Created
March 30, 2018 11:53
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import pygame, sys | |
from pygame.locals import * | |
from pygame import gfxdraw | |
# set up the window | |
windowSurface = pygame.display.set_mode((500, 400), 0, 32) | |
pygame.display.set_caption('Hello world!') | |
class Position: | |
def __init__(self, x, y): | |
self.x = x | |
self.y = y | |
isRunning = True | |
def testDraw(surface, center_x, center_y, rad, coef=1): | |
x, y = 0, rad | |
while (x <= y): | |
gfxdraw.pixel(surface, center_x + x, center_y + y, (255, 255, 0)) | |
gfxdraw.pixel(surface, center_x - x, center_y + y, (255, 255, 0)) | |
gfxdraw.pixel(surface, center_x + x, center_y - y, (255, 255, 0)) | |
gfxdraw.pixel(surface, center_x - x, center_y - y, (255, 255, 0)) | |
gfxdraw.pixel(surface, center_x + y, center_y + x, (255, 255, 0)) | |
gfxdraw.pixel(surface, center_x - y, center_y + x, (255, 255, 0)) | |
gfxdraw.pixel(surface, center_x + y, center_y - x, (255, 255, 0)) | |
gfxdraw.pixel(surface, center_x - y, center_y - x, (255, 255, 0)) | |
x += 1 | |
if ( abs(x * x + y*y -rad*rad) > abs(x*x + (y-coef) * (y-coef) - rad* rad) ): | |
y -= 1 | |
while isRunning: | |
for event in pygame.event.get(): | |
keys = pygame.key.get_pressed() | |
if event.type == pygame.QUIT: | |
isRunning = False | |
elif event.type == pygame.KEYDOWN and keys[K_a]: | |
testDraw(windowSurface, 200, 200, 100) | |
print("Pressed a key") |
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