Created
May 24, 2019 16:12
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Using Frozlunky, you can screw with enemy AIs to give them other behaviours. A lot of options aren't labeled, so here's what I found after experimenting with them: | |
132 - Tiny and pulsating; otherwise normal? | |
1fe - Animations and event timers break | |
3ec - Enemies charge and grunt at you on sight | |
3f1 - Enemies grunt on sight | |
3f3 - Hawk-head jumping | |
3fc - Vampire | |
416 - Some enemies vibrate for a few seconds, then die when you get near them. General broken-ness | |
429 - Enemies rapidly move back and forth | |
89 - Enemies drop ropes | |
9f - Damsel spins, enemies instantly die with Anubis effect | |
a0 - Alien bullet | |
a9 - Some enemies jump in place | |
aa - Spinning, Ending warp? | |
b1 - Multiplayer flag, also all enemies turn red | |
b8 - Enemies sway back and forth sometimes, also low gravity? | |
bc - "You won a prize!"???? | |
c1 - Bats rotate to face you, all other enemies disappear (missiles) | |
c4 - General broken-ness, big hitboxes | |
c5 - Enemies spawn tall alien laser | |
d4 - Multiplayer off-screen indicator | |
d7 - Anubis idle floating? | |
d8 - Enemies rotate to face direction of movement | |
d9 - Most enemies look like spiders and rapidly change size, general weirdness | |
e0 - Enemies cannot move horizontally | |
e1 - Damsels are instantly rescued | |
f1 - Enemies are just shadows | |
f3 - Waterfall | |
fb - Enemy timers always low | |
fd - Falling leaf | |
Enemies just disappear: | |
130 - Fade out? | |
131 - Fade out again | |
133 - Most disappear | |
426 - All enemies instantly die | |
42a - All enemies instantly disappear | |
9d - All enemies instantly disappear | |
af - Enemies... explode? or something? (on level load) | |
c0 - Enemies instantly disappear | |
c3 - Enemies instantly disappear | |
c6 - Enemies instantly disappear | |
cc - Enemies disappear while playing explode sound and shaking screen | |
ce - Enemies instantly disappear | |
d6 - Enemies disappear shortly after being triggered | |
da - Water appears for a moment, all enemies instantly disappear | |
dd - Enemies instantly disappear | |
e2 - Enemies instantly disappear (shot by alien queen) | |
e6 - Enemies randomly disappear | |
e9 - Enemies instantly disappear | |
f2 - Enemies explode into fireworks | |
Crash: | |
1ff - CRASH | |
20b - CRASH | |
9c - CRASH | |
a8 - Fireball (crash) | |
ab - Enemies are attracted to you and take control of the camera (CRASH) | |
ae - Worm eating (CRASH) | |
d5 - CRASH | |
dc - CRASH | |
e8 - CRASH | |
ec - General broken-ness (CRASH) | |
b4 - Journal (softlock) | |
Normal: | |
206 - Normal? | |
a2 - Normal? | |
a5 - Normal? | |
a7 - Normal? | |
b7 - Normal? | |
bb - Normal? | |
be - Normal? | |
d3 - Normal? | |
df - Normal? | |
Boring: | |
200 - General broken-ness | |
3f0 - General broken-ness | |
3f4 - Skeleton? (General broken-ness) | |
3fb - Enemies jump around (+ broken-ness) | |
3fe - Broken animations | |
3ff - Broken-ness | |
41a - Broken-ness | |
424 - Broken-ness | |
cb - Broken-ness | |
f0 - General broken-ness |
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