Created
June 4, 2019 21:56
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var motion = Vector2(0,0) | |
var speed = 800 | |
var acc = 0.6 | |
var dec = 0.9 | |
var turn_speed = 150 | |
func _physics_process(delta): | |
get_input() | |
var movedir = Vector2(1, 0).rotated(rotation) | |
move_and_slide(motion * speed * delta) | |
func get_input(): | |
if Input.is_action_pressed("forward"): | |
motion = motion.lerp(movedir, acc) | |
elif Input.is_action_pressed("backward"): | |
motion = motion.lerp(movedir, -acc) | |
else: | |
motion = motion.lerp(Vector2(0,0), dec) | |
if Input.is_action_pressed("forward") and Input.is_action_pressed("left"): | |
rotation_degrees += turn_speed * delta #maybe lerp it with motion to make more accurate turning | |
elif Input.is_action_pressed("forward") and Input.is_action_pressed("right"): | |
rotation_degrees += turn_speed * delta #refer to line 22 | |
else: | |
pass | |
func gear1(): | |
print("Gear one engaged!") | |
speed = -800 | |
turn_speed = 5 | |
$Camera2D.smoothing_speed = 5 | |
func gear2(): | |
print("Gear two engaged!") | |
speed = -1500 | |
turn_speed = 7 | |
$Camera2D.smoothing_speed = 10 | |
func gear3(): | |
print("Gear three engaged!") | |
speed = -2000 | |
turn_speed = 10 | |
$Camera2D.smoothing_speed = 12.5 | |
func barracade_hit(): | |
modulate = Color(.2, .2, .4) | |
input_enabled = false |
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