This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env python | |
from pyPgSQL import PgSQL | |
import os | |
import argparse | |
def DebugPrint(string): | |
print '[DEBUG] %s' % string | |
class Changeset: |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
[RequireComponent(typeof(MeshFilter))] | |
[RequireComponent(typeof(MeshRenderer))] | |
public class MeshCombiner : MonoBehaviour { | |
void Start() { | |
MeshFilter[] meshFilters = GetComponentsInChildren<MeshFilter>() as MeshFilter[]; | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class DisableAnimationImport extends AssetPostprocessor { | |
function OnPreprocessModel () { | |
if (assetPath.Contains("@@")) { | |
var modelImporter : ModelImporter = assetImporter; | |
modelImporter.importAnimation = false; | |
} | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
public class NewBehaviourScript : MonoBehaviour { | |
public GameObject enemyPrefab; | |
// Use this for initialization | |
void Start () | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Linq; | |
using System.IO; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
using UnityEngine.AssetBundles.GraphTool; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Linq; | |
using System.IO; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
using UnityEngine.AssetBundles.GraphTool; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Linq; | |
using System.IO; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using System.Text.RegularExpressions; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Linq; | |
using System.IO; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
using UnityEngine.AssetBundles.GraphTool; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Linq; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
using UnityEngine; | |
using UnityEditor; | |
using V1=AssetBundleGraph; | |
using Model=UnityEngine.AssetBundles.GraphTool.DataModel.Version2; |
OlderNewer