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export default class Camera { | |
constructor(stage, renderer) { | |
this.stage = stage; | |
this.renderer = renderer; | |
this.target = null; | |
this.world = new Container(); | |
this.stage.addChild(this.world); | |
this.worldSize(); | |
this.viewSize(); |
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var build = function(){ | |
var args = Array.prototype.slice.call(arguments) | |
var obj = {} | |
for ( var i = 0, len = args.length; i < len; i += 2 ) obj[args[i]] = args[i + 1] | |
return obj | |
} | |
var name1 = 'x' | |
var name2 = 'y' |