Created
May 22, 2010 05:37
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google.pacman || | |
function () { | |
var a = true, | |
e = false, | |
g = {}, | |
i = [1, 4, 2, 8], | |
l = { | |
0: { | |
axis: 0, | |
increment: 0 | |
}, | |
1: { | |
axis: 0, | |
increment: -1 | |
}, | |
2: { | |
axis: 0, | |
increment: +1 | |
}, | |
4: { | |
axis: 1, | |
increment: -1 | |
}, | |
8: { | |
axis: 1, | |
increment: +1 | |
} | |
}, | |
m = [0, 7, 17, 32], | |
n = [{ x: 5, y: 1, w: 56 }, | |
{ x: 5, y: 4, w: 5 }, | |
{ x: 5, y: 1, h: 4 }, | |
{ x: 9, y: 1, h: 12 }, | |
{ x: 5, y: 12, h: 4 }, | |
{ x: 10, y: 12, h: 4 }, | |
{ x: 5, y: 15, w: 16 }, | |
{ x: 5, y: 12, w: 31 }, | |
{ x: 60, y: 1, h: 4 }, | |
{ x: 54, y: 1, h: 4 }, | |
{ x: 19, y: 1, h: 12 }, | |
{ x: 19, y: 4, w: 26 }, | |
{ x: 13, y: 5, w: 7 }, | |
{ x: 13, y: 5, h: 4 }, | |
{ x: 13, y: 8, w: 3 }, | |
{ x: 56, y: 4, h: 9 }, | |
{ x: 48, y: 4, w: 13 }, | |
{ x: 48, y: 1, h: 12 }, | |
{ x: 60, y: 12, h: 4 }, | |
{ x: 44, y: 15, w: 17 }, | |
{ x: 54, y: 12, h: 4 }, | |
{ x: 44, y: 12, w: 17 }, | |
{ x: 44, y: 1, h: 15 }, | |
{ x: 41, y: 13, w: 4 }, | |
{ x: 41, y: 13, h: 3 }, | |
{ x: 38, y: 13, h: 3 }, | |
{ x: 38, y: 15, w: 4 }, | |
{ x: 35, y: 10, w: 10 }, | |
{ x: 35, y: 1, h: 15 }, | |
{ x: 35, y: 13, w: 4 }, | |
{ x: 21, y: 12, h: 4 }, | |
{ x: 24, y: 12, h: 4 }, | |
{ x: 24, y: 15, w: 12 }, | |
{ x: 27, y: 4, h: 9 }, | |
{ x: 52, y: 9, w: 5 }, | |
{ x: 56, y: 8, w: 10, type: 1 }, | |
{ x: 1, y: 8, w: 9, type: 1 | |
}], | |
o = [{ x: 1, y: 8, w: 8 }, | |
{ x: 57, y: 8, w: 9 }, | |
{ x: 44, y: 2, h: 10 }, | |
{ x: 35, y: 5, h: 7 }, | |
{ x: 36, y: 4, w: 8 }, | |
{ x: 36, y: 10, w: 8 }, | |
{ x: 39, y: 15, w: 2 }], | |
p = [{ x: 5, y: 15 }, | |
{ x: 5, y: 3 }, | |
{ x: 15, y: 8 }, | |
{ x: 60, y: 3 }, | |
{ x: 60, y: 15 }], | |
q = [{ x: 2, y: 8 }, { x: 63, y: 8 }], | |
r = { | |
1: [{ x: 39.5, y: 15, dir: 4 }, | |
{ x: 39.5, y: 4, dir: 4, scatterX: 57, scatterY: -4 }, | |
{ x: 39.5, y: 7, dir: 2, scatterX: 0, scatterY: -4 }, | |
{ x: 37.625, y: 7, dir: 1, scatterX: 57, scatterY: 20 }, | |
{ x: 41.375, y: 7, dir: 1, scatterX: 0, scatterY: 20 }], | |
2: [{ x: 40.25, y: 15, dir: 8 }, { x: 38.75, y: 15, dir: 4 }, | |
{ x: 39.5, y: 4, dir: 4, scatterX: 57, scatterY: -4 }, | |
{ x: 39.5, y: 7, dir: 2, scatterX: 0, scatterY: -4 }, | |
{ x: 37.625, y: 7, dir: 1, scatterX: 57, scatterY: 20 }, | |
{ x: 41.375, y: 7, dir: 1, scatterX: 0, scatterY: 20 }] | |
}, | |
s = [32, 312], | |
v = [80, 312], | |
w = { 0: 0.16, 1: 0.23, 2: 1, 3: 1, 4: 2.23, 5: 0.3, 6: 1.9, | |
7: 2.23, 8: 1.9, 9: 5, 10: 1.9, 11: 1.18, 12: 0.3, 13: 0.5, | |
14: 1.9, 15: 9, 16: 10, 17: 0.26 }, | |
y = 0.8 * 0.4, | |
z = [{}, | |
{ | |
ghostSpeed: 0.75, | |
ghostTunnelSpeed: 0.4, | |
playerSpeed: 0.8, | |
dotEatingSpeed: 0.71, | |
ghostFrightSpeed: 0.5, | |
playerFrightSpeed: 0.9, | |
dotEatingFrightSpeed: 0.79, | |
elroyDotsLeftPart1: 20, | |
elroySpeedPart1: 0.8, | |
elroyDotsLeftPart2: 10, | |
elroySpeedPart2: 0.85, | |
frightTime: 6, | |
frightBlinkCount: 5, | |
fruit: 1, | |
fruitScore: 100, | |
ghostModeSwitchTimes: [7, 20, 7, 20, 5, 20, 5, 1], | |
penForceTime: 4, | |
penLeavingLimits: [0, 0, 30, 60] | |
}, | |
{ | |
ghostSpeed: 0.85, | |
ghostTunnelSpeed: 0.45, | |
playerSpeed: 0.9, | |
dotEatingSpeed: 0.79, | |
ghostFrightSpeed: 0.55, | |
playerFrightSpeed: 0.95, | |
dotEatingFrightSpeed: 0.83, | |
elroyDotsLeftPart1: 30, | |
elroySpeedPart1: 0.9, | |
elroyDotsLeftPart2: 15, | |
elroySpeedPart2: 0.95, | |
frightTime: 5, | |
frightBlinkCount: 5, | |
fruit: 2, | |
fruitScore: 300, | |
ghostModeSwitchTimes: [7, 20, 7, 20, 5, 1033, 1 / 60, 1], | |
penForceTime: 4, | |
penLeavingLimits: [0, 0, 0, 50], | |
cutsceneId: 1 | |
}, | |
{ | |
ghostSpeed: 0.85, | |
ghostTunnelSpeed: 0.45, | |
playerSpeed: 0.9, | |
dotEatingSpeed: 0.79, | |
ghostFrightSpeed: 0.55, | |
playerFrightSpeed: 0.95, | |
dotEatingFrightSpeed: 0.83, | |
elroyDotsLeftPart1: 40, | |
elroySpeedPart1: 0.9, | |
elroyDotsLeftPart2: 20, | |
elroySpeedPart2: 0.95, | |
frightTime: 4, | |
frightBlinkCount: 5, | |
fruit: 3, | |
fruitScore: 500, | |
ghostModeSwitchTimes: [7, 20, 7, 20, 5, 1033, 1 / 60, 1], | |
penForceTime: 4, | |
penLeavingLimits: [0, 0, 0, 0] | |
}, | |
{ | |
ghostSpeed: 0.85, | |
ghostTunnelSpeed: 0.45, | |
playerSpeed: 0.9, | |
dotEatingSpeed: 0.79, | |
ghostFrightSpeed: 0.55, | |
playerFrightSpeed: 0.95, | |
dotEatingFrightSpeed: 0.83, | |
elroyDotsLeftPart1: 40, | |
elroySpeedPart1: 0.9, | |
elroyDotsLeftPart2: 20, | |
elroySpeedPart2: 0.95, | |
frightTime: 3, | |
frightBlinkCount: 5, | |
fruit: 3, | |
fruitScore: 500, | |
ghostModeSwitchTimes: [7, 20, 7, 20, 5, 1033, 1 / 60, 1], | |
penForceTime: 4, | |
penLeavingLimits: [0, 0, 0, 0] | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 40, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 20, | |
elroySpeedPart2: 1.05, | |
frightTime: 2, | |
frightBlinkCount: 5, | |
fruit: 4, | |
fruitScore: 700, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0], | |
cutsceneId: 2 | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 50, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 25, | |
elroySpeedPart2: 1.05, | |
frightTime: 5, | |
frightBlinkCount: 5, | |
fruit: 4, | |
fruitScore: 700, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0] | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 50, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 25, | |
elroySpeedPart2: 1.05, | |
frightTime: 2, | |
frightBlinkCount: 5, | |
fruit: 5, | |
fruitScore: 1E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0] | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 50, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 25, | |
elroySpeedPart2: 1.05, | |
frightTime: 2, | |
frightBlinkCount: 5, | |
fruit: 5, | |
fruitScore: 1E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0] | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 60, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 30, | |
elroySpeedPart2: 1.05, | |
frightTime: 1, | |
frightBlinkCount: 3, | |
fruit: 6, | |
fruitScore: 2E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0], | |
cutsceneId: 3 | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 60, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 30, | |
elroySpeedPart2: 1.05, | |
frightTime: 5, | |
frightBlinkCount: 5, | |
fruit: 6, | |
fruitScore: 2E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0] | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 60, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 30, | |
elroySpeedPart2: 1.05, | |
frightTime: 2, | |
frightBlinkCount: 5, | |
fruit: 7, | |
fruitScore: 3E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0] | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 80, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 40, | |
elroySpeedPart2: 1.05, | |
frightTime: 1, | |
frightBlinkCount: 3, | |
fruit: 7, | |
fruitScore: 3E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0] | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 80, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 40, | |
elroySpeedPart2: 1.05, | |
frightTime: 1, | |
frightBlinkCount: 3, | |
fruit: 8, | |
fruitScore: 5E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0], | |
cutsceneId: 3 | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 80, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 40, | |
elroySpeedPart2: 1.05, | |
frightTime: 3, | |
frightBlinkCount: 5, | |
fruit: 8, | |
fruitScore: 5E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0] | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 100, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 50, | |
elroySpeedPart2: 1.05, | |
frightTime: 1, | |
frightBlinkCount: 3, | |
fruit: 8, | |
fruitScore: 5E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0] | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 100, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 50, | |
elroySpeedPart2: 1.05, | |
frightTime: 1, | |
frightBlinkCount: 3, | |
fruit: 8, | |
fruitScore: 5E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0] | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 100, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 50, | |
elroySpeedPart2: 1.05, | |
frightTime: 0, | |
frightBlinkCount: 0, | |
fruit: 8, | |
fruitScore: 5E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0], | |
cutsceneId: 3 | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 100, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 50, | |
elroySpeedPart2: 1.05, | |
frightTime: 1, | |
frightBlinkCount: 3, | |
fruit: 8, | |
fruitScore: 5E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0] | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 120, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 60, | |
elroySpeedPart2: 1.05, | |
frightTime: 0, | |
frightBlinkCount: 0, | |
fruit: 8, | |
fruitScore: 5E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0] | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 1, | |
dotEatingSpeed: 0.87, | |
ghostFrightSpeed: 0.6, | |
playerFrightSpeed: 1, | |
dotEatingFrightSpeed: 0.87, | |
elroyDotsLeftPart1: 120, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 60, | |
elroySpeedPart2: 1.05, | |
frightTime: 0, | |
frightBlinkCount: 0, | |
fruit: 8, | |
fruitScore: 5E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0] | |
}, | |
{ | |
ghostSpeed: 0.95, | |
ghostTunnelSpeed: 0.5, | |
playerSpeed: 0.9, | |
dotEatingSpeed: 0.79, | |
ghostFrightSpeed: 0.75, | |
playerFrightSpeed: 0.9, | |
dotEatingFrightSpeed: 0.79, | |
elroyDotsLeftPart1: 120, | |
elroySpeedPart1: 1, | |
elroyDotsLeftPart2: 60, | |
elroySpeedPart2: 1.05, | |
frightTime: 0, | |
frightBlinkCount: 0, | |
fruit: 8, | |
fruitScore: 5E3, | |
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1], | |
penForceTime: 3, | |
penLeavingLimits: [0, 0, 0, 0] | |
}], | |
A = { | |
1: [{ x: 37.6, y: 7, dir: 1, dest: 6.375, speed: 0.48 }, | |
{ x: 37.6, y: 6.375, dir: 2, dest: 7.625, speed: 0.48 }, | |
{ x: 37.6, y: 7.625, dir: 1, dest: 7, speed: 0.48 }], | |
2: [{ x: 39.5, y: 7, dir: 2, dest: 7.625, speed: 0.48 }, | |
{ x: 39.5, y: 7.625, dir: 1, dest: 6.375, speed: 0.48 }, | |
{ x: 39.5, y: 6.375, dir: 2, dest: 7, speed: 0.48 }], | |
3: [{ x: 41.4, y: 7, dir: 1, dest: 6.375, speed: 0.48 }, | |
{ x: 41.4, y: 6.375, dir: 2, dest: 7.625, speed: 0.48 }, | |
{ x: 41.4, y: 7.625, dir: 1, dest: 7, speed: 0.48 }], | |
4: [{ x: 37.6, y: 7, dir: 8, dest: 39.5, speed: y }, | |
{ x: 39.5, y: 7, dir: 1, dest: 4, speed: y }], | |
5: [{ x: 39.5, y: 7, dir: 1, dest: 4, speed: y }], | |
6: [{ x: 41.4, y: 7, dir: 4, dest: 39.5, speed: y }, | |
{ x: 39.5, y: 7, dir: 1, dest: 4, speed: y }], | |
7: [{ x: 39.5, y: 4, dir: 2, dest: 7, speed: 1.6 }, | |
{ x: 39.5, y: 7, dir: 4, dest: 37.625, speed: 1.6 }], | |
8: [{ x: 39.5, y: 4, dir: 2, dest: 7, speed: 1.6 }], | |
9: [{ x: 39.5, y: 4, dir: 2, dest: 7, speed: 1.6 }, | |
{ x: 39.5, y: 7, dir: 8, dest: 41.375, speed: 1.6 }], | |
10: [{ x: 37.6, y: 7, dir: 8, dest: 39.5, speed: y }, | |
{ x: 39.5, y: 7, dir: 1, dest: 4, speed: y }], | |
11: [{ x: 39.5, y: 7, dir: 1, dest: 4, speed: y }], | |
12: [{ x: 41.4, y: 7, dir: 4, dest: 39.5, speed: y }, | |
{ x: 39.5, y: 7, dir: 1, dest: 4, speed: y }] | |
}, | |
B = { | |
1: { | |
actors: [{ | |
ghost: e, | |
x: 64, | |
y: 9, | |
id: 0 | |
}, | |
{ | |
ghost: a, | |
x: 68.2, | |
y: 9, | |
id: 1 | |
}], | |
sequence: [{ | |
time: 5.5, | |
moves: [{ | |
dir: 4, | |
speed: 0.75 * 0.8 * 2 | |
}, | |
{ | |
dir: 4, | |
speed: 0.78 * 0.8 * 2 | |
}] | |
}, | |
{ | |
time: 0.1, | |
moves: [{ | |
dir: 4, | |
speed: 32 | |
}, | |
{ | |
dir: 4, | |
speed: 0 | |
}] | |
}, | |
{ | |
time: 9, | |
moves: [{ | |
dir: 8, | |
speed: 0.75 * 0.8 * 2, | |
elId: "pcm-bpcm" | |
}, | |
{ | |
dir: 8, | |
speed: 0.8, | |
mode: 4 | |
}] | |
}] | |
}, | |
2: { | |
actors: [{ | |
ghost: e, | |
x: 64, | |
y: 9, | |
id: 0 | |
}, | |
{ | |
ghost: a, | |
x: 70.2, | |
y: 9, | |
id: 1 | |
}, | |
{ | |
ghost: a, | |
x: 32, | |
y: 9.5, | |
id: 2 | |
}], | |
sequence: [{ | |
time: 2.7, | |
moves: [{ | |
dir: 4, | |
speed: 0.75 * 0.8 * 2 | |
}, | |
{ | |
dir: 4, | |
speed: 0.78 * 0.8 * 2 | |
}, | |
{ | |
dir: 0, | |
speed: 0, | |
elId: "pcm-stck" | |
}] | |
}, | |
{ | |
time: 1, | |
moves: [{ | |
dir: 4, | |
speed: 0.75 * 0.8 * 2 | |
}, | |
{ | |
dir: 4, | |
speed: 0.1 * 0.8 | |
}, | |
{ | |
dir: 0, | |
speed: 0, | |
elId: "pcm-stck" | |
}] | |
}, | |
{ | |
time: 1.3, | |
moves: [{ | |
dir: 4, | |
speed: 0.75 * 0.8 * 2 | |
}, | |
{ | |
dir: 4, | |
speed: 0 | |
}, | |
{ | |
dir: 0, | |
speed: 0, | |
elId: "pcm-stck" | |
}] | |
}, | |
{ | |
time: 1, | |
moves: [{ | |
dir: 4, | |
speed: 0.75 * 0.8 * 2 | |
}, | |
{ | |
dir: 4, | |
speed: 0, | |
elId: "pcm-ghfa" | |
}, | |
{ | |
dir: 0, | |
speed: 0, | |
elId: "pcm-stck" | |
}] | |
}, | |
{ | |
time: 2.5, | |
moves: [{ | |
dir: 4, | |
speed: 0.75 * 0.8 * 2 | |
}, | |
{ | |
dir: 4, | |
speed: 0, | |
elId: "pcm-ghfa" | |
}, | |
{ | |
dir: 0, | |
speed: 0, | |
elId: "pcm-stck" | |
}] | |
}] | |
}, | |
3: { | |
actors: [{ | |
ghost: e, | |
x: 64, | |
y: 9, | |
id: 0 | |
}, | |
{ | |
ghost: a, | |
x: 70.2, | |
y: 9, | |
id: 2 | |
}], | |
sequence: [{ | |
time: 5.3, | |
moves: [{ | |
dir: 4, | |
speed: 0.75 * 0.8 * 2 | |
}, | |
{ | |
dir: 4, | |
speed: 0.78 * 0.8 * 2, | |
elId: "pcm-ghin" | |
}] | |
}, | |
{ | |
time: 5.3, | |
moves: [{ | |
dir: 4, | |
speed: 0 | |
}, | |
{ | |
dir: 8, | |
speed: 0.78 * 0.8 * 2, | |
elId: "pcm-gbug" | |
}] | |
}] | |
} | |
}, | |
C = [90, 45, 30], | |
D = C[0]; | |
function E(b) { | |
this.id = b | |
} | |
E.prototype.A = function () { | |
var b = r[g.playerCount][this.id]; | |
this.pos = [b.y * 8, b.x * 8]; | |
this.posDelta = [0, 0]; | |
this.tilePos = [b.y * 8, b.x * 8]; | |
this.targetPos = [b.scatterY * 8, b.scatterX * 8]; | |
this.scatterPos = [b.scatterY * 8, b.scatterX * 8]; | |
this.lastActiveDir = this.dir = b.dir; | |
this.physicalSpeed = this.requestedDir = this.nextDir = 0; | |
this.c(0); | |
this.reverseDirectionsNext = this.freeToLeavePen = this.modeChangedWhileInPen = this.eatenInThisFrightMode = e; | |
this.l() | |
}; | |
E.prototype.createElement = function () { | |
this.el = document.createElement("div"); | |
this.el.className = "pcm-ac"; | |
this.el.id = "actor" + this.id; | |
g.prepareElement(this.el, 0, 0); | |
g.playfieldEl.appendChild(this.el); | |
this.elPos = [0, 0]; | |
this.elBackgroundPos = [0, 0] | |
}; | |
E.prototype.a = function (b) { | |
var c = this.mode; | |
this.mode = b; | |
if (this.id == g.playerCount + 3 && (b == 16 || c == 16)) g.updateCruiseElroySpeed(); | |
switch (c) { | |
case 32: | |
g.ghostExitingPenNow = e; | |
break; | |
case 8: | |
g.ghostEyesCount > 0 && g.ghostEyesCount--; | |
g.ghostEyesCount == 0 && g.playAmbientSound(); | |
break | |
} | |
switch (b) { | |
case 4: | |
this.fullSpeed = g.levels.ghostFrightSpeed * 0.8; | |
this.tunnelSpeed = g.levels.ghostTunnelSpeed * 0.8; | |
this.followingRoutine = e; | |
break; | |
case 1: | |
this.fullSpeed = g.levels.ghostSpeed * 0.8; | |
this.tunnelSpeed = g.levels.ghostTunnelSpeed * 0.8; | |
this.followingRoutine = | |
e; | |
break; | |
case 2: | |
this.targetPos = this.scatterPos; | |
this.fullSpeed = g.levels.ghostSpeed * 0.8; | |
this.tunnelSpeed = g.levels.ghostTunnelSpeed * 0.8; | |
this.followingRoutine = e; | |
break; | |
case 8: | |
this.tunnelSpeed = this.fullSpeed = 1.6; | |
this.targetPos = [s[0], s[1]]; | |
this.freeToLeavePen = this.followingRoutine = e; | |
break; | |
case 16: | |
this.l(); | |
this.followingRoutine = a; | |
this.routineMoveId = -1; | |
switch (this.id) { | |
case g.playerCount + 1: | |
this.routineToFollow = 2; | |
break; | |
case g.playerCount + 2: | |
this.routineToFollow = 1; | |
break; | |
case g.playerCount + 3: | |
this.routineToFollow = | |
3; | |
break | |
} | |
break; | |
case 32: | |
this.followingRoutine = a; | |
this.routineMoveId = -1; | |
switch (this.id) { | |
case g.playerCount + 1: | |
this.routineToFollow = 5; | |
break; | |
case g.playerCount + 2: | |
this.routineToFollow = 4; | |
break; | |
case g.playerCount + 3: | |
this.routineToFollow = 6; | |
break | |
} | |
g.ghostExitingPenNow = a; | |
break; | |
case 64: | |
this.followingRoutine = a; | |
this.routineMoveId = -1; | |
switch (this.id) { | |
case g.playerCount: | |
case g.playerCount + 1: | |
this.routineToFollow = 8; | |
break; | |
case g.playerCount + 2: | |
this.routineToFollow = 7; | |
break; | |
case g.playerCount + 3: | |
this.routineToFollow = 9; | |
break | |
} | |
break; | |
case 128: | |
this.followingRoutine = a; | |
this.routineMoveId = -1; | |
switch (this.id) { | |
case g.playerCount: | |
case g.playerCount + 1: | |
this.routineToFollow = 11; | |
break; | |
case g.playerCount + 2: | |
this.routineToFollow = 10; | |
break; | |
case g.playerCount + 3: | |
this.routineToFollow = 12; | |
break | |
} | |
break | |
} | |
this.d() | |
}; | |
E.prototype.l = function () { | |
if (this.id >= g.playerCount) this.targetPlayerId = Math.floor(g.rand() * g.playerCount) | |
}; | |
E.prototype.z = function (b) { | |
if (this.dir == g.oppositeDirections[b]) { | |
this.dir = b; | |
this.posDelta = [0, 0]; | |
this.currentSpeed != 2 && this.c(0); | |
if (this.dir != 0) this.lastActiveDir = this.dir; | |
this.nextDir = 0 | |
} else if (this.dir != b) if (this.dir == 0) { | |
if (g.playfield[this.pos[0]][this.pos[1]].allowedDir & b) this.dir = b | |
} else { | |
var c = g.playfield[this.tilePos[0]][this.tilePos[1]]; | |
if (c && c.allowedDir & b) { | |
c = l[this.dir]; | |
var d = [this.pos[0], this.pos[1]]; | |
d[c.axis] -= c.increment; | |
var f = 0; | |
if (d[0] == this.tilePos[0] && d[1] == this.tilePos[1]) f = 1; | |
else { | |
d[c.axis] -= c.increment; | |
if (d[0] == this.tilePos[0] && d[1] == this.tilePos[1]) f = 2 | |
} | |
if (f) { | |
this.dir = b; | |
this.pos[0] = this.tilePos[0]; | |
this.pos[1] = this.tilePos[1]; | |
c = l[this.dir]; | |
this.pos[c.axis] += c.increment * f; | |
return | |
} | |
} | |
this.nextDir = b; | |
this.posDelta = [0, 0] | |
} | |
}; | |
E.prototype.i = function (b) { | |
var c = this.tilePos, | |
d = l[this.dir], | |
f = [c[0], c[1]]; | |
f[d.axis] += d.increment * 8; | |
var h = g.playfield[f[0]][f[1]]; | |
if (b && !h.intersection) h = g.playfield[c[0]][c[1]]; | |
if (h.intersection) switch (this.mode) { | |
case 2: | |
case 1: | |
case 8: | |
if ((this.dir & h.allowedDir) == 0 && h.allowedDir == g.oppositeDirections[this.dir]) this.nextDir = g.oppositeDirections[this.dir]; | |
else { | |
b = 99999999999; | |
c = 0; | |
for (var j in i) { | |
var k = i[j]; | |
if (h.allowedDir & k && this.dir != g.oppositeDirections[k]) { | |
d = l[k]; | |
var x = [f[0], f[1]]; | |
x[d.axis] += d.increment; | |
d = g.getDistance(x, [this.targetPos[0], this.targetPos[1]]); | |
if (d < b) { | |
b = d; | |
c = k | |
} | |
} | |
} | |
if (c) this.nextDir = c | |
} | |
break; | |
case 4: | |
if ((this.dir & h.allowedDir) == 0 && h.allowedDir == g.oppositeDirections[this.dir]) this.nextDir = g.oppositeDirections[this.dir]; | |
else { | |
do f = i[Math.floor(g.rand() * 4)]; | |
while ((f & h.allowedDir) == 0 || f == g.oppositeDirections[this.dir]); | |
this.nextDir = f | |
} | |
break | |
} | |
}; | |
E.prototype.p = function (b) { | |
g.tilesChanged = a; | |
if (this.reverseDirectionsNext) { | |
this.dir = g.oppositeDirections[this.dir]; | |
this.nextDir = 0; | |
this.reverseDirectionsNext = e; | |
this.i(a) | |
} | |
if (!this.ghost && !g.playfield[b[0]][b[1]].path) { | |
this.pos[0] = this.lastGoodTilePos[0]; | |
this.pos[1] = this.lastGoodTilePos[1]; | |
b[0] = this.lastGoodTilePos[0]; | |
b[1] = this.lastGoodTilePos[1]; | |
this.dir = 0 | |
} else this.lastGoodTilePos = [b[0], b[1]]; | |
g.playfield[b[0]][b[1]].type == 1 && this.mode != 8 ? this.c(2) : this.c(0); | |
!this.ghost && g.playfield[b[0]][b[1]].dot && g.dotEaten(this.id, b); | |
this.tilePos[0] = b[0]; | |
this.tilePos[1] = b[1] | |
}; | |
E.prototype.t = function () { | |
var b = this.tilePos; | |
switch (this.dir) { | |
case 1: | |
var c = [b[0], b[1]], | |
d = [b[0] + 3.6, b[1]]; | |
break; | |
case 2: | |
c = [b[0] - 4, b[1]]; | |
d = [b[0], b[1]]; | |
break; | |
case 4: | |
c = [b[0], b[1]]; | |
d = [b[0], b[1] + 3.6]; | |
break; | |
case 8: | |
c = [b[0], b[1] - 4]; | |
d = [b[0], b[1]]; | |
break | |
} | |
if (this.pos[0] >= c[0] && this.pos[0] <= d[0] && this.pos[1] >= c[1] && this.pos[1] <= d[1]) { | |
b = l[this.nextDir]; | |
this.posDelta[b.axis] += b.increment | |
} | |
}; | |
E.prototype.n = function () { | |
if (this.pos[0] == q[0].y * 8 && this.pos[1] == q[0].x * 8) { | |
this.pos[0] = q[1].y * 8; | |
this.pos[1] = (q[1].x - 1) * 8 | |
} else if (this.pos[0] == q[1].y * 8 && this.pos[1] == q[1].x * 8) { | |
this.pos[0] = q[0].y * 8; | |
this.pos[1] = (q[0].x + 1) * 8 | |
} | |
this.mode == 8 && this.pos[0] == s[0] && this.pos[1] == s[1] && this.a(64); | |
if (!this.ghost && this.pos[0] == v[0] && (this.pos[1] == v[1] || this.pos[1] == v[1] + 8)) g.eatFruit(this.id) | |
}; | |
E.prototype.u = function () { | |
this.n(); | |
this.ghost && this.i(e); | |
var b = g.playfield[this.pos[0]][this.pos[1]]; | |
if (b.intersection) if (this.nextDir && this.nextDir & b.allowedDir) { | |
if (this.dir != 0) this.lastActiveDir = this.dir; | |
this.dir = this.nextDir; | |
this.nextDir = 0; | |
if (!this.ghost) { | |
this.pos[0] += this.posDelta[0]; | |
this.pos[1] += this.posDelta[1]; | |
this.posDelta = [0, 0] | |
} | |
} else if ((this.dir & b.allowedDir) == 0) { | |
if (this.dir != 0) this.lastActiveDir = this.dir; | |
this.nextDir = this.dir = 0; | |
this.c(0) | |
} | |
}; | |
E.prototype.o = function () { | |
var b = this.pos[0] / 8, | |
c = this.pos[1] / 8, | |
d = [Math.round(b) * 8, Math.round(c) * 8]; | |
if (d[0] != this.tilePos[0] || d[1] != this.tilePos[1]) this.p(d); | |
else { | |
b = [Math.floor(b) * 8, Math.floor(c) * 8]; | |
this.pos[1] == b[1] && this.pos[0] == b[0] && this.u() | |
}!this.ghost && this.nextDir && g.playfield[d[0]][d[1]].intersection && this.nextDir & g.playfield[d[0]][d[1]].allowedDir && this.t() | |
}; | |
E.prototype.B = function () { | |
if (this.id == g.playerCount && g.dotsRemaining < g.levels.elroyDotsLeftPart1 && this.mode == 2 && (!g.lostLifeOnThisLevel || g.actors[g.playerCount + 3].mode != 16)) { | |
var b = g.actors[this.targetPlayerId]; | |
this.targetPos = [b.tilePos[0], b.tilePos[1]] | |
} else if (this.ghost && this.mode == 1) { | |
b = g.actors[this.targetPlayerId]; | |
switch (this.id) { | |
case g.playerCount: | |
this.targetPos = [b.tilePos[0], b.tilePos[1]]; | |
break; | |
case g.playerCount + 1: | |
this.targetPos = [b.tilePos[0], b.tilePos[1]]; | |
var c = l[b.dir]; | |
this.targetPos[c.axis] += 32 * c.increment; | |
if (b.dir == 1) this.targetPos[1] -= 32; | |
break; | |
case g.playerCount + 2: | |
var d = g.actors[g.playerCount], | |
f = [b.tilePos[0], b.tilePos[1]]; | |
c = l[b.dir]; | |
f[c.axis] += 16 * c.increment; | |
if (b.dir == 1) f[1] -= 16; | |
this.targetPos[0] = f[0] * 2 - d.tilePos[0]; | |
this.targetPos[1] = f[1] * 2 - d.tilePos[1]; | |
break; | |
case g.playerCount + 3: | |
c = g.getDistance(b.tilePos, this.tilePos); | |
this.targetPos = c > 64 ? [b.tilePos[0], b.tilePos[1]] : this.scatterPos; | |
break | |
} | |
} | |
}; | |
E.prototype.v = function () { | |
this.routineMoveId++; | |
if (this.routineMoveId == A[this.routineToFollow].length) if (this.mode == 16 && this.freeToLeavePen && !g.ghostExitingPenNow) { | |
this.eatenInThisFrightMode ? this.a(128) : this.a(32); | |
return | |
} else if (this.mode == 32 || this.mode == 128) { | |
this.pos = [s[0], s[1] + 4]; | |
this.dir = this.modeChangedWhileInPen ? 8 : 4; | |
var b = g.mainGhostMode; | |
if (this.mode == 128 && b == 4) b = g.lastMainGhostMode; | |
this.a(b); | |
return | |
} else if (this.mode == 64) { | |
if (this.id == g.playerCount || this.freeToLeavePen) this.a(128); | |
else { | |
this.eatenInThisFrightMode = | |
a; | |
this.a(16) | |
} | |
return | |
} else this.routineMoveId = 0; | |
b = A[this.routineToFollow][this.routineMoveId]; | |
this.pos[0] = b.y * 8; | |
this.pos[1] = b.x * 8; | |
this.dir = b.dir; | |
this.physicalSpeed = 0; | |
this.speedIntervals = g.getSpeedIntervals(b.speed); | |
this.proceedToNextRoutineMove = e; | |
this.b() | |
}; | |
E.prototype.m = function () { | |
var b = A[this.routineToFollow][this.routineMoveId]; | |
if (b) if (this.speedIntervals[g.intervalTime]) { | |
var c = l[this.dir]; | |
this.pos[c.axis] += c.increment; | |
switch (this.dir) { | |
case 1: | |
case 4: | |
if (this.pos[c.axis] < b.dest * 8) { | |
this.pos[c.axis] = b.dest * 8; | |
this.proceedToNextRoutineMove = a | |
} | |
break; | |
case 2: | |
case 8: | |
if (this.pos[c.axis] > b.dest * 8) { | |
this.pos[c.axis] = b.dest * 8; | |
this.proceedToNextRoutineMove = a | |
} | |
break | |
} | |
this.b() | |
} | |
}; | |
E.prototype.j = function () { | |
if (this.routineMoveId == -1 || this.proceedToNextRoutineMove) this.v(); | |
this.m() | |
}; | |
E.prototype.d = function () { | |
switch (this.currentSpeed) { | |
case 0: | |
var b = this.id == g.playerCount && (this.mode == 2 || this.mode == 1) ? g.cruiseElroySpeed : this.fullSpeed; | |
break; | |
case 1: | |
b = this.dotEatingSpeed; | |
break; | |
case 2: | |
b = this.tunnelSpeed; | |
break | |
} | |
if (this.physicalSpeed != b) { | |
this.physicalSpeed = b; | |
this.speedIntervals = g.getSpeedIntervals(this.physicalSpeed) | |
} | |
}; | |
E.prototype.c = function (b) { | |
this.currentSpeed = b; | |
this.d() | |
}; | |
E.prototype.e = function () { | |
if (this.dir) if (this.speedIntervals[g.intervalTime]) { | |
var b = l[this.dir]; | |
this.pos[b.axis] += b.increment; | |
this.o(); | |
this.b() | |
} | |
}; | |
E.prototype.move = function () { | |
if (g.gameplayMode == 0 || this.ghost && g.gameplayMode == 1 && (this.mode == 8 || this.mode == 64)) { | |
if (this.requestedDir != 0) { | |
this.z(this.requestedDir); | |
this.requestedDir = 0 | |
} | |
if (this.followingRoutine) { | |
this.j(); | |
this.mode == 64 && this.j() | |
} else { | |
this.e(); | |
this.mode == 8 && this.e() | |
} | |
} | |
}; | |
E.prototype.k = function () { | |
var b = g.getPlayfieldX(this.pos[1] + this.posDelta[1]), | |
c = g.getPlayfieldY(this.pos[0] + this.posDelta[0]); | |
if (this.elPos[0] != c || this.elPos[1] != b) { | |
this.elPos[0] = c; | |
this.elPos[1] = b; | |
this.el.style.left = b + "px"; | |
this.el.style.top = c + "px" | |
} | |
}; | |
E.prototype.s = function () { | |
var b = 0, | |
c = 0, | |
d = this.dir; | |
if (d == 0) d = this.lastActiveDir; | |
if (g.gameplayMode == 1 && this.id == g.playerEatingGhostId) { | |
b = 3; | |
c = 0 | |
} else if ((g.gameplayMode == 9 || g.gameplayMode == 10) && this.id == 0) { | |
b = 2; | |
c = 0 | |
} else if (g.gameplayMode == 4 || g.gameplayMode == 5 || g.gameplayMode == 7) { | |
b = this.id == 0 ? 2 : 4; | |
c = 0 | |
} else if (g.gameplayMode == 3) if (this.id == g.playerDyingId) { | |
d = 20 - Math.floor(g.gameplayModeTime / g.timing[4] * 21); | |
if (this.id == 0) { | |
b = d - 1; | |
switch (b) { | |
case -1: | |
b = 0; | |
break; | |
case 11: | |
b = 10; | |
break; | |
case 12: | |
case 13: | |
case 14: | |
case 15: | |
case 16: | |
case 17: | |
case 18: | |
case 19: | |
case 20: | |
b = | |
11; | |
break | |
} | |
c = 12 | |
} else switch (d) { | |
case 0: | |
case 1: | |
case 2: | |
case 6: | |
case 10: | |
b = 4; | |
c = 3; | |
break; | |
case 3: | |
case 7: | |
case 11: | |
b = 4; | |
c = 0; | |
break; | |
case 4: | |
case 8: | |
case 12: | |
case 13: | |
case 14: | |
case 15: | |
case 16: | |
case 17: | |
case 18: | |
case 19: | |
case 20: | |
b = 4; | |
c = 2; | |
break; | |
case 5: | |
case 9: | |
b = 4; | |
c = 1; | |
break | |
} | |
} else { | |
b = 3; | |
c = 0 | |
} else if (this.el.id == "pcm-bpcm") { | |
b = 14; | |
c = 0; | |
d = Math.floor(g.globalTime * 0.2) % 4; | |
if (d == 3) d = 1; | |
c += 2 * d | |
} else { | |
switch (d) { | |
case 4: | |
c = 0; | |
break; | |
case 8: | |
c = 1; | |
break; | |
case 1: | |
c = 2; | |
break; | |
case 2: | |
c = 3; | |
break | |
} | |
if (g.gameplayMode != 2) b = Math.floor(g.globalTime * 0.3) % 4; | |
if (b == 3 && this.dir == 0) b = 0; | |
if (b == 2 && this.id == 0) b = 0; | |
if (b == 3) { | |
b = 2; | |
if (this.id == 0) c = 0 | |
} | |
if (this.id == 1) b += 4 | |
} | |
return [c, b] | |
}; | |
E.prototype.r = function () { | |
var b = 0, | |
c = 0; | |
if (g.gameplayMode == 10 || g.gameplayMode == 4 || g.gameplayMode == 3) { | |
b = 3; | |
c = 0 | |
} else if (g.gameplayMode == 1 && this.id == g.ghostBeingEatenId) { | |
switch (g.modeScoreMultiplier) { | |
case 2: | |
b = 0; | |
break; | |
case 4: | |
b = 1; | |
break; | |
case 8: | |
b = 2; | |
break; | |
case 16: | |
b = 3; | |
break | |
} | |
c = 11; | |
this.el.className = "pcm-ac pcm-n" | |
} else if (this.mode == 4 || (this.mode == 16 || this.mode == 32) && g.mainGhostMode == 4 && !this.eatenInThisFrightMode) { | |
b = 0; | |
c = 8; | |
if (g.frightModeTime < g.levels.frightTotalTime - g.levels.frightTime && Math.floor(g.frightModeTime / g.timing[1]) % 2 == 0) b += 2; | |
b += Math.floor(g.globalTime / 16) % 2 | |
} else if (this.mode == 8 || this.mode == 64) { | |
c = this.nextDir; | |
if (!c) c = this.dir; | |
switch (c) { | |
case 4: | |
b = 2; | |
break; | |
case 8: | |
b = 3; | |
break; | |
case 1: | |
b = 0; | |
break; | |
case 2: | |
b = 1; | |
break | |
} | |
c = 10 | |
} else if (this.el.id == "pcm-ghin") { | |
b = 6; | |
c = 8; | |
b += Math.floor(g.globalTime / 16) % 2 | |
} else if (this.el.id == "pcm-gbug") { | |
b = 6; | |
c = 9; | |
c += Math.floor(g.globalTime / 16) % 2 | |
} else if (this.el.id == "pcm-ghfa") { | |
b = g.cutsceneSequenceId == 3 ? 6 : 7; | |
c = 11 | |
} else if (this.el.id == "pcm-stck") { | |
b = g.cutsceneSequenceId == 1 ? g.cutsceneTime > 60 ? 1 : g.cutsceneTime > 45 ? 2 : 3 : g.cutsceneSequenceId == 2 ? 3 : g.cutsceneSequenceId == 3 || g.cutsceneSequenceId == 4 ? 4 : 0; | |
c = 13 | |
} else { | |
c = this.nextDir; | |
if (!c || g.playfield[this.tilePos[0]][this.tilePos[1]].type == 1) c = this.dir; | |
switch (c) { | |
case 4: | |
b = 4; | |
break; | |
case 8: | |
b = 6; | |
break; | |
case 1: | |
b = 0; | |
break; | |
case 2: | |
b = 2; | |
break | |
} | |
c = 4 + this.id - g.playerCount; | |
if (this.speed > 0 || g.gameplayMode != 13) b += Math.floor(g.globalTime / 16) % 2 | |
} | |
return [c, b] | |
}; | |
E.prototype.b = function () { | |
this.k(); | |
var b = [0, 0]; | |
b = g.gameplayMode == 8 || g.gameplayMode == 14 ? [0, 3] : this.ghost ? this.r() : this.s(); | |
if (this.elBackgroundPos[0] != b[0] || this.elBackgroundPos[1] != b[1]) { | |
this.elBackgroundPos[0] = b[0]; | |
this.elBackgroundPos[1] = b[1]; | |
b[0] *= 16; | |
b[1] *= 16; | |
g.changeElementBkPos(this.el, b[1], b[0], a) | |
} | |
}; | |
g.rand = function () { | |
var b = 4294967296, | |
c = 134775813; | |
c = c * g.randSeed + 1; | |
return (g.randSeed = c % b) / b | |
}; | |
g.seed = function (b) { | |
g.randSeed = b | |
}; | |
g.getDistance = function (b, c) { | |
return Math.sqrt((c[1] - b[1]) * (c[1] - b[1]) + (c[0] - b[0]) * (c[0] - b[0])) | |
}; | |
g.getPlayfieldX = function (b) { | |
return b + -32 | |
}; | |
g.getPlayfieldY = function (b) { | |
return b + 0 | |
}; | |
g.getCorrectedSpritePos = function (b) { | |
return b / 8 * 10 + 2 | |
}; | |
g.getDotElementId = function (b, c) { | |
return "pcm-d" + b + "-" + c | |
}; | |
g.showElementById = function (b, c) { | |
var d = document.getElementById(b); | |
if (d) d.style.visibility = c ? "visible" : "hidden" | |
}; | |
g.getAbsoluteElPos = function (b) { | |
var c = [0, 0]; | |
do { | |
c[0] += b.offsetTop; | |
c[1] += b.offsetLeft | |
} while (b = b.offsetParent); | |
return c | |
}; | |
g.prepareElement = function (b, c, d) { | |
c = g.getCorrectedSpritePos(parseInt(c, 10)); | |
d = g.getCorrectedSpritePos(parseInt(d, 10)); | |
if (g.useCss) { | |
b.style.backgroundImage = "url(/logos/pacman10-hp-sprite.png)"; | |
b.style.backgroundPosition = -c + "px " + -d + "px"; | |
b.style.backgroundRepeat = "no-repeat" | |
} else { | |
b.style.overflow = "hidden"; | |
c = "display: block; position: relative; left: " + -c + "px; top: " + -d + "px"; | |
b.innerHTML = '<img style="' + c + '" src="/logos/pacman10-hp-sprite.png">' | |
} | |
}; | |
g.changeElementBkPos = function (b, c, d, f) { | |
if (f) { | |
c = g.getCorrectedSpritePos(c); | |
d = g.getCorrectedSpritePos(d) | |
} | |
if (g.useCss) b.style.backgroundPosition = -c + "px " + -d + "px"; | |
else if (b.childNodes[0]) { | |
b.childNodes[0].style.left = -c + "px"; | |
b.childNodes[0].style.top = -d + "px" | |
} | |
}; | |
g.determinePlayfieldDimensions = function () { | |
g.playfieldWidth = 0; | |
g.playfieldHeight = 0; | |
for (var b in n) { | |
var c = n[b]; | |
if (c.w) { | |
c = c.x + c.w - 1; | |
if (c > g.playfieldWidth) g.playfieldWidth = c | |
} else { | |
c = c.y + c.h - 1; | |
if (c > g.playfieldHeight) g.playfieldHeight = c | |
} | |
} | |
}; | |
g.preparePlayfield = function () { | |
g.playfield = []; | |
for (var b = 0; b <= g.playfieldHeight + 1; b++) { | |
g.playfield[b * 8] = []; | |
for (var c = -2; c <= g.playfieldWidth + 1; c++) g.playfield[b * 8][c * 8] = { | |
path: 0, | |
dot: 0, | |
intersection: 0 | |
} | |
} | |
}; | |
g.preparePaths = function () { | |
for (var b in n) { | |
var c = n[b], | |
d = c.type; | |
if (c.w) { | |
for (var f = c.y * 8, h = c.x * 8; h <= (c.x + c.w - 1) * 8; h += 8) { | |
g.playfield[f][h].path = a; | |
if (g.playfield[f][h].dot == 0) { | |
g.playfield[f][h].dot = 1; | |
g.dotsRemaining++ | |
} | |
g.playfield[f][h].type = !d || h != c.x * 8 && h != (c.x + c.w - 1) * 8 ? d : 0 | |
} | |
g.playfield[f][c.x * 8].intersection = a; | |
g.playfield[f][(c.x + c.w - 1) * 8].intersection = a | |
} else { | |
h = c.x * 8; | |
for (f = c.y * 8; f <= (c.y + c.h - 1) * 8; f += 8) { | |
if (g.playfield[f][h].path) g.playfield[f][h].intersection = a; | |
g.playfield[f][h].path = a; | |
if (g.playfield[f][h].dot == 0) { | |
g.playfield[f][h].dot = 1; | |
g.dotsRemaining++ | |
} | |
g.playfield[f][h].type = !d || f != c.y * 8 && f != (c.y + c.h - 1) * 8 ? d : 0 | |
} | |
g.playfield[c.y * 8][h].intersection = a; | |
g.playfield[(c.y + c.h - 1) * 8][h].intersection = a | |
} | |
} | |
for (b in o) if (o[b].w) for (h = o[b].x * 8; h <= (o[b].x + o[b].w - 1) * 8; h += 8) { | |
g.playfield[o[b].y * 8][h].dot = 0; | |
g.dotsRemaining-- | |
} else for (f = o[b].y * 8; f <= (o[b].y + o[b].h - 1) * 8; f += 8) { | |
g.playfield[f][o[b].x * 8].dot = 0; | |
g.dotsRemaining-- | |
} | |
}; | |
g.prepareAllowedDirections = function () { | |
for (var b = 8; b <= g.playfieldHeight * 8; b += 8) for (var c = 8; c <= g.playfieldWidth * 8; c += 8) { | |
g.playfield[b][c].allowedDir = 0; | |
if (g.playfield[b - 8][c].path) g.playfield[b][c].allowedDir += 1; | |
if (g.playfield[b + 8][c].path) g.playfield[b][c].allowedDir += 2; | |
if (g.playfield[b][c - 8].path) g.playfield[b][c].allowedDir += 4; | |
if (g.playfield[b][c + 8].path) g.playfield[b][c].allowedDir += 8 | |
} | |
}; | |
g.createDotElements = function () { | |
for (var b = 8; b <= g.playfieldHeight * 8; b += 8) for (var c = 8; c <= g.playfieldWidth * 8; c += 8) if (g.playfield[b][c].dot) { | |
var d = document.createElement("div"); | |
d.className = "pcm-d"; | |
d.id = g.getDotElementId(b, c); | |
d.style.left = c + -32 + "px"; | |
d.style.top = b + 0 + "px"; | |
g.playfieldEl.appendChild(d) | |
} | |
}; | |
g.createEnergizerElements = function () { | |
for (var b in p) { | |
var c = p[b], | |
d = g.getDotElementId(c.y * 8, c.x * 8); | |
document.getElementById(d).className = "pcm-e"; | |
g.prepareElement(document.getElementById(d), 0, 144); | |
g.playfield[c.y * 8][c.x * 8].dot = 2 | |
} | |
}; | |
g.createFruitElement = function () { | |
g.fruitEl = document.createElement("div"); | |
g.fruitEl.id = "pcm-f"; | |
g.fruitEl.style.left = g.getPlayfieldX(v[1]) + "px"; | |
g.fruitEl.style.top = g.getPlayfieldY(v[0]) + "px"; | |
g.prepareElement(g.fruitEl, -32, -16); | |
g.playfieldEl.appendChild(g.fruitEl) | |
}; | |
g.createPlayfieldElements = function () { | |
g.doorEl = document.createElement("div"); | |
g.doorEl.id = "pcm-do"; | |
g.doorEl.style.display = "none"; | |
g.playfieldEl.appendChild(g.doorEl); | |
g.createDotElements(); | |
g.createEnergizerElements(); | |
g.createFruitElement() | |
}; | |
g.createActors = function () { | |
g.actors = []; | |
for (var b = 0; b < g.playerCount + 4; b++) { | |
g.actors[b] = new E(b); | |
if (b < g.playerCount) { | |
g.actors[b].ghost = e; | |
g.actors[b].mode = 1 | |
} else g.actors[b].ghost = a | |
} | |
}; | |
g.restartActors = function () { | |
for (var b in g.actors) g.actors[b].A() | |
}; | |
g.createActorElements = function () { | |
for (var b in g.actors) g.actors[b].createElement() | |
}; | |
g.createPlayfield = function () { | |
g.playfieldEl = document.createElement("div"); | |
g.playfieldEl.id = "pcm-p"; | |
g.canvasEl.appendChild(g.playfieldEl) | |
}; | |
g.resetPlayfield = function () { | |
g.dotsRemaining = 0; | |
g.dotsEaten = 0; | |
g.playfieldEl.innerHTML = ""; | |
g.prepareElement(g.playfieldEl, 256, 0); | |
g.determinePlayfieldDimensions(); | |
g.preparePlayfield(); | |
g.preparePaths(); | |
g.prepareAllowedDirections(); | |
g.createPlayfieldElements(); | |
g.createActorElements() | |
}; | |
g.keyPressed = function (b) { | |
var c = e; | |
switch (b) { | |
case 37: | |
g.actors[0].requestedDir = 4; | |
c = a; | |
break; | |
case 38: | |
g.actors[0].requestedDir = 1; | |
c = a; | |
break; | |
case 39: | |
g.actors[0].requestedDir = 8; | |
c = a; | |
break; | |
case 40: | |
g.actors[0].requestedDir = 2; | |
c = a; | |
break; | |
case 65: | |
if (g.playerCount == 2) { | |
g.actors[1].requestedDir = 4; | |
c = a | |
} | |
break; | |
case 83: | |
if (g.playerCount == 2) { | |
g.actors[1].requestedDir = 2; | |
c = a | |
} | |
break; | |
case 68: | |
if (g.playerCount == 2) { | |
g.actors[1].requestedDir = 8; | |
c = a | |
} | |
break; | |
case 87: | |
if (g.playerCount == 2) { | |
g.actors[1].requestedDir = 1; | |
c = a | |
} | |
break | |
} | |
return c | |
}; | |
g.handleKeyDown = function (b) { | |
if (!b) b = window.event; | |
if (g.keyPressed(b.keyCode)) if (b.preventDefault) b.preventDefault(); | |
else b.returnValue = e | |
}; | |
g.canvasClicked = function (b, c) { | |
var d = g.getAbsoluteElPos(g.canvasEl); | |
b -= d[1] - -32; | |
c -= d[0] - 0; | |
d = g.actors[0]; | |
var f = g.getPlayfieldX(d.pos[1] + d.posDelta[1]) + 16, | |
h = g.getPlayfieldY(d.pos[0] + d.posDelta[0]) + 32, | |
j = Math.abs(b - f), | |
k = Math.abs(c - h); | |
if (j > 8 && k < j) d.requestedDir = b > f ? 8 : 4; | |
else if (k > 8 && j < k) d.requestedDir = c > h ? 2 : 1 | |
}; | |
g.handleClick = function (b) { | |
if (!b) b = window.event; | |
g.canvasClicked(b.clientX, b.clientY) | |
}; | |
g.registerTouch = function () { | |
document.body.addEventListener("touchstart", g.handleTouchStart, a); | |
g.canvasEl.addEventListener("touchstart", g.handleTouchStart, a); | |
document.f && document.f.q && document.f.q.addEventListener("touchstart", g.handleTouchStart, a) | |
}; | |
g.handleTouchStart = function (b) { | |
g.touchDX = 0; | |
g.touchDY = 0; | |
if (b.touches.length == 1) { | |
g.touchStartX = b.touches[0].pageX; | |
g.touchStartY = b.touches[0].pageY; | |
document.body.addEventListener("touchmove", g.handleTouchMove, a); | |
document.body.addEventListener("touchend", g.handleTouchEnd, a) | |
} | |
b.preventDefault(); | |
b.stopPropagation() | |
}; | |
g.handleTouchMove = function (b) { | |
if (b.touches.length > 1) g.cancelTouch(); | |
else { | |
g.touchDX = b.touches[0].pageX - g.touchStartX; | |
g.touchDY = b.touches[0].pageY - g.touchStartY | |
} | |
b.preventDefault(); | |
b.stopPropagation() | |
}; | |
g.handleTouchEnd = function (b) { | |
if (g.touchDX == 0 && g.touchDY == 0) g.canvasClicked(g.touchStartX, g.touchStartY); | |
else { | |
var c = Math.abs(g.touchDX), | |
d = Math.abs(g.touchDY); | |
if (c < 8 && d < 8) g.canvasClicked(g.touchStartX, g.touchStartY); | |
else if (c > 15 && d < c * 2 / 3) g.actors[0].requestedDir = g.touchDX > 0 ? 8 : 4; | |
else if (d > 15 && c < d * 2 / 3) g.actors[0].requestedDir = g.touchDY > 0 ? 2 : 1 | |
} | |
b.preventDefault(); | |
b.stopPropagation(); | |
g.cancelTouch() | |
}; | |
g.cancelTouch = function () { | |
document.body.removeEventListener("touchmove", g.handleTouchMove, a); | |
document.body.removeEventListener("touchend", g.handleTouchEnd, a); | |
g.touchStartX = null; | |
g.touchStartY = null | |
}; | |
g.addEventListeners = function () { | |
if (window.addEventListener) { | |
window.addEventListener("keydown", g.handleKeyDown, e); | |
g.canvasEl.addEventListener("click", g.handleClick, e); | |
g.registerTouch() | |
} else { | |
document.body.attachEvent("onkeydown", g.handleKeyDown); | |
g.canvasEl.attachEvent("onclick", g.handleClick) | |
} | |
}; | |
g.startGameplay = function () { | |
g.score = [0, 0]; | |
g.extraLifeAwarded = [e, e]; | |
g.lives = 3; | |
g.level = 0; | |
g.paused = e; | |
g.globalTime = 0; | |
g.newLevel(a) | |
}; | |
g.restartGameplay = function (b) { | |
g.seed(0); | |
g.frightModeTime = 0; | |
g.intervalTime = 0; | |
g.gameplayModeTime = 0; | |
g.fruitTime = 0; | |
g.ghostModeSwitchPos = 0; | |
g.ghostModeTime = g.levels.ghostModeSwitchTimes[0] * D; | |
g.ghostExitingPenNow = e; | |
g.ghostEyesCount = 0; | |
g.tilesChanged = e; | |
g.updateCruiseElroySpeed(); | |
g.hideFruit(); | |
g.resetForcePenLeaveTime(); | |
g.restartActors(); | |
g.updateActorPositions(); | |
g.switchMainGhostMode(2, a); | |
for (var c = g.playerCount + 1; c < g.playerCount + 4; c++) g.actors[c].a(16); | |
g.dotEatingChannel = [0, 0]; | |
g.dotEatingSoundPart = [1, 1]; | |
g.clearDotEatingNow(); | |
b ? g.changeGameplayMode(4) : g.changeGameplayMode(6) | |
}; | |
g.initiateDoubleMode = function () { | |
if (g.playerCount != 2) { | |
g.stopAllAudio(); | |
g.changeGameplayMode(12) | |
} | |
}; | |
g.newGame = function () { | |
g.playerCount = 1; | |
g.createChrome(); | |
g.createPlayfield(); | |
g.createActors(); | |
g.startGameplay() | |
}; | |
g.switchToDoubleMode = function () { | |
g.playerCount = 2; | |
g.createChrome(); | |
g.createPlayfield(); | |
g.createActors(); | |
g.startGameplay() | |
}; | |
g.insertCoin = function () { | |
g.gameplayMode == 8 || g.gameplayMode == 14 ? g.newGame() : g.initiateDoubleMode() | |
}; | |
g.createKillScreenElement = function (b, c, d, f, h) { | |
var j = document.createElement("div"); | |
j.style.left = b + "px"; | |
j.style.top = c + "px"; | |
j.style.width = d + "px"; | |
j.style.height = f + "px"; | |
j.style.zIndex = 119; | |
if (h) { | |
j.style.background = "url(/logos/pacman10-hp-sprite.png) -" + g.killScreenTileX + "px -" + g.killScreenTileY + "px no-repeat"; | |
g.killScreenTileY += 8 | |
} else j.style.background = "black"; | |
g.playfieldEl.appendChild(j) | |
}; | |
g.killScreen = function () { | |
g.seed(0); | |
g.canvasEl.style.visibility = ""; | |
g.createKillScreenElement(272, 0, 200, 80, e); | |
g.createKillScreenElement(280, 80, 192, 56, e); | |
g.killScreenTileX = 80; | |
g.killScreenTileY = 0; | |
for (var b = 280; b <= 472; b += 8) for (var c = 0; c <= 136; c += 8) { | |
if (g.rand() < 0.03) { | |
g.killScreenTileX = Math.floor(g.rand() * 25) * 10; | |
g.killScreenTileY = Math.floor(g.rand() * 2) * 10 | |
} | |
g.createKillScreenElement(b, c, 8, 8, a) | |
} | |
g.changeGameplayMode(14) | |
}; | |
g.newLevel = function (b) { | |
g.level++; | |
g.levels = g.level >= z.length ? z[z.length - 1] : z[g.level]; | |
g.levels.frightTime = Math.round(g.levels.frightTime * D); | |
g.levels.frightTotalTime = g.levels.frightTime + g.timing[1] * (g.levels.frightBlinkCount * 2 - 1); | |
for (var c in g.actors) g.actors[c].dotCount = 0; | |
g.alternatePenLeavingScheme = e; | |
g.lostLifeOnThisLevel = e; | |
g.updateChrome(); | |
g.resetPlayfield(); | |
g.restartGameplay(b); | |
g.level == 256 && g.killScreen() | |
}; | |
g.newLife = function () { | |
g.lostLifeOnThisLevel = a; | |
g.alternatePenLeavingScheme = a; | |
g.alternateDotCount = 0; | |
g.lives--; | |
g.updateChromeLives(); | |
g.lives == -1 ? g.changeGameplayMode(8) : g.restartGameplay(e) | |
}; | |
g.switchMainGhostMode = function (b, c) { | |
if (b == 4 && g.levels.frightTime == 0) for (var d in g.actors) { | |
var f = g.actors[d]; | |
if (f.ghost) f.reverseDirectionsNext = a | |
} else { | |
f = g.mainGhostMode; | |
if (b == 4 && g.mainGhostMode != 4) g.lastMainGhostMode = g.mainGhostMode; | |
g.mainGhostMode = b; | |
if (b == 4 || f == 4) g.playAmbientSound(); | |
switch (b) { | |
case 1: | |
case 2: | |
g.currentPlayerSpeed = g.levels.playerSpeed * 0.8; | |
g.currentDotEatingSpeed = g.levels.dotEatingSpeed * 0.8; | |
break; | |
case 4: | |
g.currentPlayerSpeed = g.levels.playerFrightSpeed * 0.8; | |
g.currentDotEatingSpeed = g.levels.dotEatingFrightSpeed * 0.8; | |
g.frightModeTime = g.levels.frightTotalTime; | |
g.modeScoreMultiplier = 1; | |
break | |
} | |
for (d in g.actors) { | |
f = g.actors[d]; | |
if (f.ghost) { | |
if (b != 64 && !c) f.modeChangedWhileInPen = a; | |
if (b == 4) f.eatenInThisFrightMode = e; | |
if (f.mode != 8 && f.mode != 16 && f.mode != 32 && f.mode != 128 && f.mode != 64 || c) { | |
if (!c && f.mode != 4 && f.mode != b) f.reverseDirectionsNext = a; | |
f.a(b) | |
} | |
} else { | |
f.fullSpeed = g.currentPlayerSpeed; | |
f.dotEatingSpeed = g.currentDotEatingSpeed; | |
f.tunnelSpeed = g.currentPlayerSpeed; | |
f.d() | |
} | |
} | |
} | |
}; | |
g.figureOutPenLeaving = function () { | |
if (g.alternatePenLeavingScheme) { | |
g.alternateDotCount++; | |
switch (g.alternateDotCount) { | |
case m[1]: | |
g.actors[g.playerCount + 1].freeToLeavePen = a; | |
break; | |
case m[2]: | |
g.actors[g.playerCount + 2].freeToLeavePen = a; | |
break; | |
case m[3]: | |
if (g.actors[g.playerCount + 3].mode == 16) g.alternatePenLeavingScheme = e; | |
break | |
} | |
} else if (g.actors[g.playerCount + 1].mode == 16 || g.actors[g.playerCount + 1].mode == 8) { | |
g.actors[g.playerCount + 1].dotCount++; | |
if (g.actors[g.playerCount + 1].dotCount >= g.levels.penLeavingLimits[1]) g.actors[g.playerCount + 1].freeToLeavePen = a | |
} else if (g.actors[g.playerCount + 2].mode == 16 || g.actors[g.playerCount + 2].mode == 8) { | |
g.actors[g.playerCount + 2].dotCount++; | |
if (g.actors[g.playerCount + 2].dotCount >= g.levels.penLeavingLimits[2]) g.actors[g.playerCount + 2].freeToLeavePen = a | |
} else if (g.actors[g.playerCount + 3].mode == 16 || g.actors[g.playerCount + 3].mode == 8) { | |
g.actors[g.playerCount + 3].dotCount++; | |
if (g.actors[g.playerCount + 3].dotCount >= g.levels.penLeavingLimits[3]) g.actors[g.playerCount + 3].freeToLeavePen = a | |
} | |
}; | |
g.resetForcePenLeaveTime = function () { | |
g.forcePenLeaveTime = g.levels.penForceTime * D | |
}; | |
g.dotEaten = function (b, c) { | |
g.dotsRemaining--; | |
g.dotsEaten++; | |
g.actors[b].c(1); | |
g.playDotEatingSound(b); | |
if (g.playfield[c[0]][c[1]].dot == 2) { | |
g.switchMainGhostMode(4, e); | |
g.addToScore(50, b) | |
} else g.addToScore(10, b); | |
var d = document.getElementById(g.getDotElementId(c[0], c[1])); | |
d.style.display = "none"; | |
g.playfield[c[0]][c[1]].dot = 0; | |
g.updateCruiseElroySpeed(); | |
g.resetForcePenLeaveTime(); | |
g.figureOutPenLeaving(); | |
if (g.dotsEaten == 70 || g.dotsEaten == 170) g.showFruit(); | |
g.dotsRemaining == 0 && g.finishLevel(); | |
g.playAmbientSound() | |
}; | |
g.getFruitSprite = function (b) { | |
var c = b <= 4 ? 128 : 160; | |
b = 128 + 16 * ((b - 1) % 4); | |
return [c, b] | |
}; | |
g.getFruitScoreSprite = function (b) { | |
var c = 128; | |
b = 16 * (b - 1); | |
return [c, b] | |
}; | |
g.hideFruit = function () { | |
g.fruitShown = e; | |
g.changeElementBkPos(g.fruitEl, 32, 16, a) | |
}; | |
g.showFruit = function () { | |
g.fruitShown = a; | |
var b = g.getFruitSprite(g.levels.fruit); | |
g.changeElementBkPos(g.fruitEl, b[0], b[1], a); | |
g.fruitTime = g.timing[15] + (g.timing[16] - g.timing[15]) * g.rand() | |
}; | |
g.eatFruit = function (b) { | |
if (g.fruitShown) { | |
g.playSound("fruit", 0); | |
g.fruitShown = e; | |
var c = g.getFruitScoreSprite(g.levels.fruit); | |
g.changeElementBkPos(g.fruitEl, c[0], c[1], a); | |
g.fruitTime = g.timing[14]; | |
g.addToScore(g.levels.fruitScore, b) | |
} | |
}; | |
g.updateActorTargetPositions = function () { | |
for (var b = g.playerCount; b < g.playerCount + 4; b++) g.actors[b].B() | |
}; | |
g.moveActors = function () { | |
for (var b in g.actors) g.actors[b].move() | |
}; | |
g.ghostDies = function (b, c) { | |
g.playSound("eating-ghost", 0); | |
g.addToScore(200 * g.modeScoreMultiplier, c); | |
g.modeScoreMultiplier *= 2; | |
g.ghostBeingEatenId = b; | |
g.playerEatingGhostId = c; | |
g.changeGameplayMode(1) | |
}; | |
g.playerDies = function (b) { | |
g.playerDyingId = b; | |
g.changeGameplayMode(2) | |
}; | |
g.detectCollisions = function () { | |
g.tilesChanged = e; | |
for (var b = g.playerCount; b < g.playerCount + 4; b++) for (var c = 0; c < g.playerCount; c++) if (g.actors[b].tilePos[0] == g.actors[c].tilePos[0] && g.actors[b].tilePos[1] == g.actors[c].tilePos[1]) if (g.actors[b].mode == 4) { | |
g.ghostDies(b, c); | |
return | |
} else g.actors[b].mode != 8 && g.actors[b].mode != 16 && g.actors[b].mode != 32 && g.actors[b].mode != 128 && g.actors[b].mode != 64 && g.playerDies(c) | |
}; | |
g.updateCruiseElroySpeed = function () { | |
var b = g.levels.ghostSpeed * 0.8; | |
if (!g.lostLifeOnThisLevel || g.actors[g.playerCount + 3].mode != 16) { | |
var c = g.levels; | |
if (g.dotsRemaining < c.elroyDotsLeftPart2) b = c.elroySpeedPart2 * 0.8; | |
else if (g.dotsRemaining < c.elroyDotsLeftPart1) b = c.elroySpeedPart1 * 0.8 | |
} | |
if (b != g.cruiseElroySpeed) { | |
g.cruiseElroySpeed = b; | |
g.actors[g.playerCount].d() | |
} | |
}; | |
g.getSpeedIntervals = function (b) { | |
if (!g.speedIntervals[b]) { | |
var c = 0, | |
d = 0; | |
g.speedIntervals[b] = []; | |
for (var f = 0; f < D; f++) { | |
c += b; | |
if (Math.floor(c) > d) { | |
g.speedIntervals[b].push(a); | |
d = Math.floor(c) | |
} else g.speedIntervals[b].push(e) | |
} | |
} | |
return g.speedIntervals[b] | |
}; | |
g.finishLevel = function () { | |
g.changeGameplayMode(9) | |
}; | |
g.changeGameplayMode = function (b) { | |
g.gameplayMode = b; | |
if (b != 13) for (var c = 0; c < g.playerCount + 4; c++) g.actors[c].b(); | |
switch (b) { | |
case 0: | |
g.playAmbientSound(); | |
break; | |
case 2: | |
g.stopAllAudio(); | |
g.gameplayModeTime = g.timing[3]; | |
break; | |
case 3: | |
g.playerDyingId == 0 ? g.playSound("death", 0) : g.playSound("death-double", 0); | |
g.gameplayModeTime = g.timing[4]; | |
break; | |
case 6: | |
g.canvasEl.style.visibility = "hidden"; | |
g.gameplayModeTime = g.timing[5]; | |
break; | |
case 7: | |
g.stopAllAudio(); | |
g.canvasEl.style.visibility = ""; | |
g.doorEl.style.display = "block"; | |
b = document.createElement("div"); | |
b.id = "pcm-re"; | |
g.prepareElement(b, 160, 0); | |
g.playfieldEl.appendChild(b); | |
g.gameplayModeTime = g.timing[6]; | |
break; | |
case 4: | |
g.doorEl.style.display = "block"; | |
b = document.createElement("div"); | |
b.id = "pcm-re"; | |
g.prepareElement(b, 160, 0); | |
g.playfieldEl.appendChild(b); | |
g.gameplayModeTime = g.timing[7]; | |
g.stopAllAudio(); | |
g.playerCount == 2 ? g.playSound("start-music-double", 0, a) : g.playSound("start-music", 0, a); | |
break; | |
case 5: | |
g.lives--; | |
g.updateChromeLives(); | |
g.gameplayModeTime = g.timing[8]; | |
break; | |
case 8: | |
case 14: | |
b = document.getElementById("pcm-re"); | |
google.dom.remove(b); | |
g.stopAllAudio(); | |
b = document.createElement("div"); | |
b.id = "pcm-go"; | |
g.prepareElement(b, 8, 152); | |
g.playfieldEl.appendChild(b); | |
g.gameplayModeTime = g.timing[9]; | |
break; | |
case 9: | |
g.stopAllAudio(); | |
g.gameplayModeTime = g.timing[10]; | |
break; | |
case 10: | |
g.doorEl.style.display = "none"; | |
g.gameplayModeTime = g.timing[11]; | |
break; | |
case 11: | |
g.canvasEl.style.visibility = "hidden"; | |
g.gameplayModeTime = g.timing[12]; | |
break; | |
case 12: | |
g.playfieldEl.style.visibility = "hidden"; | |
g.gameplayModeTime = g.timing[13]; | |
break; | |
case 1: | |
g.gameplayModeTime = | |
g.timing[2]; | |
break; | |
case 13: | |
g.startCutscene(); | |
break | |
} | |
}; | |
g.showChrome = function (b) { | |
g.showElementById("pcm-sc-1-l", b); | |
g.showElementById("pcm-sc-2-l", b); | |
g.showElementById("pcm-sc-1", b); | |
g.showElementById("pcm-sc-2", b); | |
g.showElementById("pcm-li", b); | |
g.showElementById("pcm-so", b) | |
}; | |
g.startCutscene = function () { | |
g.playfieldEl.style.visibility = "hidden"; | |
g.canvasEl.style.visibility = ""; | |
g.showChrome(e); | |
g.cutsceneCanvasEl = document.createElement("div"); | |
g.cutsceneCanvasEl.id = "pcm-cc"; | |
g.canvasEl.appendChild(g.cutsceneCanvasEl); | |
g.cutscene = B[g.cutsceneId]; | |
g.cutsceneSequenceId = -1; | |
g.frightModeTime = g.levels.frightTotalTime; | |
g.cutsceneActors = []; | |
for (var b in g.cutscene.actors) { | |
var c = g.cutscene.actors[b].id; | |
if (c > 0) c += g.playerCount - 1; | |
var d = document.createElement("div"); | |
d.className = "pcm-ac"; | |
d.id = "actor" + c; | |
g.prepareElement(d, 0, 0); | |
c = new E(c); | |
c.el = d; | |
c.elBackgroundPos = [0, 0]; | |
c.elPos = [0, 0]; | |
c.pos = [g.cutscene.actors[b].y * 8, g.cutscene.actors[b].x * 8]; | |
c.posDelta = [0, 0]; | |
c.ghost = g.cutscene.actors[b].ghost; | |
g.cutsceneCanvasEl.appendChild(d); | |
g.cutsceneActors.push(c) | |
} | |
g.cutsceneNextSequence(); | |
g.stopAllAudio(); | |
g.playAmbientSound() | |
}; | |
g.stopCutscene = function () { | |
g.playfieldEl.style.visibility = ""; | |
google.dom.remove(g.cutsceneCanvasEl); | |
g.showChrome(a); | |
g.newLevel(e) | |
}; | |
g.cutsceneNextSequence = function () { | |
g.cutsceneSequenceId++; | |
if (g.cutscene.sequence.length == g.cutsceneSequenceId) g.stopCutscene(); | |
else { | |
var b = g.cutscene.sequence[g.cutsceneSequenceId]; | |
g.cutsceneTime = b.time * D; | |
for (var c in g.cutsceneActors) { | |
var d = g.cutsceneActors[c]; | |
d.dir = b.moves[c].dir; | |
d.speed = b.moves[c].speed; | |
if (b.moves[c].elId) d.el.id = b.moves[c].elId; | |
if (b.moves[c].mode) d.mode = b.moves[c].mode; | |
d.b() | |
} | |
} | |
}; | |
g.checkCutscene = function () { | |
g.cutsceneTime <= 0 && g.cutsceneNextSequence() | |
}; | |
g.advanceCutscene = function () { | |
for (var b in g.cutsceneActors) { | |
var c = g.cutsceneActors[b], | |
d = l[c.dir]; | |
c.pos[d.axis] += d.increment * c.speed; | |
c.b() | |
} | |
g.cutsceneTime-- | |
}; | |
g.updateActorPositions = function () { | |
for (var b in g.actors) g.actors[b].k() | |
}; | |
g.blinkEnergizers = function () { | |
switch (g.gameplayMode) { | |
case 4: | |
case 5: | |
case 6: | |
case 7: | |
case 9: | |
case 10: | |
case 11: | |
case 12: | |
g.playfieldEl.className = ""; | |
break; | |
case 8: | |
case 14: | |
g.playfieldEl.className = "blk"; | |
break; | |
default: | |
if (g.globalTime % (g.timing[0] * 2) == 0) g.playfieldEl.className = ""; | |
else if (g.globalTime % (g.timing[0] * 2) == g.timing[0]) g.playfieldEl.className = "blk"; | |
break | |
} | |
}; | |
g.blinkScoreLabels = function () { | |
if (g.gameplayMode != 13) { | |
var b = ""; | |
if (g.globalTime % (g.timing[17] * 2) == 0) b = "visible"; | |
else if (g.globalTime % (g.timing[17] * 2) == g.timing[17]) b = "hidden"; | |
if (b) for (var c = 0; c < g.playerCount; c++) g.scoreLabelEl[c].style.visibility = b | |
} | |
}; | |
g.finishFrightMode = function () { | |
g.switchMainGhostMode(g.lastMainGhostMode, e) | |
}; | |
g.handleGameplayModeTimer = function () { | |
if (g.gameplayModeTime) { | |
g.gameplayModeTime--; | |
switch (g.gameplayMode) { | |
case 2: | |
case 3: | |
for (var b = 0; b < g.playerCount + 4; b++) g.actors[b].b(); | |
break; | |
case 10: | |
Math.floor(g.gameplayModeTime / (g.timing[11] / 8)) % 2 == 0 ? g.changeElementBkPos(g.playfieldEl, 322, 2, e) : g.changeElementBkPos(g.playfieldEl, 322, 138, e) | |
} | |
if (g.gameplayModeTime <= 0) { | |
g.gameplayModeTime = 0; | |
switch (g.gameplayMode) { | |
case 1: | |
g.changeGameplayMode(0); | |
g.ghostEyesCount++; | |
g.playAmbientSound(); | |
g.actors[g.ghostBeingEatenId].el.className = "pcm-ac"; | |
g.actors[g.ghostBeingEatenId].a(8); | |
var c = e; | |
for (b = g.playerCount; b < g.playerCount + 4; b++) if (g.actors[b].mode == 4 || (g.actors[b].mode == 16 || g.actors[b].mode == 128) && !g.actors[b].eatenInThisFrightMode) { | |
c = a; | |
break | |
} | |
c || g.finishFrightMode(); | |
break; | |
case 2: | |
g.changeGameplayMode(3); | |
break; | |
case 3: | |
g.newLife(); | |
break; | |
case 4: | |
g.changeGameplayMode(5); | |
break; | |
case 6: | |
g.changeGameplayMode(7); | |
break; | |
case 7: | |
case 5: | |
b = document.getElementById("pcm-re"); | |
google.dom.remove(b); | |
g.changeGameplayMode(0); | |
break; | |
case 8: | |
b = document.getElementById("pcm-go"); | |
google.dom.remove(b); | |
google.pacManQuery && google.pacManQuery(); | |
break; | |
case 9: | |
g.changeGameplayMode(10); | |
break; | |
case 10: | |
g.changeGameplayMode(11); | |
break; | |
case 11: | |
if (g.levels.cutsceneId) { | |
g.cutsceneId = g.levels.cutsceneId; | |
g.changeGameplayMode(13) | |
} else { | |
g.canvasEl.style.visibility = ""; | |
g.newLevel(e) | |
} | |
break; | |
case 12: | |
g.playfieldEl.style.visibility = ""; | |
g.canvasEl.style.visibility = ""; | |
g.switchToDoubleMode(); | |
break | |
} | |
} | |
} | |
}; | |
g.handleFruitTimer = function () { | |
if (g.fruitTime) { | |
g.fruitTime--; | |
g.fruitTime <= 0 && g.hideFruit() | |
} | |
}; | |
g.handleGhostModeTimer = function () { | |
if (g.frightModeTime) { | |
g.frightModeTime--; | |
if (g.frightModeTime <= 0) { | |
g.frightModeTime = 0; | |
g.finishFrightMode() | |
} | |
} else if (g.ghostModeTime > 0) { | |
g.ghostModeTime--; | |
if (g.ghostModeTime <= 0) { | |
g.ghostModeTime = 0; | |
g.ghostModeSwitchPos++; | |
if (g.levels.ghostModeSwitchTimes[g.ghostModeSwitchPos]) { | |
g.ghostModeTime = g.levels.ghostModeSwitchTimes[g.ghostModeSwitchPos] * D; | |
switch (g.mainGhostMode) { | |
case 2: | |
g.switchMainGhostMode(1, e); | |
break; | |
case 1: | |
g.switchMainGhostMode(2, e); | |
break | |
} | |
} | |
} | |
} | |
}; | |
g.handleForcePenLeaveTimer = function () { | |
if (g.forcePenLeaveTime) { | |
g.forcePenLeaveTime--; | |
if (g.forcePenLeaveTime <= 0) { | |
for (var b = 1; b <= 3; b++) if (g.actors[g.playerCount + b].mode == 16) { | |
g.actors[g.playerCount + b].freeToLeavePen = a; | |
break | |
} | |
g.resetForcePenLeaveTime() | |
} | |
} | |
}; | |
g.handleTimers = function () { | |
if (g.gameplayMode == 0) { | |
g.handleForcePenLeaveTimer(); | |
g.handleFruitTimer(); | |
g.handleGhostModeTimer() | |
} | |
g.handleGameplayModeTimer() | |
}; | |
g.tick = function () { | |
var b = (new Date).getTime(); | |
g.lastTimeDelta += b - g.lastTime - g.tickInterval; | |
if (g.lastTimeDelta > 100) g.lastTimeDelta = 100; | |
if (g.canDecreaseFps && g.lastTimeDelta > 50) { | |
g.lastTimeSlownessCount++; | |
g.lastTimeSlownessCount == 20 && g.decreaseFps() | |
} | |
var c = 0; | |
if (g.lastTimeDelta > g.tickInterval) { | |
c = Math.floor(g.lastTimeDelta / g.tickInterval); | |
g.lastTimeDelta -= g.tickInterval * c | |
} | |
g.lastTime = b; | |
if (g.gameplayMode == 13) { | |
for (b = 0; b < g.tickMultiplier + c; b++) { | |
g.advanceCutscene(); | |
g.intervalTime = (g.intervalTime + 1) % D; | |
g.globalTime++ | |
} | |
g.checkCutscene(); | |
g.blinkScoreLabels() | |
} else for (b = 0; b < g.tickMultiplier + c; b++) { | |
g.moveActors(); | |
if (g.gameplayMode == 0) if (g.tilesChanged) { | |
g.detectCollisions(); | |
g.updateActorTargetPositions() | |
} | |
g.globalTime++; | |
g.intervalTime = (g.intervalTime + 1) % D; | |
g.blinkEnergizers(); | |
g.blinkScoreLabels(); | |
g.handleTimers() | |
} | |
}; | |
g.extraLife = function (b) { | |
g.playSound("extra-life", 0); | |
g.extraLifeAwarded[b] = a; | |
g.lives++; | |
if (g.lives > 5) g.lives = 5; | |
g.updateChromeLives() | |
}; | |
g.addToScore = function (b, c) { | |
g.score[c] += b; | |
!g.extraLifeAwarded[c] && g.score[c] > 1E4 && g.extraLife(c); | |
g.updateChromeScore(c) | |
}; | |
g.updateChrome = function () { | |
g.updateChromeLevel(); | |
g.updateChromeLives(); | |
for (var b = 0; b < g.playerCount; b++) g.updateChromeScore(b) | |
}; | |
g.updateChromeScore = function (b) { | |
var c = g.score[b].toString(); | |
if (c.length > g.scoreDigits) c = c.substr(c.length - g.scoreDigits, g.scoreDigits); | |
for (var d = 0; d < g.scoreDigits; d++) { | |
var f = document.getElementById("pcm-sc-" + (b + 1) + "-" + d), | |
h = c.substr(d, 1); | |
h ? g.changeElementBkPos(f, 8 + 8 * parseInt(h, 10), 144, a) : g.changeElementBkPos(f, 48, 0, a) | |
} | |
}; | |
g.updateChromeLives = function () { | |
g.livesEl.innerHTML = ""; | |
for (var b = 0; b < g.lives; b++) { | |
var c = document.createElement("div"); | |
c.className = "pcm-lif"; | |
g.prepareElement(c, 64, 129); | |
g.livesEl.appendChild(c) | |
} | |
}; | |
g.updateChromeLevel = function () { | |
g.levelEl.innerHTML = ""; | |
for (var b = g.level; b >= Math.max(g.level - 4 + 1, 1); b--) { | |
var c = b >= z.length ? z[z.length - 1].fruit : z[b].fruit, | |
d = document.createElement("div"); | |
c = g.getFruitSprite(c); | |
g.prepareElement(d, c[0], c[1]); | |
g.levelEl.appendChild(d) | |
} | |
g.levelEl.style.marginTop = (4 - Math.min(g.level, 4)) * 16 + "px" | |
}; | |
g.createChrome = function () { | |
g.canvasEl.innerHTML = ""; | |
g.scoreDigits = g.playerCount == 1 ? 10 : 5; | |
g.scoreLabelEl = []; | |
g.scoreLabelEl[0] = document.createElement("div"); | |
g.scoreLabelEl[0].id = "pcm-sc-1-l"; | |
g.prepareElement(g.scoreLabelEl[0], 160, 56); | |
g.canvasEl.appendChild(g.scoreLabelEl[0]); | |
g.scoreEl = []; | |
g.scoreEl[0] = document.createElement("div"); | |
g.scoreEl[0].id = "pcm-sc-1"; | |
for (var b = 0; b < g.scoreDigits; b++) { | |
var c = document.createElement("div"); | |
c.id = "pcm-sc-1-" + b; | |
c.style.top = b * 8 + "px"; | |
c.style.left = 0; | |
c.style.position = "absolute"; | |
c.style.width = "8px"; | |
c.style.height = "8px"; | |
g.prepareElement(c, 48, 0); | |
g.scoreEl[0].appendChild(c) | |
} | |
g.canvasEl.appendChild(g.scoreEl[0]); | |
g.livesEl = document.createElement("div"); | |
g.livesEl.id = "pcm-li"; | |
g.canvasEl.appendChild(g.livesEl); | |
g.levelEl = document.createElement("div"); | |
g.levelEl.id = "pcm-le"; | |
g.canvasEl.appendChild(g.levelEl); | |
if (g.playerCount == 2) { | |
g.scoreLabelEl[1] = document.createElement("div"); | |
g.scoreLabelEl[1].id = "pcm-sc-2-l"; | |
g.prepareElement(g.scoreLabelEl[1], 160, 64); | |
g.canvasEl.appendChild(g.scoreLabelEl[1]); | |
g.scoreEl[1] = document.createElement("div"); | |
g.scoreEl[1].id = "pcm-sc-2"; | |
for (b = 0; b < g.scoreDigits; b++) { | |
c = document.createElement("div"); | |
c.id = "pcm-sc-2-" + b; | |
c.style.top = b * 8 + "px"; | |
c.style.left = 0; | |
c.style.position = "absolute"; | |
c.style.width = "8px"; | |
c.style.height = "8px"; | |
g.prepareElement(c, 48, 0); | |
g.scoreEl[1].appendChild(c) | |
} | |
g.canvasEl.appendChild(g.scoreEl[1]) | |
} | |
}; | |
g.clearDotEatingNow = function () { | |
g.dotEatingNow = [e, e]; | |
g.dotEatingNext = [e, e] | |
}; | |
g.playSound = function (b, c, d) { | |
if (!(!g.soundAvailable || !g.soundEnabled || g.paused)) { | |
d || g.stopSoundChannel(c); | |
try { | |
g.flashSoundPlayer.playTrack(b, c) | |
} catch (f) { | |
g.soundAvailable = e | |
} | |
} | |
}; | |
g.stopSoundChannel = function (b) { | |
if (g.soundAvailable && g.soundEnabled) try { | |
g.flashSoundPlayer.stopChannel(b) | |
} catch (c) { | |
g.soundAvailable = e | |
} | |
}; | |
g.stopAllAudio = function () { | |
if (g.soundAvailable && g.soundEnabled) { | |
try { | |
g.flashSoundPlayer.stopAmbientTrack() | |
} catch (b) { | |
g.soundAvailable = e | |
} | |
for (var c = 0; c < 5; c++) g.stopSoundChannel(c) | |
} | |
}; | |
g.playDotEatingSound = function (b) { | |
if (g.soundAvailable && g.soundEnabled) if (g.gameplayMode == 0) if (g.dotEatingNow[b]) g.dotEatingNext[b] = a; | |
else { | |
if (b == 0) { | |
var c = g.dotEatingSoundPart[b] == 1 ? "eating-dot-1" : "eating-dot-2"; | |
g.playSound(c, 1 + g.dotEatingChannel[b], a); | |
g.dotTimer = window.setInterval(g.repeatDotEatingSoundPacMan, 150) | |
} else { | |
g.playSound("eating-dot-double", 3 + g.dotEatingChannel[b], a); | |
g.dotTimerMs = window.setInterval(g.repeatDotEatingSoundMsPacMan, 150) | |
} | |
g.dotEatingChannel[b] = (g.dotEatingChannel[b] + 1) % 2; | |
g.dotEatingSoundPart[b] = | |
3 - g.dotEatingSoundPart[b] | |
} | |
}; | |
g.repeatDotEatingSound = function (b) { | |
g.dotEatingNow[b] = e; | |
if (g.dotEatingNext[b]) { | |
g.dotEatingNext[b] = e; | |
g.playDotEatingSound(b) | |
} | |
}; | |
g.repeatDotEatingSoundPacMan = function () { | |
g.repeatDotEatingSound(0) | |
}; | |
g.repeatDotEatingSoundMsPacMan = function () { | |
g.repeatDotEatingSound(1) | |
}; | |
g.playAmbientSound = function () { | |
if (g.soundAvailable && g.soundEnabled) { | |
var b = 0; | |
if (g.gameplayMode == 0 || g.gameplayMode == 1) b = g.ghostEyesCount ? "ambient-eyes" : g.mainGhostMode == 4 ? "ambient-fright" : g.dotsEaten > 241 ? "ambient-4" : g.dotsEaten > 207 ? "ambient-3" : g.dotsEaten > 138 ? "ambient-2" : "ambient-1"; | |
else if (g.gameplayMode == 13) b = "cutscene"; | |
if (b) try { | |
g.flashSoundPlayer.playAmbientTrack(b) | |
} catch (c) { | |
g.soundAvailable = e | |
} | |
} | |
}; | |
g.initializeTickTimer = function () { | |
window.clearInterval(g.tickTimer); | |
g.fps = C[g.fpsChoice]; | |
g.tickInterval = 1E3 / g.fps; | |
g.tickMultiplier = D / g.fps; | |
g.timing = {}; | |
for (var b in w) { | |
var c = !g.soundEnabled && (b == 7 || b == 8) ? 1 : w[b]; | |
g.timing[b] = Math.round(c * D) | |
} | |
g.lastTime = (new Date).getTime(); | |
g.lastTimeDelta = 0; | |
g.lastTimeSlownessCount = 0; | |
g.tickTimer = window.setInterval(g.tick, g.tickInterval) | |
}; | |
g.decreaseFps = function () { | |
if (g.fpsChoice < C.length - 1) { | |
g.fpsChoice++; | |
g.initializeTickTimer(); | |
if (g.fpsChoice == C.length - 1) g.canDecreaseFps = e | |
} | |
}; | |
g.addCss = function () { | |
var b = "#pcm-c { width: 554px; border-top: 25px solid black; padding-bottom: 25px; height: 136px; position: relative; background: black; outline: 0; overflow: hidden; -webkit-tap-highlight-color: rgba(0, 0, 0, 0);}#pcm-c * { position: absolute; overflow: hidden;}#pcm-p,#pcm-cc { left: 45px; width: 464px; height: 136px; z-index: 99; overflow: hidden;}#pcm-p .pcm-d { width: 2px; height: 2px; margin-left: 3px; margin-top: 3px; background: #f8b090; z-index: 100;}#pcm-p .pcm-e { width: 8px; height: 8px; z-index: 101;}#pcm-sc-1 { left: 18px; top: 16px; width: 8px; height: 56px; position: absolute; overflow: hidden;}#pcm-sc-2 { left: 18px; top: 80px; width: 8px; height: 56px; position: absolute; overflow: hidden;}#pcm-le { position: absolute; left: 515px; top: 74px; height: 64px; width: 32px;} #pcm-le div { position: relative;}#pcm-sc-1-l { left: -2px; top: 0; width: 48px; height: 8px;}#pcm-sc-2-l { left: -2px; top: 64px; width: 48px; height: 8px;}#pcm-so { left: 7px; top: 116px; width: 12px; height: 12px; border: 8px solid black; cursor: pointer;}#pcm-li { position: absolute; left: 523px; top: 0; height: 80px; width: 16px;}#pcm-li .pcm-lif { position: relative; width: 16px; height: 12px; margin-bottom: 3px;}#pcm-p.blk .pcm-e { visibility: hidden;}#pcm-c .pcm-ac { width: 16px; height: 16px; margin-left: -4px; margin-top: -4px; z-index: 110;}#pcm-c .pcm-n { z-index: 111;}#pcm-c #pcm-stck { z-index: 109;}#pcm-c #pcm-gbug { width: 32px;}#pcm-c #pcm-bpcm { width: 32px; height: 32px; margin-left: -20px; margin-top: -20px;}#pcm-f,#pcm-le div { width: 32px; height: 16px; z-index: 105;}#pcm-f { margin-left: -8px; margin-top: -4px;}#pcm-do { width: 19px; height: 2px; left: 279px; top: 46px; overflow: hidden; position: absolute; background: #ffaaa5;}#pcm-re { width: 48px; height: 8px; z-index: 120; left: 264px; top: 80px;}#pcm-go { width: 80px; height: 8px; z-index: 120; left: 248px; top: 80px;}"; | |
g.styleElement = | |
document.createElement("style"); | |
g.styleElement.type = "text/css"; | |
if (g.styleElement.styleSheet) g.styleElement.styleSheet.cssText = b; | |
else g.styleElement.appendChild(document.createTextNode(b)); | |
document.getElementsByTagName("head")[0].appendChild(g.styleElement) | |
}; | |
g.createCanvasElement = function () { | |
g.canvasEl = document.createElement("div"); | |
g.canvasEl.id = "pcm-c"; | |
g.canvasEl.hideFocus = a; | |
document.getElementById("logo").appendChild(g.canvasEl); | |
g.canvasEl.tabIndex = 0; | |
g.canvasEl.focus() | |
}; | |
g.everythingIsReady = function () { | |
if (!g.ready) { | |
g.ready = a; | |
var b = document.getElementById("logo-l"); | |
google.dom.remove(b); | |
document.getElementById("logo").style.background = "black"; | |
g.addCss(); | |
g.createCanvasElement(); | |
g.speedIntervals = []; | |
g.oppositeDirections = []; | |
g.oppositeDirections[1] = 2; | |
g.oppositeDirections[2] = 1; | |
g.oppositeDirections[4] = 8; | |
g.oppositeDirections[8] = 4; | |
g.addEventListeners(); | |
g.fpsChoice = 0; | |
g.canDecreaseFps = a; | |
g.initializeTickTimer(); | |
g.newGame() | |
} | |
}; | |
g.checkIfEverythingIsReady = function () { | |
if (g.soundReady || g.graphicsReady) g.updateLoadingProgress(0.67); | |
if (g.soundReady && g.graphicsReady) { | |
g.updateLoadingProgress(1); | |
g.everythingIsReady() | |
} | |
}; | |
g.preloadImage = function (b) { | |
var c = new Image, | |
d = google.browser.engine.IE; | |
if (!d) c.onload = g.imageLoaded; | |
c.src = b; | |
d && g.imageLoaded() | |
}; | |
g.imageLoaded = function () { | |
g.graphicsReady = a; | |
g.checkIfEverythingIsReady() | |
}; | |
g.prepareGraphics = function () { | |
g.graphicsReady = e; | |
g.preloadImage("/logos/pacman10-hp-sprite.png") | |
}; | |
g.trimString = function (b) { | |
return b.replace(/^[\s\xa0]+|[\s\xa0]+$/g, "") | |
}; | |
g.g = function (b, c) { | |
if (b < c) return -1; | |
else if (b > c) return 1; | |
return 0 | |
}; | |
g.compareVersions = function (b, c) { | |
for (var d = 0, f = g.trimString(String(b)).split("."), h = g.trimString(String(c)).split("."), j = Math.max(f.length, h.length), k = 0; d == 0 && k < j; k++) { | |
var x = f[k] || "", | |
F = h[k] || "", | |
G = new RegExp("(\\d*)(\\D*)", "g"), | |
H = new RegExp("(\\d*)(\\D*)", "g"); | |
do { | |
var t = G.exec(x) || ["", "", ""], | |
u = H.exec(F) || ["", "", ""]; | |
if (t[0].length == 0 && u[0].length == 0) break; | |
d = t[1].length == 0 ? 0 : parseInt(t[1], 10); | |
var I = u[1].length == 0 ? 0 : parseInt(u[1], 10); | |
d = g.g(d, I) || g.g(t[2].length == 0, u[2].length == 0) || g.g(t[2], u[2]) | |
} while (d == 0) | |
} | |
return d | |
}; | |
g.getFlashVersion = function (b) { | |
b = b.match(/[\d]+/g); | |
b.length = 3; | |
return b.join(".") | |
}; | |
g.detectFlash = function () { | |
var b = e, | |
c = ""; | |
if (navigator.plugins && navigator.plugins.length) { | |
var d = navigator.plugins["Shockwave Flash"]; | |
if (d) { | |
b = a; | |
if (d.description) c = g.getFlashVersion(d.description) | |
} | |
if (navigator.plugins["Shockwave Flash 2.0"]) { | |
b = a; | |
c = "2.0.0.11" | |
} | |
} else if (navigator.mimeTypes && navigator.mimeTypes.length) { | |
if (b = (d = navigator.mimeTypes["application/x-shockwave-flash"]) && d.enabledPlugin) { | |
c = d.enabledPlugin.description; | |
c = g.getFlashVersion(c) | |
} | |
} else try { | |
d = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.7"); | |
b = a; | |
c = g.getFlashVersion(d.GetVariable("$version")) | |
} catch (f) { | |
try { | |
d = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.6"); | |
b = a; | |
c = "6.0.21" | |
} catch (h) { | |
try { | |
d = new ActiveXObject("ShockwaveFlash.ShockwaveFlash"); | |
b = a; | |
c = g.getFlashVersion(d.GetVariable("$version")) | |
} catch (j) {} | |
} | |
} | |
g.hasFlash = b; | |
g.flashVersion = c | |
}; | |
g.isFlashVersion = function (b) { | |
return g.compareVersions(g.flashVersion, b) >= 0 | |
}; | |
g.prepareSound = function () { | |
g.soundAvailable = e; | |
g.soundEnabled = e; | |
g.soundReady = e; | |
g.detectFlash(); | |
if (!g.hasFlash || !g.isFlashVersion("9.0.0.0")) { | |
g.soundReady = a; | |
g.checkIfEverythingIsReady() | |
} else { | |
g.flashIframe = document.createElement("iframe"); | |
g.flashIframe.name = "pm-sound"; | |
g.flashIframe.style.position = "absolute"; | |
g.flashIframe.style.top = "-150px"; | |
g.flashIframe.style.border = 0; | |
g.flashIframe.style.width = "100px"; | |
g.flashIframe.style.height = "100px"; | |
google.dom.append(g.flashIframe); | |
g.flashIframeDoc = g.flashIframe.contentDocument; | |
if (g.flashIframeDoc == undefined || g.flashIframeDoc == null) g.flashIframeDoc = g.flashIframe.contentWindow.document; | |
g.flashIframeDoc.open(); | |
g.flashIframeDoc.write('<html><head></head><body><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="0" height="0" id="pacman-sound-player" type="application/x-shockwave-flash"> <param name="movie" value="logos/swf/pacman10-hp-sound.swf"> <param name="allowScriptAccess" value="always"> <object id="pacman-sound-player-2" type="application/x-shockwave-flash" data="logos/swf/pacman10-hp-sound.swf" width="0" height="0"><param name="allowScriptAccess" value="always"> </object></object></body></html>'); | |
g.flashIframeDoc.close(); | |
window.setTimeout(g.flashNotReady, 3E3) | |
} | |
}; | |
g.flashNotReady = function () { | |
if (!g.ready) { | |
g.soundAvailable = e; | |
g.soundEnabled = e; | |
g.soundReady = a; | |
g.checkIfEverythingIsReady() | |
} | |
}; | |
g.flashReady = function (b) { | |
g.flashSoundPlayer = b; | |
g.soundAvailable = a; | |
g.soundEnabled = a; | |
g.soundReady = a; | |
g.checkIfEverythingIsReady() | |
}; | |
g.flashLoaded = function () { | |
if (g.flashIframeDoc) { | |
var b = g.flashIframeDoc.getElementById("pacman-sound-player"); | |
if (b && b.playTrack) { | |
g.flashReady(b); | |
return | |
} else if ((b = g.flashIframeDoc.getElementById("pacman-sound-player-2")) && b.playTrack) { | |
g.flashReady(b); | |
return | |
} | |
} | |
g.flashNotReady() | |
}; | |
g.destroy = function () { | |
if (google.pacman) { | |
g.stopAllAudio(); | |
window.clearInterval(g.tickTimer); | |
window.clearInterval(g.dotTimer); | |
window.clearInterval(g.dotTimerMs); | |
google.dom.remove(g.styleElement); | |
google.dom.remove(g.flashIframe); | |
google.dom.remove(g.canvasEl); | |
google.pacman = undefined | |
} | |
}; | |
g.exportFunctionCalls = function () { | |
google.pacman = {}; | |
google.pacman.insertCoin = g.insertCoin; | |
google.pacman.flashLoaded = g.flashLoaded; | |
google.pacman.destroy = g.destroy | |
}; | |
g.updateLoadingProgress = function (b) { | |
b = Math.round(b * 200); | |
document.getElementById("logo-b").style.width = b + "px" | |
}; | |
g.init = function () { | |
g.ready = e; | |
document.getElementById("logo").title = ""; | |
g.updateLoadingProgress(0.33); | |
g.exportFunctionCalls(); | |
g.useCss = navigator.userAgent.indexOf("MSIE 5.") != -1 || navigator.userAgent.indexOf("MSIE 6.") != -1 || navigator.userAgent.indexOf("MSIE 7.") != -1 ? e : a; | |
g.prepareGraphics(); | |
g.prepareSound() | |
}; | |
g.init(); | |
}(); |
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