Created
February 13, 2013 23:19
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UDP router for testing latency, jitter and packet loss. Useful when developing network games.
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#!/usr/bin/env python3 | |
from random import uniform | |
from sched import scheduler | |
import socket | |
from threading import Semaphore, Thread | |
class EternalScheduler: | |
def __init__(self): | |
self.sched = scheduler() | |
self.sem = Semaphore(0) | |
Thread(target=self.run).start() | |
def run(self): | |
while True: | |
self.sched.run() | |
self.sem.acquire() | |
def enter(self, delay, action, argument=()): | |
self.sched.enter(delay, 1, action, argument) | |
self.sem.release() | |
def runrouter(targetaddr, boundaddr, latency = 0.32, jitter = 0.05, loss = 1.0, onsend = None, ondrop = None, onexcept = None): | |
latency, jitter = latency/2, jitter/2 # Half time there, half time home. | |
targetaddr, boundaddr = [(socket.gethostbyname(addr[0]), addr[1]) for addr in [targetaddr, boundaddr]] | |
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # UDP | |
sock.bind(boundaddr) | |
scheduler = EternalScheduler() | |
while True: | |
try: | |
data, fromaddr = sock.recvfrom(4096) | |
except Exception as e: | |
if onexcept: onexcept(e) | |
continue | |
if uniform(0.0, 100.0) < loss: | |
if ondrop: ondrop() | |
continue | |
else: | |
if onsend: onsend() | |
delay = uniform(0.0, jitter) | |
if fromaddr == targetaddr: | |
# Server to client. | |
scheduler.enter(delay, sock.sendto, (data, lastclientaddr)) | |
else: | |
# Client to server. | |
lastclientaddr = fromaddr | |
scheduler.enter(delay, sock.sendto, (data, targetaddr)) | |
def main(): | |
import sys | |
if len(sys.argv) != 6: | |
print('Usage: %s <target_ip:port> <bound_ip:port> <latency> <jitter> <loss_percent>' % sys.argv[0]) | |
print('Example: %s somedomain.com:1234 localhost:54321 0.35 0.05 5.4' % sys.argv[0]) | |
sys.exit(1) | |
targetaddr, boundaddr = [x.split(':') for x in sys.argv[1:3]] | |
targetaddr, boundaddr = [(socket.gethostbyname(addr[0]), int(addr[1])) for addr in [targetaddr, boundaddr]] | |
latency, jitter, loss = [float(x) for x in sys.argv[3:6]] | |
def onsend(): | |
print('.', end='', flush=True) | |
def ondrop(): | |
print('d', end='', flush=True) | |
def onexcept(e): | |
print('\nError:', e) | |
print('UDP (game) router by [email protected].') | |
print('Sending towards server: %s.' % str(targetaddr)) | |
print('Connect your client to: %s.' % str(boundaddr)) | |
print('Latency setting: %g' % latency) | |
print('Jitter setting: %g' % jitter) | |
print('Packet loss setting: %g%%' % loss) | |
print('. means packet routed, d means packet dropped.') | |
runrouter(targetaddr, boundaddr, latency, jitter, loss, onsend, ondrop) | |
if __name__ == '__main__': | |
main() |
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