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freesimplegui cannon game
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import FreeSimpleGUI as sg | |
import math | |
import random | |
col_player_1_r=sg.Column(layout=[ | |
[sg.Multiline(default_text="history:\n", | |
autoscroll=True, | |
key="history", | |
disabled=True, | |
size=(50,10))] | |
]) | |
col_player_1_l=sg.Column(layout=[ | |
[sg.Text("Kanonenspiel")], | |
[sg.Text("Winkel"), | |
sg.Slider(range=(1,90), | |
orientation="h", | |
size=(25,20), | |
key="angle")], | |
[sg.Text("Geschwindigkeit"), | |
sg.Slider(range=(1,250), | |
orientation="h", | |
size=(25,20), | |
key="speed")], | |
[sg.Button("Feuer"), sg.Button("clear")], | |
]) | |
col_player_2_r=sg.Column(layout=[ | |
[sg.Text("Kanonenspiel")], | |
[sg.Text("Winkel"), | |
sg.Slider(range=(1,90), | |
orientation="h", | |
size=(25,20), | |
key="angle2")], | |
[sg.Text("Geschwindigkeit"), | |
sg.Slider(range=(1,250), | |
orientation="h", | |
size=(25,20), | |
key="speed2")], | |
[sg.Button("Feuer2"), sg.Button("clear2")], | |
]) | |
col_player_2_l=sg.Column(layout=[ | |
[sg.Multiline(default_text="history:\n", | |
autoscroll=True, | |
key="history2", | |
disabled=True, | |
size=(50,10))] | |
]) | |
MAXX = 1200 | |
layout=[ | |
[col_player_1_l, | |
col_player_1_r, | |
col_player_2_l, | |
col_player_2_r, | |
], | |
[sg.Graph((1200,400),(0,0),(MAXX,400),key="canvas", background_color="#FFFFFF")], | |
[sg.Button("exit")], | |
] | |
window=sg.Window("Kanonenspiel", layout) | |
window.finalize() | |
figures=[] | |
schuss_figures = {} | |
schuss = 0 | |
figures2 = [] | |
schuss_figures2 = {} | |
schuss2 = 0 | |
kanone1_x = random.uniform(0.1*MAXX, 0.3*MAXX) | |
kanone2_x = random.uniform(0.7*MAXX, 0.9*MAXX) | |
kanone1 = window["canvas"].draw_circle((kanone1_x,0), | |
10, | |
"#0000ff", | |
) | |
kanone2 = window["canvas"].draw_circle((kanone2_x,0), | |
10, | |
"#ff0000", | |
) | |
game_over = False | |
while True: | |
event, values=window.read() | |
if event in ("exit", sg.WIN_CLOSED): | |
break | |
if event=="clear": | |
for fig in figures: | |
window["canvas"].delete_figure(fig) | |
figures=[] | |
if event=="clear2": | |
for fig in figures2: | |
window["canvas"].delete_figure(fig) | |
figures2=[] | |
if event=="Feuer2": | |
schuss2 += 1 | |
schuss_figures2[schuss2] = [] | |
# alte schüsse immer mehr löschen | |
for alter_schuss_nummer in range(1, schuss2): | |
to_delete = [] | |
for fig_nr in schuss_figures2[alter_schuss_nummer]: | |
if random.random() < 0.6: | |
to_delete.append(fig_nr) | |
for fnr in to_delete: | |
window["canvas"].delete_figure(fnr) | |
schuss_figures2[alter_schuss_nummer].remove(fnr) | |
try: | |
figures2.remove(fnr) | |
except ValueError: | |
pass | |
# print(f"Schuss mit Winkel {values['angle']} und Geschwindigkeit {values['speed']}") | |
y0 = 1 # anfangs h | |
x0 = MAXX - kanone2_x # start x | |
# vx=20 #x speed | |
# vy=20 #y speed | |
vx = math.cos(math.radians(values["angle2"])) * values['speed2'] | |
vy = math.sin(math.radians(values["angle2"])) * values['speed2'] | |
x = x0 # x pos Kugel | |
y = y0 # y pos Kugel | |
t = 0 # time | |
g = -9.81 | |
while y > 0: | |
x = x0 + vx * t | |
y = y0 + vy * t + 0.5 + g * t * t | |
# fig ist eine nummer | |
fig = window["canvas"].draw_point((MAXX - x, y), size=2, color='#FF0000') | |
figures2.append(fig) | |
schuss_figures2[schuss2].append(fig) | |
t += 0.01 | |
# multiline feld updaten | |
txt = values["history2"] | |
txt += f"\n# {schuss2} winkel: {values['angle2']} speed: {values['speed2']} ergebnis: {x:.2f} {x-MAXX+kanone1_x:.1f} {'zu kurz' if x-MAXX+kanone1_x < 0 else 'zu weit'}" | |
window["history2"].update(txt) | |
if abs(x-MAXX+kanone1_x) < 10: | |
sg.popup_ok("rote Spieler hat gewonnen") | |
game_over = True | |
if event == "Feuer": | |
schuss += 1 | |
schuss_figures[schuss] = [] | |
# alte schüsse immer mehr löschen | |
for alter_schuss_nummer in range(1, schuss): | |
to_delete = [] | |
for fig_nr in schuss_figures[alter_schuss_nummer]: | |
if random.random() < 0.6: | |
to_delete.append(fig_nr) | |
for fnr in to_delete: | |
window["canvas"].delete_figure(fnr) | |
schuss_figures[alter_schuss_nummer].remove(fnr) | |
try: | |
figures.remove(fnr) | |
except ValueError: | |
pass | |
# print(f"Schuss mit Winkel {values['angle']} und Geschwindigkeit {values['speed']}") | |
y0 = 1 # anfangs h | |
x0 = kanone1_x # start x | |
# vx=20 #x speed | |
# vy=20 #y speed | |
vx = math.cos(math.radians(values["angle"])) * values['speed'] | |
vy = math.sin(math.radians(values["angle"])) * values['speed'] | |
x = x0 # x pos Kugel | |
y = y0 # y pos Kugel | |
t = 0 # time | |
g = -9.81 | |
while y > 0: | |
x = x0 + vx * t | |
y = y0 + vy * t + 0.5 + g * t * t | |
# fig ist eine nummer | |
fig = window["canvas"].draw_point((x, y), size=2, color='#0000FF') | |
figures.append(fig) | |
schuss_figures[schuss].append(fig) | |
t += 0.01 | |
# multiline feld updaten | |
txt = values["history"] | |
txt += f"\n# {schuss} winkel: {values['angle']} speed: {values['speed']} ergebnis: {x:.2f} {x-kanone2_x:.1f} {'zu kurz' if x-kanone2_x<0 else 'zu weit'} " | |
window["history"].update(txt) | |
# treffer? | |
if abs(x-kanone2_x) < 10: | |
sg.popup_ok("blauer Spieler hat gewonnen") | |
game_over = True | |
if game_over: | |
window["canvas"].erase() | |
figures = [] | |
schuss_figures = {} | |
schuss = 0 | |
figures2 = [] | |
schuss_figures2 = {} | |
schuss2 = 0 | |
kanone1_x = random.uniform(0.1 * MAXX, 0.3 * MAXX) | |
kanone2_x = random.uniform(0.7 * MAXX, 0.9 * MAXX) | |
kanone1 = window["canvas"].draw_circle((kanone1_x, 0), | |
10, | |
"#0000ff", | |
) | |
kanone2 = window["canvas"].draw_circle((kanone2_x, 0), | |
10, | |
"#ff0000", | |
) | |
game_over = False | |
window.close() | |
#self.pos.x = self.startpos.x + self.startspeed.x * self.t | |
# self.pos.z = self.startpos.z + self.startspeed.z * self.t | |
#self.pos.y = self.startpos.y + self.startspeed.y * self.t + 0.5 * gravity.y * self.t * self.t |
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