Created
April 9, 2019 08:37
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drawImageScaled
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func drawImageScaled(_ image: UIImage?) { | |
print("we are scalling the drawing") | |
// just draws the image scaled down and centered | |
let selfRatio: CGFloat = frame.size.width / frame.size.height //change the size later | |
let imgRatio: CGFloat = (image?.size.width ?? 0.0) / (image?.size.height ?? 0.0) | |
var rect : CGRect | |
rect = CGRect(x: 0, y: 0, width: 0, height: 0) | |
if selfRatio > imgRatio { | |
// view is wider than img | |
rect.size.height = frame.size.height | |
rect.size.width = imgRatio * (rect.size.height ?? 0.0) | |
} else { | |
// img is wider than view | |
rect.size.width = frame.size.width | |
rect.size.height = (rect.size.width ?? 0.0) / imgRatio | |
} | |
rect.origin.x = 0.5 * (frame.size.width - (rect.size.width ?? 0.0)) | |
rect.origin.y = 0.5 * (frame.size.height - (rect.size.height ?? 0.0)) | |
image?.draw(in: rect ?? CGRect.zero) | |
} |
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