Created
April 4, 2012 10:41
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OpenGL Cube Example
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#include<stdio.h> | |
#include <gl/glut.h> | |
#define KEY_ESC 27 /* GLUT doesn't supply this */ | |
int fullscreen = 0; | |
int mouseDown = 0; | |
float xrot = 100.0f; | |
float yrot = -100.0f; | |
float xdiff = 100.0f; | |
float ydiff = 100.0f; | |
float tra_x = 0.0f; | |
float tra_y = 0.0f; | |
float tra_z = 0.0f; | |
float grow_shrink = 70.0f; | |
float resize_f = 1.0f; | |
void drawBox() | |
{ | |
glTranslatef(tra_x, tra_y, tra_z); | |
glBegin(GL_QUADS); | |
glColor3f(1.0f, 0.0f, 0.0f); | |
// FRONT | |
glVertex3f(-0.5f, -0.5f, 0.5f); | |
glColor3f(0.0f, 1.0f, 0.0f); | |
glVertex3f( 0.5f, -0.5f, 0.5f); | |
glVertex3f( 0.5f, 0.5f, 0.5f); | |
glColor3f(1.0f, 0.0f, 0.0f); | |
glVertex3f(-0.5f, 0.5f, 0.5f); | |
// BACK | |
glVertex3f(-0.5f, -0.5f, -0.5f); | |
glVertex3f(-0.5f, 0.5f, -0.5f); | |
glColor3f(0.0f, 1.0f, 0.0f); | |
glVertex3f( 0.5f, 0.5f, -0.5f); | |
glVertex3f( 0.5f, -0.5f, -0.5f); | |
glColor3f(0.0f, 1.0f, 0.0f); | |
// LEFT | |
glVertex3f(-0.5f, -0.5f, 0.5f); | |
glVertex3f(-0.5f, 0.5f, 0.5f); | |
glColor3f(0.0f, 0.0f, 1.0f); | |
glVertex3f(-0.5f, 0.5f, -0.5f); | |
glColor3f(1.0f, 0.0f, 0.0f); | |
glVertex3f(-0.5f, -0.5f, -0.5f); | |
// RIGHT | |
glVertex3f( 0.5f, -0.5f, -0.5f); | |
glVertex3f( 0.5f, 0.5f, -0.5f); | |
glColor3f(0.0f, 1.0f, 0.0f); | |
glVertex3f( 0.5f, 0.5f, 0.5f); | |
glColor3f(0.0f, 0.0f, 1.0f); | |
glVertex3f( 0.5f, -0.5f, 0.5f); | |
glColor3f(0.0f, 0.0f, 1.0f); | |
// TOP | |
glVertex3f(-0.5f, 0.5f, 0.5f); | |
glVertex3f( 0.5f, 0.5f, 0.5f); | |
glColor3f(0.0f, 1.0f, 0.0f); | |
glVertex3f( 0.5f, 0.5f, -0.5f); | |
glVertex3f(-0.5f, 0.5f, -0.5f); | |
glColor3f(1.0f, 0.0f, 0.0f); | |
// BOTTOM | |
glVertex3f(-0.5f, -0.5f, 0.5f); | |
glColor3f(0.0f, 0.0f, 1.0f); | |
glVertex3f(-0.5f, -0.5f, -0.5f); | |
glVertex3f( 0.5f, -0.5f, -0.5f); | |
glVertex3f( 0.5f, -0.5f, 0.5f); | |
glEnd(); | |
} | |
int init(void) | |
{ | |
glClearColor(0.93f, 0.93f, 0.93f, 0.0f); | |
glEnable(GL_DEPTH_TEST); | |
glDepthFunc(GL_LEQUAL); | |
glClearDepth(1.0f); | |
return 1; | |
} | |
void display(void) | |
{ | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
glLoadIdentity(); | |
gluLookAt( | |
0.0f, 0.0f, 3.0f, | |
0.0f, 0.0f, 0.0f, | |
0.0f, 1.0f, 0.0f); | |
glRotatef(xrot, 1.0f, 0.0f, 0.0f); | |
glRotatef(yrot, 0.0f, 1.0f, 0.0f); | |
drawBox(); | |
glFlush(); | |
glutSwapBuffers(); | |
} | |
void resize(int w, int h) | |
{ | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
glViewport(0, 0, w, h); | |
gluPerspective(grow_shrink, resize_f * w / h, resize_f, 100 * resize_f); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
} | |
void idle(void) | |
{ | |
if (!mouseDown) | |
{ | |
xrot += 0.3f; | |
yrot += 0.4f; | |
} | |
glutPostRedisplay(); | |
} | |
void mySpecialFunction(int key, int x, int y) | |
{ | |
//if (key == GLUT_KEY_F1) | |
//{ | |
printf("U -----------> rotate clockwise\n"); | |
printf("Y -----------> rotate counter clockwise\n"); | |
printf("W or w ------> Up\n"); | |
printf("S or s -----> Down\n"); | |
printf("D or d ------> Right\n"); | |
printf("A or a ------> Left\n"); | |
printf("Z or z ------> Shrink\n"); | |
printf("X or x ------> Grow\n"); | |
printf("Escape Key ---> exit the program\n\n"); | |
//} | |
} | |
void keyboard(unsigned char key, int x, int y) | |
{ | |
switch(key) | |
{ | |
case 27 : | |
exit(1); | |
break; | |
case 'w': | |
case 'W': | |
tra_x += 0.1f; | |
break; | |
case 's': | |
case 'S': | |
tra_x -= 0.1f; | |
break; | |
case 'a': | |
case 'A': | |
tra_z -= 0.1f; | |
break; | |
case 'd': | |
case 'D': | |
tra_z += 0.1f; | |
break; | |
case 'u': | |
case 'U': | |
xrot += 1.0f; | |
yrot += 1.0f; | |
xdiff += 1.0f; | |
ydiff += 1.0f; | |
break; | |
case 'y': | |
case 'Y': | |
xrot -= 1.0f; | |
yrot -= 1.0f; | |
xdiff += 1.0f; | |
ydiff += 1.0f; | |
break; | |
case 'h': | |
case 'H': | |
mySpecialFunction(key, x, y); | |
break; | |
case 'Z': | |
case 'z': | |
grow_shrink--; | |
resize(500, 500); | |
break; | |
case 'X': | |
case 'x': | |
grow_shrink++; | |
resize(500, 500); | |
break; | |
} | |
glutPostRedisplay(); | |
} | |
void specialKeyboard(int key, int x, int y) | |
{ | |
if (key == GLUT_KEY_F1) | |
{ | |
fullscreen = !fullscreen; | |
if (fullscreen) | |
glutFullScreen(); | |
else | |
{ | |
glutReshapeWindow(500, 500); | |
glutPositionWindow(50, 50); | |
} | |
} | |
} | |
void mouse(int button, int state, int x, int y) | |
{ | |
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) | |
{ | |
mouseDown = 1; | |
xdiff = x - yrot; | |
ydiff = -y + xrot; | |
} | |
else | |
mouseDown = 0; | |
} | |
void mouseMotion(int x, int y) | |
{ | |
if (mouseDown) | |
{ | |
yrot = x - xdiff; | |
xrot = y + ydiff; | |
glutPostRedisplay(); | |
} | |
} | |
int main(int argc, char *argv[]) | |
{ | |
glutInit(&argc, argv); | |
glutInitWindowPosition(50, 50); | |
glutInitWindowSize(500, 500); | |
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); | |
glutCreateWindow("13 - Solid Shapes"); | |
glutDisplayFunc(display); | |
glutKeyboardFunc(keyboard); | |
glutSpecialFunc(specialKeyboard); | |
glutMouseFunc(mouse); | |
glutMotionFunc(mouseMotion); | |
glutReshapeFunc(resize); | |
//glutIdleFunc(idle); | |
if (!init()) | |
return 1; | |
glutMainLoop(); | |
return 0; | |
} |
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