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@hk1ll3r
Last active July 27, 2020 07:27
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TextLocalizer : MonoBehaviour
{
public static string CurrentLanguage = "english";
static Dictionary<string, Dictionary<string, string>> Translations = new Dictionary<string, Dictionary<string, string>>() {
["english"] = new Dictionary<string, string>() {
["menu_resume"] = "Resume",
["menu_settings"] = "Settings",
["menu_exit"] = "Exit",
},
["spanish"] = new Dictionary<string, string>() {
["menu_resume"] = "Reanudar",
["menu_settings"] = "Configuraciones",
["menu_exit"] = "Salida",
}
};
[SerializeField] string id;
public string ResolveStringValue(string id) {
return Translations[CurrentLanguage][id];
}
void Start() {
GetComponent<Text>().text = ResolveStringValue(id);
}
void OnValidate() {
GetComponent<Text>().text = ResolveStringValue(id);
}
}
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