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@hkulekci
Created March 21, 2012 12:41
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This program draws points&lines placed with mouse clicks.
/*
* This program draws points placed with mouse clicks.
* Maximum number of points allowed is currently set at 16.
*
* Usage:
* Left click to place a control point.
* Press escape to exit.
*/
#include <stdlib.h>
#include <GL/glut.h>
#include <stdio.h>
#include <math.h>
#define MaxNumPts 16
float PointArray[MaxNumPts][2];
int NumPts = 0;
// Function prototypes
void myKeyboardFunc( unsigned char key, int x, int y );
void myMouseFunc( int button, int state, int x, int y );
void displayPoints(void);
void addNewPoint( float x, float y );
void initRendering();
void resizeWindow(int w, int h);
// Window size in pixels
int WindowHeight;
int WindowWidth;
// Remove the first point in the list if too many points.
void removeFirstPoint()
{
int i;
if ( NumPts>0 )
{
// Remove the first point, slide the rest down
NumPts--;
for ( i=0; i<NumPts; i++ )
{
PointArray[i][0] = PointArray[i+1][0];
PointArray[i][1] = PointArray[i+1][1];
}
}
}
void removeLastPoint()
{
if ( NumPts>0 )
{
// Remove the first point, slide the rest down
NumPts--;
}
}
void myKeyboardFunc (unsigned char key, int x, int y)
{
switch (key) {
case 27: // Escape key
exit(0);
break;
case 70:
case 102:
removeFirstPoint();
glutPostRedisplay();
break;
case 76:
case 108:
removeLastPoint();
glutPostRedisplay();
break;
}
}
// Left button presses place a control point.
void myMouseFunc( int button, int state, int x, int y )
{
if ( button==GLUT_LEFT_BUTTON && state==GLUT_DOWN )
{
float xPos = ((float)x)/((float)(WindowWidth-1));
float yPos = ((float)y)/((float)(WindowHeight-1));
yPos = 1.0f-yPos; // Flip value since y position is from top row.
addNewPoint( xPos, yPos );
glutPostRedisplay();
}
}
// Add a new point to the end of the list.
// Remove the first point in the list if too many points.
void addNewPoint( float x, float y )
{
if ( NumPts>=MaxNumPts )
{
removeFirstPoint();
}
PointArray[NumPts][0] = x;
PointArray[NumPts][1] = y;
NumPts++;
}
void displayPoints(void)
{
int i;
glClear(GL_COLOR_BUFFER_BIT);
glColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
// Draw the points
if ( NumPts>0 )
{
glBegin( GL_POINTS);
for ( i=0; i<NumPts; i++ )
{
glVertex2f( PointArray[i][0], PointArray[i][1] );
}
glEnd();
glBegin( GL_LINES);
glColor3f(0,0,1);
for ( i=0; i<NumPts-1; i++ )
{
glVertex2f( PointArray[i][0], PointArray[i][1] );
glVertex2f( PointArray[i+1][0], PointArray[i+1][1] );
}
glEnd();
}
glFlush();
}
void initRendering() {
glClearColor( 1.0f, 1.0f, 1.0f, 1.0f );
// Make big points and wide lines. (Can comment out if desired.)
glPointSize(8);
//glLineWidth(5);
// The following commands should make OpenGL create round points and
// antialias points and lines. (This is implementation dependent
// unfortunately, and
// may slow down rendering considerably.)
// You may comment these out if you wish.
glEnable(GL_POINT_SMOOTH); // Make round points, not square points
glEnable(GL_LINE_SMOOTH);
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); // Antialias the lines
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void resizeWindow(int w, int h)
{
WindowHeight = (h>1) ? h : 2;
WindowWidth = (w>1) ? w : 2;
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0f, 1.0f, 0.0f, 1.0f); // Always view [0,1]x[0,1].
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB );
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
initRendering();
glutDisplayFunc(displayPoints);
glutReshapeFunc(resizeWindow);
glutKeyboardFunc(myKeyboardFunc);
glutMouseFunc(myMouseFunc);
glutMainLoop();
return 0; // This line is never reached
}
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