Created
November 18, 2014 18:04
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Canvas Element - Line
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var lines = []; | |
function Line(x, y, toX, toY, width, color) { | |
this.x = x; | |
this.y = y; | |
this.toX = toX; | |
this.toY = toY; | |
this.width = width; | |
this.color = color; | |
this.alpha = 1; | |
this.angleRadians = Math.PI + Math.atan2(this.toY - this.y, this.toX - this.x); | |
this.angleDeg = this.angleRadians * 180 / Math.PI; | |
this.speed = 2; | |
this.active = true; | |
this.life = 150; | |
this.startlife = this.life; | |
lines.push(this); | |
this.live = function () { | |
if (this.life > 0) { | |
this.life--; | |
} else { | |
this.active = false; | |
} | |
this.distance = getDistance({ | |
x: this.toX, | |
y: this.toY | |
}, { | |
x: this.x, | |
y: this.y | |
}); | |
this.alpha = this.life / this.startlife; | |
this.toX += this.speed * Math.cos(this.angleDeg * Math.PI / 180); | |
this.toY += this.speed * Math.sin(this.angleDeg * Math.PI / 180); | |
}; | |
this.draw = function () { | |
ctx.beginPath(); | |
ctx.moveTo(this.x, this.y); | |
ctx.lineTo(this.toX, this.toY); | |
ctx.strokeStyle = this.color; | |
ctx.lineWidth = this.width; | |
// fade out | |
ctx.save(); | |
ctx.globalAlpha = this.alpha; | |
ctx.stroke(); | |
ctx.restore(); | |
}; | |
}; | |
/* | |
Draw Lines | |
*/ | |
for (var i in lines) { | |
if (lines[i].active) { | |
lines[i].live(); | |
lines[i].draw(); | |
} | |
} |
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