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To unfold a 3D Blender object for printing onto paper, you can use the UV Unwrapping feature. Here's a general overview of the process: | |
1. **Prepare Your Model**: Make sure your 3D model is complete and ready for printing. | |
2. **UV Unwrap**: In Blender, select your object and enter Edit Mode (Tab). Then, select all vertices (A) and press U to bring up the UV Mapping menu. Choose the appropriate unwrap method, like "Smart UV Project" or "Unwrap". This will flatten your 3D object onto a 2D plane. | |
3. **Arrange UVs**: Once your object is unwrapped, you'll see its UV map in the UV/Image Editor window. Arrange the UVs as desired to fit onto the paper. You can scale, rotate, and move the UVs to optimize space usage. | |
4. **Export Image**: Once you're happy with the arrangement, export the UV layout as an image. Go to the UV/Image Editor window, then Image > Save As Image. |
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{ | |
"name": "pup_scrapper", | |
"version": "1.0.0", | |
"description": "puppeter vs govt", | |
"main": "ps.js", | |
"scripts": { | |
"start": "node ps.js" | |
}, | |
"author": "", | |
"license": "ISC", |