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Golem Five Code
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Golem Five | |
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
title Golem Five | |
author HenkeTime | |
homepage henketime.neocities.org | |
debug | |
require_player_movement | |
======== | |
OBJECTS | |
======== | |
Background | |
#959595 Grey | |
11111 | |
11001 | |
00110 | |
11111 | |
11111 | |
Wall | |
DarkGreen DarkGrey | |
00010 | |
11111 | |
01000 | |
11111 | |
00010 | |
( N - #724545 E - #7c5b3a S - #443131 W - #433d36 ) | |
GolemN | |
#724545 White | |
0.00. | |
.0000 | |
000.0 | |
0.0.. | |
..11. | |
GolemE | |
#7c5b3a White | |
..00. | |
1..00 | |
10000 | |
..00. | |
.00.0 | |
GolemS | |
#443131 White | |
..11. | |
0.0.. | |
000.0 | |
.0000 | |
0.00. | |
GolemW | |
#433d36 White | |
.00.. | |
00..1 | |
00001 | |
.00.. | |
0.00. | |
TargetN | |
#724545 | |
..... | |
..... | |
..... | |
.0000 | |
.0..0 | |
TargetE | |
#7c5b3a | |
00... | |
.0... | |
.0... | |
00... | |
..... | |
TargetS | |
#443131 | |
.0..0 | |
.0000 | |
..... | |
..... | |
..... | |
TargetW | |
#433d36 | |
...00 | |
...0. | |
...0. | |
...00 | |
..... | |
Player | |
black | |
..... | |
..0.. | |
.000. | |
..0.. | |
.0.0. | |
======= | |
LEGEND | |
======= | |
. = Background | |
P = Player | |
# = Wall | |
n = GolemN | |
e = GolemE | |
s = GolemS | |
w = GolemW | |
u = TargetN | |
< = TargetE | |
^ = TargetS | |
> = TargetW | |
Golem = GolemN or GolemE or GolemS or GolemW | |
======= | |
SOUNDS | |
======= | |
SFX0 67117309 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
TargetN, TargetE, TargetS, TargetW | |
Player, Wall, GolemN, GolemS, GolemE, GolemW | |
====== | |
RULES | |
====== | |
( Golems move in the opposite direction of the Player ) | |
[ UP Player ] [ GolemN ] -> [ UP Player ] [ DOWN GolemN ] | |
[ RIGHT Player ] [ GolemE ] -> [ RIGHT Player ] [ LEFT GolemE ] | |
[ DOWN Player ] [ GolemS ] -> [ DOWN Player ] [ UP GolemS ] | |
[ LEFT Player ] [ GolemW ] -> [ LEFT Player ] [ RIGHT GolemW ] | |
( The Player can push any Golem ) | |
[ > Player | Golem ] -> [ > Player | > Golem ] | |
( The above code is the same as the below code, since I've added the definition for 'Golem' in the LEGEND ) | |
( | |
[ > Player | GolemN ] -> [ > Player | > GolemN ] | |
[ > Player | GolemE ] -> [ > Player | > GolemE ] | |
[ > Player | GolemS ] -> [ > Player | > GolemS ] | |
[ > Player | GolemW ] -> [ > Player | > GolemW ] | |
) | |
============== | |
WINCONDITIONS | |
============== | |
All GolemW on TargetW | |
All GolemE on TargetE | |
All GolemN on TargetN | |
All GolemS on TargetS | |
======= | |
LEVELS | |
======= | |
( | |
Message Level 8 - UNFINISHED | |
###### | |
#w><e# | |
##p.## | |
###### | |
Message Level 9 - UNFINISHED | |
###### | |
#w><e# | |
##p.## | |
###### | |
Message Level 10 - UNFINISHED | |
###### | |
#w><e# | |
##p.## | |
###### | |
) | |
Message Level 1 | |
######### | |
#W..><.E# | |
######### | |
#####P.## | |
####..### | |
######### | |
Message Level 2 | |
######### | |
###...### | |
###P><.E# | |
#W....### | |
###...### | |
######### | |
Message Level 3 | |
######### | |
#.N.....# | |
#.u.....# | |
#W^P><.E# | |
#.......# | |
#.S.....# | |
######### | |
Message Level 4 | |
########### | |
#..##...n.# | |
#...#....p# | |
#......u#.# | |
#......^..# | |
#w......e.# | |
#....><s.## | |
########### | |
Message Level 5 | |
########### | |
#n#.......# | |
#.#.......# | |
#.#.......# | |
#u#.......# | |
#^######### | |
#w><....e.# | |
#sp.......# | |
########### | |
Message Level 6 | |
##n#### | |
#u....# | |
#^....# | |
#wp><e# | |
#.s...# | |
####### | |
Message Level 7 | |
########## | |
####.#.n.# | |
####.#.#.# | |
##n#.#..p# | |
##.#.#...# | |
#.....u..# | |
#.u...^..# | |
#w^.><.e## | |
#.....s.## | |
#.s...#### | |
########## |
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