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Orx smoke trail example
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; Add SmokeTrail as a child object, adjusting the position of the spawner as needed, to get a smoke trail | |
; or exhaust effect. | |
[SmokeTrail] | |
Spawner = SmokeSpawner | |
[SmokeSpawner] | |
Object = SmokeParticle | |
Position = (-17, 0, -1) | |
UseRelativeSpeed = true | |
ObjectSpeed = (1, 7, 0) ~ (-7, -7, 0) | |
WaveDelay = .025 | |
WaveSize = 3 ~ 7 | |
[SmokeGraphic] | |
Texture = pixel | |
Pivot = center | |
[SmokeParticle] | |
Graphic = SmokeGraphic | |
Position = (0, -1, 0) ~ (0, 1, 0) | |
Scale = 2 ~ 7 | |
Alpha = .7 | |
; Brown smoke | |
;HSV = (0.07, 1, .59) ~ (0.13, 1, 0.59) | |
; Gray smoke | |
HSV = (0, 0, 0.4) ~ (0, 0, 0.6) | |
AngularVelocity = -90 ~ 90 | |
LifeTime = 2 ~ 4 | |
FXList = SmokeFX | |
[SmokeFX] | |
SlotList = SmokeFade | |
[SmokeFade] | |
Type = alpha | |
StartValue = 0 | |
EndValue = -1 | |
StartTime = 0 | |
EndTime = @SmokeParticle.LifeTime | |
Curve = linear |
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