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August 9, 2024 10:51
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Dig & Flow (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Sand & Flow | |
author Perons [twitch.tv/peronstv] | |
homepage perons.itch.io | |
======== | |
OBJECTS | |
======== | |
Background . | |
black | |
Player p | |
#f0dcff #eb95d2 | |
.011. | |
.000. | |
00000 | |
.000. | |
.0.0. | |
Ground g | |
#f6c175 #f8d08b | |
00100 | |
10010 | |
00001 | |
01000 | |
00101 | |
WaterFrontier f | |
#93c1fd #a9cdfd | |
..1.1 | |
.1010 | |
10000 | |
01000 | |
00001 | |
Water w | |
#7e7dfc #9599fd | |
10100 | |
00000 | |
00010 | |
01000 | |
00001 | |
Checkmark | |
#aff36c | |
..... | |
....0 | |
...0. | |
0.0.. | |
.0... | |
Target1 j | |
#ed8079 | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
Target2 k | |
#ed8079 | |
.000. | |
...0. | |
..0.. | |
.0... | |
.000. | |
Target3 l | |
#ed8079 | |
.000. | |
...0. | |
..00. | |
...0. | |
.000. | |
TargetDestroyed d | |
#ed8079 | |
0...0 | |
.0.0. | |
..0.. | |
.0.0. | |
0...0 | |
Target1State | |
transparent | |
Target2State | |
transparent | |
Target3State | |
transparent | |
TargetFinishState | |
transparent | |
======= | |
LEGEND | |
======= | |
WaterColliders = WaterFrontier or Water or Ground or Player | |
Waters = WaterFrontier or Water | |
TargetStates = Target1State or Target2State or Target3State | |
======= | |
SOUNDS | |
======= | |
sfx0 23241900 | |
sfx1 94839507 | |
ShowMessage 707107 | |
================ | |
COLLISIONLAYERS | |
================ | |
Target1State, Target2State, Target3State, TargetFinishState | |
Background | |
Water, WaterFrontier | |
Player, Ground, Target1, Target2, Target3, TargetDestroyed, Checkmark | |
====== | |
RULES | |
====== | |
[ > Player | Ground] -> [> Player | ] sfx1 | |
( Bootstart target1 state accross the board ) | |
[Target1 no targetstates] -> [Target1 Target1State] | |
( Check for water collision on targets ) | |
[ Waters Target1 Target1State ] -> [Waters Checkmark Target2State] sfx0 | |
[ Waters Target2 Target1State ] -> [Waters TargetDestroyed] | |
[ Waters Target2 Target2State ] -> [Waters Checkmark Target3State] sfx0 | |
[ Waters Target3 Target1State ] -> [Waters TargetDestroyed] | |
[ Waters Target3 Target2State ] -> [Waters TargetDestroyed] | |
[ Waters Target3 Target3State ] -> [Waters Checkmark TargetFinishState] sfx0 | |
( Replicate target states ) | |
late [ TargetFinishState | targetstates] -> [ TargetFinishState | TargetFinishState] | |
late [ Target3State | targetstates] -> [ Target3State | Target3State] | |
late [ Target2State | targetstates] -> [ Target2State | Target2State] | |
late [targetstates | no targetstates] -> [targetstates | targetstates] | |
late [ Player Waters] -> [Player] | |
late [WaterFrontier] -> [Water] | |
late [ no watercolliders | Water] -> [WaterFrontier | Water] | |
============== | |
WINCONDITIONS | |
============== | |
some TargetFinishState | |
======= | |
LEVELS | |
======= | |
message Level 1 - Flood the targets in order | |
pgglgg | |
gggggg | |
gggkgg | |
gggggg | |
gggjgg | |
gggggg | |
gg.... | |
gg...w | |
message Level 2 - Press space to wait a turn | |
glgggg | |
ggpggg | |
gkgggg | |
ggw..j | |
message Level 3 - The player blocks Water | |
gggkgw | |
ggg..g | |
jglggg | |
ggggpg | |
gggggg | |
message Level 4 | |
ggjgg | |
ggggg | |
w.p.l | |
ggggg | |
ggkgg | |
message Level 5 | |
ggggggw | |
g.gkg.g | |
g.ggg.g | |
g.ggg.g | |
gjggglg | |
ggggggg | |
ggggggp | |
message Level 6 | |
ggg.g.ggw | |
ggg.glgg. | |
ggg.g.gg. | |
gggkgjgg. | |
wgg.g.gg. | |
.gg.g.gg. | |
....p.... | |
message Level 7 | |
.lggg..k | |
.gwwwg.. | |
.gwwggg. | |
..gggwwg | |
...gwwwg | |
..p.ggwg | |
....j.g. | |
........ | |
message Level 8 | |
ggggggww | |
ggggkgww | |
gggggggg | |
gglggggg | |
...gwwgg | |
.p.gwwgj | |
...gwwgg | |
message Level 9 | |
gggwggg | |
ggggggg | |
gg.g.kg | |
g.lgg.g | |
gg.g.gg | |
ggggggg | |
gggpjgg | |
message Level 10 | |
...j... | |
...k... | |
...l... | |
ggggggg | |
ggwwwgg | |
ggwpwgg | |
ggwwwgg | |
message Thank you for playing! | |
message Made live on twitch.tv/peronstv |
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