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  • No Such Studio
  • Planet Earth
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using NoSuchStudio.Common;
public class MyClassWithLogger: MonoBehaviourWithLogger
{
public void OnButtonClick() {
LogLog("Hello World!");
}
}
using UnityEngine;
using System.Collections;
public class TestLocationService : MonoBehaviour
{
IEnumerator LocationCoroutine() {
// Uncomment if you want to test with Unity Remote
/*#if UNITY_EDITOR
yield return new WaitWhile(() => !UnityEditor.EditorApplication.isRemoteConnected);
yield return new WaitForSecondsRealtime(5f);
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TextLocalizer : MonoBehaviour
{
public static string CurrentLanguage = "english";
static Dictionary<string, Dictionary<string, string>> Translations = new Dictionary<string, Dictionary<string, string>>() {
["english"] = new Dictionary<string, string>() {