Array<Vector2>>>; | |
public var morphTargets : Array<MorphTarget>; | |
public var morphColors : Array<MorphColor>; | |
public var morphNormals : Array<MorphNormals>; | |
public var skinWeights : Array<Float>; | |
public var skinIndices : Array<Float>; | |
public var lineDistances : Array<Float>; | |
public var boundingBox : BoundingBox3D; | |
public var boundingSphere : BoundingSphere; | |
public var hasTangents : Bool; | |
public var verticesNeedUpdate : Bool; | |
public var elementsNeedUpdate : Bool; | |
public var uvsNeedUpdate : Bool; | |
public var normalsNeedUpdate : Bool; | |
public var tangentsNeedUpdate : Bool; | |
public var colorsNeedUpdate : Bool; | |
public var lineDistancesNeedUpdate : Bool; | |
public var buffersNeedUpdate : Bool; | |
public var groupsNeedUpdate : Bool; | |
public function applyMatrix(matrix:Matrix4):Void; | |
public function center():Vector3; | |
public function computeFaceNormals():Void; | |
public function computeVertexNormals(?areaWeighted:Bool):Void; | |
public function computeMorphNormals():Void; | |
public function computeTangents():Void; | |
public function computeLineDistances():Void; | |
public function computeBoundingBox():Void; | |
public function computeBoundingSphere():Void; | |
public function merge(geometry:Geometry, matrix:Matrix, materialIndexOffset:Float):Void; | |
public function mergeVertices():Float; | |
public function makeGroups(usesFaceMaterial:Bool, maxVerticesInGroup:Float):Void; | |
public function clone():Geometry; | |
public function dispose():Void; | |
public function addEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function hasEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function removeEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function dispatchEvent(event:{ public var type : String; public var target : Dynamic; }):Void; | |
public var isDynamic (get, set) : Bool; | |
private inline function get_isDynamic():Bool return untyped this['dynamic']; | |
private inline function set_isDynamic(v:Bool):Bool return untyped this['dynamic'] = v; | |
} | |
@:native("THREE.Object3D") extern class Object3D { | |
public function new():Void; | |
public var id : Float; | |
public var uuid : String; | |
public var name : String; | |
public var parent : Object3D; | |
public var children : Array<Object3D>; | |
public var up : Vector3; | |
public var position : Vector3; | |
public var rotation : Euler; | |
public var quaternion : Quaternion; | |
public var scale : Vector3; | |
public var renderDepth : Float; | |
public var rotationAutoUpdate : Bool; | |
public var matrix : Matrix4; | |
public var matrixWorld : Matrix4; | |
public var matrixAutoUpdate : Bool; | |
public var matrixWorldNeedsUpdate : Bool; | |
public var visible : Bool; | |
public var castShadow : Bool; | |
public var receiveShadow : Bool; | |
public var frustumCulled : Bool; | |
public var userData : Dynamic; | |
public var DefaultUp : Vector3; | |
public var eulerOrder : String; | |
public function applyMatrix(matrix:Matrix4):Void; | |
public function setRotationFromAxisAngle(axis:Vector3, angle:Float):Void; | |
public function setRotationFromEuler(euler:Euler):Void; | |
public function setRotationFromMatrix(m:Matrix4):Void; | |
public function setRotationFromQuaternion(q:Quaternion):Void; | |
public function rotateOnAxis(axis:Vector3, angle:Float):Object3D; | |
public function rotateX(angle:Float):Object3D; | |
public function rotateY(angle:Float):Object3D; | |
public function rotateZ(angle:Float):Object3D; | |
public function translateOnAxis(axis:Vector3, distance:Float):Object3D; | |
public function translate(distance:Float, axis:Vector3):Object3D; | |
public function translateX(distance:Float):Object3D; | |
public function translateY(distance:Float):Object3D; | |
public function translateZ(distance:Float):Object3D; | |
public function localToWorld(vector:Vector3):Vector3; | |
public function worldToLocal(vector:Vector3):Vector3; | |
public function lookAt(vector:Vector3):Void; | |
public function add(object:Object3D):Void; | |
public function remove(object:Object3D):Void; | |
public function raycast(raycaster:Raycaster, intersects:Dynamic):Void; | |
public function traverse(callback:Object3D -> Dynamic):Void; | |
public function getObjectById(id:String, recursive:Bool):Object3D; | |
public function getObjectByName(name:String, ?recursive:Bool):Object3D; | |
public function getChildByName(name:String, ?recursive:Bool):Object3D; | |
public function updateMatrix():Void; | |
public function updateMatrixWorld(force:Bool):Void; | |
public function clone(?object:Object3D, ?recursive:Bool):Object3D; | |
public function addEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function hasEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function removeEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function dispatchEvent(event:{ public var type : String; public var target : Dynamic; }):Void; | |
} | |
@:native("THREE.Projector") extern class Projector { | |
public function new():Void; | |
public function projectVector(vector:Vector3, camera:Camera):Vector3; | |
public function unprojectVector(vector:Vector3, camera:Camera):Vector3; | |
public function pickingRay(vector:Vector3, camera:Camera):Raycaster; | |
public function projectScene(scene:Scene, camera:Camera, sortObjects:Bool, ?sortElements:Bool):{ public var objects : Array<Object3D>; public var sprites : Array<Object3D>; public var lights : Array<Light>; public var elements : Array<Face3>; }; | |
} | |
@:native("THREE.Intersection") typedef Intersection = { | |
public var distance : Float; | |
public var point : Vector3; | |
public var face : Face3; | |
public var object : Object3D; | |
}; | |
@:native("THREE.RaycasterParameters") typedef RaycasterParameters = { | |
@:optional | |
public var Sprite : Dynamic; | |
@:optional | |
public var Mesh : Dynamic; | |
@:optional | |
public var PointCloud : Dynamic; | |
@:optional | |
public var LOD : Dynamic; | |
@:optional | |
public var Line : Dynamic; | |
}; | |
@:native("THREE.Raycaster") extern class Raycaster { | |
public function new(?origin:Vector3, ?direction:Vector3, ?near:Float, ?far:Float):Void; | |
public var ray : Ray; | |
public var near : Float; | |
public var far : Float; | |
public var params : RaycasterParameters; | |
public var precision : Float; | |
public var linePrecision : Float; | |
public function set(origin:Vector3, direction:Vector3):Void; | |
public function intersectObject(object:Object3D, ?recursive:Bool):Array<Intersection>; | |
public function intersectObjects(objects:Array<Object3D>, ?recursive:Bool):Array<Intersection>; | |
} | |
@:native("THREE.Light") extern class Light extends Object3D { | |
public function new(?hex:Float):Void; | |
public var color : Color; | |
} | |
@:native("THREE.AmbientLight") extern class AmbientLight extends Light { | |
public function new(?hex:Float):Void; | |
} | |
@:native("THREE.AreaLight") extern class AreaLight extends Light { | |
public function new(hex:Float, ?intensity:Float):Void; | |
public var normal : Vector3; | |
public var right : Vector3; | |
public var intensity : Float; | |
public var width : Float; | |
public var height : Float; | |
public var constantAttenuation : Float; | |
public var linearAttenuation : Float; | |
public var quadraticAttenuation : Float; | |
} | |
@:native("THREE.DirectionalLight") extern class DirectionalLight extends Light { | |
public function new(?hex:Float, ?intensity:Float):Void; | |
public var target : Object3D; | |
public var intensity : Float; | |
public var onlyShadow : Bool; | |
public var shadowCameraNear : Float; | |
public var shadowCameraFar : Float; | |
public var shadowCameraLeft : Float; | |
public var shadowCameraRight : Float; | |
public var shadowCameraTop : Float; | |
public var shadowCameraBottom : Float; | |
public var shadowCameraVisible : Bool; | |
public var shadowBias : Float; | |
public var shadowDarkness : Float; | |
public var shadowMapWidth : Float; | |
public var shadowMapHeight : Float; | |
public var shadowCascade : Bool; | |
public var shadowCascadeOffset : Vector3; | |
public var shadowCascadeCount : Float; | |
public var shadowCascadeBias : Array<Float>; | |
public var shadowCascadeWidth : Array<Float>; | |
public var shadowCascadeHeight : Array<Float>; | |
public var shadowCascadeNearZ : Array<Float>; | |
public var shadowCascadeFarZ : Array<Float>; | |
public var shadowCascadeArray : Array<DirectionalLight>; | |
public var shadowMap : RenderTarget; | |
public var shadowMapSize : Float; | |
public var shadowCamera : Camera; | |
public var shadowMatrix : Matrix4; | |
} | |
@:native("THREE.HemisphereLight") extern class HemisphereLight extends Light { | |
public function new(?skyColorHex:Float, ?groundColorHex:Float, ?intensity:Float):Void; | |
public var groundColor : Color; | |
public var intensity : Float; | |
} | |
@:native("THREE.PointLight") extern class PointLight extends Light { | |
public function new(?hex:Float, ?intensity:Float, ?distance:Float):Void; | |
public var intensity : Float; | |
public var distance : Float; | |
} | |
@:native("THREE.SpotLight") extern class SpotLight extends Light { | |
public function new(?hex:Float, ?intensity:Float, ?distance:Float, ?angle:Float, ?exponent:Float):Void; | |
public var target : Object3D; | |
public var intensity : Float; | |
public var distance : Float; | |
public var angle : Float; | |
public var exponent : Float; | |
public var onlyShadow : Bool; | |
public var shadowCameraNear : Float; | |
public var shadowCameraFar : Float; | |
public var shadowCameraFov : Float; | |
public var shadowCameraVisible : Bool; | |
public var shadowBias : Float; | |
public var shadowDarkness : Float; | |
public var shadowMapWidth : Float; | |
public var shadowMapHeight : Float; | |
public var shadowMap : RenderTarget; | |
public var shadowMapSize : Vector2; | |
public var shadowCamera : Camera; | |
public var shadowMatrix : Matrix4; | |
} | |
@:native("THREE.Progress") typedef Progress = { | |
public var total : Float; | |
public var loaded : Float; | |
}; | |
@:native("THREE.Loader") extern class Loader { | |
public function new(?showStatus:Bool):Void; | |
public var showStatus : Bool; | |
public var statusDomElement : HTMLElement; | |
public var onLoadStart : Void -> Void; | |
public var onLoadProgress : Void -> Void; | |
public var onLoadComplete : Void -> Void; | |
public var crossOrigin : String; | |
public function addStatusElement():HTMLElement; | |
public function updateProgress(progress:Progress):Void; | |
public function extractUrlBase(url:String):String; | |
public function initMaterials(materials:Array<Material>, texturePath:String):Array<Material>; | |
public function needsTangents(materials:Array<Material>):Bool; | |
public function createMaterial(m:Material, texturePath:String):Bool; | |
public var Handlers : LoaderHandler; | |
} | |
@:native("THREE.LoaderHandler") typedef LoaderHandler = { | |
public var handlers : Array<Dynamic>; | |
public function add(regex:String, loader:Loader):Void; | |
public function get(file:String):Loader; | |
}; | |
@:native("THREE.BufferGeometryLoader") extern class BufferGeometryLoader { | |
public function new(?manager:LoadingManager):Void; | |
public function load(url:String, onLoad:BufferGeometry -> Void, ?onProgress:Dynamic -> Void, ?onError:Dynamic -> Void):Void; | |
public function setCrossOrigin(crossOrigin:String):Void; | |
public function parse(json:Dynamic):BufferGeometry; | |
} | |
@:native("THREE.Cache") extern class Cache { | |
public function new():Void; | |
public var files : Array<Dynamic>; | |
public function add(key:String, file:Dynamic):Void; | |
public function get(key:String):Dynamic; | |
public function remove(key:String):Void; | |
public function clear():Void; | |
} | |
@:native("THREE.ImageLoader") extern class ImageLoader { | |
public function new(?manager:LoadingManager):Void; | |
public var crossOrigin : String; | |
public function load(url:String, ?onLoad:HTMLImageElement -> Void, ?onProgress:Dynamic -> Void, ?onError:Dynamic -> Void):HTMLImageElement; | |
public function setCrossOrigin(crossOrigin:String):Void; | |
} | |
@:native("THREE.JSONLoader") extern class JSONLoader extends Loader { | |
public function new(?showStatus:Bool):Void; | |
public var withCredentials : Bool; | |
public function load(url:String, callback:JSonLoaderResultGeometry -> Array<Material> -> Void, ?texturePath:String):Void; | |
public function loadAjaxJSON(context:JSONLoader, url:String, callback:Geometry -> Array<Material> -> Void, ?texturePath:String, ?callbackProgress:Progress -> Void):Void; | |
public function parse(json:Dynamic, ?texturePath:String):{ public var geometry : Geometry; @:optional | |
public var materials : Array<Material>; }; | |
} | |
@:native("THREE.JSonLoaderResultGeometry") typedef JSonLoaderResultGeometry = { | |
>Geometry, | |
public var animation : AnimationData; | |
}; | |
@:native("THREE.LoadingManager") extern class LoadingManager { | |
public function new(?onLoad:Void -> Void, ?onProgress:String -> Float -> Float -> Void, ?onError:Void -> Void):Void; | |
public var onLoad : Void -> Void; | |
public var onProgress : Dynamic -> Float -> Float -> Void; | |
public var onError : Void -> Void; | |
public function itemStart(url:String):Void; | |
public function itemEnd(url:String):Void; | |
} | |
@:native("THREE.MaterialLoader") extern class MaterialLoader { | |
public function new(?manager:LoadingManager):Void; | |
public function load(url:String, onLoad:Material -> Void):Void; | |
public function setCrossOrigin(crossOrigin:String):Void; | |
public function parse(json:Dynamic):Material; | |
} | |
@:native("THREE.ObjectLoader") extern class ObjectLoader { | |
public function new(?manager:LoadingManager):Void; | |
public function load(url:String, onLoad:Object3D -> Void):Void; | |
public function setCrossOrigin(crossOrigin:String):Void; | |
public function parse<T:(Object3D)>(json:Dynamic):T; | |
public function parseGeometries(json:Dynamic):Array<Dynamic>; | |
public function parseMaterials(json:Dynamic):Array<Material>; | |
public function parseObject<T:(Object3D)>(data:Dynamic, geometries:Array<Dynamic>, materials:Array<Material>):T; | |
} | |
@:native("THREE.TextureLoader") extern class TextureLoader { | |
public function new(?manager:LoadingManager):Void; | |
public var crossOrigin : String; | |
public function load(url:String, onLoad:Texture -> Void):Void; | |
public function setCrossOrigin(crossOrigin:String):Void; | |
} | |
@:native("THREE.XHRLoader") extern class XHRLoader { | |
public function new(?manager:LoadingManager):Void; | |
public var responseType : String; | |
public var crossOrigin : String; | |
public function load(url:String, ?onLoad:String -> Void, ?onProgress:Dynamic -> Void, ?onError:Dynamic -> Void):Void; | |
public function setResponseType(responseType:String):Void; | |
public function setCrossOrigin(crossOrigin:String):Void; | |
} | |
@:native("THREE.MaterialParameters") typedef MaterialParameters = { | |
@:optional | |
public var name : String; | |
@:optional | |
public var side : Side; | |
@:optional | |
public var opacity : Float; | |
@:optional | |
public var transparent : Bool; | |
@:optional | |
public var blending : Blending; | |
@:optional | |
public var blendSrc : BlendingDstFactor; | |
@:optional | |
public var blendDst : BlendingSrcFactor; | |
@:optional | |
public var blendEquation : BlendingEquation; | |
@:optional | |
public var depthTest : Bool; | |
@:optional | |
public var depthWrite : Bool; | |
@:optional | |
public var polygonOffset : Bool; | |
@:optional | |
public var polygonOffsetFactor : Float; | |
@:optional | |
public var polygonOffsetUnits : Float; | |
@:optional | |
public var alphaTest : Float; | |
@:optional | |
public var overdraw : Float; | |
@:optional | |
public var visible : Bool; | |
@:optional | |
public var needsUpdate : Bool; | |
}; | |
@:native("THREE.Material") extern class Material { | |
public function new():Void; | |
public var id : Float; | |
public var uuid : String; | |
public var name : String; | |
public var side : Side; | |
public var opacity : Float; | |
public var transparent : Bool; | |
public var blending : Blending; | |
public var blendSrc : BlendingDstFactor; | |
public var blendDst : BlendingSrcFactor; | |
public var blendEquation : BlendingEquation; | |
public var depthTest : Bool; | |
public var depthWrite : Bool; | |
public var polygonOffset : Bool; | |
public var polygonOffsetFactor : Float; | |
public var polygonOffsetUnits : Float; | |
public var alphaTest : Float; | |
public var overdraw : Float; | |
public var visible : Bool; | |
public var needsUpdate : Bool; | |
public function setValues(values:Dynamic):Void; | |
public function clone(?material:Material):Material; | |
public function dispose():Void; | |
public function addEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function hasEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function removeEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function dispatchEvent(event:{ public var type : String; public var target : Dynamic; }):Void; | |
} | |
@:native("THREE.LineBasicMaterialParameters") typedef LineBasicMaterialParameters = { | |
>MaterialParameters, | |
@:optional | |
public var color : Float; | |
@:optional | |
public var linewidth : Float; | |
@:optional | |
public var linecap : String; | |
@:optional | |
public var linejoin : String; | |
@:optional | |
public var vertexColors : Colors; | |
@:optional | |
public var fog : Bool; | |
}; | |
@:native("THREE.LineBasicMaterial") extern class LineBasicMaterial extends Material { | |
public function new(?parameters:LineBasicMaterialParameters):Void; | |
public var color : Color; | |
public var linewidth : Float; | |
public var linecap : String; | |
public var linejoin : String; | |
public var vertexColors : Colors; | |
public var fog : Bool; | |
} | |
@:native("THREE.LineDashedMaterialParameters") typedef LineDashedMaterialParameters = { | |
>MaterialParameters, | |
@:optional | |
public var color : Float; | |
@:optional | |
public var linewidth : Float; | |
@:optional | |
public var scale : Float; | |
@:optional | |
public var dashSize : Float; | |
@:optional | |
public var gapSize : Float; | |
@:optional | |
public var vertexColors : Colors; | |
@:optional | |
public var fog : Bool; | |
}; | |
@:native("THREE.LineDashedMaterial") extern class LineDashedMaterial extends Material { | |
public function new(?parameters:LineDashedMaterialParameters):Void; | |
public var color : Color; | |
public var linewidth : Float; | |
public var scale : Float; | |
public var dashSize : Float; | |
public var gapSize : Float; | |
public var vertexColors : Colors; | |
public var fog : Bool; | |
} | |
@:native("THREE.MeshBasicMaterialParameters") typedef MeshBasicMaterialParameters = { | |
>MaterialParameters, | |
@:optional | |
public var color : Float; | |
@:optional | |
public var map : Texture; | |
@:optional | |
public var lightMap : Texture; | |
@:optional | |
public var specularMap : Texture; | |
@:optional | |
public var alphaMap : Texture; | |
@:optional | |
public var envMap : Texture; | |
@:optional | |
public var combine : Combine; | |
@:optional | |
public var reflectivity : Float; | |
@:optional | |
public var refractionRatio : Float; | |
@:optional | |
public var fog : Bool; | |
@:optional | |
public var shading : Shading; | |
@:optional | |
public var wireframe : Bool; | |
@:optional | |
public var wireframeLinewidth : Float; | |
@:optional | |
public var wireframeLinecap : String; | |
@:optional | |
public var wireframeLinejoin : String; | |
@:optional | |
public var vertexColors : Colors; | |
@:optional | |
public var skinning : Bool; | |
@:optional | |
public var morphTargets : Bool; | |
}; | |
@:native("THREE.MeshBasicMaterial") extern class MeshBasicMaterial extends Material { | |
public function new(?parameters:MeshBasicMaterialParameters):Void; | |
public var color : Color; | |
public var map : Texture; | |
public var lightMap : Texture; | |
public var specularMap : Texture; | |
public var alphaMap : Texture; | |
public var envMap : Texture; | |
public var combine : Combine; | |
public var reflectivity : Float; | |
public var refractionRatio : Float; | |
public var fog : Bool; | |
public var shading : Shading; | |
public var wireframe : Bool; | |
public var wireframeLinewidth : Float; | |
public var wireframeLinecap : String; | |
public var wireframeLinejoin : String; | |
public var vertexColors : Colors; | |
public var skinning : Bool; | |
public var morphTargets : Bool; | |
} | |
@:native("THREE.MeshDepthMaterialParameters") typedef MeshDepthMaterialParameters = { | |
>MaterialParameters, | |
@:optional | |
public var wireframe : Bool; | |
@:optional | |
public var wireframeLinewidth : Float; | |
}; | |
@:native("THREE.MeshDepthMaterial") extern class MeshDepthMaterial extends Material { | |
public function new(?parameters:MeshDepthMaterialParameters):Void; | |
public var wireframe : Bool; | |
public var wireframeLinewidth : Float; | |
} | |
@:native("THREE.MeshFaceMaterial") extern class MeshFaceMaterial extends Material { | |
public function new(?materials:Array<Material>):Void; | |
public var materials : Array<Material>; | |
} | |
@:native("THREE.MeshLambertMaterialParameters") typedef MeshLambertMaterialParameters = { | |
>MaterialParameters, | |
@:optional | |
public var color : Float; | |
@:optional | |
public var ambient : Float; | |
@:optional | |
public var emissive : Float; | |
@:optional | |
public var wrapAround : Bool; | |
@:optional | |
public var wrapRGB : Vector3; | |
@:optional | |
public var map : Texture; | |
@:optional | |
public var lightMap : Texture; | |
@:optional | |
public var specularMap : Texture; | |
@:optional | |
public var alphaMap : Texture; | |
@:optional | |
public var envMap : Texture; | |
@:optional | |
public var combine : Combine; | |
@:optional | |
public var reflectivity : Float; | |
@:optional | |
public var refractionRatio : Float; | |
@:optional | |
public var fog : Bool; | |
@:optional | |
public var shading : Shading; | |
@:optional | |
public var wireframe : Bool; | |
@:optional | |
public var wireframeLinewidth : Float; | |
@:optional | |
public var wireframeLinecap : String; | |
@:optional | |
public var wireframeLinejoin : String; | |
@:optional | |
public var vertexColors : Colors; | |
@:optional | |
public var skinning : Bool; | |
@:optional | |
public var morphTargets : Bool; | |
@:optional | |
public var morphNormals : Bool; | |
}; | |
@:native("THREE.MeshLambertMaterial") extern class MeshLambertMaterial extends Material { | |
public function new(?parameters:MeshLambertMaterialParameters):Void; | |
public var color : Color; | |
public var ambient : Color; | |
public var emissive : Color; | |
public var wrapAround : Bool; | |
public var wrapRGB : Vector3; | |
public var map : Texture; | |
public var lightMap : Texture; | |
public var specularMap : Texture; | |
public var alphaMap : Texture; | |
public var envMap : Texture; | |
public var combine : Combine; | |
public var reflectivity : Float; | |
public var refractionRatio : Float; | |
public var fog : Bool; | |
public var shading : Shading; | |
public var wireframe : Bool; | |
public var wireframeLinewidth : Float; | |
public var wireframeLinecap : String; | |
public var wireframeLinejoin : String; | |
public var vertexColors : Colors; | |
public var skinning : Bool; | |
public var morphTargets : Bool; | |
public var morphNormals : Bool; | |
} | |
@:native("THREE.MeshNormalMaterialParameters") typedef MeshNormalMaterialParameters = { | |
>MaterialParameters, | |
@:optional | |
public var shading : Shading; | |
@:optional | |
public var wireframe : Bool; | |
@:optional | |
public var wireframeLinewidth : Float; | |
@:optional | |
public var morphTargets : Bool; | |
}; | |
@:native("THREE.MeshNormalMaterial") extern class MeshNormalMaterial extends Material { | |
public function new(?parameters:MeshNormalMaterialParameters):Void; | |
public var shading : Shading; | |
public var wireframe : Bool; | |
public var wireframeLinewidth : Float; | |
public var morphTargets : Bool; | |
} | |
@:native("THREE.MeshPhongMaterialParameters") typedef MeshPhongMaterialParameters = { | |
>MaterialParameters, | |
@:optional | |
public var color : Float; | |
@:optional | |
public var ambient : Float; | |
@:optional | |
public var emissive : Float; | |
@:optional | |
public var specular : Float; | |
@:optional | |
public var shininess : Float; | |
@:optional | |
public var metal : Bool; | |
@:optional | |
public var wrapAround : Bool; | |
@:optional | |
public var wrapRGB : Vector3; | |
@:optional | |
public var map : Texture; | |
@:optional | |
public var lightMap : Texture; | |
@:optional | |
public var bumpMap : Texture; | |
@:optional | |
public var bumpScale : Float; | |
@:optional | |
public var normalMap : Texture; | |
@:optional | |
public var normalScale : Vector2; | |
@:optional | |
public var specularMap : Texture; | |
@:optional | |
public var alphaMap : Texture; | |
@:optional | |
public var envMap : Texture; | |
@:optional | |
public var combine : Combine; | |
@:optional | |
public var reflectivity : Float; | |
@:optional | |
public var refractionRatio : Float; | |
@:optional | |
public var fog : Bool; | |
@:optional | |
public var shading : Shading; | |
@:optional | |
public var wireframe : Bool; | |
@:optional | |
public var wireframeLinewidth : Float; | |
@:optional | |
public var wireframeLinecap : String; | |
@:optional | |
public var wireframeLinejoin : String; | |
@:optional | |
public var vertexColors : Colors; | |
@:optional | |
public var skinning : Bool; | |
@:optional | |
public var morphTargets : Bool; | |
@:optional | |
public var morphNormals : Bool; | |
}; | |
@:native("THREE.MeshPhongMaterial") extern class MeshPhongMaterial extends Material { | |
public function new(?parameters:MeshPhongMaterialParameters):Void; | |
public var color : Color; | |
public var ambient : Color; | |
public var emissive : Color; | |
public var specular : Color; | |
public var shininess : Float; | |
public var metal : Bool; | |
public var wrapAround : Bool; | |
public var wrapRGB : Vector3; | |
public var map : Texture; | |
public var lightMap : Texture; | |
public var bumpMap : Texture; | |
public var bumpScale : Float; | |
public var normalMap : Texture; | |
public var normalScale : Vector2; | |
public var specularMap : Texture; | |
public var alphaMap : Texture; | |
public var envMap : Texture; | |
public var combine : Combine; | |
public var reflectivity : Float; | |
public var refractionRatio : Float; | |
public var fog : Bool; | |
public var shading : Shading; | |
public var wireframe : Bool; | |
public var wireframeLinewidth : Float; | |
public var wireframeLinecap : String; | |
public var wireframeLinejoin : String; | |
public var vertexColors : Colors; | |
public var skinning : Bool; | |
public var morphTargets : Bool; | |
public var morphNormals : Bool; | |
} | |
@:native("THREE.PointCloudMaterialParameters") typedef PointCloudMaterialParameters = { | |
>MaterialParameters, | |
@:optional | |
public var color : Float; | |
@:optional | |
public var map : Texture; | |
@:optional | |
public var size : Float; | |
@:optional | |
public var sizeAttenuation : Bool; | |
@:optional | |
public var vertexColors : Colors; | |
@:optional | |
public var fog : Bool; | |
}; | |
@:native("THREE.PointCloudMaterial") extern class PointCloudMaterial extends Material { | |
public function new(?parameters:PointCloudMaterialParameters):Void; | |
public var color : Color; | |
public var map : Texture; | |
public var size : Float; | |
public var sizeAttenuation : Bool; | |
public var vertexColors : Bool; | |
public var fog : Bool; | |
} | |
@:native("THREE.ParticleBasicMaterial") extern class ParticleBasicMaterial extends PointCloudMaterial { | |
} | |
@:native("THREE.ParticleSystemMaterial") extern class ParticleSystemMaterial extends PointCloudMaterial { | |
} | |
@:native("THREE.RawShaderMaterial") extern class RawShaderMaterial extends ShaderMaterial { | |
public function new(?parameters:ShaderMaterialParameters):Void; | |
} | |
@:native("THREE.ShaderMaterialParameters") typedef ShaderMaterialParameters = { | |
>MaterialParameters, | |
@:optional | |
public var defines : Dynamic; | |
@:optional | |
public var uniforms : Dynamic; | |
@:optional | |
public var attributes : Dynamic; | |
@:optional | |
public var vertexShader : String; | |
@:optional | |
public var fragmentShader : String; | |
@:optional | |
public var shading : Shading; | |
@:optional | |
public var linewidth : Float; | |
@:optional | |
public var wireframe : Bool; | |
@:optional | |
public var wireframeLinewidth : Float; | |
@:optional | |
public var fog : Bool; | |
@:optional | |
public var lights : Bool; | |
@:optional | |
public var vertexColors : Colors; | |
@:optional | |
public var skinning : Bool; | |
@:optional | |
public var morphTargets : Bool; | |
@:optional | |
public var morphNormals : Bool; | |
}; | |
@:native("THREE.ShaderMaterial") extern class ShaderMaterial extends Material { | |
public function new(?parameters:ShaderMaterialParameters):Void; | |
public var defines : Dynamic; | |
public var uniforms : Dynamic; | |
public var attributes : Dynamic; | |
public var vertexShader : String; | |
public var fragmentShader : String; | |
public var shading : Shading; | |
public var linewidth : Float; | |
public var wireframe : Bool; | |
public var wireframeLinewidth : Float; | |
public var fog : Bool; | |
public var lights : Bool; | |
public var vertexColors : Colors; | |
public var skinning : Bool; | |
public var morphTargets : Bool; | |
public var morphNormals : Bool; | |
} | |
@:native("THREE.SpriteCanvasMaterialParameters") typedef SpriteCanvasMaterialParameters = { | |
>MaterialParameters, | |
@:optional | |
public var color : Float; | |
}; | |
@:native("THREE.SpriteCanvasMaterial") extern class SpriteCanvasMaterial extends Material { | |
public function new(?parameters:SpriteCanvasMaterialParameters):Void; | |
public var color : Color; | |
public function program(context:Dynamic, color:Color):Void; | |
} | |
@:native("THREE.SpriteMaterialParameters") typedef SpriteMaterialParameters = { | |
>MaterialParameters, | |
@:optional | |
public var color : Float; | |
@:optional | |
public var map : Texture; | |
@:optional | |
public var rotation : Float; | |
@:optional | |
public var fog : Bool; | |
}; | |
@:native("THREE.SpriteMaterial") extern class SpriteMaterial extends Material { | |
public function new(?parameters:SpriteMaterialParameters):Void; | |
public var color : Color; | |
public var map : Texture; | |
public var rotation : Float; | |
public var fog : Bool; | |
} | |
@:native("THREE.Box2") extern class Box2 { | |
public function new(?min:Vector2, ?max:Vector2):Void; | |
public var max : Vector2; | |
public var min : Vector2; | |
public function set(min:Vector2, max:Vector2):Box2; | |
public function setFromPoints(points:Array<Vector2>):Box2; | |
public function setFromCenterAndSize(center:Vector2, size:Vector2):Box2; | |
public function copy(box:Box2):Box2; | |
public function makeEmpty():Box2; | |
public function empty():Bool; | |
public function center(?optionalTarget:Vector2):Vector2; | |
public function size(?optionalTarget:Vector2):Vector2; | |
public function expandByPoint(point:Vector2):Box2; | |
public function expandByVector(vector:Vector2):Box2; | |
public function expandByScalar(scalar:Float):Box2; | |
public function containsPoint(point:Vector2):Bool; | |
public function containsBox(box:Box2):Bool; | |
public function getParameter(point:Vector2):Vector2; | |
public function isIntersectionBox(box:Box2):Bool; | |
public function clampPoint(point:Vector2, ?optionalTarget:Vector2):Vector2; | |
public function distanceToPoint(point:Vector2):Float; | |
public function intersect(box:Box2):Box2; | |
public function union(box:Box2):Box2; | |
public function translate(offset:Vector2):Box2; | |
public function equals(box:Box2):Bool; | |
public function clone():Box2; | |
} | |
@:native("THREE.Box3") extern class Box3 { | |
public function new(?min:Vector3, ?max:Vector3):Void; | |
public var max : Vector3; | |
public var min : Vector3; | |
public function set(min:Vector3, max:Vector3):Box3; | |
public function setFromPoints(points:Array<Vector3>):Box3; | |
public function setFromCenterAndSize(center:Vector3, size:Vector3):Box3; | |
public function setFromObject(object:Object3D):Box3; | |
public function copy(box:Box3):Box3; | |
public function makeEmpty():Box3; | |
public function empty():Bool; | |
public function center(?optionalTarget:Vector3):Vector3; | |
public function size(?optionalTarget:Vector3):Vector3; | |
public function expandByPoint(point:Vector3):Box3; | |
public function expandByVector(vector:Vector3):Box3; | |
public function expandByScalar(scalar:Float):Box3; | |
public function containsPoint(point:Vector3):Bool; | |
public function containsBox(box:Box3):Bool; | |
public function getParameter(point:Vector3):Vector3; | |
public function isIntersectionBox(box:Box3):Bool; | |
public function clampPoint(point:Vector3, ?optionalTarget:Vector3):Vector3; | |
public function distanceToPoint(point:Vector3):Float; | |
public function getBoundingSphere(?optionalTarget:Sphere):Sphere; | |
public function intersect(box:Box3):Box3; | |
public function union(box:Box3):Box3; | |
public function applyMatrix4(matrix:Matrix4):Box3; | |
public function translate(offset:Vector3):Box3; | |
public function equals(box:Box3):Bool; | |
public function clone():Box3; | |
} | |
@:native("THREE.HSL") typedef HSL = { | |
public var h : Float; | |
public var s : Float; | |
public var l : Float; | |
}; | |
@:native("THREE.Color") extern class Color { | |
@:overload(function(?color:String):Dynamic { }) | |
@:overload(function(?color:Float):Dynamic { }) | |
@:overload(function(r:Float, g:Float, b:Float):Dynamic { }) | |
public function new(?color:Color):Void; | |
public var r : Float; | |
public var g : Float; | |
public var b : Float; | |
@:overload(function(color:Float):Color { }) | |
@:overload(function(color:String):Color { }) | |
public function set(color:Color):Color; | |
public function setHex(hex:Float):Color; | |
public function setRGB(r:Float, g:Float, b:Float):Color; | |
public function setHSL(h:Float, s:Float, l:Float):Color; | |
public function setStyle(style:String):Color; | |
public function copy(color:Color):Color; | |
public function copyGammaToLinear(color:Color):Color; | |
public function copyLinearToGamma(color:Color):Color; | |
public function convertGammaToLinear():Color; | |
public function convertLinearToGamma():Color; | |
public function getHex():Float; | |
public function getHexString():String; | |
public function getHSL():HSL; | |
public function getStyle():String; | |
public function offsetHSL(h:Float, s:Float, l:Float):Color; | |
public function add(color:Color):Color; | |
public function addColors(color1:Color, color2:Color):Color; | |
public function addScalar(s:Float):Color; | |
public function multiply(color:Color):Color; | |
public function multiplyScalar(s:Float):Color; | |
public function lerp(color:Color, alpha:Float):Color; | |
public function equals(color:Color):Bool; | |
public function fromArray(rgb:Array<Float>):Color; | |
public function toArray():Array<Float>; | |
public function clone():Color; | |
} | |
@:native("THREE.ColorKeywords") extern class ColorKeywords { | |
public var aliceblue : Float; | |
public var antiquewhite : Float; | |
public var aqua : Float; | |
public var aquamarine : Float; | |
public var azure : Float; | |
public var beige : Float; | |
public var bisque : Float; | |
public var black : Float; | |
public var blanchedalmond : Float; | |
public var blue : Float; | |
public var blueviolet : Float; | |
public var brown : Float; | |
public var burlywood : Float; | |
public var cadetblue : Float; | |
public var chartreuse : Float; | |
public var chocolate : Float; | |
public var coral : Float; | |
public var cornflowerblue : Float; | |
public var cornsilk : Float; | |
public var crimson : Float; | |
public var cyan : Float; | |
public var darkblue : Float; | |
public var darkcyan : Float; | |
public var darkgoldenrod : Float; | |
public var darkgray : Float; | |
public var darkgreen : Float; | |
public var darkgrey : Float; | |
public var darkkhaki : Float; | |
public var darkmagenta : Float; | |
public var darkolivegreen : Float; | |
public var darkorange : Float; | |
public var darkorchid : Float; | |
public var darkred : Float; | |
public var darksalmon : Float; | |
public var darkseagreen : Float; | |
public var darkslateblue : Float; | |
public var darkslategray : Float; | |
public var darkslategrey : Float; | |
public var darkturquoise : Float; | |
public var darkviolet : Float; | |
public var deeppink : Float; | |
public var deepskyblue : Float; | |
public var dimgray : Float; | |
public var dimgrey : Float; | |
public var dodgerblue : Float; | |
public var firebrick : Float; | |
public var floralwhite : Float; | |
public var forestgreen : Float; | |
public var fuchsia : Float; | |
public var gainsboro : Float; | |
public var ghostwhite : Float; | |
public var gold : Float; | |
public var goldenrod : Float; | |
public var gray : Float; | |
public var green : Float; | |
public var greenyellow : Float; | |
public var grey : Float; | |
public var honeydew : Float; | |
public var hotpink : Float; | |
public var indianred : Float; | |
public var indigo : Float; | |
public var ivory : Float; | |
public var khaki : Float; | |
public var lavender : Float; | |
public var lavenderblush : Float; | |
public var lawngreen : Float; | |
public var lemonchiffon : Float; | |
public var lightblue : Float; | |
public var lightcoral : Float; | |
public var lightcyan : Float; | |
public var lightgoldenrodyellow : Float; | |
public var lightgray : Float; | |
public var lightgreen : Float; | |
public var lightgrey : Float; | |
public var lightpink : Float; | |
public var lightsalmon : Float; | |
public var lightseagreen : Float; | |
public var lightskyblue : Float; | |
public var lightslategray : Float; | |
public var lightslategrey : Float; | |
public var lightsteelblue : Float; | |
public var lightyellow : Float; | |
public var lime : Float; | |
public var limegreen : Float; | |
public var linen : Float; | |
public var magenta : Float; | |
public var maroon : Float; | |
public var mediumaquamarine : Float; | |
public var mediumblue : Float; | |
public var mediumorchid : Float; | |
public var mediumpurple : Float; | |
public var mediumseagreen : Float; | |
public var mediumslateblue : Float; | |
public var mediumspringgreen : Float; | |
public var mediumturquoise : Float; | |
public var mediumvioletred : Float; | |
public var midnightblue : Float; | |
public var mintcream : Float; | |
public var mistyrose : Float; | |
public var moccasin : Float; | |
public var navajowhite : Float; | |
public var navy : Float; | |
public var oldlace : Float; | |
public var olive : Float; | |
public var olivedrab : Float; | |
public var orange : Float; | |
public var orangered : Float; | |
public var orchid : Float; | |
public var palegoldenrod : Float; | |
public var palegreen : Float; | |
public var paleturquoise : Float; | |
public var palevioletred : Float; | |
public var papayawhip : Float; | |
public var peachpuff : Float; | |
public var peru : Float; | |
public var pink : Float; | |
public var plum : Float; | |
public var powderblue : Float; | |
public var purple : Float; | |
public var red : Float; | |
public var rosybrown : Float; | |
public var royalblue : Float; | |
public var saddlebrown : Float; | |
public var salmon : Float; | |
public var sandybrown : Float; | |
public var seagreen : Float; | |
public var seashell : Float; | |
public var sienna : Float; | |
public var silver : Float; | |
public var skyblue : Float; | |
public var slateblue : Float; | |
public var slategray : Float; | |
public var slategrey : Float; | |
public var snow : Float; | |
public var springgreen : Float; | |
public var steelblue : Float; | |
public var tan : Float; | |
public var teal : Float; | |
public var thistle : Float; | |
public var tomato : Float; | |
public var turquoise : Float; | |
public var violet : Float; | |
public var wheat : Float; | |
public var white : Float; | |
public var whitesmoke : Float; | |
public var yellow : Float; | |
public var yellowgreen : Float; | |
} | |
@:native("THREE.Euler") extern class Euler { | |
public function new(?x:Float, ?y:Float, ?z:Float, ?order:String):Void; | |
public var x : Float; | |
public var y : Float; | |
public var z : Float; | |
public var order : String; | |
public function set(x:Float, y:Float, z:Float, ?order:String):Euler; | |
public function copy(euler:Euler):Euler; | |
public function setFromRotationMatrix(m:Matrix4, ?order:String):Euler; | |
public function setFromQuaternion(q:Quaternion, ?order:String, ?update:Bool):Euler; | |
public function reorder(newOrder:String):Euler; | |
public function equals(euler:Euler):Bool; | |
public function fromArray(xyzo:Array<Dynamic>):Euler; | |
public function toArray():Array<Dynamic>; | |
public var onChange : Void -> Void; | |
public function clone():Euler; | |
} | |
@:native("THREE.Frustum") extern class Frustum { | |
public function new(?p0:Plane, ?p1:Plane, ?p2:Plane, ?p3:Plane, ?p4:Plane, ?p5:Plane):Void; | |
public var planes : Array<Plane>; | |
public function set(?p0:Float, ?p1:Float, ?p2:Float, ?p3:Float, ?p4:Float, ?p5:Float):Frustum; | |
public function copy(frustum:Frustum):Frustum; | |
public function setFromMatrix(m:Matrix4):Frustum; | |
public function intersectsObject(object:Object3D):Bool; | |
public function intersectsSphere(sphere:Sphere):Bool; | |
public function intersectsBox(box:Box3):Bool; | |
public function containsPoint(point:Vector3):Bool; | |
public function clone():Frustum; | |
} | |
@:native("THREE.Line3") extern class Line3 { | |
public function new(?start:Vector3, ?end:Vector3):Void; | |
public var start : Vector3; | |
public var end : Vector3; | |
public function set(?start:Vector3, ?end:Vector3):Line3; | |
public function copy(line:Line3):Line3; | |
public function center(?optionalTarget:Vector3):Vector3; | |
public function delta(?optionalTarget:Vector3):Vector3; | |
public function distanceSq():Float; | |
public function distance():Float; | |
public function at(t:Float, ?optionalTarget:Vector3):Vector3; | |
public function closestPointToPointParameter(point:Vector3, ?clampToLine:Bool):Float; | |
public function closestPointToPoint(point:Vector3, ?clampToLine:Bool, ?optionalTarget:Vector3):Vector3; | |
public function applyMatrix4(matrix:Matrix4):Line3; | |
public function equals(line:Line3):Bool; | |
public function clone():Line3; | |
} | |
@:native("THREE.Math") typedef THREEMath = { | |
public function generateUUID():String; | |
public function clamp(x:Float, a:Float, b:Float):Float; | |
public function clampBottom(x:Float, a:Float):Float; | |
public function mapLinear(x:Float, a1:Float, a2:Float, b1:Float, b2:Float):Float; | |
public function smoothstep(x:Float, min:Float, max:Float):Float; | |
public function smootherstep(x:Float, min:Float, max:Float):Float; | |
public function random16():Float; | |
public function randInt(low:Float, high:Float):Float; | |
public function randFloat(low:Float, high:Float):Float; | |
public function randFloatSpread(range:Float):Float; | |
public function sign(x:Float):Float; | |
public function degToRad(degrees:Float):Float; | |
public function radToDeg(radians:Float):Float; | |
public function isPowerOfTwo(value:Float):Bool; | |
}; | |
@:native("THREE.Matrix") typedef Matrix = { | |
public var elements : Float32Array; | |
public function identity():Matrix; | |
public function copy(m:Matrix):Matrix; | |
public function multiplyScalar(s:Float):Matrix; | |
public function determinant():Float; | |
public function getInverse(matrix:Matrix, ?throwOnInvertible:Bool):Matrix; | |
public function transpose():Matrix; | |
public function clone():Matrix; | |
}; | |
@:native("THREE.Matrix3") extern class Matrix3 { | |
@:overload(function(n11:Float, n12:Float, n13:Float, n21:Float, n22:Float, n23:Float, n31:Float, n32:Float, n33:Float):Dynamic { }) | |
public function new():Void; | |
public var elements : Float32Array; | |
public function set(n11:Float, n12:Float, n13:Float, n21:Float, n22:Float, n23:Float, n31:Float, n32:Float, n33:Float):Matrix3; | |
public function identity():Matrix3; | |
public function copy(m:Matrix3):Matrix3; | |
public function applyToVector3Array(array:Array<Float>, ?offset:Float, ?length:Float):Array<Float>; | |
public function multiplyScalar(s:Float):Matrix3; | |
public function determinant():Float; | |
@:overload(function(matrix:Matrix4, ?throwOnInvertible:Bool):Matrix3 { }) | |
public function getInverse(matrix:Matrix3, ?throwOnInvertible:Bool):Matrix3; | |
public function transpose():Matrix3; | |
public function flattenToArrayOffset(array:Array<Float>, offset:Float):Array<Float>; | |
public function getNormalMatrix(m:Matrix4):Matrix3; | |
public function transposeIntoArray(r:Array<Float>):Array<Float>; | |
public function fromArray(array:Array<Float>):Matrix3; | |
public function toArray():Array<Float>; | |
public function clone():Matrix3; | |
} | |
@:native("THREE.Matrix4") extern class Matrix4 { | |
public function new(?n11:Float, ?n12:Float, ?n13:Float, ?n14:Float, ?n21:Float, ?n22:Float, ?n23:Float, ?n24:Float, ?n31:Float, ?n32:Float, ?n33:Float, ?n34:Float, ?n41:Float, ?n42:Float, ?n43:Float, ?n44:Float):Void; | |
public var elements : Float32Array; | |
public function set(n11:Float, n12:Float, n13:Float, n14:Float, n21:Float, n22:Float, n23:Float, n24:Float, n31:Float, n32:Float, n33:Float, n34:Float, n41:Float, n42:Float, n43:Float, n44:Float):Matrix4; | |
public function identity():Matrix4; | |
public function copy(m:Matrix4):Matrix4; | |
public function copyPosition(m:Matrix4):Matrix4; | |
public function extractRotation(m:Matrix4):Matrix4; | |
public function makeRotationFromEuler(euler:Euler):Matrix4; | |
public function makeRotationFromQuaternion(q:Quaternion):Matrix4; | |
public function lookAt(eye:Vector3, target:Vector3, up:Vector3):Matrix4; | |
public function multiply(m:Matrix4):Matrix4; | |
public function multiplyMatrices(a:Matrix4, b:Matrix4):Matrix4; | |
public function multiplyToArray(a:Matrix4, b:Matrix4, r:Array<Float>):Matrix4; | |
public function multiplyScalar(s:Float):Matrix4; | |
public function applyToVector3Array(array:Array<Float>, ?offset:Float, ?length:Float):Array<Float>; | |
public function determinant():Float; | |
public function transpose():Matrix4; | |
public function flattenToArrayOffset(array:Array<Float>, offset:Float):Array<Float>; | |
public function setPosition(v:Vector3):Vector3; | |
public function getInverse(m:Matrix4, ?throwOnInvertible:Bool):Matrix4; | |
public function scale(v:Vector3):Matrix4; | |
public function getMaxScaleOnAxis():Float; | |
public function makeTranslation(x:Float, y:Float, z:Float):Matrix4; | |
public function makeRotationX(theta:Float):Matrix4; | |
public function makeRotationY(theta:Float):Matrix4; | |
public function makeRotationZ(theta:Float):Matrix4; | |
public function makeRotationAxis(axis:Vector3, angle:Float):Matrix4; | |
public function makeScale(x:Float, y:Float, z:Float):Matrix4; | |
public function compose(translation:Vector3, rotation:Quaternion, scale:Vector3):Matrix4; | |
public function decompose(?translation:Vector3, ?rotation:Quaternion, ?scale:Vector3):Array<Dynamic>; | |
public function makeFrustum(left:Float, right:Float, bottom:Float, top:Float, near:Float, far:Float):Matrix4; | |
public function makePerspective(fov:Float, aspect:Float, near:Float, far:Float):Matrix4; | |
public function makeOrthographic(left:Float, right:Float, top:Float, bottom:Float, near:Float, far:Float):Matrix4; | |
public function fromArray(array:Array<Float>):Matrix4; | |
public function toArray():Array<Float>; | |
public function clone():Matrix4; | |
} | |
@:native("THREE.Plane") extern class Plane { | |
public function new(?normal:Vector3, ?constant:Float):Void; | |
public var normal : Vector3; | |
public var constant : Float; | |
public function set(normal:Vector3, constant:Float):Plane; | |
public function setComponents(x:Float, y:Float, z:Float, w:Float):Plane; | |
public function setFromNormalAndCoplanarPoint(normal:Vector3, point:Vector3):Plane; | |
public function setFromCoplanarPoints(a:Vector3, b:Vector3, c:Vector3):Plane; | |
public function copy(plane:Plane):Plane; | |
public function normalize():Plane; | |
public function negate():Plane; | |
public function distanceToPoint(point:Vector3):Float; | |
public function distanceToSphere(sphere:Sphere):Float; | |
public function projectPoint(point:Vector3, ?optionalTarget:Vector3):Vector3; | |
public function orthoPoint(point:Vector3, ?optionalTarget:Vector3):Vector3; | |
public function isIntersectionLine(line:Line3):Bool; | |
public function intersectLine(line:Line3, ?optionalTarget:Vector3):Vector3; | |
public function coplanarPoint(?optionalTarget:Bool):Vector3; | |
public function applyMatrix4(matrix:Matrix4, ?optionalNormalMatrix:Matrix3):Plane; | |
public function translate(offset:Vector3):Plane; | |
public function equals(plane:Plane):Bool; | |
public function clone():Plane; | |
} | |
@:native("THREE.Quaternion") extern class Quaternion { | |
public function new(?x:Float, ?y:Float, ?z:Float, ?w:Float):Void; | |
public var x : Float; | |
public var y : Float; | |
public var z : Float; | |
public var w : Float; | |
public function set(x:Float, y:Float, z:Float, w:Float):Quaternion; | |
public function copy(q:Quaternion):Quaternion; | |
public function setFromEuler(euler:Euler, ?update:Bool):Quaternion; | |
public function setFromAxisAngle(axis:Vector3, angle:Float):Quaternion; | |
public function setFromRotationMatrix(m:Matrix4):Quaternion; | |
public function setFromUnitVectors(vFrom:Vector3, vTo:Vector4):Quaternion; | |
public function inverse():Quaternion; | |
public function conjugate():Quaternion; | |
public function dot(v:Vector3):Float; | |
public function lengthSq():Float; | |
public function length():Float; | |
public function normalize():Quaternion; | |
public function multiply(q:Quaternion):Quaternion; | |
public function multiplyQuaternions(a:Quaternion, b:Quaternion):Quaternion; | |
public function multiplyVector3(vector:Vector3):Vector3; | |
@:overload(function(qa:Quaternion, qb:Quaternion, qm:Quaternion, t:Float):Quaternion { }) | |
public function slerp(qb:Quaternion, t:Float):Quaternion; | |
public function equals(v:Quaternion):Bool; | |
public function fromArray(n:Array<Float>):Quaternion; | |
public function toArray():Array<Float>; | |
public var onChange : Void -> Void; | |
public function clone():Quaternion; | |
} | |
@:native("THREE.Ray") extern class Ray { | |
public function new(?origin:Vector3, ?direction:Vector3):Void; | |
public var origin : Vector3; | |
public var direction : Vector3; | |
public function set(origin:Vector3, direction:Vector3):Ray; | |
public function copy(ray:Ray):Ray; | |
public function at(t:Float, ?optionalTarget:Vector3):Vector3; | |
public function recast(t:Float):Ray; | |
public function closestPointToPoint(point:Vector3, ?optionalTarget:Vector3):Vector3; | |
public function distanceToPoint(point:Vector3):Float; | |
public function distanceSqToSegment(v0:Vector3, v1:Vector3, ?optionalPointOnRay:Vector3, ?optionalPointOnSegment:Vector3):Float; | |
public function isIntersectionSphere(sphere:Sphere):Bool; | |
public function intersectSphere(sphere:Sphere, ?optionalTarget:Vector3):Vector3; | |
public function isIntersectionPlane(plane:Plane):Bool; | |
public function distanceToPlane(plane:Plane):Float; | |
public function intersectPlane(plane:Plane, ?optionalTarget:Vector3):Vector3; | |
public function isIntersectionBox(box:Box3):Bool; | |
public function intersectBox(box:Box3, ?optionalTarget:Vector3):Vector3; | |
public function intersectTriangle(a:Vector3, b:Vector3, c:Vector3, backfaceCulling:Bool, ?optionalTarget:Vector3):Vector3; | |
public function applyMatrix4(matrix4:Matrix4):Ray; | |
public function equals(ray:Ray):Bool; | |
public function clone():Ray; | |
} | |
@:native("THREE.Sphere") extern class Sphere { | |
public function new(?center:Vector3, ?radius:Float):Void; | |
public var center : Vector3; | |
public var radius : Float; | |
public function set(center:Vector3, radius:Float):Sphere; | |
public function setFromPoints(points:Array<Vector3>, ?optionalCenter:Vector3):Sphere; | |
public function copy(sphere:Sphere):Sphere; | |
public function empty():Bool; | |
public function containsPoint(point:Vector3):Bool; | |
public function distanceToPoint(point:Vector3):Float; | |
public function intersectsSphere(sphere:Sphere):Bool; | |
public function clampPoint(point:Vector3, ?optionalTarget:Vector3):Vector3; | |
public function getBoundingBox(?optionalTarget:Box3):Box3; | |
public function applyMatrix4(matrix:Matrix4):Sphere; | |
public function translate(offset:Vector3):Sphere; | |
public function equals(sphere:Sphere):Bool; | |
public function clone():Sphere; | |
} | |
@:native("THREE.SplineControlPoint") typedef SplineControlPoint = { | |
public var x : Float; | |
public var y : Float; | |
public var z : Float; | |
}; | |
@:native("THREE.Spline") extern class Spline { | |
public function new(points:Array<SplineControlPoint>):Void; | |
public var points : Array<SplineControlPoint>; | |
public function initFromArray(a:Array<Array<Float>>):Void; | |
public function getPoint(k:Float):SplineControlPoint; | |
public function getControlPointsArray():Array<Array<Float>>; | |
public function getLength(?nSubDivisions:Float):{ public var chunks : Array<Float>; public var total : Float; }; | |
public function reparametrizeByArcLength(samplingCoef:Float):Void; | |
} | |
@:native("THREE.Triangle") extern class Triangle { | |
public function new(?a:Vector3, ?b:Vector3, ?c:Vector3):Void; | |
public var a : Vector3; | |
public var b : Vector3; | |
public var c : Vector3; | |
public function set(a:Vector3, b:Vector3, c:Vector3):Triangle; | |
public function setFromPointsAndIndices(points:Array<Vector3>, i0:Float, i1:Float, i2:Float):Triangle; | |
public function copy(triangle:Triangle):Triangle; | |
public function area():Float; | |
public function midpoint(?optionalTarget:Vector3):Vector3; | |
@:overload(function(a:Vector3, b:Vector3, c:Vector3, ?optionalTarget:Vector3):Vector3 { }) | |
public function normal(?optionalTarget:Vector3):Vector3; | |
public function plane(?optionalTarget:Vector3):Plane; | |
@:overload(function(point:Vector3, a:Vector3, b:Vector3, c:Vector3, optionalTarget:Vector3):Vector3 { }) | |
public function barycoordFromPoint(point:Vector3, ?optionalTarget:Vector3):Vector3; | |
@:overload(function(point:Vector3, a:Vector3, b:Vector3, c:Vector3):Bool { }) | |
public function containsPoint(point:Vector3):Bool; | |
public function equals(triangle:Triangle):Bool; | |
public function clone():Triangle; | |
} | |
@:native("THREE.Vector") typedef Vector = { | |
public function setComponent(index:Float, value:Float):Void; | |
public function getComponent(index:Float):Float; | |
public function copy(v:Vector):Vector; | |
public function add(v:Vector):Vector; | |
public function addVectors(a:Vector, b:Vector):Vector; | |
public function sub(v:Vector):Vector; | |
public function subVectors(a:Vector, b:Vector):Vector; | |
public function multiplyScalar(s:Float):Vector; | |
public function divideScalar(s:Float):Vector; | |
public function negate():Vector; | |
public function dot(v:Vector):Float; | |
public function lengthSq():Float; | |
public function length():Float; | |
public function normalize():Vector; | |
@:optional | |
public function distanceTo(v:Vector):Float; | |
@:optional | |
public function distanceToSquared(v:Vector):Float; | |
public function setLength(l:Float):Vector; | |
public function lerp(v:Vector, alpha:Float):Vector; | |
public function equals(v:Vector):Bool; | |
public function clone():Vector; | |
}; | |
@:native("THREE.Vector2") extern class Vector2 { | |
public function new(?x:Float, ?y:Float):Void; | |
public var x : Float; | |
public var y : Float; | |
public function set(x:Float, y:Float):Vector2; | |
public function setX(x:Float):Vector2; | |
public function setY(y:Float):Vector2; | |
public function setComponent(index:Float, value:Float):Void; | |
public function getComponent(index:Float):Float; | |
public function copy(v:Vector2):Vector2; | |
public function add(v:Vector2):Vector2; | |
public function addVectors(a:Vector2, b:Vector2):Vector2; | |
public function addScalar(s:Float):Vector2; | |
public function sub(v:Vector2):Vector2; | |
public function subVectors(a:Vector2, b:Vector2):Vector2; | |
public function multiply(v:Vector2):Vector2; | |
public function multiplyScalar(s:Float):Vector2; | |
public function divide(v:Vector2):Vector2; | |
public function divideScalar(s:Float):Vector2; | |
public function min(v:Vector2):Vector2; | |
public function max(v:Vector2):Vector2; | |
public function clamp(min:Vector2, max:Vector2):Vector2; | |
public function clampScalar(min:Float, max:Float):Vector2; | |
public function floor():Vector2; | |
public function ceil():Vector2; | |
public function round():Vector2; | |
public function roundToZero():Vector2; | |
public function negate():Vector2; | |
public function dot(v:Vector2):Float; | |
public function lengthSq():Float; | |
public function length():Float; | |
public function normalize():Vector2; | |
public function distanceTo(v:Vector2):Float; | |
public function distanceToSquared(v:Vector2):Float; | |
public function setLength(l:Float):Vector2; | |
public function lerp(v:Vector2, alpha:Float):Vector2; | |
public function equals(v:Vector2):Bool; | |
public function fromArray(xy:Array<Float>):Vector2; | |
public function toArray():Array<Float>; | |
public function clone():Vector2; | |
} | |
@:native("THREE.Vector3") extern class Vector3 { | |
public function new(?x:Float, ?y:Float, ?z:Float):Void; | |
public var x : Float; | |
public var y : Float; | |
public var z : Float; | |
public function set(x:Float, y:Float, z:Float):Vector3; | |
public function setX(x:Float):Vector3; | |
public function setY(y:Float):Vector3; | |
public function setZ(z:Float):Vector3; | |
public function setComponent(index:Float, value:Float):Void; | |
public function getComponent(index:Float):Float; | |
public function copy(v:Vector3):Vector3; | |
public function add(a:Dynamic):Vector3; | |
public function addScalar(s:Float):Vector3; | |
public function addVectors(a:Vector3, b:Vector3):Vector3; | |
public function sub(a:Vector3):Vector3; | |
public function subVectors(a:Vector3, b:Vector3):Vector3; | |
public function multiply(v:Vector3):Vector3; | |
public function multiplyScalar(s:Float):Vector3; | |
public function multiplyVectors(a:Vector3, b:Vector3):Vector3; | |
public function applyEuler(euler:Euler):Vector3; | |
public function applyAxisAngle(axis:Vector3, angle:Float):Vector3; | |
public function applyMatrix3(m:Matrix3):Vector3; | |
public function applyMatrix4(m:Matrix4):Vector3; | |
public function applyProjection(m:Matrix4):Vector3; | |
public function applyQuaternion(q:Quaternion):Vector3; | |
public function transformDirection(m:Matrix4):Vector3; | |
public function divide(v:Vector3):Vector3; | |
public function divideScalar(s:Float):Vector3; | |
public function min(v:Vector3):Vector3; | |
public function max(v:Vector3):Vector3; | |
public function clamp(min:Vector3, max:Vector3):Vector3; | |
public function clampScalar(min:Float, max:Float):Vector3; | |
public function floor():Vector3; | |
public function ceil():Vector3; | |
public function round():Vector3; | |
public function roundToZero():Vector3; | |
public function negate():Vector3; | |
public function dot(v:Vector3):Float; | |
public function lengthSq():Float; | |
public function length():Float; | |
public function lengthManhattan():Float; | |
public function normalize():Vector3; | |
public function setLength(l:Float):Vector3; | |
public function lerp(v:Vector3, alpha:Float):Vector3; | |
public function cross(a:Vector3):Vector3; | |
public function crossVectors(a:Vector3, b:Vector3):Vector3; | |
public function projectOnVector(v:Vector3):Vector3; | |
public function projectOnPlane(planeNormal:Vector3):Vector3; | |
public function reflect(vector:Vector3):Vector3; | |
public function angleTo(v:Vector3):Float; | |
public function distanceTo(v:Vector3):Float; | |
public function distanceToSquared(v:Vector3):Float; | |
public function setFromMatrixPosition(m:Matrix4):Vector3; | |
public function setFromMatrixScale(m:Matrix4):Vector3; | |
public function setFromMatrixColumn(index:Float, matrix:Matrix4):Vector3; | |
public function equals(v:Vector3):Bool; | |
public function fromArray(xyz:Array<Float>):Vector3; | |
public function toArray():Array<Float>; | |
public function clone():Vector3; | |
} | |
@:native("THREE.Vector4") extern class Vector4 { | |
public function new(?x:Float, ?y:Float, ?z:Float, ?w:Float):Void; | |
public var x : Float; | |
public var y : Float; | |
public var z : Float; | |
public var w : Float; | |
public function set(x:Float, y:Float, z:Float, w:Float):Vector4; | |
public function setX(x:Float):Vector4; | |
public function setY(y:Float):Vector4; | |
public function setZ(z:Float):Vector4; | |
public function setW(w:Float):Vector4; | |
public function setComponent(index:Float, value:Float):Void; | |
public function getComponent(index:Float):Float; | |
public function copy(v:Vector4):Vector4; | |
public function add(v:Vector4):Vector4; | |
public function addScalar(s:Float):Vector4; | |
public function addVectors(a:Vector4, b:Vector4):Vector4; | |
public function sub(v:Vector4):Vector4; | |
public function subVectors(a:Vector4, b:Vector4):Vector4; | |
public function multiplyScalar(s:Float):Vector4; | |
public function applyMatrix4(m:Matrix4):Vector4; | |
public function divideScalar(s:Float):Vector4; | |
public function setAxisAngleFromQuaternion(q:Quaternion):Vector4; | |
public function setAxisAngleFromRotationMatrix(m:Matrix3):Vector4; | |
public function min(v:Vector4):Vector4; | |
public function max(v:Vector4):Vector4; | |
public function clamp(min:Vector4, max:Vector4):Vector4; | |
public function clampScalar(min:Float, max:Float):Vector4; | |
public function floor():Vector4; | |
public function ceil():Vector4; | |
public function round():Vector4; | |
public function roundToZero():Vector4; | |
public function negate():Vector4; | |
public function dot(v:Vector4):Float; | |
public function lengthSq():Float; | |
public function length():Float; | |
public function lengthManhattan():Float; | |
public function normalize():Vector4; | |
public function setLength(l:Float):Vector4; | |
public function lerp(v:Vector4, alpha:Float):Vector4; | |
public function equals(v:Vector4):Bool; | |
public function fromArray(xyzw:Array<Float>):Array<Float>; | |
public function toArray():Array<Float>; | |
public function clone():Vector4; | |
} | |
@:native("THREE.Bone") extern class Bone extends Object3D { | |
public function new(belongsToSkin:SkinnedMesh):Void; | |
public var skin : SkinnedMesh; | |
public var accumulatedRotWeight : Float; | |
public var accumulatedPosWeight : Float; | |
public var accumulatedSclWeight : Float; | |
} | |
@:native("THREE.Line") extern class Line extends Object3D { | |
@:overload(function(?geometry:Geometry, ?material:LineBasicMaterial, ?type:Float):Dynamic { }) | |
@:overload(function(?geometry:Geometry, ?material:ShaderMaterial, ?type:Float):Dynamic { }) | |
@:overload(function(?geometry:BufferGeometry, ?material:LineDashedMaterial, ?type:Float):Dynamic { }) | |
@:overload(function(?geometry:BufferGeometry, ?material:LineBasicMaterial, ?type:Float):Dynamic { }) | |
@:overload(function(?geometry:BufferGeometry, ?material:ShaderMaterial, ?type:Float):Dynamic { }) | |
public function new(?geometry:Geometry, ?material:LineDashedMaterial, ?type:Float):Void; | |
public var geometry : Geometry; | |
public var material : LineBasicMaterial; | |
public var type : LineType; | |
} | |
@:enum @:native("THREE.LineType") abstract LineType(Int) { | |
} | |
@:native("THREE.LOD") extern class LOD extends Object3D { | |
public function new():Void; | |
public var objects : Array<Dynamic>; | |
public function addLevel(object:Object3D, ?distance:Float):Void; | |
public function getObjectForDistance(distance:Float):Object3D; | |
public function update(camera:Camera):Void; | |
} | |
@:native("THREE.Mesh") extern class Mesh extends Object3D { | |
@:overload(function(?geometry:BufferGeometry, ?material:Material):Dynamic { }) | |
public function new(?geometry:Geometry, ?material:Material):Void; | |
public var geometry : Geometry; | |
public var material : Material; | |
public function updateMorphTargets():Void; | |
public function getMorphTargetIndexByName(name:String):Float; | |
} | |
@:native("THREE.MorphAnimMesh") extern class MorphAnimMesh extends Mesh { | |
@:overload(function(?geometry:Geometry, ?material:MeshDepthMaterial):Dynamic { }) | |
@:overload(function(?geometry:Geometry, ?material:MeshFaceMaterial):Dynamic { }) | |
@:overload(function(?geometry:Geometry, ?material:MeshLambertMaterial):Dynamic { }) | |
@:overload(function(?geometry:Geometry, ?material:MeshNormalMaterial):Dynamic { }) | |
@:overload(function(?geometry:Geometry, ?material:MeshPhongMaterial):Dynamic { }) | |
@:overload(function(?geometry:Geometry, ?material:ShaderMaterial):Dynamic { }) | |
public function new(?geometry:Geometry, ?material:MeshBasicMaterial):Void; | |
public var duration : Float; | |
public var mirroredLoop : Bool; | |
public var time : Float; | |
public var lastKeyframe : Float; | |
public var currentKeyframe : Float; | |
public var direction : Float; | |
public var directionBackwards : Bool; | |
public var startKeyframe : Float; | |
public var endKeyframe : Float; | |
public var length : Float; | |
public function setFrameRange(start:Float, end:Float):Void; | |
public function setDirectionForward():Void; | |
public function setDirectionBackward():Void; | |
public function parseAnimations():Void; | |
public function setAnimationLabel(label:String, start:Float, end:Float):Void; | |
public function playAnimation(label:String, fps:Float):Void; | |
public function updateAnimation(delta:Float):Void; | |
public function interpolateTargets(a:Float, b:Float, t:Float):Void; | |
} | |
@:native("THREE.PointCloud") extern class PointCloud extends Object3D { | |
@:overload(function(geometry:Geometry, ?material:ShaderMaterial):Dynamic { }) | |
@:overload(function(geometry:BufferGeometry, ?material:PointCloudMaterial):Dynamic { }) | |
@:overload(function(geometry:BufferGeometry, ?material:ShaderMaterial):Dynamic { }) | |
public function new(geometry:Geometry, ?material:PointCloudMaterial):Void; | |
public var geometry : Geometry; | |
public var material : Material; | |
public var sortParticles : Bool; | |
} | |
@:native("THREE.Skeleton") extern class Skeleton { | |
public function new(bones:Array<Bone>, ?boneInverses:Array<Matrix4>, ?useVertexTexture:Bool):Void; | |
public var useVertexTexture : Bool; | |
public var identityMatrix : Matrix4; | |
public var bones : Array<Bone>; | |
public var boneTextureWidth : Float; | |
public var boneTextureHeight : Float; | |
public var boneMatrices : Float32Array; | |
public var boneTexture : DataTexture; | |
public var boneInverses : Array<Matrix4>; | |
public function calculateInverses(bone:Bone):Void; | |
public function pose():Void; | |
public function update():Void; | |
} | |
@:native("THREE.SkinnedMesh") extern class SkinnedMesh extends Mesh { | |
@:overload(function(?geometry:Geometry, ?material:MeshDepthMaterial, ?useVertexTexture:Bool):Dynamic { }) | |
@:overload(function(?geometry:Geometry, ?material:MeshFaceMaterial, ?useVertexTexture:Bool):Dynamic { }) | |
@:overload(function(?geometry:Geometry, ?material:MeshLambertMaterial, ?useVertexTexture:Bool):Dynamic { }) | |
@:overload(function(?geometry:Geometry, ?material:MeshNormalMaterial, ?useVertexTexture:Bool):Dynamic { }) | |
@:overload(function(?geometry:Geometry, ?material:MeshPhongMaterial, ?useVertexTexture:Bool):Dynamic { }) | |
@:overload(function(?geometry:Geometry, ?material:ShaderMaterial, ?useVertexTexture:Bool):Dynamic { }) | |
public function new(?geometry:Geometry, ?material:MeshBasicMaterial, ?useVertexTexture:Bool):Void; | |
public var bindMode : String; | |
public var bindMatrix : Matrix4; | |
public var bindMatrixInverse : Matrix4; | |
public function bind(skeleton:Skeleton, ?bindMatrix:Matrix4):Void; | |
public function pose():Void; | |
public function normalizeSkinWeights():Void; | |
public var skeleton : Skeleton; | |
} | |
@:native("THREE.Sprite") extern class Sprite extends Object3D { | |
public function new(?material:Material):Void; | |
public var geometry : BufferGeometry; | |
public var material : SpriteMaterial; | |
} | |
@:native("THREE.Renderer") typedef Renderer = { | |
public function render(scene:Scene, camera:Camera):Void; | |
public function setSize(width:Float, height:Float, ?updateStyle:Bool):Void; | |
public var domElement : HTMLCanvasElement; | |
}; | |
@:native("THREE.CanvasRendererParameters") typedef CanvasRendererParameters = { | |
@:optional | |
public var canvas : HTMLCanvasElement; | |
@:optional | |
public var devicePixelRatio : Float; | |
}; | |
@:native("THREE.CanvasRenderer") extern class CanvasRenderer { | |
public function new(?parameters:CanvasRendererParameters):Void; | |
public var domElement : HTMLCanvasElement; | |
public var devicePixelRatio : Float; | |
public var autoClear : Bool; | |
public var sortObjects : Bool; | |
public var sortElements : Bool; | |
public var info : { public var render : { public var vertices : Float; public var faces : Float; }; }; | |
public function supportsVertexTextures():Void; | |
public function setFaceCulling():Void; | |
public function setSize(width:Float, height:Float, ?updateStyle:Bool):Void; | |
public function setViewport(x:Float, y:Float, width:Float, height:Float):Void; | |
public function setScissor():Void; | |
public function enableScissorTest():Void; | |
@:overload(function(color:String, ?opacity:Float):Void { }) | |
@:overload(function(color:Float, ?opacity:Float):Void { }) | |
public function setClearColor(color:Color, ?opacity:Float):Void; | |
public function setClearColorHex(hex:Float, ?alpha:Float):Void; | |
public function getClearColor():Color; | |
public function getClearAlpha():Float; | |
public function getMaxAnisotropy():Float; | |
public function clear():Void; | |
public function clearColor():Void; | |
public function clearDepth():Void; | |
public function clearStencil():Void; | |
public function render(scene:Scene, camera:Camera):Void; | |
} | |
@:native("THREE.RendererPlugin") typedef RendererPlugin = { | |
public function init(renderer:WebGLRenderer):Void; | |
public function render(scene:Scene, camera:Camera, currentWidth:Float, currentHeight:Float):Void; | |
}; | |
@:native("THREE.WebGLRendererParameters") typedef WebGLRendererParameters = { | |
@:optional | |
public var canvas : HTMLCanvasElement; | |
@:optional | |
public var precision : String; | |
@:optional | |
public var alpha : Bool; | |
@:optional | |
public var premultipliedAlpha : Bool; | |
@:optional | |
public var antialias : Bool; | |
@:optional | |
public var stencil : Bool; | |
@:optional | |
public var preserveDrawingBuffer : Bool; | |
@:optional | |
public var clearColor : Float; | |
@:optional | |
public var clearAlpha : Float; | |
@:optional | |
public var devicePixelRatio : Float; | |
}; | |
@:native("THREE.WebGLRenderer") extern class WebGLRenderer { | |
public function new(?parameters:WebGLRendererParameters):Void; | |
public var domElement : HTMLCanvasElement; | |
public var context : Dynamic; | |
public var devicePixelRatio : Float; | |
public var autoClear : Bool; | |
public var autoClearColor : Bool; | |
public var autoClearDepth : Bool; | |
public var autoClearStencil : Bool; | |
public var sortObjects : Bool; | |
public var gammaInput : Bool; | |
public var gammaOutput : Bool; | |
public var shadowMapEnabled : Bool; | |
public var shadowMapAutoUpdate : Bool; | |
public var shadowMapType : ShadowMapType; | |
public var shadowMapCullFace : CullFace; | |
public var shadowMapDebug : Bool; | |
public var shadowMapCascade : Bool; | |
public var maxMorphTargets : Float; | |
public var maxMorphNormals : Float; | |
public var autoScaleCubemaps : Bool; | |
public var renderPluginsPre : Array<RendererPlugin>; | |
public var renderPluginsPost : Array<RendererPlugin>; | |
public var info : { public var memory : { public var programs : Float; public var geometries : Float; public var textures : Float; }; public var render : { public var calls : Float; public var vertices : Float; public var faces : Float; public var points : Float; }; }; | |
public var shadowMapPlugin : ShadowMapPlugin; | |
public function getContext():WebGLRenderingContext; | |
public function supportsVertexTextures():Bool; | |
public function supportsFloatTextures():Bool; | |
public function supportsStandardDerivatives():Bool; | |
public function supportsCompressedTextureS3TC():Bool; | |
public function getMaxAnisotropy():Float; | |
public function getPrecision():String; | |
public function setSize(width:Float, height:Float, ?updateStyle:Bool):Void; | |
public function setViewport(?x:Float, ?y:Float, ?width:Float, ?height:Float):Void; | |
public function setScissor(x:Float, y:Float, width:Float, height:Float):Void; | |
public function enableScissorTest(enable:Bool):Void; | |
@:overload(function(color:String, ?alpha:Float):Void { }) | |
@:overload(function(color:Float, ?alpha:Float):Void { }) | |
public function setClearColor(color:Color, ?alpha:Float):Void; | |
public function setClearColorHex(hex:Float, alpha:Float):Void; | |
public function getClearColor():Color; | |
public function getClearAlpha():Float; | |
public function clear(?color:Bool, ?depth:Bool, ?stencil:Bool):Void; | |
public function clearColor():Void; | |
public function clearDepth():Void; | |
public function clearStencil():Void; | |
public function clearTarget(renderTarget:WebGLRenderTarget, color:Bool, depth:Bool, stencil:Bool):Void; | |
public function addPostPlugin(plugin:RendererPlugin):Void; | |
public function addPrePlugin(plugin:RendererPlugin):Void; | |
public function updateShadowMap(scene:Scene, camera:Camera):Void; | |
public function renderBufferImmediate(object:Object3D, program:Dynamic, material:Material):Void; | |
public function renderBufferDirect(camera:Camera, lights:Array<Light>, fog:Fog, material:Material, geometryGroup:Dynamic, object:Object3D):Void; | |
public function renderBuffer(camera:Camera, lights:Array<Light>, fog:Fog, material:Material, geometryGroup:Dynamic, object:Object3D):Void; | |
public function render(scene:Scene, camera:Camera, ?renderTarget:RenderTarget, ?forceClear:Bool):Void; | |
public function renderImmediateObject(camera:Camera, lights:Array<Light>, fog:Fog, material:Material, object:Object3D):Void; | |
public function initMaterial(material:Material, lights:Array<Light>, fog:Fog, object:Object3D):Void; | |
public function setFaceCulling(?cullFace:CullFace, ?frontFace:FrontFaceDirection):Void; | |
public function setMaterialFaces(material:Material):Void; | |
public function setDepthTest(depthTest:Bool):Void; | |
public function setDepthWrite(depthWrite:Bool):Void; | |
public function setBlending(blending:Blending, blendEquation:BlendingEquation, blendSrc:BlendingSrcFactor, blendDst:BlendingDstFactor):Void; | |
public function setTexture(texture:Texture, slot:Float):Void; | |
public function setRenderTarget(renderTarget:RenderTarget):Void; | |
} | |
@:native("THREE.RenderTarget") typedef RenderTarget = { }; | |
@:native("THREE.WebGLRenderTargetOptions") typedef WebGLRenderTargetOptions = { | |
@:optional | |
public var wrapS : Wrapping; | |
@:optional | |
public var wrapT : Wrapping; | |
@:optional | |
public var magFilter : TextureFilter; | |
@:optional | |
public var minFilter : TextureFilter; | |
@:optional | |
public var anisotropy : Float; | |
@:optional | |
public var format : Float; | |
@:optional | |
public var type : TextureDataType; | |
@:optional | |
public var depthBuffer : Bool; | |
@:optional | |
public var stencilBuffer : Bool; | |
}; | |
@:native("THREE.WebGLRenderTarget") extern class WebGLRenderTarget { | |
public function new(width:Float, height:Float, ?options:WebGLRenderTargetOptions):Void; | |
public var width : Float; | |
public var height : Float; | |
public var wrapS : Wrapping; | |
public var wrapT : Wrapping; | |
public var magFilter : TextureFilter; | |
public var minFilter : TextureFilter; | |
public var anisotropy : Float; | |
public var offset : Vector2; | |
public var repeat : Vector2; | |
public var format : Float; | |
public var type : Float; | |
public var depthBuffer : Bool; | |
public var stencilBuffer : Bool; | |
public var generateMipmaps : Bool; | |
public var shareDepthFrom : Dynamic; | |
public function clone():WebGLRenderTarget; | |
public function dispose():Void; | |
public function addEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function hasEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function removeEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function dispatchEvent(event:{ public var type : String; public var target : Dynamic; }):Void; | |
} | |
@:native("THREE.WebGLRenderTargetCube") extern class WebGLRenderTargetCube extends WebGLRenderTarget { | |
public function new(width:Float, height:Float, ?options:WebGLRenderTargetOptions):Void; | |
public var activeCubeFace : Float; | |
} | |
@:native("THREE.RenderableFace") extern class RenderableFace { | |
public function new():Void; | |
public var id : Float; | |
public var v1 : RenderableVertex; | |
public var v2 : RenderableVertex; | |
public var v3 : RenderableVertex; | |
public var normalModel : Vector3; | |
public var vertexNormalsModel : Array<Vector3>; | |
public var vertexNormalsLength : Float; | |
public var color : Color; | |
public var material : Material; | |
public var uvs : Array<Array<Vector2>>; | |
public var z : Float; | |
} | |
@:native("THREE.RenderableLine") extern class RenderableLine { | |
public function new():Void; | |
public var id : Float; | |
public var v1 : RenderableVertex; | |
public var v2 : RenderableVertex; | |
public var vertexColors : Array<Color>; | |
public var material : Material; | |
public var z : Float; | |
} | |
@:native("THREE.RenderableObject") extern class RenderableObject { | |
public function new():Void; | |
public var id : Float; | |
public var object : Dynamic; | |
public var z : Float; | |
} | |
@:native("THREE.RenderableSprite") extern class RenderableSprite { | |
public function new():Void; | |
public var id : Float; | |
public var object : Dynamic; | |
public var x : Float; | |
public var y : Float; | |
public var z : Float; | |
public var rotation : Float; | |
public var scale : Vector2; | |
public var material : Material; | |
} | |
@:native("THREE.RenderableVertex") extern class RenderableVertex { | |
public function new():Void; | |
public var position : Vector3; | |
public var positionWorld : Vector3; | |
public var positionScreen : Vector4; | |
public var visible : Bool; | |
public function copy(vertex:RenderableVertex):Void; | |
} | |
@:native("THREE.ShaderChunk") typedef ShaderChunk = { | |
public var alphamap_fragment : String; | |
public var alphamap_pars_fragment : String; | |
public var alphatest_fragment : String; | |
public var bumpmap_pars_fragment : String; | |
public var color_fragment : String; | |
public var color_pars_fragment : String; | |
public var color_pars_vertex : String; | |
public var color_vertex : String; | |
public var default_vertex : String; | |
public var defaultnormal_vertex : String; | |
public var envmap_fragment : String; | |
public var envmap_pars_fragment : String; | |
public var envmap_pars_vertex : String; | |
public var envmap_vertex : String; | |
public var fog_fragment : String; | |
public var fog_pars_fragment : String; | |
public var lightmap_fragment : String; | |
public var lightmap_pars_fragment : String; | |
public var lightmap_pars_vertex : String; | |
public var lightmap_vertex : String; | |
public var lights_lambert_pars_vertex : String; | |
public var lights_lambert_vertex : String; | |
public var lights_phong_fragment : String; | |
public var lights_phong_pars_fragment : String; | |
public var lights_phong_pars_vertex : String; | |
public var lights_phong_vertex : String; | |
public var linear_to_gamma_fragment : String; | |
public var logdepthbuf_fragment : String; | |
public var logdepthbuf_pars_fragment : String; | |
public var logdepthbuf_pars_vertex : String; | |
public var logdepthbuf_vertex : String; | |
public var map_fragment : String; | |
public var map_pars_fragment : String; | |
public var map_pars_vertex : String; | |
public var map_particle_fragment : String; | |
public var map_particle_pars_fragment : String; | |
public var map_vertex : String; | |
public var morphnormal_vertex : String; | |
public var morphtarget_pars_vertex : String; | |
public var morphtarget_vertex : String; | |
public var normalmap_pars_fragment : String; | |
public var shadowmap_fragment : String; | |
public var shadowmap_pars_fragment : String; | |
public var shadowmap_pars_vertex : String; | |
public var shadowmap_vertex : String; | |
public var skinbase_vertex : String; | |
public var skinning_pars_vertex : String; | |
public var skinning_vertex : String; | |
public var skinnormal_vertex : String; | |
public var specularmap_fragment : String; | |
public var specularmap_pars_fragment : String; | |
public var worldpos_vertex : String; | |
}; | |
@:native("THREE.Shader") typedef Shader = { | |
public var uniforms : Dynamic; | |
public var vertexShader : String; | |
public var fragmentShader : String; | |
}; | |
@:native("THREE.WebGLProgram") extern class WebGLProgram { | |
public function new(renderer:WebGLRenderer, code:String, material:ShaderMaterial, parameters:WebGLRendererParameters):Void; | |
} | |
@:native("THREE.WebGLShader") extern class WebGLShader { | |
public function new(gl:Dynamic, type:String, string:String):Void; | |
} | |
@:native("THREE.IFog") typedef IFog = { | |
public var name : String; | |
public var color : Color; | |
public function clone():IFog; | |
}; | |
@:native("THREE.Fog") extern class Fog { | |
public function new(hex:Float, ?near:Float, ?far:Float):Void; | |
public var name : String; | |
public var color : Color; | |
public var near : Float; | |
public var far : Float; | |
public function clone():Fog; | |
} | |
@:native("THREE.FogExp2") extern class FogExp2 { | |
public function new(hex:Float, ?density:Float):Void; | |
public var name : String; | |
public var color : Color; | |
public var density : Float; | |
public function clone():FogExp2; | |
} | |
@:native("THREE.Scene") extern class Scene extends Object3D { | |
public function new():Void; | |
public var fog : IFog; | |
public var overrideMaterial : Material; | |
public var autoUpdate : Bool; | |
} | |
@:native("THREE.CompressedTexture") extern class CompressedTexture extends Texture { | |
public function new(mipmaps:Array<ImageData>, width:Float, height:Float, ?format:PixelFormat, ?type:TextureDataType, ?mapping:Mapping, ?wrapS:Wrapping, ?wrapT:Wrapping, ?magFilter:TextureFilter, ?minFilter:TextureFilter, ?anisotropy:Float):Void; | |
} | |
@:native("THREE.CubeTexture") extern class CubeTexture extends Texture { | |
public function new(images:Array<Dynamic>, ?mapping:Mapping, ?wrapS:Wrapping, ?wrapT:Wrapping, ?magFilter:TextureFilter, ?minFilter:TextureFilter, ?format:PixelFormat, ?type:TextureDataType, ?anisotropy:Float):Void; | |
public var images : Array<Dynamic>; | |
} | |
@:native("THREE.DataTexture") extern class DataTexture extends Texture { | |
public function new(data:ImageData, width:Float, height:Float, format:PixelFormat, type:TextureDataType, mapping:Mapping, wrapS:Wrapping, wrapT:Wrapping, magFilter:TextureFilter, minFilter:TextureFilter, ?anisotropy:Float):Void; | |
} | |
@:native("THREE.Texture") extern class Texture { | |
@:overload(function(image:HTMLCanvasElement, ?mapping:Mapping, ?wrapS:Wrapping, ?wrapT:Wrapping, ?magFilter:TextureFilter, ?minFilter:TextureFilter, ?format:PixelFormat, ?type:TextureDataType, ?anisotropy:Float):Dynamic { }) | |
@:overload(function(image:HTMLImageElement, ?mapping:MappingConstructor, ?wrapS:Wrapping, ?wrapT:Wrapping, ?magFilter:TextureFilter, ?minFilter:TextureFilter, ?format:PixelFormat, ?type:TextureDataType, ?anisotropy:Float):Dynamic { }) | |
@:overload(function(image:HTMLCanvasElement, ?mapping:MappingConstructor, ?wrapS:Wrapping, ?wrapT:Wrapping, ?magFilter:TextureFilter, ?minFilter:TextureFilter, ?format:PixelFormat, ?type:TextureDataType, ?anisotropy:Float):Dynamic { }) | |
public function new(image:Dynamic, ?mapping:Mapping, ?wrapS:Wrapping, ?wrapT:Wrapping, ?magFilter:TextureFilter, ?minFilter:TextureFilter, ?format:PixelFormat, ?type:TextureDataType, ?anisotropy:Float):Void; | |
public var id : Float; | |
public var uuid : String; | |
public var name : String; | |
public var image : Dynamic; | |
public var mipmaps : Array<ImageData>; | |
public var mapping : Mapping; | |
public var wrapS : Wrapping; | |
public var wrapT : Wrapping; | |
public var magFilter : TextureFilter; | |
public var minFilter : TextureFilter; | |
public var anisotropy : Float; | |
public var format : PixelFormat; | |
public var type : TextureDataType; | |
public var offset : Vector2; | |
public var repeat : Vector2; | |
public var generateMipmaps : Bool; | |
public var premultiplyAlpha : Bool; | |
public var flipY : Bool; | |
public var unpackAlignment : Float; | |
public var needsUpdate : Bool; | |
public var onUpdate : Void -> Void; | |
public var DEFAULT_IMAGE : Dynamic; | |
public var DEFAULT_MAPPING : Dynamic; | |
public function clone():Texture; | |
public function update():Void; | |
public function dispose():Void; | |
public function addEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function hasEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function removeEventListener(type:String, listener:Dynamic -> Void):Void; | |
public function dispatchEvent(event:{ public var type : String; public var target : Dynamic; }):Void; | |
} | |
@:native("THREE.TypefaceData") typedef TypefaceData = { | |
public var familyName : String; | |
public var cssFontWeight : String; | |
public var cssFontStyle : String; | |
}; | |
@:native("THREE.KeyFrame") typedef KeyFrame = { | |
public var pos : Array<Float>; | |
public var rot : Array<Float>; | |
public var scl : Array<Float>; | |
public var time : Float; | |
}; | |
@:native("THREE.KeyFrames") typedef KeyFrames = { | |
public var keys : Array<KeyFrame>; | |
public var parent : Float; | |
}; | |
@:native("THREE.AnimationData") typedef AnimationData = { | |
public var JIT : Float; | |
public var fps : Float; | |
public var hierarchy : Array<KeyFrames>; | |
public var length : Float; | |
public var name : String; | |
}; | |
@:native("THREE.Animation") extern class Animation { | |
public function new(root:Mesh, data:AnimationData):Void; | |
public var root : Mesh; | |
public var data : AnimationData; | |
public var hierarchy : Array<Bone>; | |
public var currentTime : Float; | |
public var timeScale : Float; | |
public var isPlaying : Bool; | |
public var loop : Bool; | |
public var weight : Float; | |
public var keyTypes : Array<String>; | |
public var interpolationType : Float; | |
public function play(?startTime:Float, ?weight:Float):Void; | |
public function stop():Void; | |
public function reset():Void; | |
public function update(deltaTimeMS:Float):Void; | |
public function getNextKeyWith(type:String, h:Float, key:Float):KeyFrame; | |
public function getPrevKeyWith(type:String, h:Float, key:Float):KeyFrame; | |
} | |
@:native("THREE.KeyFrameAnimation") extern class KeyFrameAnimation { | |
public function new(data:Dynamic):Void; | |
public var root : Mesh; | |
public var data : Dynamic; | |
public var hierarchy : Array<KeyFrames>; | |
public var currentTime : Float; | |
public var timeScale : Float; | |
public var isPlaying : Bool; | |
public var isPaused : Bool; | |
public var loop : Bool; | |
public function play(?startTime:Float):Void; | |
public function stop():Void; | |
public function update(delta:Float):Void; | |
public function getNextKeyWith(type:String, h:Float, key:Float):KeyFrame; | |
public function getPrevKeyWith(type:String, h:Float, key:Float):KeyFrame; | |
} | |
@:native("THREE.MorphAnimation") extern class MorphAnimation { | |
public function new(mesh:Mesh):Void; | |
public var mesh : Mesh; | |
public var frames : Float; | |
public var currentTime : Float; | |
public var duration : Float; | |
public var loop : Bool; | |
public var isPlaying : Bool; | |
public function play():Void; | |
public function pause():Void; | |
public function update(deltaTimeMS:Float):Void; | |
} | |
@:native("THREE.Curve") extern class Curve { | |
public function getPoint(t:Float):Vector; | |
public function getPointAt(u:Float):Vector; | |
public function getPoints(?divisions:Float):Array<Vector>; | |
public function getSpacedPoints(?divisions:Float):Array<Vector>; | |
public function getLength():Float; | |
public function getLengths(?divisions:Float):Array<Float>; | |
public function updateArcLengths():Void; | |
public function getUtoTmapping(u:Float, distance:Float):Float; | |
public function getTangent(t:Float):Vector; | |
public function getTangentAt(u:Float):Vector; | |
public var Utils : { public function tangentQuadraticBezier(t:Float, p0:Float, p1:Float, p2:Float):Float; public function tangentCubicBezier(t:Float, p0:Float, p1:Float, p2:Float, p3:Float):Float; public function tangentSpline(t:Float, p0:Float, p1:Float, p2:Float, p3:Float):Float; public function interpolate(p0:Float, p1:Float, p2:Float, p3:Float, t:Float):Float; }; | |
public function create(constructorFunc:Dynamic, getPointFunc:Dynamic):Dynamic; | |
} | |
@:native("THREE.BoundingBox") typedef BoundingBox = { | |
public var minX : Float; | |
public var minY : Float; | |
public var maxX : Float; | |
public var maxY : Float; | |
public var centroid : Vector; | |
}; | |
@:native("THREE.CurvePath") extern class CurvePath extends Curve { | |
public function new():Void; | |
public var curves : Array<Curve>; | |
public var bends : Array<Path>; | |
public var autoClose : Bool; | |
public function add(curve:Curve):Void; | |
public function checkConnection():Bool; | |
public function closePath():Void; | |
public function getCurveLengths():Array<Float>; | |
public function getBoundingBox():BoundingBox; | |
public function createPointsGeometry(divisions:Float):Geometry; | |
public function createSpacedPointsGeometry(divisions:Float):Geometry; | |
public function createGeometry(points:Array<Vector2>):Geometry; | |
public function addWrapPath(bendpath:Path):Void; | |
public function getTransformedPoints(segments:Float, ?bends:Array<Path>):Array<Vector2>; | |
public function getTransformedSpacedPoints(segments:Float, ?bends:Array<Path>):Array<Vector2>; | |
public function getWrapPoints(oldPts:Array<Vector2>, path:Path):Array<Vector2>; | |
} | |
@:native("THREE.Gyroscope") extern class Gyroscope extends Object3D { | |
public function new():Void; | |
public var translationWorld : Vector3; | |
public var translationObject : Vector3; | |
public var quaternionWorld : Quaternion; | |
public var quaternionObject : Quaternion; | |
public var scaleWorld : Vector3; | |
public var scaleObject : Vector3; | |
} | |
@:enum @:native("THREE.PathActions") abstract PathActions(Int) { | |
public var MOVE_TO = 0; | |
public var LINE_TO = 1; | |
public var QUADRATIC_CURVE_TO = 2; | |
public var BEZIER_CURVE_TO = 3; | |
public var CSPLINE_THRU = 4; | |
public var ARC = 5; | |
public var ELLIPSE = 6; | |
} | |
@:native("THREE.PathAction") typedef PathAction = { | |
public var action : PathActions; | |
public var args : Dynamic; | |
}; | |
@:native("THREE.Path") extern class Path extends CurvePath { | |
public function new(?points:Array<Vector2>):Void; | |
public var actions : Array<PathAction>; | |
public function fromPoints(vectors:Array<Vector2>):Void; | |
public function moveTo(x:Float, y:Float):Void; | |
public function lineTo(x:Float, y:Float):Void; | |
public function quadraticCurveTo(aCPx:Float, aCPy:Float, aX:Float, aY:Float):Void; | |
public function bezierCurveTo(aCP1x:Float, aCP1y:Float, aCP2x:Float, aCP2y:Float, aX:Float, aY:Float):Void; | |
public function splineThru(pts:Array<Vector2>):Void; | |
public function arc(aX:Float, aY:Float, aRadius:Float, aStartAngle:Float, aEndAngle:Float, aClockwise:Bool):Void; | |
public function absarc(aX:Float, aY:Float, aRadius:Float, aStartAngle:Float, aEndAngle:Float, aClockwise:Bool):Void; | |
public function ellipse(aX:Float, aY:Float, xRadius:Float, yRadius:Float, aStartAngle:Float, aEndAngle:Float, aClockwise:Bool):Void; | |
public function absellipse(aX:Float, aY:Float, xRadius:Float, yRadius:Float, aStartAngle:Float, aEndAngle:Float, aClockwise:Bool):Void; | |
public function toShapes():Array<Shape>; | |
} | |
@:native("THREE.Shape") extern class Shape extends Path { | |
public function new(?points:Array<Vector2>):Void; | |
public var holes : Array<Path>; | |
public function extrude(?options:Dynamic):ExtrudeGeometry; | |
public function makeGeometry(?options:Dynamic):ShapeGeometry; | |
public function getPointsHoles(divisions:Float):Array<Array<Vector2>>; | |
public function getSpacedPointsHoles(divisions:Float):Array<Array<Vector2>>; | |
public function extractAllPoints(divisions:Float):{ public var shape : Array<Vector2>; public var holes : Array<Array<Vector2>>; }; | |
public function extractPoints(divisions:Float):Array<Vector2>; | |
public function extractAllSpacedPoints(divisions:Vector2):{ public var shape : Array<Vector2>; public var holes : Array<Array<Vector2>>; }; | |
} | |
@:native("THREE.ArcCurve") extern class ArcCurve extends EllipseCurve { | |
public function new(aX:Float, aY:Float, aRadius:Float, aStartAngle:Float, aEndAngle:Float, aClockwise:Bool):Void; | |
} | |
@:native("THREE.ClosedSplineCurve3") extern class ClosedSplineCurve3 extends Curve { | |
public function new(?points:Array<Vector3>):Void; | |
public var points : Array<Vector3>; | |
} | |
@:native("THREE.CubicBezierCurve") extern class CubicBezierCurve extends Curve { | |
public function new(v0:Vector2, v1:Vector2, v2:Vector2, v3:Vector2):Void; | |
public var v0 : Vector2; | |
public var v1 : Vector2; | |
public var v2 : Vector2; | |
public var v3 : Vector2; | |
} | |
@:native("THREE.CubicBezierCurve3") extern class CubicBezierCurve3 extends Curve { | |
public function new(v0:Vector3, v1:Vector3, v2:Vector3, v3:Vector3):Void; | |
public var v0 : Vector3; | |
public var v1 : Vector3; | |
public var v2 : Vector3; | |
public var v3 : Vector3; | |
} | |
@:native("THREE.EllipseCurve") extern class EllipseCurve extends Curve { | |
public function new(aX:Float, aY:Float, xRadius:Float, yRadius:Float, aStartAngle:Float, aEndAngle:Float, aClockwise:Bool):Void; | |
public var aX : Float; | |
public var aY : Float; | |
public var xRadius : Float; | |
public var yRadius : Float; | |
public var aStartAngle : Float; | |
public var aEndAngle : Float; | |
public var aClockwise : Bool; | |
} | |
@:native("THREE.LineCurve") extern class LineCurve extends Curve { | |
public function new(v1:Vector2, v2:Vector2):Void; | |
public var v1 : Vector2; | |
public var v2 : Vector2; | |
} | |
@:native("THREE.LineCurve3") extern class LineCurve3 extends Curve { | |
public function new(v1:Vector3, v2:Vector3):Void; | |
public var v1 : Vector3; | |
public var v2 : Vector3; | |
} | |
@:native("THREE.QuadraticBezierCurve") extern class QuadraticBezierCurve extends Curve { | |
public function new(v0:Vector2, v1:Vector2, v2:Vector2):Void; | |
public var v0 : Vector2; | |
public var v1 : Vector2; | |
public var v2 : Vector2; | |
} | |
@:native("THREE.QuadraticBezierCurve3") extern class QuadraticBezierCurve3 extends Curve { | |
public function new(v0:Vector3, v1:Vector3, v2:Vector3):Void; | |
public var v0 : Vector3; | |
public var v1 : Vector3; | |
public var v2 : Vector3; | |
} | |
@:native("THREE.SplineCurve") extern class SplineCurve extends Curve { | |
public function new(?points:Array<Vector2>):Void; | |
public var points : Array<Vector2>; | |
} | |
@:native("THREE.SplineCurve3") extern class SplineCurve3 extends Curve { | |
public function new(?points:Array<Vector3>):Void; | |
public var points : Array<Vector3>; | |
} | |
@:native("THREE.BoxGeometry") extern class BoxGeometry extends Geometry { | |
public function new(width:Float, height:Float, depth:Float, ?widthSegments:Float, ?heightSegments:Float, ?depthSegments:Float):Void; | |
public var parameters : { public var width : Float; public var height : Float; public var depth : Float; public var widthSegments : Float; public var heightSegments : Float; public var depthSegments : Float; }; | |
public var widthSegments : Float; | |
public var heightSegments : Float; | |
public var depthSegments : Float; | |
} | |
@:native("THREE.CircleGeometry") extern class CircleGeometry extends Geometry { | |
public function new(?radius:Float, ?segments:Float, ?thetaStart:Float, ?thetaLength:Float):Void; | |
public var parameters : { public var radius : Float; public var segments : Float; public var thetaStart : Float; public var thetaLength : Float; }; | |
public var radius : Float; | |
public var segments : Float; | |
public var thetaStart : Float; | |
public var thetaLength : Float; | |
} | |
@:native("THREE.CubeGeometry") extern class CubeGeometry extends BoxGeometry { | |
} | |
@:native("THREE.CylinderGeometry") extern class CylinderGeometry extends Geometry { | |
public function new(?radiusTop:Float, ?radiusBottom:Float, ?height:Float, ?radiusSegments:Float, ?heightSegments:Float, ?openEnded:Bool):Void; | |
public var parameters : { public var radiusTop : Float; public var radiusBottom : Float; public var height : Float; public var radialSegments : Float; public var heightSegments : Float; public var openEnded : Bool; }; | |
public var radiusTop : Float; | |
public var radiusBottom : Float; | |
public var height : Float; | |
public var radialSegments : Float; | |
public var heightSegments : Float; | |
public var openEnded : Bool; | |
} | |
@:native("THREE.ExtrudeGeometry") extern class ExtrudeGeometry extends Geometry { | |
@:overload(function(?shapes:Array<Shape>, ?options:Dynamic):Dynamic { }) | |
public function new(?shape:Shape, ?options:Dynamic):Void; | |
public function addShapeList(shapes:Array<Shape>, ?options:Dynamic):Void; | |
public function addShape(shape:Shape, ?options:Dynamic):Void; | |
} | |
@:native("THREE.IcosahedronGeometry") extern class IcosahedronGeometry extends PolyhedronGeometry { | |
public function new(radius:Float, detail:Float):Void; | |
public var parameters : { public var radius : Float; public var detail : Float; }; | |
public var radius : Float; | |
public var detail : Float; | |
} | |
@:native("THREE.LatheGeometry") extern class LatheGeometry extends Geometry { | |
public function new(points:Array<Vector3>, ?segments:Float, ?phiStart:Float, ?phiLength:Float):Void; | |
} | |
@:native("THREE.OctahedronGeometry") extern class OctahedronGeometry extends PolyhedronGeometry { | |
public function new(radius:Float, detail:Float):Void; | |
public var parameters : { public var radius : Float; public var detail : Float; }; | |
public var radius : Float; | |
public var detail : Float; | |
} | |
@:native("THREE.ParametricGeometry") extern class ParametricGeometry extends Geometry { | |
public function new(func:Float -> Float -> Vector3, slices:Float, stacks:Float, ?useTris:Bool):Void; | |
} | |
@:native("THREE.PlaneGeometry") extern class PlaneGeometry extends Geometry { | |
public function new(width:Float, height:Float, ?widthSegments:Float, ?heightSegments:Float):Void; | |
public var parameters : { public var width : Float; public var height : Float; public var widthSegments : Float; public var heightSegments : Float; }; | |
public var width : Float; | |
public var height : Float; | |
public var widthSegments : Float; | |
public var heightSegments : Float; | |
} | |
@:native("THREE.PolyhedronGeometry") extern class PolyhedronGeometry extends Geometry { | |
public function new(vertices:Array<Vector3>, faces:Array<Face3>, ?radius:Float, ?detail:Float):Void; | |
} | |
@:native("THREE.RingGeometry") extern class RingGeometry extends Geometry { | |
public function new(?innerRadius:Float, ?outerRadius:Float, ?thetaSegments:Float, ?phiSegments:Float, ?thetaStart:Float, ?thetaLength:Float):Void; | |
} | |
@:native("THREE.ShapeGeometry") extern class ShapeGeometry extends Geometry { | |
@:overload(function(shapes:Array<Shape>, ?options:Dynamic):Dynamic { }) | |
public function new(shape:Shape, ?options:Dynamic):Void; | |
public function addShapeList(shapes:Array<Shape>, options:Dynamic):ShapeGeometry; | |
public function addShape(shape:Shape, ?options:Dynamic):Void; | |
} | |
@:native("THREE.SphereGeometry") extern class SphereGeometry extends Geometry { | |
public function new(radius:Float, ?widthSegments:Float, ?heightSegments:Float, ?phiStart:Float, ?phiLength:Float, ?thetaStart:Float, ?thetaLength:Float):Void; | |
public var parameters : { public var radius : Float; public var widthSegments : Float; public var heightSegments : Float; public var phiStart : Float; public var phiLength : Float; public var thetaStart : Float; public var thetaLength : Float; }; | |
public var radius : Float; | |
public var widthSegments : Float; | |
public var heightSegments : Float; | |
public var phiStart : Float; | |
public var phiLength : Float; | |
public var thetaStart : Float; | |
public var thetaLength : Float; | |
} | |
@:native("THREE.TetrahedronGeometry") extern class TetrahedronGeometry extends PolyhedronGeometry { | |
public function new(?radius:Float, ?detail:Float):Void; | |
} | |
@:native("THREE.TextGeometryParameters") typedef TextGeometryParameters = { | |
@:optional | |
public var size : Float; | |
@:optional | |
public var height : Float; | |
@:optional | |
public var curveSegments : Float; | |
@:optional | |
public var font : String; | |
@:optional | |
public var weight : String; | |
@:optional | |
public var style : String; | |
@:optional | |
public var bevelEnabled : Bool; | |
@:optional | |
public var bevelThickness : Float; | |
@:optional | |
public var bevelSize : Float; | |
}; | |
@:native("THREE.TextGeometry") extern class TextGeometry extends ExtrudeGeometry { | |
public function new(text:String, ?TextGeometryParameters:TextGeometryParameters):Void; | |
} | |
@:native("THREE.TorusGeometry") extern class TorusGeometry extends Geometry { | |
public function new(?radius:Float, ?tube:Float, ?radialSegments:Float, ?tubularSegments:Float, ?arc:Float):Void; | |
public var parameters : { public var radius : Float; public var tube : Float; public var radialSegments : Float; public var tubularSegments : Float; public var arc : Float; }; | |
public var radius : Float; | |
public var tube : Float; | |
public var radialSegments : Float; | |
public var tubularSegments : Float; | |
public var arc : Float; | |
} | |
@:native("THREE.TorusKnotGeometry") extern class TorusKnotGeometry extends Geometry { | |
public function new(?radius:Float, ?tube:Float, ?radialSegments:Float, ?tubularSegments:Float, ?p:Float, ?q:Float, ?heightScale:Float):Void; | |
public var parameters : { public var radius : Float; public var tube : Float; public var radialSegments : Float; public var tubularSegments : Float; public var p : Float; public var q : Float; public var heightScale : Float; }; | |
public var radius : Float; | |
public var tube : Float; | |
public var radialSegments : Float; | |
public var tubularSegments : Float; | |
public var p : Float; | |
public var q : Float; | |
public var heightScale : Float; | |
} | |
@:native("THREE.TubeGeometry") extern class TubeGeometry extends Geometry { | |
public function new(path:Path, ?segments:Float, ?radius:Float, ?radiusSegments:Float, ?closed:Bool):Void; | |
public var parameters : { public var path : Path; public var segments : Float; public var radius : Float; public var radialSegments : Float; public var closed : Bool; }; | |
public var path : Path; | |
public var segments : Float; | |
public var radius : Float; | |
public var radialSegments : Float; | |
public var closed : Bool; | |
public var tangents : Array<Vector3>; | |
public var normals : Array<Vector3>; | |
public var binormals : Array<Vector3>; | |
public function FrenetFrames(path:Path, segments:Float, closed:Bool):Void; | |
} | |
@:native("THREE.ArrowHelper") extern class ArrowHelper extends Object3D { | |
public function new(dir:Vector3, ?origin:Vector3, ?length:Float, ?hex:Float, ?headLength:Float, ?headWidth:Float):Void; | |
public var line : Line; | |
public var cone : Mesh; | |
public function setDirection(dir:Vector3):Void; | |
public function setLength(length:Float, ?headLength:Float, ?headWidth:Float):Void; | |
public function setColor(hex:Float):Void; | |
} | |
@:native("THREE.AxisHelper") extern class AxisHelper extends Line { | |
public function new(?size:Float):Void; | |
} | |
@:native("THREE.BoundingBoxHelper") extern class BoundingBoxHelper extends Mesh { | |
public function new(object:Object3D, ?hex:Float):Void; | |
public var object : Object3D; | |
public var box : Array<Box3>; | |
public function update():Void; | |
} | |
@:native("THREE.BoxHelper") extern class BoxHelper extends Line { | |
public function new(?object:Object3D):Void; | |
public function update(?object:Object3D):Void; | |
} | |
@:native("THREE.CameraHelper") extern class CameraHelper extends Line { | |
public function new(camera:Camera):Void; | |
public var camera : Camera; | |
public var pointMap : { }; | |
public function update():Void; | |
} | |
@:native("THREE.DirectionalLightHelper") extern class DirectionalLightHelper extends Object3D { | |
public function new(light:Light, ?size:Float):Void; | |
public var light : Light; | |
public var lightPlane : Line; | |
public var targetLine : Line; | |
public function dispose():Void; | |
public function update():Void; | |
} | |
@:native("THREE.EdgesHelper") extern class EdgesHelper extends Line { | |
public function new(object:Object3D, ?hex:Float):Void; | |
} | |
@:native("THREE.FaceNormalsHelper") extern class FaceNormalsHelper extends Line { | |
public function new(object:Object3D, ?size:Float, ?hex:Float, ?linewidth:Float):Void; | |
public var object : Object3D; | |
public var size : Float; | |
public var normalMatrix : Matrix3; | |
public function update(?object:Object3D):Void; | |
} | |
@:native("THREE.GridHelper") extern class GridHelper extends Line { | |
public function new(size:Float, step:Float):Void; | |
public var color1 : Color; | |
public var color2 : Color; | |
public function setColors(colorCenterLine:Float, colorGrid:Float):Void; | |
} | |
@:native("THREE.HemisphereLightHelper") extern class HemisphereLightHelper extends Object3D { | |
public function new(light:Light, sphereSize:Float, arrowLength:Float, domeSize:Float):Void; | |
public var light : Light; | |
public var colors : Array<Color>; | |
public var lightSphere : Mesh; | |
public function dispose():Void; | |
public function update():Void; | |
} | |
@:native("THREE.PointLightHelper") extern class PointLightHelper extends Object3D { | |
public function new(light:Light, sphereSize:Float):Void; | |
public var light : Light; | |
public function dispose():Void; | |
public function update():Void; | |
} | |
@:native("THREE.SkeletonHelper") extern class SkeletonHelper extends Line { | |
public function new(bone:Object3D):Void; | |
public var bones : Array<Bone>; | |
public var root : Object3D; | |
public function getBoneList(object:Object3D):Array<Bone>; | |
public function update():Void; | |
} | |
@:native("THREE.SpotLightHelper") extern class SpotLightHelper extends Object3D { | |
public function new(light:Light, sphereSize:Float, arrowLength:Float):Void; | |
public var light : Light; | |
public var cone : Mesh; | |
public function dispose():Void; | |
public function update():Void; | |
} | |
@:native("THREE.VertexNormalsHelper") extern class VertexNormalsHelper extends Line { | |
public function new(object:Object3D, ?size:Float, ?hex:Float, ?linewidth:Float):Void; | |
public var object : Object3D; | |
public var size : Float; | |
public var normalMatrix : Matrix3; | |
public function update(?object:Object3D):Void; | |
} | |
@:native("THREE.VertexTangentsHelper") extern class VertexTangentsHelper extends Line { | |
public function new(object:Object3D, ?size:Float, ?hex:Float, ?linewidth:Float):Void; | |
public var object : Object3D; | |
public var size : Float; | |
public function update(?object:Object3D):Void; | |
} | |
@:native("THREE.WireframeHelper") extern class WireframeHelper extends Line { | |
public function new(object:Object3D, ?hex:Float):Void; | |
} | |
@:native("THREE.ImmediateRenderObject") extern class ImmediateRenderObject extends Object3D { | |
public function new():Void; | |
public function render(renderCallback:Dynamic):Void; | |
} | |
@:native("THREE.LensFlareProperty") typedef LensFlareProperty = { | |
public var texture : Texture; | |
public var size : Float; | |
public var distance : Float; | |
public var x : Float; | |
public var y : Float; | |
public var z : Float; | |
public var scale : Float; | |
public var rotation : Float; | |
public var opacity : Float; | |
public var color : Color; | |
public var blending : Blending; | |
}; | |
@:native("THREE.LensFlare") extern class LensFlare extends Object3D { | |
public function new(?texture:Texture, ?size:Float, ?distance:Float, ?blending:Blending, ?color:Color):Void; | |
public var lensFlares : Array<LensFlareProperty>; | |
public var positionScreen : Vector3; | |
public var customUpdateCallback : LensFlare -> Void; | |
public function updateLensFlares():Void; | |
} | |
@:native("THREE.MorphBlendMeshAnimation") typedef MorphBlendMeshAnimation = { | |
public var startFrame : Float; | |
public var endFrame : Float; | |
public var length : Float; | |
public var fps : Float; | |
public var duration : Float; | |
public var lastFrame : Float; | |
public var currentFrame : Float; | |
public var active : Bool; | |
public var time : Float; | |
public var direction : Float; | |
public var weight : Float; | |
public var directionBackwards : Bool; | |
public var mirroredLoop : Bool; | |
}; | |
@:native("THREE.MorphBlendMesh") extern class MorphBlendMesh extends Mesh { | |
public function new(geometry:Geometry, material:Material):Void; | |
public var animationsMap : { }; | |
public var animationsList : Array<MorphBlendMeshAnimation>; | |
public function createAnimation(name:String, start:Float, end:Float, fps:Float):Void; | |
public function autoCreateAnimations(fps:Float):Void; | |
public function setAnimationDirectionForward(name:String):Void; | |
public function setAnimationDirectionBackward(name:String):Void; | |
public function setAnimationFPS(name:String, fps:Float):Void; | |
public function setAnimationDuration(name:String, duration:Float):Void; | |
public function setAnimationWeight(name:String, weight:Float):Void; | |
public function setAnimationTime(name:String, time:Float):Void; | |
public function getAnimationTime(name:String):Float; | |
public function getAnimationDuration(name:String):Float; | |
public function playAnimation(name:String):Void; | |
public function stopAnimation(name:String):Void; | |
public function update(delta:Float):Void; | |
} | |
@:native("THREE.DepthPassPlugin") extern class DepthPassPlugin { | |
public function new():Void; | |
public var enabled : Bool; | |
public var renderTarget : RenderTarget; | |
public function init(renderer:Renderer):Void; | |
public function render(scene:Scene, camera:Camera):Void; | |
public function update(scene:Scene, camera:Camera):Void; | |
} | |
@:native("THREE.LensFlarePlugin") extern class LensFlarePlugin { | |
public function new():Void; | |
public function init(renderer:Renderer):Void; | |
public function render(scene:Scene, camera:Camera, viewportWidth:Float, viewportHeight:Float):Void; | |
} | |
@:native("THREE.ShadowMapPlugin") extern class ShadowMapPlugin { | |
public function new():Void; | |
public function init(renderer:Renderer):Void; | |
public function render(scene:Scene, camera:Camera):Void; | |
public function update(scene:Scene, camera:Camera):Void; | |
} | |
@:native("THREE.SpritePlugin") extern class SpritePlugin { | |
public function new():Void; | |
public function init(renderer:Renderer):Void; | |
public function render(scene:Scene, camera:Camera, viewportWidth:Float, viewportHeight:Float):Void; | |
} | |
extern class THREE { | |
public static var REVISION : String; | |
public static var CullFaceNone : CullFace; | |
public static var CullFaceBack : CullFace; | |
public static var CullFaceFront : CullFace; | |
public static var CullFaceFrontBack : CullFace; | |
public static var FrontFaceDirectionCW : FrontFaceDirection; | |
public static var FrontFaceDirectionCCW : FrontFaceDirection; | |
public static var BasicShadowMap : ShadowMapType; | |
public static var PCFShadowMap : ShadowMapType; | |
public static var PCFSoftShadowMap : ShadowMapType; | |
public static var FrontSide : Side; | |
public static var BackSide : Side; | |
public static var DoubleSide : Side; | |
public static var NoShading : Shading; | |
public static var FlatShading : Shading; | |
public static var SmoothShading : Shading; | |
public static var NoColors : Colors; | |
public static var FaceColors : Colors; | |
public static var VertexColors : Colors; | |
public static var NoBlending : Blending; | |
public static var NormalBlending : Blending; | |
public static var AdditiveBlending : Blending; | |
public static var SubtractiveBlending : Blending; | |
public static var MultiplyBlending : Blending; | |
public static var CustomBlending : Blending; | |
public static var AddEquation : BlendingEquation; | |
public static var SubtractEquation : BlendingEquation; | |
public static var ReverseSubtractEquation : BlendingEquation; | |
public static var ZeroFactor : BlendingDstFactor; | |
public static var OneFactor : BlendingDstFactor; | |
public static var SrcColorFactor : BlendingDstFactor; | |
public static var OneMinusSrcColorFactor : BlendingDstFactor; | |
public static var SrcAlphaFactor : BlendingDstFactor; | |
public static var OneMinusSrcAlphaFactor : BlendingDstFactor; | |
public static var DstAlphaFactor : BlendingDstFactor; | |
public static var OneMinusDstAlphaFactor : BlendingDstFactor; | |
public static var DstColorFactor : BlendingSrcFactor; | |
public static var OneMinusDstColorFactor : BlendingSrcFactor; | |
public static var SrcAlphaSaturateFactor : BlendingSrcFactor; | |
public static var MultiplyOperation : Combine; | |
public static var MixOperation : Combine; | |
public static var AddOperation : Combine; | |
public static var UVMapping : MappingConstructor; | |
public static var CubeReflectionMapping : MappingConstructor; | |
public static var CubeRefractionMapping : MappingConstructor; | |
public static var SphericalReflectionMapping : MappingConstructor; | |
public static var SphericalRefractionMapping : MappingConstructor; | |
public static var RepeatWrapping : Wrapping; | |
public static var ClampToEdgeWrapping : Wrapping; | |
public static var MirroredRepeatWrapping : Wrapping; | |
public static var NearestFilter : TextureFilter; | |
public static var NearestMipMapNearestFilter : TextureFilter; | |
public static var NearestMipMapLinearFilter : TextureFilter; | |
public static var LinearFilter : TextureFilter; | |
public static var LinearMipMapNearestFilter : TextureFilter; | |
public static var LinearMipMapLinearFilter : TextureFilter; | |
public static var UnsignedByteType : TextureDataType; | |
public static var ByteType : TextureDataType; | |
public static var ShortType : TextureDataType; | |
public static var UnsignedShortType : TextureDataType; | |
public static var IntType : TextureDataType; | |
public static var UnsignedIntType : TextureDataType; | |
public static var FloatType : TextureDataType; | |
public static var UnsignedShort4444Type : PixelType; | |
public static var UnsignedShort5551Type : PixelType; | |
public static var UnsignedShort565Type : PixelType; | |
public static var AlphaFormat : PixelFormat; | |
public static var RGBFormat : PixelFormat; | |
public static var RGBAFormat : PixelFormat; | |
public static var LuminanceFormat : PixelFormat; | |
public static var LuminanceAlphaFormat : PixelFormat; | |
public static var RGB_S3TC_DXT1_Format : CompressedPixelFormat; | |
public static var RGBA_S3TC_DXT1_Format : CompressedPixelFormat; | |
public static var RGBA_S3TC_DXT3_Format : CompressedPixelFormat; | |
public static var RGBA_S3TC_DXT5_Format : CompressedPixelFormat; | |
public static var Math : THREEMath; | |
public static var LineStrip : LineType; | |
public static var LinePieces : LineType; | |
public static var ShaderChunk : ShaderChunk; | |
public static var ShaderLib : { public var basic : Shader; public var lambert : Shader; public var phong : Shader; public var particle_basic : Shader; public var dashed : Shader; public var depth : Shader; public var normal : Shader; public var normalmap : Shader; public var cube : Shader; public var depthRGBA : Shader; }; | |
public static var UniformsLib : { public var common : Dynamic; public var bump : Dynamic; public var normalmap : Dynamic; public var fog : Dynamic; public var lights : Dynamic; public var particle : Dynamic; public var shadowmap : Dynamic; }; | |
public static var UniformsUtils : { public function merge(uniforms:Array<Dynamic>):Dynamic; public function clone(uniforms_src:Dynamic):Dynamic; }; | |
public static var FontUtils : { public var faces : { }; public var face : String; public var weight : String; public var style : String; public var size : Float; public var divisions : Float; public function getFace():Face3; public function loadFace(data:TypefaceData):TypefaceData; public function drawText(text:String):{ public var paths : Array<Path>; public var offset : Float; }; public function extractGlyphPoints(c:String, face:Face3, scale:Float, offset:Float, path:Path):{ public var offset : Float; public var path : Path; }; public function generateShapes(text:String, ?parameters:{ @:optional | |
public var size : Float; @:optional | |
public var curveSegments : Float; @:optional | |
public var font : String; @:optional | |
public var weight : String; @:optional | |
public var style : String; }):Array<Shape>; public var Triangulate : { public function area(contour:Array<Vector2>):Float; }; }; | |
public static var GeometryUtils : { @:overload(function(geometry1:Geometry, object2:Geometry, ?materialIndexOffset:Float):Void { }) | |
public function merge(geometry1:Geometry, object2:Mesh, ?materialIndexOffset:Float):Void; public function center(geometry:Geometry):Vector3; }; | |
public static var ImageUtils : { public var crossOrigin : String; public function loadTexture(url:String, ?mapping:Mapping, ?onLoad:Texture -> Void, ?onError:String -> Void):Texture; public function loadTextureCube(array:Array<String>, ?mapping:Mapping, ?onLoad:Texture -> Void, ?onError:String -> Void):Texture; public function getNormalMap(image:HTMLImageElement, ?depth:Float):HTMLCanvasElement; public function generateDataTexture(width:Float, height:Float, color:Color):DataTexture; }; | |
public static var SceneUtils : { public function createMultiMaterialObject(geometry:Geometry, materials:Array<Material>):Object3D; public function detach(child:Object3D, parent:Object3D, scene:Scene):Void; public function attach(child:Object3D, scene:Scene, parent:Object3D):Void; }; | |
public static var AnimationHandler : { public var LINEAR : Float; public var CATMULLROM : Float; public var CATMULLROM_FORWARD : Float; public var animations : Array<Dynamic>; public function init(data:Animation):Void; public function parse(root:Mesh):Array<Object3D>; public function play(animation:Animation):Void; public function stop(animation:Animation):Void; public function update(deltaTimeMS:Float):Void; }; | |
public static var ShaderFlares : { public var lensFlareVertexTexture : { public var vertexShader : String; public var fragmentShader : String; }; public var lensFlare : { public var vertexShader : String; public var fragmentShader : String; }; }; | |
} |
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