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Goblin Dice
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""" | |
Name: goblindice001.py | |
Purpose: combat sim of one goblin against a test dummy | |
edit code: https://gist.github.com/horstjens/11267180#file-goblindice001-py | |
edit website: https://github.com/horstjens/ThePythonGameBook/tree/gh-pages | |
main project: http://ThePythonGameBook.com | |
Author: Horst JENS, [email protected] | |
Licence: gpl, see http://www.gnu.org/licenses/gpl.html | |
""" | |
import random | |
# Grunty, the untrained goblin, has some attack skill | |
grunty_attack = 0.3 # float value | |
# the wooden, unmovable testdummy has poor defense, but many hitpoints | |
testdummy_hitpoints = 200 # integer value | |
testdummy_defense = 0.1 | |
logfile = " Grunty vs. the wooden testdummy" # string | |
combatround = 0 | |
while testdummy_hitpoints > 0: | |
combatround += 1 # the same as: combatround = combatround +1 | |
logfile += "\n*** Round: {} *** The Testdummy ".format(combatround) | |
logfile += "has {} hitpoints left.".format(testdummy_hitpoints) | |
attack= grunty_attack + random.random() | |
defense = testdummy_defense + random.random() | |
# did Grunty hit the testdummy ? | |
if attack > defense: | |
logfile += "\n Smack! Grunty hits the testdummy with a most " | |
logfile += "skilled attack: " | |
logfile += "({:.2f} > {:.2f})".format(attack, defense) | |
# calculate damage | |
damage = random.randint(1,10) # integer value | |
# make damage | |
testdummy_hitpoints -= damage | |
logfile += "\n...and does {} damage!".format(damage) | |
else: | |
logfile += "\n Oh no! Grunty does not even hit the testdummy " | |
logfile += "({:.2f} <= {:.2f})".format(attack, defense) | |
# vicotry for Grunty ! | |
logfile += "\n------------------" | |
logfile += "Victory for Grunty after {} rounds".format(combatround) | |
print(logfile) |
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"""2. file""" | |
# noch nix da, aber bald |
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this was an experiment for my ThePythonGameBook repository on Github. Please see there for all necessary files