- Jagged Alliance
- Project Zomboid
- UFO Enemy Unknown
- [A certain software firm's XNA docs](http://msdn.microsoft.com/en-us/library/bb200104(v=xnagamestudio.40\))
- Isometric tiling
- Experiments using XNA and Rx
- An article about XNA and Rx
| module Blueprint where | |
| import Test.SmallCheck | |
| import qualified Test.SmallCheck.Property | |
| import Data.List ( inits ) | |
| fold_balanced :: b -> (b -> b -> b) -> [b] -> b | |
| fold_balanced z f xs = case xs of | |
| [ ] -> z | |
| [x] -> x |
| 2: 0 0 | |
| 4: 5 5 | |
| 6: 5 5 | |
| 8: 3 3 | |
| 11: 5 5 | |
| 14: 5 5 | |
| 16: 0 0 | |
| 18: 0 0 | |
| 21: 1 0 | |
| 18:48:27.224 | main | INFO | model.Simulation >> Finished cycle 154 |
| using System; | |
| using System.Collections.Generic; | |
| using Microsoft.Xna.Framework; | |
| namespace Tiled.World { | |
| public class Circle { | |
| public Point Center; | |
| public int Radius; | |
| public Circle(Point center, int radius) { |
| <configuration> | |
| <dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/> | |
| <dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/> | |
| <dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/> | |
| <dllmap os="linux" dll="alut.dll" target="libalut.so.0"/> | |
| <dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/> | |
| <dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" /> | |
| <dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" /> | |
| <dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" /> | |
| <dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" /> |
Alle Seitenangaben sind jeweils für das Gesamtskript, welches mit
gs -q -dNOPAUSE -dBATCH -sDEVICE=pdfwrite -sOutputFile=mema.pdf mema_*.pdf
aus den Folien von Prof. Frank
zu erzeugen ist.
| lu ~/t/games/Torchlight$ ./Torchlight.bin.x86_64 | |
| Creating resource group General | |
| Creating resource group Internal | |
| Creating resource group Autodetect | |
| SceneManagerFactory for type 'DefaultSceneManager' registered. | |
| Registering ResourceManager for type Material | |
| Registering ResourceManager for type Mesh | |
| Registering ResourceManager for type Skeleton | |
| MovableObjectFactory for type 'ParticleSystem' registered. | |
| OverlayElementFactory for type Panel registered. |
| #include <stdio.h> | |
| #include <stdbool.h> | |
| struct exploitable { | |
| char buf[10]; | |
| bool p0wned; | |
| int num; | |
| }; | |
| int main(void) { |