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Truchet Tentacles
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// original code: https://www.shadertoy.com/view/ldfGWn | |
inline float rand(float3 r) | |
{ | |
return frac(sin(dot(r.xy, r.yz))); | |
} | |
inline float truchetarc(float3 pos) | |
{ | |
float p = 4.0 + 2.0 * _SinTime.w; | |
float r = length(pos.xy); | |
float t = 0.12 + 0.02 * _SinTime.w; | |
return pow( | |
pow(abs(r - 0.5), p) + pow(abs(pos.z - 0.5), p), | |
rcp(p) | |
) - t; | |
} | |
inline float truchetcell(float3 pos) | |
{ | |
return min(min( | |
truchetarc(pos), | |
truchetarc(float3(pos.z, 1.0 - pos.x, pos.y))), | |
truchetarc(float3(1.0 - pos.y, 1.0 - pos.z, pos.x))); | |
} | |
inline float map(float3 pos) | |
{ | |
float3 c = frac(pos); | |
float r = rand(floor(pos)); | |
if (r < 0.125) return truchetcell(float3(c.x, c.y, c.z)); | |
else if (r < 0.250) return truchetcell(float3(c.x, 1.0 - c.y, c.z)); | |
else if (r < 0.375) return truchetcell(float3(1.0 - c.x, c.y, c.z)); | |
else if (r < 0.500) return truchetcell(float3(1.0 - c.x, 1.0 - c.y, c.z)); | |
else if (r < 0.625) return truchetcell(float3(c.y, c.x, c.z)); | |
else if (r < 0.750) return truchetcell(float3(c.y, 1.0 - c.x, c.z)); | |
else if (r < 0.875) return truchetcell(float3(1.0 - c.y, c.x, c.z)); | |
else return truchetcell(float3(1.0 - c.y, 1.0 - c.x, c.z)); | |
} | |
inline float DistanceFunction(float3 pos) | |
{ | |
return map(pos); | |
} |
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inline void PostEffect(RaymarchInfo ray, inout PostEffectOutput o) | |
{ | |
o.Albedo = 0.5 + 0.5 * normalize(ray.endPos); | |
} |
Author
hecomi
commented
Apr 14, 2017
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