- Import with the Phobos add-on
- Delete everything except the armatures and the visual meshes
- Edit the Blender file (upper right - Display Mode -> Blender File) and delete the Phobos bone visuals under Meshes
- Clear the parents (keep transformation) for the visual meshes
- Clear the armature parents
- Rename each bone to match the name of the parent armature so you can tell which is which after the next step
- Join all of the armatures
- In edit mode, reparent the bones in the correct hierarchy (keep offset)
- In object mode, parent the meshes to their corresponding bones. NOTE: Use “bone” parent not “bone relative”. If it causes an offset in the mesh then undo and repeat it again. This is probably a bug in Blender? But it works.
- In pose mode, move bones and confirm that the meshes move as expected.