$/
artifacts/
build/
docs/
lib/
packages/
samples/
src/
tests/
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<?xml version="1.0" encoding="utf-8"?> | |
<configuration> | |
<system.webServer> | |
<httpProtocol> | |
<customHeaders> | |
<add name="Access-Control-Allow-Origin" value="*"/> | |
<add name="Access-Control-Allow-Methods" value="GET,PUT,POST,DELETE,OPTIONS"/> | |
<add name="Access-Control-Allow-Headers" value="Content-Type"/> | |
</customHeaders> | |
</httpProtocol> |
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Set-ExecutionPolicy RemoteSigned | |
# Install Chocolatey https://chocolatey.org/install | |
Set-ExecutionPolicy Bypass -Scope Process -Force; iex ((New-Object System.Net.WebClient).DownloadString('https://chocolatey.org/install.ps1')) | |
# Install Boxstarter: | |
. { iwr -useb http://boxstarter.org/bootstrapper.ps1 } | iex; get-boxstarter -Force |
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/* | |
Copy this into the console of any web page that is interactive and doesn't | |
do hard reloads. You will hear your DOM changes as different pitches of | |
audio. | |
I have found this interesting for debugging, but also fun to hear web pages | |
render like UIs do in movies. | |
*/ | |
const audioCtx = new (window.AudioContext || window.webkitAudioContext)() |
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using System; | |
using System.Threading; | |
namespace PureDI | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
// Create the singletons once |
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=LOWER(CONCATENATE(DEC2HEX(RANDBETWEEN(0;POWER(16;8));8);"-";DEC2HEX(RANDBETWEEN(0;POWER(16;4));4);"-";"4";DEC2HEX(RANDBETWEEN(0;POWER(16;3));3);"-";DEC2HEX(RANDBETWEEN(8;11));DEC2HEX(RANDBETWEEN(0;POWER(16;3));3);"-";DEC2HEX(RANDBETWEEN(0;POWER(16;8));8);DEC2HEX(RANDBETWEEN(0;POWER(16;4));4))) |
L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns
Compress 1K bytes with Zippy ............. 3,000 ns = 3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns = 20 µs
SSD random read ........................ 150,000 ns = 150 µs
Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs
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<?xml version="1.0" encoding="utf-8"?> | |
<Project DefaultTargets="PrepareStaticContent" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
<PropertyGroup> | |
<!-- Passed in Parameters --> | |
<configuration></configuration> | |
<workingDir></workingDir> | |
<buildNumber></buildNumber> | |
<buildViews>false</buildViews> | |
<minifyJs>true</minifyJs> | |
<TargetsDirectory></TargetsDirectory> |
- Location - The location of the application. Usually just a URL, but the location can contain multiple pieces of information that can be used by an app
- pathname - The "file/directory" portion of the URL, like
invoices/123
- search - The stuff after
?
in a URL like/assignments?showGrades=1
. - query - A parsed version of search, usually an object but not a standard browser feature.
- hash - The
#
portion of the URL. This is not available to servers inrequest.url
so its client only. By default it means which part of the page the user should be scrolled to, but developers use it for various things. - state - Object associated with a location. Think of it like a hidden URL query. It's state you want to keep with a specific location, but you don't want it to be visible in the URL.
- pathname - The "file/directory" portion of the URL, like
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using System; | |
using System.Collections.Generic; | |
using System.Configuration; | |
using System.IO; | |
using System.Linq; | |
using System.Net; | |
using System.Net.Cache; | |
using System.Net.Http; | |
using System.Text; | |
using System.Web; |