Created
July 27, 2016 14:26
-
-
Save haxpor/ae782d2fe4942aaedaeed4c26c851444 to your computer and use it in GitHub Desktop.
Demonstrate how to know reward to get if users execute such an action from engine rule
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// call engine rule to get a list of rule info | |
// to get to know reward to get from executing such action on Engine api | |
EngineApi.RuleInfoList(Playbasis.Instance, "comment", "jontestuser", | |
delegate(List<RuleInfoVariant2> result, HttpError error) { | |
if (error == null) { | |
if (result != null) { | |
// loop through all rule | |
foreach (RuleInfoVariant2 ruleInfo in result) | |
{ | |
// loop through all jigsaw of each rule | |
foreach (Jigsaw jigsaw in ruleInfo.JigsawSet) { | |
// if such jigsaw's category is "REWARD", then we know we got a reward here | |
if (jigsaw.Category == "REWARD") { | |
JigsawRewardConfig rconfig = (JigsawRewardConfig)jigsaw.Config; | |
// reward is a badge? | |
if (rconfig.RewardName == "badge") { | |
JigsawRewardConfigBadgeData badgeData = (JigsawRewardConfigBadgeData)rconfig.Data; | |
Debug.Log("Got badge reward: " + Dumper.Dump(badgeData)); | |
} | |
// otherwise it's point-based reward | |
else { | |
Debug.Log("Got point-based reward: " + Dumper.Dump(rconfig)); | |
} | |
} | |
} | |
} | |
} | |
} | |
} | |
); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment