Last active
February 13, 2020 09:24
-
-
Save hhrhhr/da8cf15cb9c586fa1bfa0b15c5cb5374 to your computer and use it in GitHub Desktop.
Satisfactory CL#114192 (no EpicPortal). Save as ...\FactoryGame\Config\NoRedist\DefaultEngine.ini
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[ConsoleVariables] | |
r.XGEShaderCompile=1 | |
t.FPSChart.OpenFolderOnDump=0 | |
r.SceneRenderTargetResizeMethod=2 | |
r.XGEShaderCompile.Mode=1 | |
net.UseAdaptiveNetUpdateFrequency=0 | |
[EnumRemap] | |
TEXTUREGROUP_Project01.DisplayName=UI Streamable | |
[/Script/Engine.TextureLODSettings] | |
@TextureLODGroups=Group | |
+TextureLODGroups=(Group=TEXTUREGROUP_Project01,MinLODSize=1,MaxLODSize=16384,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_SimpleAverage) | |
[Engine.ErrorHandling] | |
bPromptForRemoteDebugging=true | |
bPromptForRemoteDebugOnEnsure=true | |
[/Script/Engine.GarbageCollectionSettings] | |
gc.MaxObjectsNotConsideredByGC=1 | |
[/Script/SignificanceManager.SignificanceManager] | |
SignificanceManagerClassName=/Game/FactoryGame/-Shared/Blueprint/BP_SignificanceManager.BP_SignificanceManager_C | |
[/Script/FactoryGame.FGMusicManager] | |
mMusicManagerClassName=/Game/FactoryGame/-Shared/Audio/Blueprints/BP_MusicManager.BP_MusicManager_C | |
[Kismet] | |
bNativeCodeGenerationTool=true | |
[/Script/OnlineSubsystemUtils.IpNetDriver] | |
ReplicationDriverClassName=/Script/FactoryGame.FGReplicationGraph | |
TimeoutMultiplierForUnoptimizedBuilds=11 | |
NetServerMaxTickRate=20 | |
ConnectionTimeout=30.0 | |
[/Game/FactoryGame/Interface/UI/Menu/MainMenu/BP_FrontEnd_C] | |
mMainLevelString=Persistent_Level | |
[Core.System] | |
ZeroEngineVersionWarning=False | |
[GameplayAbilities] | |
GameplayAbilitiesEditorEnabled=true | |
[/Script/Engine.AISystemBase] | |
AISystemModuleName=AIModule | |
AISystemClassName=/Game/FactoryGame/-Shared/Blueprint/BP_AISystem.BP_AISystem_C | |
[/Script/FactoryGame.FGGlobalSettings] | |
mGlobalSettingsClassName=/Game/FactoryGame/-Shared/Blueprint/BP_GlobalSettings.BP_GlobalSettings_C | |
[/Script/FactoryGame.FGSaveSystem] | |
mMapRedirectors=(OldMapName="Exploration_Level",NewMapName="Persistent_Exploration") | |
mMapRedirectors=(OldMapName="Worklevel_Exploration",NewMapName="Persistent_Exploration") | |
[/Script/FactoryGame.FGBuildable] | |
mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Build.BP_MaterialEffect_Build_C | |
mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
mHighlightParticleClassName=/Game/FactoryGame/Buildable/-Shared/Particle/NewBuildingPing.NewBuildingPing_C | |
[/Game/FactoryGame/Buildable/Factory/ConveyorBeltMk1/Build_ConveyorBeltMk1.Build_ConveyorBeltMk1_C] | |
mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_ConveyorBuild.BP_MaterialEffect_ConveyorBuild_C | |
mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
[/Game/FactoryGame/Buildable/Factory/ConveyorLiftMk1/Build_ConveyorLiftMk1.Build_ConveyorLiftMk1_C] | |
mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Build.BP_MaterialEffect_Build_C | |
mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
[/Game/FactoryGame/Buildable/Factory/Pipeline/Build_Pipeline.Build_Pipeline_C] | |
mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_PipelineBuild.BP_MaterialEffect_PipelineBuild_C | |
mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
[/Game/FactoryGame/Buildable/Factory/Train/Track/Build_RailroadTrack.Build_RailroadTrack_C] | |
mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_TrainTrack.BP_MaterialEffect_TrainTrack_C | |
mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
[/Script/FactoryGame.FGBuildableWire] | |
mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_WireBuild.BP_MaterialEffect_WireBuild_C | |
mDismantleEffectClassName= | |
[/Game/FactoryGame/Buildable/Factory/Mam/Build_MamIntegrated.Build_MamIntegrated_C] | |
mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Build.BP_MaterialEffect_Build_C | |
mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/TradingPost/BP_MaterialEffect_Build_Hub.BP_MaterialEffect_Build_Hub_C | |
mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
[/Game/FactoryGame/Buildable/Factory/SpaceElevator/Build_SpaceElevator.Build_SpaceElevator_C] | |
mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/SpaceElevator/BP_MaterialEffect_SpaceElevator.BP_MaterialEffect_SpaceElevator_C | |
mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
[/Game/FactoryGame/Buildable/Factory/TradingPost/Build_TradingPost.Build_TradingPost_C] | |
mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/TradingPost/BP_MaterialEffect_Build_Hub.BP_MaterialEffect_Build_Hub_C | |
mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
[/Game/FactoryGame/Buildable/Factory/GeneratorBiomass/Build_GeneratorIntegratedBiomass.Build_GeneratorIntegratedBiomass_C] | |
mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/TradingPost/BP_MaterialEffect_Build_Hub.BP_MaterialEffect_Build_Hub_C | |
mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
[/Game/FactoryGame/Buildable/Factory/HubTerminal/Build_HubTerminal.Build_HubTerminal_C] | |
mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/TradingPost/BP_MaterialEffect_Build_Hub.BP_MaterialEffect_Build_Hub_C | |
mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
[/Game/FactoryGame/Buildable/Factory/WorkBench/Build_WorkBenchIntegrated.Build_WorkBenchIntegrated_C] | |
mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/TradingPost/BP_MaterialEffect_Build_Hub.BP_MaterialEffect_Build_Hub_C | |
mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
[/Game/FactoryGame/Buildable/Factory/StoragePlayer/Build_StorageIntegrated.Build_StorageIntegrated_C] | |
mBuildEffectClassName=/Game/FactoryGame/Buildable/Factory/TradingPost/BP_MaterialEffect_Build_Hub.BP_MaterialEffect_Build_Hub_C | |
mDismantleEffectClassName=/Game/FactoryGame/Buildable/Factory/-Shared/BP_MaterialEffect_Dismantle.BP_MaterialEffect_Dismantle_C | |
[CoreRedirects] | |
+ClassRedirects=(OldName="FGDynamicExponentialFogVolume", NewName="/Script/FactoryGame.FGAtmosphereVolume") | |
+ClassRedirects=(OldName="FGDynamicHeightFogUpdater", NewName="/Script/FactoryGame.FGAtmosphereUpdater") | |
+ClassRedirects=(OldName="FGStackWidget",NewName="FGInteractWidget") | |
+ClassRedirects=(OldName="FGPowerInfo",NewName="FGPowerInfoComponent") | |
+ClassRedirects=(OldName="Build_Assembler_C",NewName="/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C") | |
+ClassRedirects=(OldName="Build_SmelterBasic_C",NewName="/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C") | |
+ClassRedirects=(OldName="Build_Constructor_C",NewName="/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C") | |
+ClassRedirects=(OldName="Build_Manufacturer_C",NewName="/Game/FactoryGame/Buildable/Factory/ManufacturerMk1/Build_ManufacturerMk1.Build_ManufacturerMk1_C") | |
+ClassRedirects=(OldName="Build_Assembler_C",NewName="/Game/FactoryGame/Buildable/Factory/AssemblerMk1/Build_AssemblerMk1.Build_AssemblerMk1_C") | |
+ClassRedirects=(OldName="Build_SmelterBasic_C",NewName="/Game/FactoryGame/Buildable/Factory/SmelterMk1/Build_SmelterMk1.Build_SmelterMk1_C") | |
+ClassRedirects=(OldName="Build_Constructor_C",NewName="/Game/FactoryGame/Buildable/Factory/ConstructorMk1/Build_ConstructorMk1.Build_ConstructorMk1_C") | |
+ClassRedirects=(OldName="MessageBase",NewName="FGMessageBase") | |
+ClassRedirects=(OldName="Build_SmelterBasicMk2_C",NewName="/Game/FactoryGame/Buildable/Factory/SmelterMk2/Build_SmelterMk2.Build_SmelterMk2_C") | |
+ClassRedirects=(OldName="Build_NuclearPowerPlant_C",NewName="/Game/FactoryGame/Buildable/Factory/GeneratorNuclear/Build_GeneratorNuclear.Build_GeneratorNuclear_C") | |
+ClassRedirects=(OldName="Desc_DesertShroom_C",NewName="/Game/FactoryGame/Resource/Environment/DesertShroom/Desc_Shroom.Desc_Shroom_C") | |
+ClassRedirects=(OldName="BP_Shroom_01_C",NewName="/Game/FactoryGame/World/Benefit/Mushroom/BP_Shroom_01.BP_Shroom_01_C") | |
+ClassRedirects=(OldName="Recipe_Alternate_Cable_C",NewName="/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Cable_1.Recipe_Alternate_Cable_C") | |
+ClassRedirects=(OldName="Recipe_Alternate_Wire_C",NewName="/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Wire_1.Recipe_Alternate_Wire_C") | |
+ClassRedirects=(OldName="BP_Parachute_C",Removed=true) | |
+ClassRedirects=(OldName="BP_EquipmentDescriptorGemstoneScanner_C",NewName="/Game/FactoryGame/Resource/Equipment/GemstoneScanner/BP_EquipmentDescriptorObjectScanner.BP_EquipmentDescriptorObjectScanner_C") | |
+ClassRedirects=(OldName="BP_GemstoneScanner_C",NewName="/Game/FactoryGame/Prototype/PrototypeEquipment/GemstoneScanner/Equip_ObjectScanner.Equip_ObjectScanner_C") | |
+ClassRedirects=(OldName="BP_GemstoneScannerAttachment_C",NewName="/Game/FactoryGame/Prototype/PrototypeEquipment/GemstoneScanner/Equip_ObjectScanner.Attach_ObjectScanner_C") | |
+ClassRedirects=(OldName="Build_ConveyorBeltMk1_C",ValueChanges=(("Connection0","ConveyorAny0"))) | |
+ClassRedirects=(OldName="Build_ConveyorBeltMk1_C",ValueChanges=(("Connection1","ConveyorAny1"))) | |
+ClassRedirects=(OldName="Build_ConveyorBeltMk2_C",ValueChanges=(("Connection0","ConveyorAny0"))) | |
+ClassRedirects=(OldName="Build_ConveyorBeltMk2_C",ValueChanges=(("Connection1","ConveyorAny1"))) | |
+ClassRedirects=(OldName="Build_ConveyorBeltMk3_C",ValueChanges=(("Connection0","ConveyorAny0"))) | |
+ClassRedirects=(OldName="Build_ConveyorBeltMk3_C",ValueChanges=(("Connection1","ConveyorAny1"))) | |
+ClassRedirects=(OldName="Build_ConveyorBeltMk4_C",ValueChanges=(("Connection0","ConveyorAny0"))) | |
+ClassRedirects=(OldName="Build_ConveyorBeltMk4_C",ValueChanges=(("Connection1","ConveyorAny1"))) | |
+ClassRedirects=(OldName="Build_ConveyorBeltMk5_C",ValueChanges=(("Connection0","ConveyorAny0"))) | |
+ClassRedirects=(OldName="Build_ConveyorBeltMk5_C",ValueChanges=(("Connection1","ConveyorAny1"))) | |
+ClassRedirects=(OldName="Build_ConveyorBeltMk6_C",ValueChanges=(("Connection0","ConveyorAny0"))) | |
+ClassRedirects=(OldName="Build_ConveyorBeltMk6_C",ValueChanges=(("Connection1","ConveyorAny1"))) | |
+ClassRedirects=(OldName="Story_FoundSAM_C",NewName="/Game/FactoryGame/Interface/UI/Message/Story/Story_FoundSAM.Story_FoundSAM_C") | |
+ClassRedirects=(OldName="Build_ConveyorAttachmentMerger_C",NewName="/Game/FactoryGame/Buildable/Factory/CA_Merger/Build_ConveyorAttachmentMerger.Build_ConveyorAttachmentMerger_C") | |
+ClassRedirects=(OldName="Build_ConveyorAttachmentSplitter_C",NewName="/Game/FactoryGame/Buildable/Factory/CA_Splitter/Build_ConveyorAttachmentSplitter.Build_ConveyorAttachmentSplitter_C") | |
+ClassRedirects=(OldName="Build_ConveyorAttachmentSplitterProgrammable_C",NewName="/Game/FactoryGame/Buildable/Factory/CA_SplitterProgrammable/Build_ConveyorAttachmentSplitterProgrammable.Build_ConveyorAttachmentSplitterProgrammable_C") | |
+ClassRedirects=(OldName="Build_ConveyorAttachmentSplitterSmart_C",NewName="/Game/FactoryGame/Buildable/Factory/CA_SplitterSmart/Build_ConveyorAttachmentSplitterSmart.Build_ConveyorAttachmentSplitterSmart_C") | |
+ClassRedirects=(OldName="Build_Foundation_1a_C",NewName="/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x4_01.Build_Foundation_8x4_01_C") | |
+ClassRedirects=(OldName="Build_Foundation_1b_C",NewName="/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x4_01.Build_Foundation_8x4_01_C") | |
+ClassRedirects=(OldName="Build_Foundation_1c_C",NewName="/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x4_01.Build_Foundation_8x4_01_C") | |
+ClassRedirects=(OldName="Build_Foundation_3a_C",NewName="/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x2_01.Build_Foundation_8x2_01_C") | |
+ClassRedirects=(OldName="Build_Foundation_3b_C",NewName="/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x2_01.Build_Foundation_8x2_01_C") | |
+ClassRedirects=(OldName="Build_Foundation_3c_C",NewName="/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x2_01.Build_Foundation_8x2_01_C") | |
+ClassRedirects=(OldName="Build_Foundation_2a_C",NewName="/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x1_01.Build_Foundation_8x1_01_C") | |
+ClassRedirects=(OldName="Build_Foundation_2b_C",NewName="/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x1_01.Build_Foundation_8x1_01_C") | |
+ClassRedirects=(OldName="Build_Foundation_2c_C",NewName="/Game/FactoryGame/Buildable/Building/Foundation/Build_Foundation_8x1_01.Build_Foundation_8x1_01_C") | |
+ClassRedirects=(OldName="Build_Ramp_1a_C",NewName="/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x1_01.Build_Ramp_8x1_01_C") | |
+ClassRedirects=(OldName="Build_Ramp_2a_C",NewName="/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x2_01.Build_Ramp_8x2_01_C") | |
+ClassRedirects=(OldName="Build_Ramp_3a_C",NewName="/Game/FactoryGame/Buildable/Building/Ramp/Build_Ramp_8x4_01.Build_Ramp_8x4_01_C") | |
+ClassRedirects=(OldName="Build_Wall_1a_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_01.Build_Wall_8x4_01_C") | |
+ClassRedirects=(OldName="Build_Wall_1b_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_01.Build_Wall_8x4_01_C") | |
+ClassRedirects=(OldName="Build_Wall_1c_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Gate_8x4_01.Build_Wall_Gate_8x4_01_C") | |
+ClassRedirects=(OldName="Build_Wall_1d_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_01.Build_Wall_8x4_01_C") | |
+ClassRedirects=(OldName="Build_Wall_1e_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_01.Build_Wall_8x4_01_C") | |
+ClassRedirects=(OldName="Build_Wall_1f_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_03.Build_Wall_Window_8x4_03_C") | |
+ClassRedirects=(OldName="Build_Wall_1g_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_01.Build_Wall_8x4_01_C") | |
+ClassRedirects=(OldName="Build_Wall_2a_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_02.Build_Wall_8x4_02_C") | |
+ClassRedirects=(OldName="Build_Wall_2b_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_02.Build_Wall_8x4_02_C") | |
+ClassRedirects=(OldName="Build_Wall_2c_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Conveyor_8x4_03_Steel.Build_Wall_Conveyor_8x4_03_Steel_C") | |
+ClassRedirects=(OldName="Build_Wall_2d_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_02.Build_Wall_8x4_02_C") | |
+ClassRedirects=(OldName="Build_Wall_2e_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_Window_8x4_03_Steel.Build_Wall_Window_8x4_03_Steel_C") | |
+ClassRedirects=(OldName="Build_Wall_2f_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_02.Build_Wall_8x4_02_C") | |
+ClassRedirects=(OldName="Build_Wall_2g_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_02.Build_Wall_8x4_02_C") | |
+ClassRedirects=(OldName="Build_Wall_3a_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_01.Build_Wall_8x4_01_C") | |
+ClassRedirects=(OldName="Build_Wall_4a_C",NewName="/Game/FactoryGame/Buildable/Building/Wall/Build_Wall_8x4_01.Build_Wall_8x4_01_C") | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Constructor/Recipe_Pigment.Recipe_Pigment_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Exploration/Schematic_Exploration_Pigment.Schematic_Exploration_Pigment_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Story/Schematic_ObjectScanner_CrashSite.Schematic_ObjectScanner_CrashSite_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Research/ResearchRecipe_ServerRack_Repeatable.ResearchRecipe_ServerRack_Repeatable_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Resource/Parts/Tire/Desc_Tire.Desc_Tire_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Resource/Parts/AIControllerChip/Desc_AIControllerChip.Desc_AIControllerChip_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Resource/Parts/GenericBiomass/Desc_Pigment.Desc_Pigment_C",Removed=true) | |
+ClassRedirects=(OldName="Recipe_CircuitBoardHighSpeed_C",NewName="/Game/FactoryGame/Recipes/Assembler/Recipe_AILimiter.Recipe_AILimiter_C") | |
+ClassRedirects=(OldName="Recipe_Alternate_ReinforcedSteelPlate_C",NewName="/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_EncasedIndustrialBeam.Recipe_Alternate_EncasedIndustrialBeam_C") | |
+ClassRedirects=(OldName="Recipe_AluminumPlateReinforced_C",NewName="/Game/FactoryGame/Recipes/Assembler/Recipe_HeatSink.Recipe_HeatSink_C") | |
+ClassRedirects=(OldName="Desc_IronCog_C",NewName="/Game/FactoryGame/Resource/Parts/IronScrew/Desc_IronScrew.Desc_IronScrew_C") | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_01/Recipe_Wall_1b.Recipe_Wall_1b_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_01/Recipe_Wall_1d.Recipe_Wall_1d_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_01/Recipe_Wall_1e.Recipe_Wall_1e_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_01/Recipe_Wall_1g.Recipe_Wall_1g_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Floors/Recipe_Floor_2a.Recipe_Floor_2a_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_02/Recipe_Wall_2b.Recipe_Wall_2b_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_02/Recipe_Wall_2c.Recipe_Wall_2c_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_02/Recipe_Wall_2d.Recipe_Wall_2d_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_02/Recipe_Wall_2f.Recipe_Wall_2f_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_02/Recipe_Wall_2g.Recipe_Wall_2g_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Floors/Recipe_Floor_3a.Recipe_Floor_3a_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_03/Recipe_Wall_3a.Recipe_Wall_3a_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Floors/Recipe_Floor_4a.Recipe_Floor_4a_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronChair_2.Recipe_IronChair_2_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronDesk.Recipe_IronDesk_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronLamp.Recipe_IronLamp_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronMonitor_1.Recipe_IronMonitor_1_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronMonitor_2.Recipe_IronMonitor_2_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronBench.Recipe_IronBench_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronChair_1.Recipe_IronChair_1_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronRug_1.Recipe_IronRug_1_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronRug_2.Recipe_IronRug_2_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronShelf.Recipe_IronShelf_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronStandingFan.Recipe_IronStandingFan_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronTable.Recipe_IronTable_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronBed.Recipe_IronBed_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronLocker.Recipe_IronLocker_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronLockerDoor.Recipe_IronLockerDoor_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronPictureFrame.Recipe_IronPictureFrame_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronLockerNightstand.Recipe_IronLockerNightstand_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronStandingLamp.Recipe_IronStandingLamp_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Decor/IronSet/Recipe_IronStorageBox.Recipe_IronStorageBox_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Exploration/Schematic_DecorSet_3.Schematic_DecorSet_3_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Exploration/Schematic_DecorSet_2.Schematic_DecorSet_2_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Exploration/Schematic_DecorSet_1.Schematic_DecorSet_1_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial0.Schematic_Tutorial0_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial3a.Schematic_Tutorial3a_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Tutorial/Schematic_Tutorial3b.Schematic_Tutorial3b_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Exploration/Schematic_BuildingSet_01.Schematic_BuildingSet_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Exploration/Schematic_BuildingSet_03.Schematic_BuildingSet_03_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Exploration/Schematic_BuildingSet_02.Schematic_BuildingSet_02_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Exploration/Schematic_BuildingSet_04.Schematic_BuildingSet_04_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/AlternateRecipes/Buildings/Recipe_Alternate_AssemblerMk1.Recipe_Alternate_AssemblerMk1_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/AlternateRecipes/Buildings/Recipe_Alternate_ConstructorMk1.Recipe_Alternate_ConstructorMk1_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/AlternateRecipes/Buildings/Recipe_Alternate_ConveyorPole_01.Recipe_Alternate_ConveyorPole_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/AlternateRecipes/Buildings/Recipe_Alternate_ManufacturerMk1.Recipe_Alternate_ManufacturerMk1_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/AlternateRecipes/Buildings/Recipe_Alternate_Merger_1.Recipe_Alternate_Merger_1_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/AlternateRecipes/Buildings/Recipe_Alternate_Splitter_1.Recipe_Alternate_Splitter_1_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Alternate/Buildings/Schematic_Alternate_AssemblerMk1.Schematic_Alternate_AssemblerMk1_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Alternate/Buildings/Schematic_Alternate_ConstructorMk1.Schematic_Alternate_ConstructorMk1_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Alternate/Buildings/Schematic_Alternate_ConveyorPole01.Schematic_Alternate_ConveyorPole01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Alternate/Buildings/Schematic_Alternate_ManufacturerMk1.Schematic_Alternate_ManufacturerMk1_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Alternate/Buildings/Schematic_Alternate_Merger01.Schematic_Alternate_Merger01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Alternate/Buildings/Schematic_Alternate_Merger02.Schematic_Alternate_Merger02_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Alternate/Buildings/Schematic_Alternate_Spitter01.Schematic_Alternate_Spitter01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Alternate/Buildings/Schematic_Alternate_Spitter02.Schematic_Alternate_Spitter02_C",Removed=true) | |
+ClassRedirects=(OldName="Recipe_SteelPlateReinforced_C",NewName="/Game/FactoryGame/Recipes/Assembler/Recipe_EncasedIndustrialBeam.Recipe_EncasedIndustrialBeam_C") | |
+ClassRedirects=(OldName="Recipe_AluminumPlate_C",NewName="/Game/FactoryGame/Recipes/Constructor/Recipe_AluminumSheet.Recipe_AluminumSheet_C") | |
+ClassRedirects=(OldName="Recipe_Biomass_HogParts_C",NewName="/Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_AlienCarapace.Recipe_Biomass_AlienCarapace_C") | |
+ClassRedirects=(OldName="Recipe_Biomass_SpitterParts_C",NewName="/Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_AlienOrgans.Recipe_Biomass_AlienOrgans_C") | |
+ClassRedirects=(OldName="Recipe_HighSpeedWire_C",NewName="/Game/FactoryGame/Recipes/Constructor/Recipe_Quickwire.Recipe_Quickwire_C") | |
+ClassRedirects=(OldName="Recipe_Cement_C",NewName="/Game/FactoryGame/Recipes/Constructor/Recipe_Concrete.Recipe_Concrete_C") | |
+ClassRedirects=(OldName="Recipe_IronScrew_C",NewName="/Game/FactoryGame/Recipes/Constructor/Recipe_Screw.Recipe_Screw_C") | |
+ClassRedirects=(OldName="Recipe_PowerCrystalShard_Blue_C",NewName="/Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_1.Recipe_PowerCrystalShard_1_C") | |
+ClassRedirects=(OldName="Recipe_PowerCrystalShard_Yellow_C",NewName="/Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_2.Recipe_PowerCrystalShard_2_C") | |
+ClassRedirects=(OldName="Recipe_PowerCrystalShard_Red_C",NewName="/Game/FactoryGame/Recipes/Constructor/Recipe_PowerCrystalShard_3.Recipe_PowerCrystalShard_3_C") | |
+ClassRedirects=(OldName="Recipe_SteelPlate_C",NewName="/Game/FactoryGame/Recipes/Constructor/Recipe_SteelBeam.Recipe_SteelBeam_C") | |
+ClassRedirects=(OldName="Recipe_StunSpear_C",NewName="/Game/FactoryGame/Recipes/Equipment/Recipe_XenoBasher.Recipe_XenoBasher_C") | |
+ClassRedirects=(OldName="Recipe_ShockShank_C",NewName="/Game/FactoryGame/Recipes/Equipment/Recipe_XenoZapper.Recipe_XenoZapper_C") | |
+ClassRedirects=(OldName="Recipe_Medkit_C",NewName="/Game/FactoryGame/Recipes/Equipment/Recipe_MedicinalInhaler.Recipe_MedicinalInhaler_C") | |
+ClassRedirects=(OldName="Recipe_JumpingStilts_C",NewName="/Game/FactoryGame/Recipes/Equipment/Recipe_BladeRunners.Recipe_BladeRunners_C") | |
+ClassRedirects=(OldName="Recipe_GemstoneScanner_C",NewName="/Game/FactoryGame/Recipes/Equipment/Recipe_ObjectScanner.Recipe_ObjectScanner_C") | |
+ClassRedirects=(OldName="Recipe_CartridgeStandard_C",NewName="/Game/FactoryGame/Recipes/Equipment/Recipe_Cartridge.Recipe_Cartridge_C") | |
+ClassRedirects=(OldName="Recipe_ModularFrameLightweight_C",NewName="/Game/FactoryGame/Recipes/Manufacturer/Recipe_RadioControlUnit.Recipe_RadioControlUnit_C") | |
+ClassRedirects=(OldName="Recipe_MotorLightweight_C",NewName="/Game/FactoryGame/Recipes/Manufacturer/Recipe_MotorTurbo.Recipe_MotorTurbo_C") | |
+ClassRedirects=(OldName="Recipe_QuantumOscillator_C",NewName="/Game/FactoryGame/Recipes/QuantumEncoder/Recipe_SuperpositionOscillator.Recipe_SuperpositionOscillator_C") | |
+ClassRedirects=(OldName="Recipe_OreGold_C",NewName="/Game/FactoryGame/Recipes/RawResources/Recipe_OreCaterium.Recipe_OreCaterium_C") | |
+ClassRedirects=(OldName="Recipe_Stone_C",NewName="/Game/FactoryGame/Recipes/RawResources/Recipe_Limestone.Recipe_Limestone_C") | |
+ClassRedirects=(OldName="ResearchRecipe_HogParts1_C",NewName="/Game/FactoryGame/Recipes/Research/ResearchRecipe_AlienCarapace1.ResearchRecipe_AlienCarapace1_C") | |
+ClassRedirects=(OldName="ResearchRecipe_HogParts2_C",NewName="/Game/FactoryGame/Recipes/Research/ResearchRecipe_AlienCarapace2.ResearchRecipe_AlienCarapace2_C") | |
+ClassRedirects=(OldName="Recipe_IngotGold_C",NewName="/Game/FactoryGame/Recipes/Smelter/Recipe_IngotCaterium.Recipe_IngotCaterium_C") | |
+ClassRedirects=(OldName="Recipe_ExplorerJeep_C",NewName="/Game/FactoryGame/Recipes/Vehicle/Recipe_Explorer.Recipe_Explorer_C") | |
+ClassRedirects=(OldName="Recipe_Stairs_02_C",NewName="/Game/FactoryGame/Recipes/Buildings/Stairs/Recipe_Stairs_Right_01.Recipe_Stairs_Right_01_C") | |
+ClassRedirects=(OldName="Recipe_Stairs_01_C",NewName="/Game/FactoryGame/Recipes/Buildings/Stairs/Recipe_Stairs_Left_01.Recipe_Stairs_Left_01_C") | |
+ClassRedirects=(OldName="Recipe_Ramp_1a_C",NewName="/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x4_01.Recipe_Ramp_8x4_01_C") | |
+ClassRedirects=(OldName="Recipe_Ramp_2a_C",NewName="/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x2_01.Recipe_Ramp_8x2_01_C") | |
+ClassRedirects=(OldName="Recipe_Ramp_3a_C",NewName="/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x1_01.Recipe_Ramp_8x1_01_C") | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_01/Recipe_Wall_1c.Recipe_Wall_1c_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_01/Recipe_Wall_1a.Recipe_Wall_1a_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_02/Recipe_Wall_2a.Recipe_Wall_2a_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Recipe_ConveyorPoleMulti.Recipe_ConveyorPoleMulti_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_16x1_01.Recipe_Foundation_16x1_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_16x2_01.Recipe_Foundation_16x2_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_16x4_01.Recipe_Foundation_16x4_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_4x1_01.Recipe_Foundation_4x1_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_4x2_01.Recipe_Foundation_4x2_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_4x4_01.Recipe_Foundation_4x4_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_Diagonal_8x1_01.Recipe_Foundation_Diagonal_8x1_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_Diagonal_8x2_01.Recipe_Foundation_Diagonal_8x2_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_Diagonal_8x4_01.Recipe_Foundation_Diagonal_8x4_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x1_02.Recipe_Ramp_8x1_02_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x2_02.Recipe_Ramp_8x2_02_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_8x4_02.Recipe_Ramp_8x4_02_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x1_01.Recipe_Ramp_Diagonal_8x1_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x1_02.Recipe_Ramp_Diagonal_8x1_02_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x2_01.Recipe_Ramp_Diagonal_8x2_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x2_02.Recipe_Ramp_Diagonal_8x2_02_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x4_01.Recipe_Ramp_Diagonal_8x4_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_Diagonal_8x4_02.Recipe_Ramp_Diagonal_8x4_02_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_2x1_01.Recipe_Wall_2x1_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_2x2_01.Recipe_Wall_2x2_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_2x4_01.Recipe_Wall_2x4_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_4x1_01.Recipe_Wall_4x1_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_4x2_01.Recipe_Wall_4x2_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_4x4_01.Recipe_Wall_4x4_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_8x1_01.Recipe_Wall_8x1_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_8x2_01.Recipe_Wall_8x2_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Conveyor_4x4_01.Recipe_Wall_Conveyor_4x4_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Diagonal_8x1_01.Recipe_Wall_Diagonal_8x1_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Diagonal_8x2_01.Recipe_Wall_Diagonal_8x2_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Diagonal_8x4_01.Recipe_Wall_Diagonal_8x4_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Door_4x4_01.Recipe_Wall_Door_4x4_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Gate_16x8_01.Recipe_Wall_Gate_16x8_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Gate_32x8_01.Recipe_Wall_Gate_32x8_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Ramp_8x1_01.Recipe_Wall_Ramp_8x1_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Ramp_8x2_01.Recipe_Wall_Ramp_8x2_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Ramp_8x4_01.Recipe_Wall_Ramp_8x4_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_2x4_01.Recipe_Wall_Window_2x4_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_4x4_01.Recipe_Wall_Window_4x4_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_4x4_02.Recipe_Wall_Window_4x4_02_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_4x4_03.Recipe_Wall_Window_4x4_03_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_01.Recipe_Wall_Window_8x4_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_02.Recipe_Wall_Window_8x4_02_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_8x4_04.Recipe_Wall_Window_8x4_04_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_Diagonal_8x4_01.Recipe_Wall_Window_Diagonal_8x4_01_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Recipe_Wall_Window_Diagonal_8x4_02.Recipe_Wall_Window_Diagonal_8x4_02_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_1a.Recipe_Foundation_1a_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_1b.Recipe_Foundation_1b_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_1c.Recipe_Foundation_1c_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_2a.Recipe_Foundation_2a_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_2b.Recipe_Foundation_2b_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_2c.Recipe_Foundation_2c_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_3a.Recipe_Foundation_3a_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_3b.Recipe_Foundation_3b_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Foundations/Recipe_Foundation_3c.Recipe_Foundation_3c_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Ramps/Recipe_Ramp_3a.Recipe_Ramp_3a_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Buildable/Building/Floor/Build_Floor_3a.Build_Floor_3a_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_01/Recipe_Wall_1f.Recipe_Wall_1f_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Walls/Set_02/Recipe_Wall_2e.Recipe_Wall_2e_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Upgrade_Wire.Schematic_Upgrade_Wire_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Upgrade_Screw.Schematic_Upgrade_Screw_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Upgrade_IngotSteel.Schematic_Upgrade_IngotSteel_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Upgrade_IngotIron.Schematic_Upgrade_IngotIron_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Schematics/Alternate/Parts/Schematic_Upgrade_HighSpeedWire.Schematic_Upgrade_HighSpeedWire_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Equipment/Recipe_HeatResistantSuit.Recipe_HeatResistantSuit_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Resource/Equipment/HeatResistentSuit/BP_EquipmentDescriptorHeatResistantSuit.BP_EquipmentDescriptorHeatResistantSuit_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Interface/UI/Message/Tutorial/Tutorial_PowerPole.Tutorial_PowerPole_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Constructor/Recipe_Biomass_Vines.Recipe_Biomass_Vines_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Recipe_StreetLight.Recipe_StreetLight_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Alternate_Biofuel.Recipe_Alternate_Biofuel_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Upgrade_Wire.Recipe_Upgrade_Wire_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Upgrade_IronScrew.Recipe_Upgrade_IronScrew_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Upgrade_IngotSteel.Recipe_Upgrade_IngotSteel_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Upgrade_IngotIron.Recipe_Upgrade_IngotIron_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/AlternateRecipes/Parts/Recipe_Upgrade_HighSpeedWire.Recipe_Upgrade_HighSpeedWire_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Constructor/Recipe_IronCog.Recipe_IronCog_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/CrystalTrade/Furniture/Recipe_Voucher_WAT1.Recipe_Voucher_WAT1_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/CrystalTrade/Building/Recipe_Voucher_WAT2.Recipe_Voucher_WAT2_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Recipe_Mam.Recipe_Mam_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Recipe_PersonalTeleporter.Recipe_PersonalTeleporter_C",Removed=true) | |
+ClassRedirects=(OldName="Recipe_DarkMatter_C",NewName="/Game/FactoryGame/Recipes/HadronCollider/Recipe_DarkMatter.Recipe_DarkMatter_C") | |
+ClassRedirects=(OldName="/Game/FactoryGame/Character/Player/BP_DismantleShortcut.BP_DismantleShortcut_C",Removed=true) | |
+ClassRedirects=(OldName="/Game/FactoryGame/Recipes/Buildings/Recipe_AutomatedWorkBench.Recipe_AutomatedWorkBench_C",Removed=true) | |
+ClassRedirects=(OldName="Schematic_Exploration_Quartz1_C",NewName="/Game/FactoryGame/Schematics/Research/Quartz_RS/Research_Quartz_3_2.Research_Quartz_3_2_C") | |
+ClassRedirects=(OldName="Schematic_Exploration_Slug1_C",NewName="/Game/FactoryGame/Schematics/Research/PowerSlugs_RS/Research_PowerSlugs_2.Research_PowerSlugs_2_C") | |
+ObjectRedirects=(OldName="ConveyorPole_01",NewName="/Game/FactoryGame/Buildable/Factory/ConveyorPole/Mesh/ConveyorPole_01_static.ConveyorPole_01_static") | |
+ObjectRedirects=(OldName="ConveyorPole_02",NewName="/Game/FactoryGame/Buildable/Factory/ConveyorPole/Mesh/ConveyorPole_02_static.ConveyorPole_02_static") | |
+ObjectRedirects=(OldName="ConveyorPole_03",NewName="/Game/FactoryGame/Buildable/Factory/ConveyorPole/Mesh/ConveyorPole_03_static.ConveyorPole_03_static") | |
+ObjectRedirects=(OldName="ConveyorPole_04",NewName="/Game/FactoryGame/Buildable/Factory/ConveyorPole/Mesh/ConveyorPole_04_static.ConveyorPole_04_static") | |
[/Script/FactoryGame.FGSaveSession] | |
mNumRotatingAutosaves=3 | |
[/Script/FactoryGame.FGInteractWidget] | |
mDefaultFocusWidgetClass==/Game/FactoryGame/Interface/UI/InGame/Widget_TitleButton_C | |
[DerivedDataBackendGraph] | |
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=2048) | |
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=19, FoldersToClean=-1, Path=\\fileserver\DDC$\FactoryGame\DDC, EnvPathOverride=UE-SharedDataCachePath) | |
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=19, FoldersToClean=-1, Path=\\fileserver\DDC$\FactoryGame\DDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
[/Script/EngineSettings.GameMapsSettings] | |
EditorStartupMap=/Game/FactoryGame/Map/MenuScenes/MenuScene_01.MenuScene_01 | |
LocalMapOptions= | |
TransitionMap= | |
bUseSplitscreen=True | |
TwoPlayerSplitscreenLayout=Horizontal | |
ThreePlayerSplitscreenLayout=FavorTop | |
GameInstanceClass=/Script/FactoryGame.FGGameInstance | |
GameDefaultMap=/Game/FactoryGame/Map/MenuScenes/MenuScene_01.MenuScene_01 | |
ServerDefaultMap=/Engine/Maps/Entry | |
GlobalDefaultGameMode=/Game/FactoryGame/-Shared/Blueprint/BP_GameMode.BP_GameMode_C | |
GlobalDefaultServerGameMode=None | |
[/Script/Engine.Engine] | |
GameEngine=/Script/FactoryGame.FGGameEngine | |
GameViewportClientClassName=/Script/FactoryGame.FGGameViewportClient | |
UnrealEdEngine=/Script/FactoryEditorCommandlets.FGEditorEngine | |
LocalPlayerClassName=/Script/FactoryGame.FGLocalPlayer | |
+ActiveGameNameRedirects=(OldGameName="TP_FirstPerson",NewGameName="/Script/FactoryGame") | |
+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPerson",NewGameName="/Script/FactoryGame") | |
WorldSettingsClassName=/Script/FactoryGame.FGWorldSettings | |
AssetManagerClassName=/Script/FactoryGame.FGAssetManager | |
GameUserSettingsClassName=/Script/FactoryGame.FGGameUserSettings | |
bSmoothFrameRate=False | |
!NetDriverDefinitions=ClearArray | |
;+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SocketSubsystemEpic.EpicNetDriver",DriverClassNameFallback="/Script/SocketSubsystemEpic.EpicNetDriver") | |
+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver") | |
[/Script/HardwareTargeting.HardwareTargetingSettings] | |
TargetedHardwareClass=Desktop | |
AppliedTargetedHardwareClass=Desktop | |
DefaultGraphicsPerformance=Maximum | |
AppliedDefaultGraphicsPerformance=Maximum | |
[AssetLocationCommandlet] | |
+AssetFolders=Texture | |
+AssetFolders=Animation | |
+AssetFolders=Material | |
+AssetFolders=Mesh | |
[/Script/NavigationSystem.RecastNavMesh] | |
RuntimeGeneration=Dynamic | |
AgentRadius=40.000000 | |
AgentMaxSlope=50.000000 | |
AgentMaxStepHeight=100.000000 | |
[/Script/Engine.RendererSettings] | |
r.HZBOcclusion=1 | |
r.MobileHDR=True | |
r.MobileNumDynamicPointLights=0 | |
r.MobileDynamicPointLightsUseStaticBranch=False | |
r.DiscardUnusedQuality=False | |
r.AllowOcclusionQueries=True | |
r.MinScreenRadiusForLights=0.030000 | |
r.MinScreenRadiusForDepthPrepass=0.050000 | |
r.MinScreenRadiusForCSMDepth=0.010000 | |
r.PrecomputedVisibilityWarning=False | |
r.TextureStreaming=True | |
Compat.UseDXT5NormalMaps=False | |
r.AllowStaticLighting=False | |
r.NormalMapsForStaticLighting=False | |
r.GenerateMeshDistanceFields=True | |
r.GenerateLandscapeGIData=True | |
r.TessellationAdaptivePixelsPerTriangle=48.000000 | |
r.SeparateTranslucency=True | |
r.TranslucentSortPolicy=0 | |
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) | |
r.CustomDepth=3 | |
r.DefaultFeature.Bloom=True | |
r.DefaultFeature.AmbientOcclusion=True | |
r.DefaultFeature.AmbientOcclusionStaticFraction=True | |
r.DefaultFeature.AutoExposure=False | |
r.DefaultFeature.MotionBlur=False | |
r.DefaultFeature.LensFlare=False | |
r.DefaultFeature.AntiAliasing=2 | |
r.EarlyZPass=3 | |
r.EarlyZPassMovable=False | |
r.DBuffer=False | |
r.ClearSceneMethod=1 | |
r.BasePassOutputsVelocity=False | |
r.SelectiveBasePassOutputs=False | |
vr.InstancedStereo=False | |
r.WireframeCullThreshold=5.000000 | |
UIScaleRule=ShortestSide | |
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=,DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None) | |
bDefaultParticleCutouts=True | |
r.SupportLowQualityLightmaps=False | |
r.Mobile.EnableStaticAndCSMShadowReceivers=False | |
r.Mobile.AllowDistanceFieldShadows=False | |
r.Mobile.AllowMovableDirectionalLights=False | |
r.SkinCache.CompileShaders=False | |
r.SkinCache.SceneMemoryLimitInMB=128.000000 | |
r.GPUSkin.Limit2BoneInfluences=False | |
r.SupportStationarySkylight=False | |
r.StencilForLODDither=False | |
r.TemporalAACurrentFrameWeight=0.2 | |
r.DistanceFieldBuild.EightBit=True | |
r.DistanceFields.DefaultVoxelDensity=0.05 | |
r.Shadow.UnbuiltPreviewInGame=True | |
[/Script/NavigationSystem.NavigationSystemV1] | |
bAutoCreateNavigationData=True | |
bAllowClientSideNavigation=False | |
bInitialBuildingLocked=False | |
bSkipAgentHeightCheckWhenPickingNavData=False | |
DataGatheringMode=Lazy | |
bGenerateNavigationOnlyAroundNavigationInvokers=True | |
ActiveTilesUpdateInterval=1.000000 | |
-SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavigationDataClassName=/Script/NavigationSystem.RecastNavMesh,AgentRadius=40.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=Class'/Script/NavigationSystem.RecastNavMesh',bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) | |
+SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=60.000000,Z=250.000000),NavigationDataClassName=/Script/NavigationSystem.RecastNavMesh,AgentRadius=40.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=Class'/Script/NavigationSystem.RecastNavMesh',bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) | |
DirtyAreasUpdateFreq=60.000000 | |
[/Script/Engine.UserInterfaceSettings] | |
RenderFocusRule=Never | |
DefaultCursor=None | |
TextEditBeamCursor=None | |
CrosshairsCursor=None | |
GrabHandCursor=None | |
GrabHandClosedCursor=None | |
SlashedCircleCursor=None | |
ApplicationScale=1.000000 | |
UIScaleRule=ShortestSide | |
CustomScalingRuleClass=None | |
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,DefaultValue=340282346638528859811704183484516925440.000000,Keys=((Time=480.000000,Value=0.444000),(Time=640.000000,Value=0.500000),(Time=720.000000,Value=0.666000),(Time=768.000000,Value=0.710000),(Time=800.000000,Value=0.670000),(Time=900.000000,Value=0.830000),(Time=1050.000000,Value=1.000000),(Time=1080.000000,Value=1.000000),(Time=1440.000000,Value=1.330000),(Time=1600.000000,Value=1.340000),(Time=1680.000000,Value=1.100000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None) | |
[/Script/AIModule.AISystem] | |
bEnableBTAITasks=True | |
bEnableDebuggerPlugin=True | |
[/Script/Engine.StreamingSettings] | |
s.EventDrivenLoaderEnabled=True | |
[/Script/Engine.EndUserSettings] | |
bSendAnonymousUsageDataToEpic=False | |
[HTTP] | |
HttpTimeout=300 | |
HttpConnectionTimeout=-1 | |
HttpReceiveTimeout=-1 | |
HttpSendTimeout=-1 | |
HttpMaxConnectionsPerServer=16 | |
bEnableHttp=true | |
bUseNullHttp=false | |
HttpDelayTime=0 | |
[OnlineSubsystem] | |
DefaultPlatformService=Null | |
bHasVoiceEnabled=false | |
[EpicP2P] | |
bIsDataReliable=false | |
bIsDataOrdered=false | |
ConnectionTimeoutSeconds=30.0 | |
!IceServers=ClearArray | |
+IceServers=stun:epic-stun-1-prod.ol.epicgames.com:3478 | |
+IceServers=stun:epic-stun-2-prod.ol.epicgames.com:3478 | |
+IceServers=stun:epic-stun-3-prod.ol.epicgames.com:3478 | |
+IceServers=stun:epic-stun-4-prod.ol.epicgames.com:3478 | |
MinPort=7777 | |
MaxPort=7827 | |
[SocketSubsystemEpic] | |
bLocalAddrUsesGameSessionId=true | |
[XMPP] | |
bEnableWebsockets=true | |
[OnlineSubsystemMcp.XMPP] | |
bUseSSL=true | |
ServerPort=443 | |
PingInterval=60 | |
PingTimeout=30 | |
bPrivateChatFriendsOnly=true | |
bPrivateChatFriendsOnly=true | |
ServerAddr="wss://xmpp-service-prod.ol.epicgames.com" | |
Domain=prod.ol.epicgames.com | |
[OnlineSubsystemMcp] | |
bEnabled=true | |
bEnableXmpp=true | |
bEnableNotificationHandler=true | |
bEnableNotificationTransportManager=true | |
bEnableNotificationTransportXmpp=true | |
bUseMCPIdentityForPlayerName=true | |
bQueryDisplayNameFromUserInterface=true | |
bCanTrustUserProvidedDisplayName=true | |
DefaultUntrustedDisplayName=Unknown Engineer | |
[OnlineSubsystemMcp.BaseServiceMcp] | |
bUpdatesConnectionStatus=true | |
HttpRetryLimit=4 | |
+HttpRetryResponseCodes=429 | |
+HttpRetryResponseCodes=503 | |
+HttpRetryResponseCodes=504 | |
AppName=Coffee Stain - Satisfactory (Diesel - Crab) | |
Protocol=https | |
+ServicePermissions=(Name="Client",Id="02612880aa774fb28e3741d3e01501fd",Key="7ZP]vm+i.uoetw@RxqRXpod_RNyjPC-%GM#ac~Pc") | |
BackendEnvironment=Prod | |
[OnlineSubsystemMcp.AccountServiceMcp] | |
ServiceName=account | |
Domain=account-public-service-prod03.ol.epicgames.com | |
RedirectUrl=accounts.epicgames.com | |
[OnlineSubsystemMcp.OnlineFriendsMcp] | |
ServiceName=friends | |
Domain=friends-public-service-prod06.ol.epicgames.com | |
[OnlineSubsystemMcp.GameServiceMcp] | |
!AltDomains=ClearArray | |
[OnlineSubsystemMcp.OnlineIdentityMcp] | |
bAutoLoginToXmpp=true | |
bShouldReconnectXmpp=true | |
bOfflineAccountToken=true | |
bOfflineClientToken=true | |
bVerifyAuthIncludesPermissions=false | |
bQueryMetadata=false | |
bQuerySSODomains=false | |
+HttpRetryResponseCodes=408 | |
AuthCodeRedirectUrl= | |
bForceUpgradeHeadless=true | |
PlatformTokenEarlyExpirationSeconds=300 | |
[OnlineSubsystemMcp.OnlineSessionMcp] | |
HeartbeatInterval=60.0 | |
HttpRetryLimit=10 | |
+HttpRetryResponseCodes=409 | |
[OnlineSubsystemMcp.OnlinePresenceMcp] | |
PresenceUpdateDelaySeconds=1.0 | |
[Internationalization] | |
Culture=en-US-Posix | |
[/Script/RenderDocPlugin.RenderDocPluginSettings] | |
renderdoc.CaptureAllActivity=False | |
renderdoc.CaptureCallstacks=True | |
renderdoc.ReferenceAllResources=False | |
renderdoc.SaveAllInitials=False | |
renderdoc.ShowHelpOnStartup=False | |
renderdoc.EnableCrashHandler=False | |
renderdoc.BinaryPath=C:\Program Files\RenderDoc | |
[/Script/IOSRuntimeSettings.IOSRuntimeSettings] | |
bSupportsPortraitOrientation=False | |
bSupportsUpsideDownOrientation=False | |
bSupportsLandscapeLeftOrientation=True | |
PreferredLandscapeOrientation=LandscapeLeft | |
[/Script/Engine.CollisionProfile] | |
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WeaponInstantHit")),HelpMessage="Preset for projectiles",bCanModify=True) | |
+Profiles=(Name="Hologram",CollisionEnabled=NoCollision,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore)),HelpMessage="Holograms",bCanModify=True) | |
+Profiles=(Name="Clearance",CollisionEnabled=QueryOnly,ObjectTypeName="Clearance",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore),(Channel="Clearance"),(Channel="HologramClearance",Response=ECR_Overlap)),HelpMessage="Building clearances",bCanModify=True) | |
+Profiles=(Name="Resource",CollisionEnabled=QueryOnly,ObjectTypeName="Resource",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Hologram",Response=ECR_Overlap)),HelpMessage="Resources",bCanModify=True) | |
+Profiles=(Name="BlockOnlyBuildGun",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="BuildGun")),HelpMessage="For objects that only block the build gun.",bCanModify=True) | |
+Profiles=(Name="ResourceNoCollision",CollisionEnabled=QueryOnly,ObjectTypeName="Resource",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Hologram",Response=ECR_Overlap),(Channel="Resource",Response=ECR_Ignore)),HelpMessage="For resources you can\'t step up on",bCanModify=True) | |
+Profiles=(Name="InteractableFoliageNoCollision",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore)),HelpMessage="Interactable Foliage that can be passed through by player and vehicles.",bCanModify=True) | |
+Profiles=(Name="Foliage",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore)),HelpMessage="Collision for foliage, i guess.",bCanModify=True) | |
+Profiles=(Name="ResourceMesh",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore),(Channel="VehicleWheelQuery")),HelpMessage="Used for static meshes over resource nodes",bCanModify=True) | |
+Profiles=(Name="HologramClearance",CollisionEnabled=QueryOnly,ObjectTypeName="HologramClearance",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Overlap),(Channel="Clearance",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True) | |
+Profiles=(Name="WireMesh",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore),(Channel="BuildGun")),HelpMessage="Power lines etc.",bCanModify=True) | |
+Profiles=(Name="ConveyorSpline",CollisionEnabled=QueryAndPhysics,ObjectTypeName="",CustomResponses=((Channel="BuildGun"),(Channel="WeaponInstantHit"),(Channel="VehicleWheelQuery"),(Channel="HologramClearance",Response=ECR_Overlap)),HelpMessage="Conveyor belts, pipes etc.",bCanModify=True) | |
+Profiles=(Name="BuildingMesh",CollisionEnabled=QueryAndPhysics,ObjectTypeName="",CustomResponses=((Channel="Resource",Response=ECR_Ignore),(Channel="BuildGun"),(Channel="WeaponInstantHit"),(Channel="VehicleWheelQuery"),(Channel="HologramClearance",Response=ECR_Overlap)),HelpMessage="Foundations, walls, stairs etc",bCanModify=True) | |
+Profiles=(Name="WireHologramClearance",CollisionEnabled=QueryOnly,ObjectTypeName="HologramClearance",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore)),HelpMessage="Wires are special",bCanModify=True) | |
+Profiles=(Name="ClearanceDetector",CollisionEnabled=QueryOnly,ObjectTypeName="HologramClearance",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore),(Channel="Clearance",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True) | |
+Profiles=(Name="RailroadTrack",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Resource",Response=ECR_Ignore),(Channel="BuildGun"),(Channel="WeaponInstantHit"),(Channel="HologramClearance",Response=ECR_Overlap)),HelpMessage="Collision for Train Tracks",bCanModify=True) | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Hologram",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False) | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Resource",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Clearance",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False) | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="BuildGun",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="WeaponInstantHit",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False) | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="VehicleWheelQuery",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False) | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="HologramClearance",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False) | |
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore))) | |
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="BuildGun",Response=ECR_Overlap),(Channel="WeaponInstantHit",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Resource",Response=ECR_Overlap),(Channel="VehicleWheelQuery",Response=ECR_Overlap),(Channel="HologramClearance",Response=ECR_Ignore))) | |
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="BuildGun"),(Channel="WeaponInstantHit"),(Channel="VehicleWheelQuery"),(Channel="HologramClearance",Response=ECR_Ignore))) | |
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="BuildGun",Response=ECR_Overlap),(Channel="WeaponInstantHit",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="VehicleWheelQuery",Response=ECR_Overlap),(Channel="HologramClearance",Response=ECR_Ignore))) | |
+EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="BuildGun"),(Channel="WeaponInstantHit"))) | |
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="BuildGun",Response=ECR_Ignore),(Channel="WeaponInstantHit",Response=ECR_Ignore),(Channel="Clearance",Response=ECR_Ignore),(Channel="VehicleWheelQuery",Response=ECR_Ignore),(Channel="Projectile"),(Channel="HologramClearance",Response=ECR_Overlap))) | |
+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="BuildGun",Response=ECR_Ignore),(Channel="WeaponInstantHit"),(Channel="Clearance",Response=ECR_Ignore),(Channel="VehicleWheelQuery",Response=ECR_Ignore),(Channel="HologramClearance",Response=ECR_Overlap))) | |
+EditProfiles=(Name="Destructible",CustomResponses=((Channel="BuildGun",Response=ECR_Ignore),(Channel="WeaponInstantHit"),(Channel="Clearance",Response=ECR_Ignore),(Channel="VehicleWheelQuery",Response=ECR_Ignore),(Channel="HologramClearance",Response=ECR_Overlap))) | |
+EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="BuildGun"),(Channel="WeaponInstantHit"),(Channel="Clearance",Response=ECR_Overlap))) | |
+EditProfiles=(Name="Vehicle",CustomResponses=((Channel="BuildGun"),(Channel="WeaponInstantHit"),(Channel="Clearance",Response=ECR_Ignore),(Channel="HologramClearance",Response=ECR_Overlap))) | |
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="BuildGun"),(Channel="WeaponInstantHit"),(Channel="VehicleWheelQuery"),(Channel="HologramClearance",Response=ECR_Ignore))) | |
+EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="BuildGun"),(Channel="WeaponInstantHit"))) | |
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="WeaponInstantHit",Response=ECR_Ignore),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Resource",Response=ECR_Ignore))) | |
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="WeaponInstantHit"),(Channel="Clearance",Response=ECR_Ignore),(Channel="VehicleWheelQuery",Response=ECR_Ignore))) | |
+EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="WeaponInstantHit"),(Channel="BuildGun"),(Channel="Clearance",Response=ECR_Overlap))) | |
+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="WeaponInstantHit"),(Channel="VehicleWheelQuery",Response=ECR_Ignore))) | |
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
+ProfileRedirects=(OldName="Holograms",NewName="Hologram") | |
+ProfileRedirects=(OldName="FoliageNoCollision",NewName="InteractableFoliageNoCollision") | |
+ProfileRedirects=(OldName="ConveyorMesh",NewName="ConveyorSpline") | |
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
+CollisionChannelRedirects=(OldName="Resources",NewName="Resource") | |
[/Script/WindowsTargetPlatform.WindowsTargetSettings] | |
Compiler=VisualStudio2019 | |
[/Script/Engine.PhysicsSettings] | |
DefaultGravityZ=-980.000000 | |
DefaultTerminalVelocity=4000.000000 | |
DefaultFluidFriction=0.300000 | |
SimulateScratchMemorySize=262144 | |
RagdollAggregateThreshold=4 | |
TriangleMeshTriangleMinAreaThreshold=5.000000 | |
bEnableShapeSharing=False | |
bEnablePCM=False | |
bEnableStabilization=False | |
bWarnMissingLocks=True | |
bEnable2DPhysics=False | |
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) | |
LockedAxis=Invalid | |
DefaultDegreesOfFreedom=Full3D | |
BounceThresholdVelocity=200.000000 | |
FrictionCombineMode=Average | |
RestitutionCombineMode=Average | |
MaxAngularVelocity=3600.000000 | |
MaxDepenetrationVelocity=0.000000 | |
ContactOffsetMultiplier=0.010000 | |
MinContactOffset=0.000100 | |
MaxContactOffset=1.000000 | |
bSimulateSkeletalMeshOnDedicatedServer=True | |
DefaultShapeComplexity=CTF_UseSimpleAndComplex | |
bDefaultHasComplexCollision=True | |
bSuppressFaceRemapTable=False | |
bSupportUVFromHitResults=False | |
bDisableActiveActors=False | |
bDisableKinematicStaticPairs=False | |
bDisableKinematicKinematicPairs=False | |
bDisableCCD=False | |
bEnableEnhancedDeterminism=False | |
MaxPhysicsDeltaTime=0.033333 | |
bSubstepping=True | |
bSubsteppingAsync=False | |
MaxSubstepDeltaTime=0.016667 | |
MaxSubsteps=3 | |
SyncSceneSmoothingFactor=0.000000 | |
InitialAverageFrameRate=0.016667 | |
PhysXTreeRebuildRate=10 | |
+PhysicalSurfaces=(Type=SurfaceType1,Name="Surface_Sand") | |
+PhysicalSurfaces=(Type=SurfaceType2,Name="Surface_Metal") | |
+PhysicalSurfaces=(Type=SurfaceType3,Name="Surface_Rock") | |
+PhysicalSurfaces=(Type=SurfaceType4,Name="Surface_Grass") | |
+PhysicalSurfaces=(Type=SurfaceType5,Name="Surface_Moist") | |
+PhysicalSurfaces=(Type=SurfaceType6,Name="Surface_Gravel") | |
+PhysicalSurfaces=(Type=SurfaceType7,Name="Surface_Grass_High") | |
+PhysicalSurfaces=(Type=SurfaceType8,Name="Surface_RockGravel") | |
+PhysicalSurfaces=(Type=SurfaceType9,Name="Surface_SandCracked") | |
+PhysicalSurfaces=(Type=SurfaceType10,Name="Surface_Soil") | |
+PhysicalSurfaces=(Type=SurfaceType11,Name="Surface_Cement") | |
+PhysicalSurfaces=(Type=SurfaceType12,Name="Surface_Grate") | |
+PhysicalSurfaces=(Type=SurfaceType13,Name="Surface_Coral") | |
+PhysicalSurfaces=(Type=SurfaceType14,Name="Surface_Panel") | |
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment