Created
August 29, 2012 15:31
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Example to scale content to fit the current screen resolution with the option to recieve "width" and "height" from external or from browser's available client screen.
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/**************************************************************************** | |
Copyright (c) 2010-2012 cocos2d-x.org | |
Copyright (c) 2008-2010 Ricardo Quesada | |
Copyright (c) 2011 Zynga Inc. | |
http://www.cocos2d-x.org | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in | |
all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
THE SOFTWARE. | |
****************************************************************************/ | |
var cc = cc = cc || {}; | |
/** | |
@brief The cocos2d Application. | |
The reason for implement as private inheritance is to hide some interface call by CCDirector. | |
*/ | |
cc.AppDelegate = cc.Application.extend({ | |
ctor:function () { | |
this._super(); | |
}, | |
/** | |
@brief Implement for initialize OpenGL instance, set source path, etc... | |
*/ | |
initInstance:function () { | |
return true; | |
}, | |
/** | |
@brief Implement CCDirector and CCScene init code here. | |
@return true Initialize success, app continue. | |
@return false Initialize failed, app terminate. | |
*/ | |
applicationDidFinishLaunching:function () { | |
// initialize director | |
var pDirector = cc.Director.sharedDirector(); | |
// save the self pointer | |
var selfPointer = this; | |
// set the flag of finish loading | |
global.isAppFinishedLoading = 1; | |
// TODO: Insert the first time (one time) initialization here. | |
// get winSize and set centerPos | |
//winSize = cc.Director.sharedDirector().getWinSize(); | |
util.detectDevice(); | |
// calculate the global's scale factor based on whether it's fixed scaling, or automatically detect from device's screen | |
if(global.isFixedScaling) | |
{ | |
global.scale = util.getScaleFactorFromResolution(global.targetResolutionWidth, global.targetResolutionHeight); | |
cc.canvas.width = cc.originalCanvasSize.width * global.scale; | |
cc.canvas.height = cc.originalCanvasSize.height * global.scale; | |
cc.renderContext.translate(0, cc.canvas.height); | |
cc.renderContext.scale(global.scale, global.scale); | |
cc.Director.sharedDirector().setContentScaleFactor(global.scale); | |
} | |
else | |
{ | |
this.adjustSizeForWindow(); | |
window.addEventListener("resize", function (event) { | |
selfPointer.adjustSizeForWindow(); | |
}); | |
} | |
// get winSize (based on scaled resolution) | |
// cache winSize and centerPos | |
winSize = cc.Director.sharedDirector().getWinSize(); | |
centerPos = cc.ccp(winSize.width/2, winSize.height/2); | |
util.log("baseResolution: " + global.baseResolutionWidth + ", " + global.baseResolutionHeight); | |
util.log("targetResolutionWidth: " + global.targetResolutionWidth + ", " + global.targetResolutionHeight); | |
util.log("winSize: " + winSize.width + ", " + winSize.height); | |
util.log("centerPos: " +centerPos.x + ", " + centerPos.y); | |
util.log("global.scale: " + global.scale); | |
// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices. | |
// pDirector->enableRetinaDisplay(true); | |
// show FPS | |
if(global.isShowFPS) | |
pDirector.setDisplayFPS(true); | |
// pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft); | |
// set FPS. the default value is 1.0/60 if you don't call this | |
pDirector.setAnimationInterval(1.0 / 60); | |
// create a scene. it's an autorelease object | |
var pScene = MainMenu.scene(); | |
// run | |
pDirector.runWithScene(pScene); | |
return true; | |
}, | |
/** | |
@brief The function be called when the application enter background | |
@param the pointer of the application | |
*/ | |
applicationDidEnterBackground:function () { | |
cc.Director.sharedDirector().pause(); | |
}, | |
/** | |
@brief The function be called when the application enter foreground | |
@param the pointer of the application | |
*/ | |
applicationWillEnterForeground:function () { | |
cc.Director.sharedDirector().resume(); | |
}, | |
// Adjust size for the current window's resolution | |
adjustSizeForWindow:function () { | |
if(global.isIntegrateTest) | |
global.scale = util.getScaleFactorFromResolution(contentWidth, contentHeight); | |
else | |
global.scale = util.getScaleFactorFromResolution(window.innerWidth, window.innerHeight); | |
cc.canvas.width = cc.originalCanvasSize.width * global.scale; | |
cc.canvas.height = cc.originalCanvasSize.height * global.scale; | |
cc.renderContext.translate(0, cc.canvas.height); | |
cc.renderContext.scale(global.scale, global.scale); | |
cc.Director.sharedDirector().setContentScaleFactor(global.scale); | |
} | |
}); |
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