Created
April 12, 2023 06:40
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Export a selection in blender as multiple files
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# exports each selected object into its own file | |
import bpy | |
import os | |
# export to blend file location | |
basedir = os.path.dirname(bpy.data.filepath) | |
if not basedir: | |
raise Exception("Blend file is not saved") | |
view_layer = bpy.context.view_layer | |
obj_active = view_layer.objects.active | |
selection = bpy.context.selected_objects | |
bpy.ops.object.select_all(action='DESELECT') | |
for obj in selection: | |
obj.select_set(True) | |
# some exporters only use the active object | |
view_layer.objects.active = obj | |
name = bpy.path.clean_name(obj.name) | |
fn = os.path.join(basedir, name) | |
bpy.ops.wm.usd_export(filepath=fn + ".usdc", selected_objects_only=True) | |
# Can be used for multiple formats | |
# bpy.ops.export_scene.obj(filepath=fn + ".obj", use_selection=True) | |
# bpy.ops.export_scene.x3d(filepath=fn + ".x3d", use_selection=True) | |
obj.select_set(False) | |
print("written:", fn) | |
view_layer.objects.active = obj_active | |
for obj in selection: | |
obj.select_set(True) |
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