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@hecomi
Last active November 14, 2015 09:14
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using UnityEngine;
public class Test : MonoBehaviour
{
private MMD4M_LipSync lipSync_;
public AudioClip clip;
void Start()
{
lipSync_ = GetComponent<MMD4M_LipSync>();
lipSync_.OnTalkEnd += Talk;
Talk();
}
void OnDestroy()
{
lipSync_.OnTalkEnd -= Talk;
}
void Talk()
{
lipSync_.Play(clip);
}
}
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