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/* |
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Copyright © 2018 Apple Inc. |
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, T |
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ORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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*/ |
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//------------------------ |
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//MARK: - Transparent Body |
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//------------------------ |
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float3 modelPosition = scn_node.modelTransform[3].xyz; |
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float3 viewPosition = scn_frame.inverseViewTransform[3].xyz; |
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float distance = length(modelPosition - viewPosition); |
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float3 bBoxMin = scn_node.boundingBox[0]; |
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float3 bBoxMax = scn_node.boundingBox[1]; |
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float3 size = bBoxMax - bBoxMin; |
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float bBoxDiag = length(size); |
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//------------------------------- |
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//MARK: - Render Only A Wireframe |
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//------------------------------- |
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float lineThickness = 0.02; |
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float u = _surface.diffuseTexcoord.x; |
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float v = _surface.diffuseTexcoord.y; |
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//----------------------------------------- |
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//MARK: - Compute Scaling Of Line Thickness |
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//----------------------------------------- |
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float2 scale; |
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if (abs((scn_node.inverseModelViewTransform * float4(_surface.normal, 0.0)).x) > 0.5) { |
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scale = size.zy; |
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} else if (abs((scn_node.inverseModelViewTransform * float4(_surface.normal, 0.0)).y) > 0.5) { |
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scale = size.xz; |
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} else { |
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scale = size.xy; |
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} |
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//-------------------------------------------------- |
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//MARK: - Compute Threshold For Discarding Rendering |
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//-------------------------------------------------- |
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float2 thresh = float2(lineThickness) / scale; |
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if (u > thresh[0] && u < (1.0 - thresh[0]) && v > thresh[1] && v < (1.0 - thresh[1])) { |
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discard_fragment(); |
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} |