Created
June 4, 2019 21:09
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extends KinematicBody2D | |
const FRICTION = Vector2(10,0) | |
var speed = -800 | |
var turn_speed = 5 | |
var backup_speed = -250 | |
var backup_turn_speed = 3 | |
var motion = transform.y * speed | |
var input_enabled = true | |
#-----MOVEMENT------ | |
func _physics_process(delta): | |
if input_enabled == true: | |
if Input.is_action_pressed("forward"): | |
motion = transform.y * speed | |
elif Input.is_action_pressed("backward"): | |
motion = transform.y * - backup_speed | |
if Input.is_action_pressed("left"): | |
motion += transform.x * backup_speed | |
rotation += -backup_turn_speed * delta | |
elif Input.is_action_pressed("right"): | |
motion += transform.x * -backup_speed | |
rotation += backup_turn_speed * delta | |
else: | |
if motion > Vector2(0,0): | |
motion -= FRICTION | |
else: | |
motion = Vector2(0,0) | |
if Input.is_action_pressed("left") and Input.is_action_pressed("forward"): | |
motion += transform.x * speed | |
rotation += -turn_speed * delta | |
elif Input.is_action_pressed("right") and Input.is_action_pressed("forward"): | |
motion += transform.x * -speed | |
rotation += turn_speed * delta | |
move_and_slide(motion) | |
else: | |
pass | |
#----- GEARS ----- | |
#gears are called from group. | |
func gear1(): | |
print("Gear one engaged!") | |
speed = -800 | |
turn_speed = 5 | |
$Camera2D.smoothing_speed = 5 | |
func gear2(): | |
print("Gear two engaged!") | |
speed = -1500 | |
turn_speed = 7 | |
$Camera2D.smoothing_speed = 10 | |
func gear3(): | |
print("Gear three engaged!") | |
speed = -2000 | |
turn_speed = 10 | |
$Camera2D.smoothing_speed = 12.5 | |
func barracade_hit(): | |
modulate = Color(.2, .2, .4) | |
input_enabled = false | |
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