Created
April 9, 2015 17:04
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Transform 同期するヤツ
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using UnityEngine; | |
using UWO; | |
public class TransformSync : SynchronizedComponent | |
{ | |
private bool isFirst_ = true; | |
private Vector3 syncStartPos_, syncEndPos_; | |
private Quaternion syncStartRot_, syncEndRot_; | |
private Vector3 syncStartScale_, syncEndScale_; | |
private float syncStartTime_, syncEndTime_; | |
public bool isPositionSync = true; | |
public bool isRotationSync = true; | |
public bool isScaleSync = false; | |
protected override void OnSend() | |
{ | |
var values = new MultiValue(); | |
if (isPositionSync) values.Push(transform.position); | |
if (isRotationSync) values.Push(transform.rotation); | |
if (isScaleSync) values.Push(transform.localScale); | |
Send(values); | |
} | |
protected override void OnReceive(MultiValue values) | |
{ | |
if (isPositionSync) { | |
syncStartPos_ = transform.position; | |
syncEndPos_ = values.PopValue().AsVector3(); | |
if (isFirst_) transform.position = syncEndPos_; | |
} | |
if (isRotationSync) { | |
syncStartRot_ = transform.rotation; | |
syncEndRot_ = values.PopValue().AsQuaternion(); | |
if (isFirst_) transform.rotation = syncEndRot_; | |
} | |
if (isScaleSync) { | |
syncStartScale_ = transform.localScale; | |
syncEndScale_ = values.PopValue().AsVector3(); | |
if (isFirst_) transform.localScale = syncEndScale_; | |
} | |
syncStartTime_ = Time.time; | |
syncEndTime_ = syncStartTime_ + sendCycle; | |
if (isFirst_) isFirst_ = false; | |
} | |
protected override void OnRemoteUpdate() | |
{ | |
if (isFirst_) return; | |
float t = (Time.time - syncStartTime_) / (syncEndTime_ - syncStartTime_); | |
if (isPositionSync) transform.position = Vector3.Lerp(syncStartPos_, syncEndPos_, t); | |
if (isRotationSync) transform.rotation = Quaternion.Lerp(syncStartRot_, syncEndRot_, t); | |
if (isScaleSync) transform.localScale = Vector3.Lerp(syncStartScale_, syncEndScale_, t); | |
} | |
} |
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