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December 16, 2023 10:46
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spacebattle2
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import vpython as vp | |
import random | |
class Game: | |
beams = [] | |
scene=vp.canvas(title="Space fight") | |
# xyz | |
#vp.arrow(axis=vp.vector(1,0,0), color=vp.color.red) | |
vp.text(pos=vp.vector(1.5,0,0), text="x", | |
color=vp.color.red, height=0.1) | |
#vp.arrow(axis=vp.vector(0,1,0), color=vp.color.green) | |
vp.text(pos=vp.vector(0,1.5,0), text="y", | |
color=vp.color.green, height=0.1) | |
#vp.arrow(axis=vp.vector(0,0,1), color=vp.color.blue) | |
vp.text(pos=vp.vector(0,0,1.5), text="z", | |
color=vp.color.blue, height=0.1) | |
# create 100 balls | |
for _ in range(100): | |
p = vp.vector(random.uniform(-50,50), | |
random.uniform(-50,50), | |
random.uniform(-50,50)) | |
if vp.mag(p) < 5: | |
continue | |
c = random.uniform(0.3, 0.9) | |
vp.sphere(pos=p, | |
color=vp.vector(c,c,c), | |
radius=random.uniform(0.5, 1.5)) | |
ground = vp.box(pos=vp.vector(0,0,0), | |
size=vp.vector(100,0.01,100), | |
color=vp.color.cyan, | |
opacity=0.25, | |
) | |
dussel20 = vp.cone(color=vp.color.blue, | |
radius=0.2, | |
pos=vp.vector(1,1,1)) | |
#body = vp.cylinder(color=vp.color.red, | |
# radius=0.1, | |
# axis=vp.vector(0.5,0,0), | |
# pos=vp.vector(0,0,0)) | |
body2 = vp.cone(color=vp.color.red, | |
radius=0.1, | |
axis=vp.vector(1,0,0), | |
pos=vp.vector(0,0,0)) | |
wing1 = vp.box(color=vp.vector(0.7,0.7,0.7), | |
pos=vp.vector(0.25,0,0), | |
axis=vp.vector(0,0,1), | |
size=vp.vector(1.5,0.01,0.25)) | |
#vp.arrow(color=vp.color.yellow, axis=wing1.up) | |
wing1.up=vp.vector(0,1,0.1) | |
wing2 = vp.box(color=vp.vector(0.7,0.7,0.7), | |
pos=vp.vector(0.25,0,0), | |
axis=vp.vector(0,0,1), | |
size=vp.vector(1.5,0.01,0.25)) | |
wing2.up=vp.vector(0,1,-0.1) | |
engine1 = vp.cylinder(color=vp.color.white, | |
pos=vp.vector(0,0.05,0.15), | |
axis=vp.vector(0.5,0,0), | |
radius=0.04) | |
engine2 = vp.cylinder(color=vp.color.white, | |
pos=vp.vector(0,0.05,-0.15), | |
axis=vp.vector(0.5,0,0), | |
radius=0.04) | |
engine3 = vp.cylinder(color=vp.color.white, | |
pos=vp.vector(0,-0.05,0.15), | |
axis=vp.vector(0.5,0,0), | |
radius=0.04) | |
engine4 = vp.cylinder(color=vp.color.white, | |
pos=vp.vector(0,-0.05,-0.15), | |
axis=vp.vector(0.5,0,0), | |
radius=0.04) | |
player=vp.compound([body2, wing1, wing2, engine1, engine2, | |
engine3, engine4]) | |
#player.pos = vp.vector(-60,10,-60) | |
player.axis = vp.vector(0,0,1) | |
class Laser(vp.cylinder): | |
def __init__(self, **kwargs): | |
super().__init__(**kwargs) | |
self.pos = vp.vector(player.pos.x, player.pos.y, player.pos.z) | |
self.axis = vp.vector(player.axis.x, player.axis.y, player.axis.z) | |
self.color = vp.color.green | |
self.radius = 0.01 | |
self.speed = 20.3 | |
self.age = 0 | |
self.max_age = 2.0 | |
self.emissive = True | |
Game.beams.append(self) | |
#def camerapos(): | |
# return player.pos + vp.norm(player.axis) * -3.0 + vp.norm(player.up) * 0.5 | |
#Game.scene.camera.follow(player) | |
#Game.scene.camera.follow(camerapos) | |
Game.scene.autoscale = False | |
player.speed = 0 | |
while True: | |
vp.rate(60) | |
# update camera | |
Game.scene.camera.pos = player.pos + vp.norm(player.axis) * -0.2 + vp.norm(player.up) * 0.05 | |
Game.scene.center = player.pos | |
keys=vp.keysdown() | |
print(keys) | |
#if "1" in keys: | |
# player.speed = 0 | |
#if "2" in keys: | |
# player.speed = 10 | |
if "shift" in keys: | |
if player.speed < 10: | |
player.speed += 0.01 | |
else: | |
if player.speed > 0: | |
player.speed -= 0.01 | |
else: | |
player.speed = 0 | |
player.pos += vp.norm(player.axis) * player.speed * 1/60 | |
if ("q" in keys) or ("Q" in keys): | |
player.rotate(angle=-0.1, | |
axis=player.axis) | |
if ("e" in keys) or ("E" in keys): | |
player.rotate(angle=0.1, | |
axis=player.axis) | |
if ("w" in keys) or ("W" in keys): | |
player.rotate(angle=0.1, | |
axis=vp.cross(player.up, | |
player.axis)) | |
if ("s" in keys) or ("S" in keys): | |
player.rotate(angle=-0.1, | |
axis=vp.cross(player.up, | |
player.axis)) | |
if ("a" in keys) or ("A" in keys): | |
player.rotate(angle=0.1, | |
axis=player.up) | |
if ("d" in keys) or ("D" in keys): | |
player.rotate(angle=-0.1, | |
axis=player.up) | |
if ("x" in keys) or ("X" in keys): | |
Laser() | |
# if "shift" in keys: | |
# print(keys) | |
for beam in Game.beams: | |
beam.pos += vp.norm(beam.axis) * beam.speed * 1/60 | |
beam.age += 1/60 | |
if beam.age > beam.max_age: | |
beam.visible = False | |
Game.beams = [beam for beam in Game.beams if | |
beam.age <= beam.max_age] | |
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