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@honux77
Created June 19, 2014 05:11
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cocos 2d ex1
#include "HelloWorldScene.h"
USING_NS_CC;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/////////////////////////////
// 3. add your codes below...
/////////////////////////////
//auto label = LabelTTF::create("Hello World", "Arial", 24);
//background
auto bg = Sprite::create("bg.png");
bg->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height/2));
this->addChild(bg, 0);
//title
auto title = Sprite::create("title.png");
title->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height/2 + title->getContentSize().height/2));
this->addChild(title, 1);
//start
auto start = Sprite::create("button.png");
start->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + 100 + start->getContentSize().height/2));
this->addChild(start,1);
//mushroom
auto mushroom = Sprite::create("mush.png");
mushroom -> setPosition(Vec2(250, 180));
this->addChild(mushroom, 3);
//alien
auto ali = Sprite::create("alien.png");
ali->setPosition(280, 180);
this->addChild(ali, 2);
return true;
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
return;
#endif
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
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