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September 27, 2013 04:24
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scene_scroll_test
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from scene import * | |
from math import exp | |
from threading import Thread | |
import datetime | |
# example scrolling scene with inertial scrolling | |
# basic scrolling example was by Dalorbi on the forums at: | |
# http://omz-software.com/pythonista/forums/discussion/213/scrolling-in-scene-module/p1 | |
# inertial scrolling added on by hroe | |
class MyScene (Scene): | |
def setup(self): | |
self.dx = self.size.w / 2 | |
self.dy = self.size.h / 2 + 10 | |
self.xy_velocity = None | |
self.velocity_decay_timescale_seconds = 0.4 | |
self.max_retained_touch_points = 6 | |
self.min_velocity_points_per_second = 50 | |
self.cur_touch = None | |
def draw(self): | |
if self.xy_velocity is not None and self.cur_touch is None: | |
self.dx += self.xy_velocity[0] * self.dt | |
self.dy += self.xy_velocity[1] * self.dt | |
decay = exp( - self.dt / self.velocity_decay_timescale_seconds ) | |
self.xy_velocity = (self.xy_velocity[0] * decay, self.xy_velocity[1] * decay) | |
if ((abs(self.xy_velocity[0]) <= self.min_velocity_points_per_second) and | |
(abs(self.xy_velocity[1]) <= self.min_velocity_points_per_second)): | |
self.xy_velocity = None | |
background(0, 0, 0) | |
translate(self.dx, self.dy) | |
fill(1, 1, 1) | |
stroke(1, 1, 1) | |
stroke_weight(3) | |
for x in range(-3000,3100,100): | |
line(x,-3000,x,3000) | |
text(str(x), font_size = 30, x = x, y = 0, alignment = 5) | |
for y in range(-3000,3100,100): | |
line(-3000,y,3000,y) | |
text(str(y), font_size = 30, x = 0, y = y, alignment = 5) | |
for i in range(-3000,3000,100): | |
image('PC_Grass_Block',i,-125) | |
def touch_began(self, touch): | |
if self.cur_touch is None: | |
self.cur_touch = touch.touch_id | |
self.xy_velocity = None | |
self.touch_log = [] | |
def touch_moved(self, touch): | |
if touch.touch_id == self.cur_touch: | |
self.dx += touch.location.x - touch.prev_location.x | |
self.dy += touch.location.y - touch.prev_location.y | |
self.touch_log.append((datetime.datetime.utcnow(), touch.location)) | |
self.touch_log = self.touch_log[-self.max_retained_touch_points:] | |
def touch_ended(self, touch): | |
if touch.touch_id == self.cur_touch: | |
self.xy_velocity = None | |
if len(self.touch_log) >= 2: | |
dt = (self.touch_log[-1][0] - self.touch_log[0][0]).total_seconds() | |
if dt > 0: | |
x_velocity = (self.touch_log[-1][1].x - self.touch_log[0][1].x) / dt | |
y_velocity = (self.touch_log[-1][1].y - self.touch_log[0][1].y) / dt | |
self.xy_velocity = (x_velocity, y_velocity) | |
self.cur_touch = None | |
run(MyScene()) |
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