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December 18, 2015 07:28
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[GLSL] rgb <=> hsv
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| // RGB -> HSV | |
| vec3 rgb2hsv(vec3 v){ | |
| const float e=1e-20; | |
| vec4 c=vec4(v,0); | |
| c=mix(vec4(c.rbg,-1),c,step(c.b,c.g)); | |
| c=mix(vec4(c.grb,-1.0/3.0-c.a),c,step(c.g,c.r)); | |
| float cr=c.r-min(c.g,c.b); | |
| return vec3(abs(c.a+(c.g-c.b)/(6*cr+e)),cr/(c.r+e),c.r); | |
| } | |
| // HSV -> RGB | |
| vec3 hsv2rgb(vec3 v){ | |
| return (clamp(abs(fract(v.x+vec3(0,2,1)/3)*6-3)-2,-1,0)*v.y+1)*v.z; | |
| } |
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