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          June 10, 2015 09:00 
        
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    funscript three.js test
  
        
  
    
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  | [<ReflectedDefinition>] | |
| module Program | |
| open FunScript | |
| open FunScript.TypeScript | |
| let main() = | |
| let scene : THREE.Scene = THREE.Scene.Create() | |
| let camera = THREE.PerspectiveCamera.Create( 75., Globals.window.innerWidth / Globals.window.innerHeight, 0.1, 1000. ); | |
| let renderer = THREE.WebGLRenderer.Create() | |
| renderer.setSize( Globals.window.innerWidth, Globals.window.innerHeight ) | |
| Globals.document.body.appendChild( renderer.domElement ) |> ignore | |
| //let vector3 = THREE.Vector3.Create(1.0, 1.0, 1.0) | |
| let geometry = THREE.CubeGeometry.Create() | |
| let matProps = createEmpty<THREE.MeshBasicMaterialParameters>() | |
| matProps.color <- float(0x00ff00) | |
| let material = THREE.MeshBasicMaterial.Create( matProps ) | |
| let cube = THREE.Mesh.Create( geometry, material ) | |
| scene.add( cube ) | |
| camera.position.z <- 5. | |
| let rec render(dt:float) = | |
| Globals.requestAnimationFrame(new FrameRequestCallbackDelegate(render)) |> ignore | |
| cube.rotation.x <- cube.rotation.x + 0.1 | |
| cube.rotation.y <- cube.rotation.y + 0.1 | |
| renderer.render(scene, camera) | |
| render(0.0) | |
| do Runtime.Run(directory="Web") | 
  
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